new posi TF review/merit whine


Another_Fan

 

Posted

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Originally Posted by EmperorSteele View Post
Methinks you misunderstand. See, if a Tasks' rewards are deemed "too low", people won't be as pressed to find ways to lower the amount of time or effort it takes to complete said task, or in other words, they won't be tempted to try and break the time/risk: reward metric.

For instance, the hamidon encounter is worth 52 merits. On virtue, we've found a way to make it so efficient that we can do THREE raids in just under 2 hours. I doubt we ever would have had the motivation to do so if the encounter were only worth, say, 25 merits. We certainly wouldn't have enough interested people to fill three raids when they could get better rewards doing something easier. This has only bolstered the popularity of Hami raids... not because we made it easy, but because we made it QUICK and totally screwed over the devs intended time:merit ratio.

For a more broad example, the ITF. It's already short and worth plenty of merits, yet people STILL insist on trying to get it done in under a half hour. Would they still do so if the merit rewards were chopped in half? ~21 merits is too low for a half hour of work?

Players seem to have the inclination that the Devs time:merit ratio is intrinsically too low, and they want to beat that metric by completing tasks faster. They don't want a merit for five minutes, they want five merits for a single minute. With the posi Tfs rewards being as low as they are, you'd have to complete both halves in like 10 minutes. Thoroughly impossible, and so now it's "now worth it".

Because it can't be gamed.

And THAT's the issue, it seems. The rewards aren't "too low". They're "too low to bother abusing the TF". And that's a player perception/entitlement issue.
So basiclly you agree that the devs should make every TF, oro arc, arc, trial....worth one merit and keep the prices of of Io's the same. Its sheer brilliance on your part.

Under your, ahem, idea of exploit this is the only logical action the devs can take to disabuse players from doing anything in an, ahem, exploitive manner.

So get out there and pitch that idea to the Devs....With players like you and Alt-o-holic Im sure we can clean up this game of filthy exploiters. Heck, you'll love FF11 you should give that a shot someday.


 

Posted

Ignoring Captain Freak for a moment (or forever), and talking to Emperor Steele: You're making a floating point into a binary.

TF's aren't "Efficient or inefficient" (measured in rewards per minute for our purposes). They are MORE or LESS efficient. It is very easy to get people to run an efficient TF. It is harder to get people to run a less efficient TF. You may never get, say, Nethergoat to run an Eden Trial ... but I'm still happy to do it. Smaller pool of players is not "Nobody does it." (Hami is an exceptional case because you need a 50-player team or something.) "Players" as a whole don't have a single behavior. I had a friend who paid $15 a month for a while because he really, really, loved to fly around. He was, like, buzzing Valor Bridge and stuff.


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Posted

Quote:
Originally Posted by Fulmens View Post
I had a friend who paid $15 a month for a while because he really, really, loved to fly around. He was, like, buzzing Valor Bridge and stuff.
I totally understand that motivation.

In fact, that reminds me I haven't taken any of my flyers on a tour since they added Ultra Mode...guess what I'm doing tonight after work!


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Abuse, exploit, are all words which means something in a context based on an benchmark or assumption.

When it get to TFs and Merits, one must understand that there are two reason pplayers do the TFs to begin with. Either to Level or get Merits.

I find myself bouncing between both camps:

1. If I have a new alt, I purposely do TFs to level; they are fun and yield great amounts of exp, even when done rapidly, and I get sweet merits to boot at then end too. Another benefit of doing TFs to level, I learn how to better play that particular alt as well; TFs are excellent training grounds.

2. But once I made 50, experience is irrelevant, what is relevant is getting those IO sets needed for my alt to "be all it can be". Doing missions do get influence so I can buy those recipes, is simply madness for the recipes are way too over-priced to plainly purchase, and we all know, if you need the recipe; it will not drop. So what else could you do? That's right, get merits. How can you get merits? Do TFs. So now we want to do Tfs, but only as an instrument to get merits, thus going into TF missions to kill everything that moves or could move, is simply not practical. So when I form TFs, I make very sure to declare if it is a "slow" or "fast" TF. I would push for slow, if I am helping an SG member level; but if I am doing this for myself, it will be a quick one. Now what is my definition of a quick one? In short, I only fight what I must fight to achieve the mission goal; no thrills!

Now I am not comfortable making statements saying the Devs said this or that, ot thought this or that; I much rather let the Devs do their own talking.

But when I look at a TF mission composition, I am not really sure Devs are against TFs being done quickly, as many players seem to call it exploitation. Now why am I saying this? When I look at the various TFs, the first thing we should notice is that the nature of missions are different, we have kill alls, kill the boss, click the glowy, go speak to somebody, take something to somebody, go patrol, hunt for this, etc. I would dare say, that all possibilities save "kill all" are designed to allow for "short cuts". People doing Synapse, know after the hunt there is a go talk to Positron, so one player heads to Positron while the rest massacres clockwork; people know which phones are used for a patrol; players heads to different phones at the same time, in Numina we know what the sequence of the hunts are, and so we split to do those. The examples I mentioned are short cuts, can we claim they are exploits? If all we need to is to break into a data base to get a clue, what is wrong with stealthing to console and getting the data? I would think, if we were to stealth into an enemy base and get their decryptions codes, it would be a really good idea, if the enemy did know we have copied their encryption codes!

So the question to be addressed, what is a fair measure or value in merits for a given mission?

Do we assume the reward should be comensurate for a team that brute forced it all the way?

Do we assume the reward should be commensurate for a team that shorted everything?

Is there no value in merits for players who use cunning in a mission? What about good group tactics or leadership? Should there be value for that?

These are difficult considerations, and tough to answer when we have inherent biases to one process or the other. For instance, the exp miners would give a negative look to those sneaking to the computer for much exp is not being collected.

My take or sugggestion would be, base the merit rewards for a mission based on a kill all approach. If the players speeds it up, they still get the same merits as a reward for their collective good practices.

Hugs

Stormy


 

Posted

What I don't get, is why not a "live" calculator?

If they think "# Merits / Min" is a good formula (maybe it is or isn't, that's not my point), why not award the Merits at the end based on how long it took?

Speed runs remain possible, but are not longer the "best" way - speed runs of 2-3 'Forces would probably be the best way to wrack up Merits in a short time, though.

Yes, you'd have problems with "parkers", who join then sit to rack up the Merits, but I bet some sort of "activity detector" or "max value" (or both) cap would help with that (...and isn't that roughly the same as speed farming anyway?).

Just a question.


 

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Originally Posted by ThatGuyThere View Post
If they think "# Merits / Min" is a good formula (maybe it is or isn't, that's not my point), why not award the Merits at the end based on how long it took?
well, you could start a TF, then lark about for a good while working on badges or whatever (or just go do the dishes or something with an attack on auto), then blaze through it and get a tremendous # of merits for very little actual gameplay investment.

I like the concept, being someone who rarely runs TFs and does it with PUGs when they do. It took my weird team longer to finish part 1 of Posi than it seems it takes most people, and I'd have liked a bigger payoff at the end.

But it seems to me it'd be REALLY easy to game.


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My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
well, you could start a TF, then lark about for a good while working on badges or whatever (or just go do the dishes or something with an attack on auto), then blaze through it and get a tremendous # of merits for very little actual gameplay investment.
I don't disagree, but that's why I put the "max # per run" in my suggestion, so that even if you "park-farm" (for lack of a better term), there's a "most" you get that way.

Yes, you'll get some park-farmers, but now all task forces are run-able, to all sides. Seems a pretty good deal to me...?


 

Posted

Quote:
2. But once I made 50, experience is irrelevant, what is relevant is getting those IO sets needed for my alt to "be all it can be". Doing missions do get influence so I can buy those recipes, is simply madness for the recipes are way too over-priced to plainly purchase, and we all know, if you need the recipe; it will not drop. So what else could you do? That's right, get merits. How can you get merits? Do TFs. So now we want to do Tfs, but only as an instrument to get merits, thus going into TF missions to kill everything that moves or could move, is simply not practical. So when I form TFs, I make very sure to declare if it is a "slow" or "fast" TF. I would push for slow, if I am helping an SG member level; but if I am doing this for myself, it will be a quick one. Now what is my definition of a quick one? In short, I only fight what I must fight to achieve the mission goal; no thrills!
This is true if and only if you get nothing except merits and influence from play.

I think Topdoc's numbers from a while back were that 1/3 of his farming inf came from purple recipes. There are a lot of level 50 pool A set recipes that can garner several million from crafting.

(And of course you can run AE missions and get a WHOLE LOT of pool A recipes in a hurry...)

Oversimplifying the ways you can make money in this game is, I think, a prime source of dissatisfaction.


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So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Fulmens View Post
(And of course you can run AE missions and get a WHOLE LOT of pool A recipes in a hurry...)
=D


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My City Was Gone

 

Posted

Somewhat relevant to this topic, I just ran an Eden trial the other day and it made me wonder if they've looked at the median completion time at all since they fixed the holes in the geometry. (The Crystal Titan seemed much stronger as well, but I wasn't able to find any patch notes regarding it.) I believe our completion time was just under 3 hours for 7 merits.

I wonder how often they examine that data.


 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
When it get to TFs and Merits, one must understand that there are two reason pplayers do the TFs to begin with. Either to Level or get Merits.
Let's not bring this to a false dichotomy here. There are far more than two reasons to run a TF.

  • For the badge/accolade
  • For the story/experience
  • As a way to hang out with friends
  • As a challenge (soloing TFs, etc.)
  • Sense of accomplishment
  • Completionism (aka as an item on a checklist of goals)
  • Etc.
Personally, I run TFs for the badges, and I used to run a weekly TF so that I had an excuse to spend an hour or more with my in-game friends, I didn't care about merits or XP really (they were a nice bonus). At this point, I run them to say I have done them. I like to have accomplished all of the "normal" game content and am slowly working at badging. I have done several TFs for no XP at all in the past (with 50s and before i16) and continue not to give a crap how many merits I get to this day.



 

Posted

There will always be outliers who run content for personal reasons. For example, I farmed DA because I really enjoyed blowing up huge spawns of zombies, not because it was the most efficient way to earn inf.

But the majority of players are reward driven to a greater or lesser degree. If you give players a list of potential TFs to run, all else being equal they're going to take the one that pays off the best.

There's a reason most of the TF invites I get include the # of merits it delivers. =P


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
If you give players a list of potential TFs to run, all else being equal they're going to take the one that pays off the best.
I don't think this is true. I think that describes a minority of the players - people who will run the same content over and over because it's 'efficient'.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Throughout the history of this game content that delivers the most efficient reward/time ratio is consistently the most popular with the masses.

Powergamers may find the most efficient reward paths, but once they do everyone else is happy and eager to follow their trail.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Throughout the history of this game content that delivers the most efficient reward/time ratio is consistently the most popular with the masses.

Powergamers may find the most efficient reward paths, but once they do everyone else is happy and eager to follow their trail.
I think that's an oversimplification. If something is WAY more efficient, that will be true, if the differences are marginal, people will do the one they enjoy or the one anybody else wants to do.

My SG tend to go after task force commander (I suspect I have about 50 toons with it). Prior to I17 I would run whichever of those anybody wanted to do, and depending on team composition and attitude, either speed run, or use a leader below the TF's maximum level and run slowly. Since I17, I will only run posi and numina if I need the badge. Risk/reward have been broken, posi with the merits, numina with no XP/inf/prestige for the hunts.

If the devs want to reduce speed running of things like the ITF without reducing the merit rewards for people who run it as they intended, they need to get smarter with the objectives. Say for the cyst mission, require the killing of a number of cyclops and minotaurs so you have to deal with some of the cyst ambushes or a number of the khelds. That said, there should be a reward for the romulus phalanx, as that can be for some teams both time consuming and dangerous, and awards no rewards atm.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

The problem with the current merit system is it seems to me too static. Posi was set to be 60+ merits and even after it was shown that it could be run under an hour over and over and over again there it sat at 60+ merits (suggesting a 3 hr+ expected time). Conversely on redside most of the SF are below the magic 20 merit limit even though many are harder to do under an hour than posi was. So does redside have superior players? Does the presence of perfect-stealthing stalkers with group TP allow for faster runs on some missions? Does a lower number of tries on some TF/SF lead to less acurate mining?

I'd like, since they have all the mining, dynamic TF/SF merit rewards -- where as the avg time went up and down it reset it automatically. The devs could have a multiplier they could apply to some like the ITF or the RSF/STF...but in general if average times decreased so would the rewards and if they increased so would the rewards. With the large samples already in place I don't think you'd see "gaming" where people would deliberately go slow doing something else to increase the rewards


Honestly I think posi was rebalanced because villians were going to have access to it soon and we all know that the devs hate villians. Anyone who whines about the new posi's rewards just hasn't done a redside 1st respec with a non-purpled team...taken 90 mins and gotten 10 merits. This is just a rebalance towards redside's reward/time IMO.


 

Posted

I agree with Minotaur- "most efficient gets done" is an oversimplification- but Nethergoat is not entirely wrong either. If six people don't care and one wants to do the best merits/minute, you end up doing the best merits/minute. And if you're trying to recruit for your Sister Psyche [or whatever] you don't know what motivates people, so you tend to mention the merits in case that is their goal.

Incidentally, it is still possible to do Eden very fast- I don't know if you can still do the 11 minutes or 7 or whatever it was, but I'm pretty sure you can do 20. I don't particularly enjoy it and when I'm explaining it to people, I'm like "What is there in the game, that's so much better, that you want to skim through THIS to get to THAT?"


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So you think you're a hero, huh.
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Posted

Quote:
Originally Posted by Minotaur View Post
I think that's an oversimplification.
well sure, it's an off the cuff forum post not a research paper. There are as many motivations for doing stuff as there are players in the game.

but generally speaking, content that rewards efficiently is deemed "good" by the hive mind, content that underrewards is shunned as "garbage".

I don't think the line of demarcation between the two is as wide as you, but that's a subject reasonable folk can disagree on.

On the subject of Posi, some dude in a badge channel (which is probably as reliable as "some guy on the internet", but anyway) said they finished part 1 in 37 minutes. If my crew had been able to pound it out in that short a time I'd have felt the merit payoff was pretty good.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
well sure, it's an off the cuff forum post not a research paper. There are as many motivations for doing stuff as there are players in the game.

but generally speaking, content that rewards efficiently is deemed "good" by the hive mind, content that underrewards is shunned as "garbage".

I don't think the line of demarcation between the two is as wide as you, but that's a subject reasonable folk can disagree on.

On the subject of Posi, some dude in a badge channel (which is probably as reliable as "some guy on the internet", but anyway) said they finished part 1 in 37 minutes. If my crew had been able to pound it out in that short a time I'd have felt the merit payoff was pretty good.
37 is not fast, somebody was claiming something like 45 mins total for both parts. We only took 50 mins not really hurrying in the beta for the first part.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

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Originally Posted by Minotaur View Post
37 is not fast, somebody was claiming something like 45 mins total for both parts. We only took 50 mins not really hurrying in the beta for the first part.
geez, the team I was on must have sucked worse than I thought.

=(


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
Abuse, exploit, are all words which means something in a context based on an benchmark or assumption.

When it get to TFs and Merits, one must understand that there are two reason pplayers do the TFs to begin with. Either to Level or get Merits.
False premise.

Also, for the story. For the challenge. For the badges. For the accolades. Because the supergroup is doing it. etc.

your two may be the most common, but to say there are two reasons, is a gross oversimplification.


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Posted

Quote:
Originally Posted by ketch View Post
Somewhat relevant to this topic, I just ran an Eden trial the other day and it made me wonder if they've looked at the median completion time at all since they fixed the holes in the geometry. (The Crystal Titan seemed much stronger as well, but I wasn't able to find any patch notes regarding it.) I believe our completion time was just under 3 hours for 7 merits.

I wonder how often they examine that data.

I have never used the holes to do a speeden. We still ran times close to 10 minutes per run and still can.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
When it get to TFs and Merits, one must understand that there are two reason pplayers do the TFs to begin with. Either to Level or get Merits.
This is what Steele was getting at:

There are not two reasons to run a TF. If those were the only two reasons then we could simply make one task force involving a big room of enemies where players go in and kill, collect their loot, and do it all over again.

That game wouldn't last very long. Games need content. Enjoying the content is a big part of playing this, or any other game. It isn't just about getting one more shiny to make getting the next shiny easier to get.

When games become nothing more than analyzing mechanics, they get stale. Games need content. The devs put a lot of work in "creating" content.........whether that be totally new content, freshening up old content, or allowing players to tools to create their own content. That was all done for a reason, but players have grown so accustomed to just being robots that they often see past all of those things and just make the game about loot.

We're not talking all players, but a large enough subset to matter. That's why the AE needed correcting. That's why merits were introduced. That's why there are constantly incentives to get players to experience more things. If a large enough group is doing principally one thing, then the playerbase begins as a whole to drift that way. The game becomes stale and the business loses customers.

It is a problem for the entire industry. The concept of loot, in all its forms, is a very addictive concept, but it doesn't have staying power without content. Content needs to be both created and played, and that can't happen if loot is the ultimate, and in some cases primary, factor in what content is played. There will always be some content that is more efficient and therefore played more often. The devs can only balance things to a certain degree (and by balance, I mean always increasing the reward to the point of triviality less the players cry 'nerf'). It is the players who ultimately decide how things will be played, and it is their responsibility to see the game has lasting value.


 

Posted

Mmmm...

As I have said so many times, TFs and merits make an uncomfortable bed partner...

I say this for a simple reason, there are three reasons people will do a TF:

1. Get exp to level
2. Get badge for Accolade
3. Get merits for over priced recipes at WW/BM

Now let us think, what the approach towards speed or kill all would be for players of the three mind sets or goals:

1. Get Exp to level...

Well at first glance, kill all is an obvious way to go, and many inexperienced players or un-informed quickly goes for this attitude. But, it had been proven to me, amuzingly by a Stalker, that nearly half of the exp in a mission is given by the completion bonus. So one should do the math, spend 1 hour and get 100% of the exp a mission could yield, or spend 15 min and get 65% of the exp a mission could yield? Do the math, maybe your attitude towards kill alls may change a bit... But never the less, those who came to level, want to max experience and that makes good horse sense.

2. Get the badge for accolades...

Lets be honest here, if all I need is the badge so I can get the accolade, why would I want to kill everything that crawls or moves in a mission? What benefit is there for me? truth is, I just want to go in, kick bunns and get out as quickly as possible.

3. Get merits to afford recipes...

I have terrible luck getting drops and even worse rolling, unless you think getting chain drops of turtles, hunters and ghost widows lucky... Since I do not get good drops, I am therefore forced to look for what I need at the market, but when you look at those prices, I would need to adventure for weeks to maybe afford the recipe. That simply does not make sense, but then, the devs perhaps sought to kill two birds with one stone... Nobody wanted to do boring, tedious TFs, and folks could not get the recipes they wanted. Solution, merit system and TFs to get them. So myself as aplayer trying to build my perfect scraper, defender, etc. Can go do TFs for the sole purpose to earn merits to trade for the recipes I need, if I had to roll, I would just go ahead and give up on the game (I would never roll what I wanted). So here I am and many other players, we want the merits exclusively for the merits to buy recipes. Why would we want to kill everything that moves or could possibly consider moving? It plainly does not make sense.

So the problem, many folks are arguing about and complaining is what happens when players having diametrically opposing goals are kinda forced into the same path. You want to kill all so you can level, and I want my merits so I can buy my recipe. It is very arrogant of players with leveling in mind, to demand those who do the TF for merits to kill all so "they" can level faster, and then wish them ill when they do not. Same can be said for a merit focused person with regards to the exp player.

Now, maybe, just maybe, we should take a step back at the TFs themselves, and perhaps we can find a way to stop throwing stones at each other...

If we look at the composition of a TF, we have a mix of Kill Alls, Defeat Bosses, Glowies, Hunts, Patrols and Fed Exes. If we look closer, nearly half of all the mission in a TF are kill alls, about a fourth of the missions are defeat bosses which are placed in huge complex rooms where you wind up killing 40% of all the mobs anyway; and finally the balance of the TF has the others.

Now is it too much to ask the experience gaining focused players to "live and let live"?

After all there are lots of all Kill Alls, that is good for the experience mongers, and a pain for the other focused players.

The kill a boss, they are in a huge complex room, way too many mobs in that area,its almost a kill all; would it be too much to compromise a little bit in behalf of the people who the TF for the merits?

Glowies, come on, you got to give something to the I came here for the merits gang, if you came for experience, you got your kill alls, do we have to be so greedy?

So if one thinks about the TF structure naturally lends itself to a fair compromise, half of them are kill alls, and another 4th is ghostable, in a way is not as equitable to those who came for the merits. My attitude as a leader, which I often do, is we ghost what we can, and I announce this during team formation, so if you don't like it, you are free to leave and form one of your own, and no hard feelings.

Please consider we all play this game for fun, what is considered fun, varies from player to player, it is helpful if we try to be mroe accomodating of each other. The level 50 really has no good reason to assist you (unless you are in his super group), so through their participation this TF is possible, a little gratitude towards the level 50 should be accorded...

Now with regards to new Positron, indeed it gives too few merits, its much tougher, has excessive ambushes, and has enough missions between both of them to easily be worth 40 merits as Citadel awards. Unfortunately Devs are stuck with the time in jail for reward mentality and are quick to punish good tactics, teaming and practices. After all would you all not agree that a well put together team, with good leadershp, good tactics and practices would complete the mission/TF faster? And as a result why should this be punished, only because it took less time? Kinda dumb in my opinion...