new posi TF review/merit whine
hmm, i wonder....
Is the merit reward for both parts combined too low in GENERAL, or "too low to bother trying to exploit and speed-run"? Think hard before giving a knee-jerk, defensive answer. Because we all know that if the rewards were any higher, you'd all be finding ways to run the tfs as fast as possible to farm them just for the rewards. Instead, you're letting "low rewards" stop you from constantly replaying probably one of the best missions the game has offered up so far (and mind you that doing both missions does give you enough for a roll). The missions are simply fun, but you're letting your fun get dampened by a percieved lack of rewards. That don't sound right to me. |
Compare a team "playing normally" through sister/citadel/manticore/numina, killing most of the mobs. The time taken is not dissimilar to the time taken for the two halves of posi under the same conditions. The merit rewards are uniformly higher, and in some cases much higher. Synapse is a bit longer but not twice as long and has more than twice the merits, there are only 4 properly stealthable missions, and 3 of them are on very small maps so you don't save a huge amount of time by stealthing them. My best time for Synapse is 1:08 which would probably be 1:25 or so killing most of the mobs, but 1:08 was with a really good team and much faster than I usually do it.
The big difference however is if you assume the groups doing them are the right level for them, ie lvl 15 for posi, level 35 for manticore rather than exemped. Now the other TFs may actually be significantly faster as well as better rewarded if you're not stealthing.
The other thing about the rewards on the TFs from sister upwards is that I usually use the speed running techniques, but set the mobs to +2 or +3 so we get great XP off them for the time taken, you can't do that with lvl 15 vahz/CoT sensibly.
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Sadly until people run it more, the devs wont have an idea of how many merits Posi is worth. Since the merits are so low few people want to run it. Its a never ending cycle, kinda like Markets and thier non merger stance and strangely low iq people telling others to just play redside.
I don't care how good the missions are. If I'm not getting rewards comparable to other content I could be doing, I'm not going to bother running it more than once or twice as needed.
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I can never understand why people make statements like this as if they are punishing everyone else by avoiding certain content.
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I usually ran any TF at least 1 per toon to help maintain the fiction in my mind that he is actually a hero really solving problems than just grinding his way to 50.
That said if I was running around doing missions and arcs and someone sent a tell asking if I am interested in a TF I will try and switch to someone who hasn't run it UNLESS they are looking for a specific AT (healer, tank, etc) in which I play what's needed.
But I certainly wouldn't say no to a team just because I already had ran it. Teaming can be fun and so sign me up!
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In other words, it does not provide rewards in line with other content of its type, which means many fewer players will bother running it.
Far from being 'good', that's a shame because it's a fun little TF.
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I assume he's using the Alt-O-Holic definition of 'exploit', which is "any game behavior I don't personally engage in".
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Nah, just trollin' a bit. Though I do seriously wonder how high the merit rewards would have to be before everyone would go from "this TF stinks" to "This tf ROCKS!". The first half can't be more than 19 merits, otherwise people would just run that over and over without technically finishing the job. Dunno about the second half... can that be run over and over if you've done the first mission once? If so, i'd say 19 merits for that, too. I don't think either half should be worth a full reward roll, but maybe that's just my GM-like mindset.
Besides which fact is, even with smaller rewards now, redside players are still griping about the merit dispairity. Raising the rewards too high would only make the whargble louder /=.
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
...
Throwing the AV in, no big deal. Throwing an AV that runs like crazy and either spawns or calls nearby ambushes at again... level 15? For a reduced reward. Is kinda dumb. |
I'm not saying I mind a challenging encounter... I just expected to be rewarded for completing it. The old posi was easier, took less time, and offered a much better reward for the time you needed to invest. |
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Well the missions can be short, you can even speed run them and that might be one of the reason, the mission Arc aren't really log so it sound reasonable to me. Hey that Taskforce isn't about the Merits, more for the Accalade then anything and people did did complain about it being long in the first place.
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Nah, just trollin' a bit. Though I do seriously wonder how high the merit rewards would have to be before everyone would go from "this TF stinks" to "This tf ROCKS!". The first half can't be more than 19 merits, otherwise people would just run that over and over without technically finishing the job. Dunno about the second half... can that be run over and over if you've done the first mission once? If so, i'd say 19 merits for that, too. I don't think either half should be worth a full reward roll, but maybe that's just my GM-like mindset.
Besides which fact is, even with smaller rewards now, redside players are still griping about the merit dispairity. Raising the rewards too high would only make the whargble louder /=. |
I don't understand why so many redsiders complain about the lack of merit-earning opportunities there. Aside from the RSF (a paltry 25 merits, despite the fact that it's harder than the STF which rewards 37) most villain content is pretty in-line with hero content in terms of time:reward. There is less content, yes, but that's largely irrelevant because most people won't be running the same thing multiple times on a single character within 18 hours. I don't know about other players, but I'd rather do several pieces of content that add up to 120 merits than do a single Dr. Q for the same reward.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I don't understand why so many redsiders complain about the lack of merit-earning opportunities there. Aside from the RSF (a paltry 25 merits, despite the fact that it's harder than the STF which rewards 37) most villain content is pretty in-line with hero content in terms of time:reward. There is less content, yes, but that's largely irrelevant because most people won't be running the same thing multiple times on a single character within 18 hours. I don't know about other players, but I'd rather do several pieces of content that add up to 120 merits than do a single Dr. Q for the same reward.
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If you hate doing the same thing over and over to the point that *gasp* you get tired of fighting a room full of Nazis, or if you have to rely on badgers to run TFs with you, then it is a problem.
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If you're after maximum merits/time, then no, it doesn't matter how much content is available, everybody will still be doing speed ITF runs. Soloists have a room full of Nazis. Those are available to both sides.
If you hate doing the same thing over and over to the point that *gasp* you get tired of fighting a room full of Nazis, or if you have to rely on badgers to run TFs with you, then it is a problem. |
It is nice if you have about 5 or so tasks that you can cycle through so you aren't running the exact same content daily. Yes the ITF will always be a staple - it is fast, high level, co-op, and even terrible teams can run it. Get rid of lag hill and it would be perfect.
LGTF is another one that fits nicely into the rotation, or at least will once again when the mito patch goes live.
Numi wasn't bad, but the hunt nerf sucks. Dr Kahn kinda sucks. STF is good, but can be tough with a random pug. Eden and KHTF don't reward anything anymore.
It would be nice if Posi could make it into the rotation, but the fact that it is very low level is already a major detractor for that purpose. Add in poor rewards and it remains a once per toon TF (for the TF commander accolade). At least for me.
Mmm...
The issue with merits and how one decides its good or bad is likely based at where you stand, its a perspective. If you are trying to level, you want long missions with losts of mobs to destroy, and the merits are simply gravy. If you are already 50 and trying to purchase via merits those way market over-priced recipes, then you want high yield merit wise per unit of time TFs. Because we have two dramatically positions, both reasonable, players both in game and in forums often collides over this.
I have argued, quite often, that the developer adopted metric of merits earned over time is essentially a poor way of doing business. Frankly such a metric encourages sloppy playing, meaningless leadershp, no creativity and discourages good leadership, good teaming practices, creative ways to solve problems, etc.
When you look at those who wants to maximise exp gain through TFs, any creative way to shorten the experience is quickly accused of being an exploit, etc. Those experienced players trying to get the merits for their recipe are consistently annoyed at lowbies going out of their way to gain un-needed aggroe.
Frankly, I don't believe merits should be based on time "sunk" in a mission, ifyou take the time to kill everything in the map, your reward is all those precious exp from all those mobs. I would suggest a game mechanic change, in behalf of the kill all players, let the end of mission exp bonus be a one to one match in exp as its similarly done in AE tickets. Don't limit this bonus to just TFs, should be for anything.
I would also encourage that merits should be paid off at the end of each mission, not as big nothing or all proposition. This way if a player is doing a thread, everyone who helps that player gets something for their effort as well; and perhaps increase thw willingness to help other players with their threads.
I would like to see the Oro merit penalty removed, if I do a Positron in a team of say 3, do we experience any less challenge than had it been a non-Ouro environment? So why get 40 merits for the 66 merit effort?
Now to the issue of how to assign merits for a TF or any mission, where its not time based but challenge based?
There are several ways to go about it, but the easiest is to do it based on the mobs you fought and the objective they were guarding or trying to keep you from.
I would say, first you award merits for each mission, and then a bonus merits for the completion for the set of missions. The bonus could be in fact 1 merit per mission completed in the set. So if you do a TF with 16 Missions, your TF completion bonus is 16. In the case of the Eden trial which is a huge one mission event, you can break down the effort into discreet portions, such the breaking of each wall, collecting EoEs, etc.
Now for the mission itself...
Each AV defeated is worth to each player that participated 2 merits
Each EV defeated is worth to each player that participated 1 merit
Each 4 x Bosses defeated is worth to each player that participated 1 merit
Each Mob Defended Glowy is worth to each player 1 merit
Each Mob Defended Destructible item destoryed is worth to each player 1 merit
This set up is actually beneficial for both the exp monger and the merit monger, because it provides and incentive to maximize your kills for mertis for the merit minded player, and it also satisfies the need for experience for those players trying to level. Thus ending the conflict between both attitudes.
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Lots of 50's yada yada. still finding fun things to do.
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Nah, just trollin' a bit. Though I do seriously wonder how high the merit rewards would have to be before everyone would go from "this TF stinks" to "This tf ROCKS!". The first half can't be more than 19 merits, otherwise people would just run that over and over without technically finishing the job. Dunno about the second half... can that be run over and over if you've done the first mission once? If so, i'd say 19 merits for that, too. I don't think either half should be worth a full reward roll, but maybe that's just my GM-like mindset.
Besides which fact is, even with smaller rewards now, redside players are still griping about the merit dispairity. Raising the rewards too high would only make the whargble louder /=. |
But there is a wide gap between too low and too high and keeping the first half low since it isn't the complete job sounds like a failure in design.
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This is like having Ra's Al Ghul show up at your birthday party.
You have an odd idea of exploit. That word you use. it doesnt mean what you think it means.
The devs put lewt into the game. Get over it. It is here to stay. You have the liberal Artsyfartsy mindset, "do it for the accomplishment". He has the engineering mindset, "problem solving, how do I make this as efficient as possible". Neither is wrong.
Lots of 50's yada yada. still finding fun things to do.
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The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
You have an odd idea of exploit. That word you use. it doesnt mean what you think it means.
The devs put lewt into the game. Get over it. It is here to stay. You have the liberal Artsyfartsy mindset, "do it for the accomplishment". He has the engineering mindset, "problem solving, how do I make this as efficient as possible". Neither is wrong. |
For instance, the hamidon encounter is worth 52 merits. On virtue, we've found a way to make it so efficient that we can do THREE raids in just under 2 hours. I doubt we ever would have had the motivation to do so if the encounter were only worth, say, 25 merits. We certainly wouldn't have enough interested people to fill three raids when they could get better rewards doing something easier. This has only bolstered the popularity of Hami raids... not because we made it easy, but because we made it QUICK and totally screwed over the devs intended time:merit ratio.
For a more broad example, the ITF. It's already short and worth plenty of merits, yet people STILL insist on trying to get it done in under a half hour. Would they still do so if the merit rewards were chopped in half? ~21 merits is too low for a half hour of work?
Players seem to have the inclination that the Devs time:merit ratio is intrinsically too low, and they want to beat that metric by completing tasks faster. They don't want a merit for five minutes, they want five merits for a single minute. With the posi Tfs rewards being as low as they are, you'd have to complete both halves in like 10 minutes. Thoroughly impossible, and so now it's "now worth it".
Because it can't be gamed.
And THAT's the issue, it seems. The rewards aren't "too low". They're "too low to bother abusing the TF". And that's a player perception/entitlement issue.
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
People as a collective strive to do things faster and better than their predecessors. I for one am glad of that.
And THAT's the issue, it seems. The rewards aren't "too low". They're "too low to bother abusing the TF".
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I don't think that's what the devs were hoping for when they put so much effort into it, but that's what's going to happen unless they bump the rewards to match the time investment.
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My City Was Gone
Felt as boring as the blue side respecs when waiting for the next mob in the reactor core.
I'd have preferred them not to fix the scaling, but allow the difficulty slider to operate in that mission so you could have all level 36s if you wanted to, but it wasn't compulsory. We tried to run a +2 katie, but the mobs all spawned in as 34s anyway in that mish although it worked fine in the others.
It's true. This game is NOT rocket surgery. - BillZBubba