Masters of Lady Grey


Aerik

 

Posted

Well I hope nobody minds since this thread appears to be the de facto new MoLGTF winnahs on the board. I know my team is not the first one on the Protector server to get a MoLGTF win, but its my first attempt at it and it met with success!
Total time was 1hr49min.

Here's a link to the team pic on photobucket...
http://s537.photobucket.com/albums/f...1-Jun-2010.jpg

Asked several people to join in on the fun and they were gracious (and flexible) enough to err on the side of holds heh. So a big thank you and congratulations to...

Shiny Sonja (rad controller)
Cindy Cinders (kin controller)
Mage Shaman (rad controller)
Megaera Fey (archery blaster)
Midori Chain (dominator)
Gaelic Storm (storm controller)
Wello (rad controller)
and my invuln tank, Kriya Fuze.

We started by notching some monsters in PI for some EOE drops just to have some on hand for the Hami mish. I only chewed one EOE but by mission completion, probably didn't need to as the clearing of the yellow and green mitos was straight forward. The team had enough holds to clear the green mitos as well which brought a sigh of relief heh heh. The general approach was to clear a straight path to objectives and took shortcuts when we could.

So many 50s to get the badge on now...


The Mentor Project - Because we were all new to the game at one time...
http://boards.cityofheroes.com/showthread.php?t=212083

 

Posted

Congratulations!!! I think we only have a few days left until the fix is implemented. I'm guessing it will be on Thursday. Because of that, we're going to try again.


 

Posted

We just did another one. We could have gone much faster but had to call a GM on the third mission. One of the NPCs was stuck on the wall. Props to GM_Sven for helping out even after he disconnected lol! We also had a hiccup on first mission. Despite all the delays, we still managed to do it in under an hour - 56 min 18 sec.


 

Posted

This is the latest Master of Lady Grey challenge on Liberty server. We finished the challenge in 34 min and 8 seconds. We could have cut corners, but I think we did excellent. I was truly thinking the fix would be implemented Thursday or this morning's (Friday) impromptu Maintenance. Since the fix has not been patched, we decide for another go and go as fast as we could.


 

Posted

Quote:
Originally Posted by Desum View Post
This is the latest Master of Lady Grey challenge on Liberty server. We finished the challenge in 34 min and 8 seconds.
That's a ridiculously brilliant time. Thanks for setting the bar in low earth orbit. :P


 

Posted

From all of us, thank you!


 

Posted

Quote:
Originally Posted by Desum View Post
This is the latest Master of Lady Grey challenge on Liberty server. We finished the challenge in 34 min and 8 seconds. We could have cut corners, but I think we did excellent. I was truly thinking the fix would be implemented Thursday or this morning's (Friday) impromptu Maintenance. Since the fix has not been patched, we decide for another go and go as fast as we could.

Nice job, took us about an hour and 10 minutes or so tonight but that's ok since it was a Mo win.


 

Posted

Congratulations on the 4-man win Silas!

And congratulations Desum on the (touch over) half hour run. That is a sick time!

This is sort of late to post but after the first MoLGTF win, came back online later in the day and had another go with a different team. We got a win but it took nearly 2 hrs to do so. Ah well...I'll take the win everytime. Here's a link to the team pic...
http://s537.photobucket.com/albums/f...1-Jun-2010.jpg


The Mentor Project - Because we were all new to the game at one time...
http://boards.cityofheroes.com/showthread.php?t=212083

 

Posted

WOW! That is MOST excellent WIN for everyone across the servers for showing resilience in Mastering the Lady Grey Task Force with the current "broken" setting on the Green Mitos. 8-person team is great, but 4-person is amazing! Well done all, Masters!


 

Posted

Now try it without failing any missions


 

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Just completed a successful Master Run on Protector after the patch. The greens were fixed because our 2 Doms held them in about 3 seconds. Somehow we managed to take out all Mitos without aggroing hammi and had an easy time with him at the end all by himself. Is this normal?

In any case, it was an amazing team (2 doms, 2 corruptors, 1 tank, 1 scrapper, 1 brute, and me a Warshade) that went slow and put up with my paranoid warnings every 10 seconds. Although one corruptor nearly managed to give me a heart attack by dying on purpose after final TF complete. He knew we all had the Master badge, but I didn't!


PRTECTR4EVR

 

Posted

Quote:
Originally Posted by Knowmad View Post
Just completed a successful Master Run on Protector after the patch. The greens were fixed because our 2 Doms held them in about 3 seconds. Somehow we managed to take out all Mitos without aggroing hammi and had an easy time with him at the end all by himself. Is this normal?

In any case, it was an amazing team (2 doms, 2 corruptors, 1 tank, 1 scrapper, 1 brute, and me a Warshade) that went slow and put up with my paranoid warnings every 10 seconds. Although one corruptor nearly managed to give me a heart attack by dying on purpose after final TF complete. He knew we all had the Master badge, but I didn't!
We did a standard run tonight and the Green Mitos were much easier. With the Hamidon by itself, sure it would be an easy time killing it. You should just run another one and reiterate to the team that you don't have the badge and you want it.


 

Posted

Quote:
Originally Posted by Silas View Post
We just did a 4man MoLGTF run on the Champion server.

Link here: http://boards.cityofheroes.com/showt...09#post2929209

I'm really glad we managed to get this done before the fix, hehe.
Very nice! What was your team makeup.

I see the Kire/Kin and the Ill/Emp buffs, And your mind Dom but what was the 4th Dom?


"If a system can be exploited, it will be exploited. And if a developer thinks their system cannot be exploited, it'll be exploited like a new actress in her first porn movie." Sanya Weather MMORPG Examiner

 

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Quote:
Originally Posted by James_Donner View Post
Very nice! What was your team makeup.

I see the Kire/Kin and the Ill/Emp buffs, And your mind Dom but what was the 4th Dom?
Team makeup is also in the linked post, but the second Dom was me on my Fire/Fire Dom. My friend (Fiery, whose screencap it is) was playing the Mind Dom.


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Posted

Quote:
Originally Posted by Desum View Post
We did a standard run tonight and the Green Mitos were much easier. With the Hamidon by itself, sure it would be an easy time killing it. You should just run another one and reiterate to the team that you don't have the badge and you want it.
No I meant we all (even me) got the badge on Mission Complete and then the Corruptor died on purpose as a joke because I didn't realize the badge had been awarded. In retrospect it was a good joke


PRTECTR4EVR

 

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Ah! Cool, awesome


 

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I haven't read this thread in a week or two so I missed lots of people that managed the MoLGTF. Congratulations to you all!

Doing it in 34 minutes, and doing it with a four man team. I feel so useless now. *grin*
Gratz to you all, for making sure the rest of us will have something to strive for.


Black Light, Electricity/Devices Blaster at Union
White Knight, Illusion/Radiation Controller at Union
Obscurum est absentis lux lucis. Ego sum lux lucis!

 

Posted

got it last night


we chose to go slow and confuse the EBs in misson 2 worked great

made it super easy




thanks to all that precipitated


 

Posted

Quote:
Originally Posted by graystar_blaster View Post
got it last night


we chose to go slow and confuse the EBs in misson 2 worked great

made it super easy
Slower but, yeah, super easy. 1 Hour 44 minutes. Thanks for having me along Graystar!




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

I'm gonna attempt this for the first time this weekend. Any strategies or pointers for handling Hami? We usually just speed run and don't care about deaths, but that's the only spot that has me worried.


 

Posted

Quote:
Originally Posted by Alpha-One View Post
I'm gonna attempt this for the first time this weekend. Any strategies or pointers for handling Hami? We usually just speed run and don't care about deaths, but that's the only spot that has me worried.
Contrary to common belief, you don't need Essence of the Earth inspirations to take down the Hamidon on a Master run, but they certainly help.

The most important thing is to not take out the pylons until the only thing left is the Hamidon Nucleus. While the pylons are up, the Hami nucleus aggro range is severely reduced.

I usually do the mission without deaths by accident. The usual thing to do is aggro the Rikti around the pylons and drag them across the hami. This sets up a lot of chaos and you can usually take out the yellow mitos before they realize you're there since they stay aggro'd on the Rikti quite a while. This is risky unless the guy doing the aggro-ing has a fast recharging self heal.

If you cannot do the above or don't want to risk it, then I suggest killing all the rikti before doing anything. Then, have whatever melee characters you have attack the yellow mitos one at a time. A backup healer or EoEs will make this easy.

The blues... usually never do enough damage to ever worry about. Have your ranged teammates shoot them from outside the goo, concentrating on one at a time. This step is hardly ever a problem.

The greens can be ugly if you don't have a lot of control. Again, focus on one mito at a time and you should be fine. Stay at as large of a distance as you can. If the melee guys overshoot they might aggro the Hami Nucleus, in which case it's time to run. Typically, brutes/tanks/scrappers have access to one hold that doesn't recharge fast. Frontload the holds and these shouldn't be a problem.

Now go take down all the pylons.

The nucleus hits hard with an AoE that has a DoT, so this part is dangerous. If you have a tank with self heals or high regen or a few EoEs, this is a lot easier. Let him hold the aggro from range while your teammates safely smash hami. Hami's also only an EB, and I have seen him held, so this could be a viable strategy on a control heavy team.


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Posted

Just make sure you have a good balanced team with melee, ranged and control, especially in case someone drops. Essence of the Earth inspirations are very usefull especially if your lacking in one area like melee damage. On our one run my brute was the only melee on the team, being able to pop some EOE's made it easier to take down the yellows, I only had to run out and heal once.

If anyone's health dips they need to run out and break line of sight ASAP. That damage can creep up fast. Any one with recall friend should stand by and grab anyone in big trouble.

And lastly watch for Pylons and if its a mixed team make sure no one leaves the zone.


Freedom Server - Main = Lil Bug & way too many alts to list

 

Posted

I just completed this yesterday with a good team

When we got to hami I first said to take out rikti & pylons...but then someone /tell'ed me saying that it might be better to keep pylons up.

I remember reading in diff. spots on the forums that the pylons don't do anything so at first I was like, "meh"...but then I changed my mind and said, "Just do rikti but not pylons."

I guess the pylons do something (they should since that is how Hami is 'weakened' supposedly in the story line)....took out all of the mitos with no issues

Team make-up was a bit weird and not 'optimal' I guess but it definitely worked

Team was:

Me: Kin/Rad Def.
A Fortunata (with perma-Mind Link)
An Ice/Fire Blaster
A Katana/SR Scrapper
A Dark/Thermal Corruptor
An Empathy/Energy Defender
An Elec/Shield Def. Scrapper
A Mind/Psy Dom. (perma-dom)


Completed it in 2:14:44 (had a break once we got to the Hami mission)...completed the psychics mission as well. And we didn't really 'stealth' and blow up the gens...we kind of cleared most rikti in the last room before taking out the generators (as a precautionary). Great team and great fun

Having the Mind Dom. confuse the Riders (along with other mobs) is always fun...aaah, confuse...


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Posted

Quote:
Originally Posted by Energizing_Ion View Post
When we got to hami I first said to take out rikti & pylons...but then someone /tell'ed me saying that it might be better to keep pylons up.

I remember reading in diff. spots on the forums that the pylons don't do anything so at first I was like, "meh"...but then I changed my mind and said, "Just do rikti but not pylons."

I guess the pylons do something (they should since that is how Hami is 'weakened' supposedly in the story line)....took out all of the mitos with no issues
So what exactly is the effect of the pylons on hami and on the mitos? Does anyone have actual numbers?

We've always taken them out completely first, so I don't know what happens (or doesn't) to hami and the mito's stats if you leave them up.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
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