Who are the CoH analogs of...


Adeon Hawkwood

 

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Originally Posted by Dark Ether View Post
I have a character or three that are akin to Mr. Immortal. Die....rezz...die...hospital...
Depending on luck, this can be just about anyone in this game.


 

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While I may or may not disagree with the rest of your post, I'm curious as to what elements of a Mary Sue Recluse displays.
Recluse is an Anti Sue: he is simultaneously a total doofus who couldn't intrigue his way out of a paper bag and loses all the time and the point around which the entire redside world revolves.

He is not even close to being an analog of Doom. At best he's an analog of Baron Strucker. Cobra Commander -- the cartoon version -- is an even better fit.


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cursedsorcerer defaults to the muties:

The Vindicators are likely the X-Men (although they aren't all mutants)
The Vindicators are a team of side-kicks. Therefore, they're the (Teen) Titans.


Dec out.

 

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Different folks may be using different definitions of Mary Sue, or at least empasizing differnt aspects. I think IantheM1 is asking how he's a Mary Sue in the sense of "thinly veiled avatar of the author", while others are using the "practically perfect ion every way, point the solution out to the main characters, Wesley Crusher is the son I wish you were" aspect.


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Originally Posted by IanTheM1 View Post
While I may or may not disagree with the rest of your post, I'm curious as to what elements of a Mary Sue Recluse displays.
Everybody is supposed to SO want to impress him and do his bidding for no reason.

That's kind of the ultimate sue criteria: world unbelievably revolving around them.


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I don't think you can say they're really analogues for anyone. They share characteristics, but their personalities are different.

Sister Psyche is more like a cross between Wonder Woman and Saturn Girl than Jean Grey to me. She's got the storied history of being a longtime major hero but with telepathy more in line with what Saturn Girl than what Jean Grey displayed. (Jean was more about telekinesis imo.)

Synapse is a speedster like Quicksilver and the Flash, but his personality is more like Johnny Storm's. Ladies' man, enjoying the fame ...

Positron wears armor, but that's really all he shares with Iron Man. He's more like Reed Richards: a scientist rather than an engineer.

Statesman's role in COX is like Superman or Captain America's, but his career is longer than either, and his personality is more world-weary than either of them ... and his origin is more like Captain Marvel's.

Recluse fills the role of "Best Friend Turned Bitter Enemy" like Lex Luthor or Magneto, but he is nothing like either of them. For a mastermind who's the ruler of his own country, his whole modus operandi appears to be "hit it until it stops moving."

Which is a shame, really. He could be a lot more interesting than he actually is.


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Originally Posted by ChaosExMachina View Post
Everybody is supposed to SO want to impress him and do his bidding for no reason.
I don't think that is true. My impression is that Nemesis works through so many fronts and intermediaries (these days) that a lot of people *think* everyone is ultimately working for him. But the 5th (Kahn) task force seems to contradict the notion that everyone is ultimately working (consciouosly) for Nemesis.

I don't personally view Nemesis as either a Mary Sue (Marty Stu) or Anti Sue. I see him as more of a failed Xanatos. He makes highly complex and elaborate plans that ultimately fail, with the exception that the one thing he's good at is planning back doors for himself to escape with. Its like Nemesis started off as Cobra Commander and is working his way up to being Dr. Doom, and we caught him in the middle of his evolution.


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I prefer to look at characters based on their own merit. This is a game where people can make their own heroes and obvious clones and copies of established characters are swiftly "genericked." It would only stand to reason that the developers would avoid making obvious clones and copies themselves.

Thus-far, the only characters they've got that can be considered "based-on" anything are characters that are designed as homages and spoofs. They have enough different about them, however, so as to be their own characters (Doc Delilah, anybody?).

Sure, there are going to be similarities. Each Comic Book World has its own version(s) of Superman. Each Comic Book World has its own version(s) of Captain America. Each Comic Book World has its own version(s) of whatever. For the most part, the similarities are solely in the powers. How many of us created comic book character ideas where the hero could fly, lift buildings over his head or shoot lasers from his eyes? It's when their background stories are obvious copies that you need to be concerned.

If the only thing you're looking for in your heroes is their ability to lift-and-hurl buses or project their thoughts into other people's minds, then you're missing 90% of the story.


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True enough. They're not really direct analogues. They pretty much make the characters the same way I do. Sure, there are archetypal influences, sometimes more than one, but they're not copies. Similar to what Kurt Busiek does in Astro City. Neither my Decorum or Statesman (or Samaritan, for that matter) are rip-offs of Superman, but they both have many a nod/homage in that direction of his archetype. Synapse has the super-speed archetype covered, although there's really nothing to suggest a rip-off of Flash, Quicksilver or any other specific speedster.


Dec out.

 

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I just came to say that all the people bashing Recluse have obviously never played CoV, done an LRSF/STF or even set foot into RV.


 

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I just came to say that all the people bashing Recluse have obviously never played CoV, done an LRSF/STF or even set foot into RV.
I've played it all but the LRSF.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

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Originally Posted by ChaosExMachina View Post
Everybody is supposed to SO want to impress him and do his bidding for no reason.

That's kind of the ultimate sue criteria: world unbelievably revolving around them.
Money, power, fear. Mix the three together and you'll have plenty of loyal minions. Plus, I bet Arachnos offers pretty good benefits.

I'm still not clear on what's so unbelievable about Recluse. I'll admit his portrayal isn't exactly spectacular in-game, but that's because he's already settled into his dictatorship. The novels make it clear that he's a force to be reckoned with. And the whole Web plot was pretty cool too. It's a shame the LRSF is still pretty terrible.


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Originally Posted by ChaosExMachina View Post
It would be an undeserved compliment to call Recluse formulaic, because he isn't even as interesting as the most cliche villain. He's a spider-fetishist Mary Sue with no particular ideology other than GOTTA GET STATESMAN.
Survival of the fittest and world domination through superior science and technology combined with mystical arts (which he DOES accomplish in the future) seems perfectly fine to me for a super villain.

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Originally Posted by ChaosExMachina View Post
He can't make any sort of consistent choice between anarchist or fascist
He doesn't have to, you could argue that his ideals of "survival of the fittest" have elements of both (depending on who's the strongest element)

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Originally Posted by ChaosExMachina View Post
and has 0 fashion sense, style, or charisma.
I wouldn't know anything about fashion, I'm a straight male so I won't argue on that one.


 

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Originally Posted by Venture View Post
Recluse is an Anti Sue: he is simultaneously a total doofus who couldn't intrigue his way out of a paper bag and loses all the time and the point around which the entire redside world revolves.
As multiple missions that take place in the future (including the 3rd mission of the LRSF), Recluse does succeed in conquering the world (what little there is left to conquer anyways) and wiping out half the Phalanx (Statesman, Positron, Synapse, Citadel) while only Manticore, Sister Psyche, Back Alley Brawler and Numina struggle to survive the ensuing chaos.

He rules an entire hell hole full of super powered villains and he has managed to keep them in check, while staying in power (something which bothers many players that they're forced to live under Recluse's grasp I admit). He's the leader of an organization that encourages treachery and betrayal, yet he has managed to keep the important majority loyal to him

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Originally Posted by Venture View Post
He is not even close to being an analog of Doom. At best he's an analog of Baron Strucker. Cobra Commander -- the cartoon version -- is an even better fit.
I missed the part where Cobra Commander succeeds in his plans and manages to keep his lackeys loyal to him.


 

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Originally Posted by BlueBattler View Post
Recluse fills the role of "Best Friend Turned Bitter Enemy" like Lex Luthor or Magneto, but he is nothing like either of them. For a mastermind who's the ruler of his own country, his whole modus operandi appears to be "hit it until it stops moving."
Well gee, how about "Gather the world's mosty ruthless criminals in a place aptly named Darwin's Landing, weed out the weak ones and recruit the bad@55 into certain Project: DESTINY (which in turn was concieved by gathering a group of psyhics/seers known as "Fortunatas" to figure out how he can make the future in which he wins, come true), to aid him in the defeat of his archnemesis and eventual world domination. The only thing that prevents him from doing this is are his angsty lieutenats and the player character (along with 7 more allies usually).

It is suggested that they are merely a bump in the road though, since we see the current Arachnos Patrons getting replaced by Mu Drakhan, Shadow Spider, Viridian and Regent Korol.

That seems pretty elaborate to me.


 

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Originally Posted by Silverado View Post
Well gee, how about "Gather the world's mosty ruthless criminals in a place aptly named Darwin's Landing, weed out the weak ones and recruit the bad@55 into certain Project: DESTINY (which in turn was concieved by gathering a group of psyhics/seers known as "Fortunatas" to figure out how he can make the future in which he wins, come true), to aid him in the defeat of his archnemesis and eventual world domination. The only thing that prevents him from doing this is are his angsty lieutenats and the player character (along with 7 more allies usually).

It is suggested that they are merely a bump in the road though, since we see the current Arachnos Patrons getting replaced by Mu Drakhan, Shadow Spider, Viridian and Regent Korol.

That seems pretty elaborate to me.
You're neglecting the fact that if Recluse's future comes to past he winds up being slain by the future version of the player who's doing the arc. True, the player character dies too-- in fact, the entire world is destroyed-- but if Recluse gets what he wants from Project Destiny he winds up destroying himself and the world.

We travel into the future to defeat Recluse after his victory over the Freedom Phalanx to get him to abandon his plans.

If we had done nothing to alter the timeline, then Recluse's plan would have STILL failed because he would have been dead along with the rest of the world.

Then in the Statesman TF his plan is to make himself the most powerful metahuman in the world ... and Ultra Powerful Recluse uses the power to enrich his physical abilities ... he becomes, tougher, stronger, harder to defeat.

And then his strategy is "pummel his enemies into paste."

That's not to say that it's not an effective strategy-- it's one that Doom used himself more than once-- but it's not exactly subtle.

Let's contrast that with a plan of Nemesis to explain what I mean.

*Spoilers for the RWZ Arcs to follow*

In RWZ, we find out that Nemesis created automaton doubles of the Freedom Phalanx and sicked them on the Rikti homeworld in order to lure them to Earth. If the Rikti had managed to defeat Earth, then Nemesis could have attacked them while they were weakened. If Earth had won, then he could have done the same thing.

Instead, the situation resulted in a stalemate.

At first, you might think that Nemesis has been foiled ... but then you discover his plan to upload his mind to the Rikti hive mind ... to in effect make an entire species over in his own image. Only at the very end does Nemesis show up to take a direct hand because your efforts are threatening to derail his grand scheme.

That's the sort of plan that a Lex Luthor would have tried. If Plan A doesn't work, use Plan B.

To be fair, Recluse's machinations in the Freedom Phalanx and Web of Arachnos novels were fairly complex and strategic, but what we experience in the game does not show him as being what you call a deep thinker.

The problem that I have with Recluse-- and even Nemesis to a lesser degree-- is that it's never really shown why ANYONE would follow them. Recluse rules by fear and naked power-- but his own philosophy suggests that anyone who became strong enough could overthrow him ... in fact, that's what destroys the world in the future-- the Player Character becomes such a formidable presence that he/she causes a civil war as half of Arachnos revolts and chooses to follow him over Recluse.

Nemesis has something of the same problem-- how does he manage to convince ANYONE that he's worth following? On the other hand, since he tends to be more subtle and deceptive than Recluse, he can actually trick people into doing what he wants.

In his later portrayals, Doom is established as having earned the loyalty as well as the fear of his subjects by doing things like providing them with national security, economic prosperity, and safety from crime. He's shown as having some loyalty to his people and is willing to fight on their behalfs.

Recluse has no real emotional attachement to Arachnos or the Rogue Islands that I can remember. He doesn't protect them from anything-- not even us villains-- and most of his people live in dire poverty. Why do people serve him?

When I write about the Rogue Islands in general or Recluse in particular, my rationale is that as a Mastermind Recluse has a sort of charismatic power. The force of his personality compels people to do things they wouldn't otherwise do, even when they are not in their own self interests.


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I missed the part where Cobra Commander succeeds in his plans and manages to keep his lackeys loyal to him.
I missed the part where Recluse actually does that, too.

Successful Project DESTINY Recluse isn't the same as Present Day Recluse. Present Day Recluse keeps getting intimidated each time a "Villain" presents him his battered helmet. Successful Project Destiny Recluse is a delusion of Present Day Recluse's.

The Villain, the one who was meant to be a part of Project DESTINY and usher in Recluse's triumphant victory (YOU, in other words), the same one who gathers an army of like-minded meta humans to battle the Freedom Phalanx for Recluse because apparently he's too lazy to do it himself (although "he totally could, if he wanted, with one arm tied behind his back..."), steadfastly REFUSES to be used as such a puppet. Recluse is doomed to never have the perfect "spearhead" he needs for his plans. Project DESTINY never moves forward because YOU never agree to be a sacrificial lamb in Recluse's grand scheme.


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Originally Posted by ChaosExMachina View Post
Everybody is supposed to SO want to impress him and do his bidding for no reason.
He's an immortal incarnate of a spirit of the underworld, and his technologically advanced private army has just broken you out from a maximum security prison and flown you back to the island chain that he rules like a king - so it's possible that some people might be slightly impressed with him, and think working for him could perhaps be a good career move.


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Originally Posted by BlueBattler View Post
You're neglecting the fact that if Recluse's future comes to past he winds up being slain by the future version of the player who's doing the arc. True, the player character dies too-- in fact, the entire world is destroyed-- but if Recluse gets what he wants from Project Destiny he winds up destroying himself and the world.
He doesn't destroy the world himself, but he indeed does his big part in causing the world to be destroyed (an Earth shattering war between Arachnos, The Council, CoT, The surviving Phalanx and several other factions that we see in the destroyed AP of the LRSF 3rd mission). In the end he does stand triumphant over what little world there is left, until the player character intervenes and "defeats" him (defeat being abstract, this game isn't afraid of using the words "Death, or Kill" such as the case in Huntsman Ohanko, Lt Tendaji and several other characters who are explicitly said to be dead, and the dead is never caused by the player character (except maybe in the mission where you fail to rescue a Nemesis Defector)). Saying that the player character "slays" Recluse is bending an interpretation to better fit your point, for all we know Recluse was beaten up and had his helmet taken off, but is still in charge after the player character returns home.

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Originally Posted by BlueBattler View Post
We travel into the future to defeat Recluse after his victory over the Freedom Phalanx to get him to abandon his plans.
A successful villain triumphs over his enemies, and "get him to abandon his plans" again is just a convenient interpretation. Future day Recluse may as well still be in charge after the player character returns to the present, and present Recluse will still carry out his plans, he just won't mess with you, but there's always someone else to use as a sacrificial lamb

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Originally Posted by BlueBattler View Post
If we had done nothing to alter the timeline, then Recluse's plan would have STILL failed because he would have been dead along with the rest of the world.
He would've not failed, per se. The world was destroyed by a massive scale war between the super powered faction (caused mostly by him, granted) but if the player character doesn't intervene, Recluse remains king of what little of the world is left

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Originally Posted by BlueBattler View Post
Then in the Statesman TF his plan is to make himself the most powerful metahuman in the world ... and Ultra Powerful Recluse uses the power to enrich his physical abilities ... he becomes, tougher, stronger, harder to defeat.

And then his strategy is "pummel his enemies into paste."
Not quite. His main goal is to make himself the most powerful metahuman, his strategy is using the Web Device and Power Towers in Grandville. Beating the crap out of everyone who gets in the way is only an objective in the mission


 

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I've done the final Patron Arc twice on two different characters. Going from memory, as I recall it, your journey into the future finds that you perish in the final battle with Recluse:

From Paragonwiki: (Ghost Widow's Arc)

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You found this hand-carved plaque on a pile of rubble in the strange future Arachnos sent you to. It reads:

'This marks the spot on which the final battle occurred. After the Arachnos war, the second Rikti war, the Council War, the Nemesis War, the Rikti Civil War, and the final Arachnos War, here did the Destined One and Lord Recluse fight their final battle. With their death, the wars ended, but the world had already passed away. All that is left to this world is chaos and we, the isolated scraps of humanity. We have no home, no community, no pleasure, and no peace. As for hope, it exists only in memory.'

The date on the plaque is for 15 years from when you left. And buried beneath the rubble below the plaque, you can see the wrecked form of one of Lord Recluse's armored spider-arms, still clutched in the grasp of your own skeletal hand.

Paragon Wiki: (Scirocco's arc)

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Eukrisal spun a terrible tale of the end of the world:

'Scirocco told me you'd arrive around now. It's ironic, but now we few members of the Circle are the last living things here, in our stolen bodies. Soon even those will die, and all life will pass from this world. It all went wrong shortly after Statesman fell to Lord Recluse. Recluse had tried so hard to make it happen, that he hadn't realized that many people had begun to look at you as the most poweful villain in the organization. While the heroes were divided and leaderless, Recluse tried to do away with you. I suppose this is what happens when he failed. Arachnos split. Scirocco tried to calm the fighting, and was killed by Ice Mistral. She was killed by Ghost Widow, and then chaos erupted as Arachnos fought a deadly civil war. Then the Council attempted a power play, and Nemesis moved to counter them. The heroes split into factions as they tried to handle the situation in different ways. Soon everyone was fighting. When the Rikti tried to strike, even they soon fell into a brutal civil was that still rages on their world. And now, all that's left here are the restless dead.

But there might be a way to keep this from happening. We must find Dr. Aeon. He's been trying to find a way to stop this all from happening, but I think the pressure's getting to him. Still, I am certain you can get some information from him that just might keep the world from dying.'
Haven't done Black Scorpion or Mako's arcs so I don't want to know how they end, but from those two you can see that even if you don't journey into the future Recluse's plan fails.


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Originally Posted by BlueBattler View Post
In his later portrayals, Doom is established as having earned the loyalty as well as the fear of his subjects by doing things like providing them with national security, economic prosperity, and safety from crime. He's shown as having some loyalty to his people and is willing to fight on their behalfs.
Yep. Even if you hold them in contempt, you have to look after them. Darkseid is worshipped as a god by his people. When his lackey Desaad denigrates them and says they are expendable and mere 'worms', Darkseid's response is: "Yes, but they are *MY* worms."
(One of my favorite lines in any comic.)


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Blue Battler... i think you just ruined part of the coming storm arc...

And really sorta screws with the villains side if what I think is right...

Basically I think the ultimate goal of Orobouros is to save Statesman so all the forces aren't weakened and can fend off the shivans and the coming storm... If that is correct I am highly annoyed as we as characters are supposed to be on equal grounds with the other iconic heroes and villains and it would suck that your importance is to stop to save Statesman to save the world >.>