Seriously fix EM (and TA)
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
I linked the post where the math was done, and it did not take into account any resistances. |
Stun is the guaranteed attack, and the majority of the others stun more often than they don't. Stun->TF->Bone Smasher->ET should have anything stunned much more often than it doesn't. No other attack set can boast that kind of reliable control. |
I love your ignorance. I used to own two toons with EM. One of them had to be deleted because he was unplayable because of the unwarranted ET nerf.
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I like EM, in some situations. My EM/EA brute was my first Villainside 50, and was often one of the last ones standing when a situation went south. Plus, pre-I13 PVP, that character often got cussed out as a "(*&$##$ Stalker" - as well as being warned about in broadcast, because "her stuns are brutal." (Slotted a stun duration in most attacks.) Of course, I also *played* that character like a "heavy Stalker," too. It shines with fewer, tougher enemies.
On the flipside, one variant of my namesake character is a Fire/EM tank. On a tank, currently? No, I don't like EM on a fire tank. (This character hit 50 fairly recently.) That's where the ST focus doesn't help. Also, this character didn't really PVP pre-I13, and doesn't all that much after. I don't think EM works as well as a normal "tanking" set and doesn't have all that much synergy with Fire/. It feels somewhat disjointed.
Pair it with a set that doesn't want a bunch of enemies around to "feed" something or that has some other drawback or AOE focus and you'll probably have a better experience with it.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
In this context, DM = dark miasma, not dark melee. It's probably a mistake to use the same abbreviation for both, though. Usually you can get it from context or which AT board you're on, but it can cause problems in situations like these.
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D'oh
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho
I deleted my em/fa brute (mid 40's). Being locked out of my heal for two crazy long attacks was just annoyingly unfun.
Similar reason behind my deletion of my em/regen stalker (also in mid 40's).
EM is simply a case where the numerical analysis is not representative of what you see in game. You are either corpse blasting or massively over killing targets leading to horrible attack efficiency.
Over kill has always plagued the set, but at least corpse blasting wasn't an issue.
Quote:
D'oh |
Stone Melee is the suck compared to EM's ST damage per SOs. True story.
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And there's not a single thing that the EM can do that the SM can't.
However, there's a lot that the SM can do that the EM can't.
I don't understand the context of your comment.
When EM was changed I did think some tweak to its pbaoe was in order and lately within the past few months it has been mentioned by others. Although I think that the Devs may look at the pbaoe as balanced with the other power sets pbaoes I think some adjustment to EMs pbaoe will help EMs overall performance over time.
I don't disagree that TA couldn't use some kind of tweak but it has to be the right tweak. I actually love the set personally and feel that it holds up as a good defender set that I would tank STFs for even if I am playing a Scrapper or entertain in team as any other AT but, I do feel it could do with a tweak. A little less of a penalty to self from EMP to non controllers I guess would be nice for me.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Keep in mind that performance and balance are done around SO play on standard +0/x1 difficulty, where you primarily are fighting single targets. Soloing on that difficulty, EM is perhaps the best powerset for the job. It offers second only to brute fire single target damage, but has enough mitigation to render bosses reliably stunned.
In a team setting, EM may be less useful than other melee sets, but I'm not here to argue that. I'm here to argue that different sets do different things. Fire does more damage than anything else, but offers no mitigation. Ice does much less damage, but is very control and mitigation heavy. EM is second only to fire for damage, but offers reliable mitigation. Those heavy pros are offset by the con of lacking AoE damage. If you don't like it, roll something else. |
Secondly, even if you solo, you're fighting more than one enemy at a time, and with the new difficulty settings, you can fight a lot more than that.
So again, overall, em is a massive underperformer vs competing sets. The only thing it is competitive at, is sustained single target damage vs hard targets like av's or gms. On teams, the big time single target damage is nearly useless thanks to ridiculously slow attacks. The mitigation of the set is pitiful because it's single target, while most competing sets have aoe mitigation - the more enemies you are fighting the more painfully obvious this becomes. And the set has pitiful aoe damage as well, in a league all of its own in aoe futility, yet there are several competing sets that are in the same league as em in terms of single target damage (that are also more capable of effectively delivering it, in in-game situations thanks to faster animating attacks), that blow em out of the water in terms of aoe ability. That's not balance, that's a massive disparity.
But if you think that's balanced and 'ok', that's fine. You can think the sky is filled with cotton candy too, but you'd be wrong about that as well.
And the argument of 'if you don't like it, roll something else' doesn't negate the fact that em is an underpowered set. So many players are noting this hoping the devs listen and take a look at the set, and perhaps improve it. If you don't like hearing us talk about it, then don't come into these threads, or complain about it, whatever floats your boat. But telling people to just go play another set sure sounds like the last resort to a failed argument to me.
Here's an easy way to balance everything perfectly: Change all the sets so that they do the exact same thing just with different animations.
No more shield charge, lightning rod, soul drain, fulcrum shift... none of that. Dark Miasma, Radiation Emission, Trick Arrow, and Empathy will have all their powers replaced so that they all have the same effects for enemies. Same treatment given to every other set of powers. They will all do the same exact thing, and now we're perfectly balanced. Of course that's a ridiculous idea, but it's the only way to make things perfect. Balance isn't a simple equation, but at its simplest principle is "If it's the best at one thing, it should suck at something else." I'm fine with the little differences between sets. |
Right back at you.
I linked the post where the math was done, and it did not take into account any resistances. Also, EM does more smashing damage than it does energy. Stun is the guaranteed attack, and the majority of the others stun more often than they don't. Stun->TF->Bone Smasher->ET should have anything stunned much more often than it doesn't. No other attack set can boast that kind of reliable control. |
I have a SM/WP brute and a EM/WP brute. The EM has purple sets and better survivability numbers (def, res, regen, hp, etc) than the SM.
And there's not a single thing that the EM can do that the SM can't. However, there's a lot that the SM can do that the EM can't. I don't understand the context of your comment. |
Exactly, sm wipes its butt with em, but only when there is no other option because sm doesn't want something as lowly as em touching it's butt.
Agreed. And as expected, the question then falls back to: Is EM's AoE damage output and overall mitigation high *enough* as is to be considered balanced against its current position in ST damage output?
I have to go with: Hell no. |
Some sets are going to be good at some things, worse at others. The hardcore soloist arguing a set that's great for soloists deserving a buff of some variety for non-solo scenarios makes my ears spin.
I trust Billz' stance on teaming as far as I trust a priest's stance on sex.
Some sets are going to be good at some things, worse at others. The hardcore soloist arguing a set that's great for soloists deserving a buff of some variety for non-solo scenarios makes my ears spin. |
A set with its two biggest hitters taking nearly 6 seconds to use both sucks on a team due to the fact that you are constantly wasting them.
You have three choices:
1: Use them normally and watch as the enemy is killed before the animation finishes
2: Only use them on bosses thus wasting your damage potential
3: Tell your team to lay off your targets (which no one in their right mind would bother doing. I sure as hell would never ask a team to do it.)
Stating that EM is "great" for soloists is also stupid. It's good for hard targets and good for soloists that aren't bumping their difficulty up above "boring."
AoE is still king when running at x8 and it always will be.
EM is a ponderously slow, mediocre set with good single target damage, crap aoe and crap mitigation. It's still good for PvP and AV/Heroes. It sucks on teams and probably always will.
Be well, people of CoH.
I have two things to say about EM.
1. The set as a whole wouldn't feel nearly as slow if the damage on its hardest hitting attacks were to land within the first second of the animation, instead of at the end.
2. If Stun were balanced as an attack power, it would deal 1.96 DS and have about 1.09 DPA.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
I know that slow animations are less desireable on steamroller teams. I also know that you play at a level of play and at a high end of performance where you can't even see normal players from the roof of your house with a telescope. I therefore take any statement you have to offer (like 90% fury is easily sustainable and anyone can do it) with a grain of salt.
You are very, very good at this game. So much so that you do not deal with the same concerns that other people deal with. High-end performance tinkerers complaining about sets performances rarely produces compelling evidence to me that there's a problem - after all, this same thread features people saying that EM has no mitigation.
Still, this thread's clearly going to be hilarious.
As with everything else in this game, teaming isn't rocket surgery.
A set with its two biggest hitters taking nearly 6 seconds to use both sucks on a team due to the fact that you are constantly wasting them. |
No nearly about it:
3.564
2904
=6.47
The are so slow they are almost rounded up to 7 seconds.
Stating that EM is "great" for soloists is also stupid. It's good for hard targets and good for soloists that aren't bumping their difficulty up above "boring." |
Dark is good because it heals and debuffs
Ice is good because it keeps you very safe
Fire is good because it kills quickly
etc
It just depends what aspect of solo'ing someone wants to talk up and you can make any of the melee sets look good.
The fact that EM only performs decently on a single setting x1 out of 8 possible mob configurations (ignoring level settings) while solo says that it in fact, does not solo well because it provides no flexibility.
It solo's well under the old archaic rules of the game, but the game has changed. One may as well just state it's i4 performance for all the relativity citing a single difficulty setting has.
AoE is still king when running at x8 and it always will be. EM is a ponderously slow, mediocre set with good single target damage, crap aoe and crap mitigation. It's still good for PvP and AV/Heroes. It sucks on teams and probably always will. |
Everything you have said about EM is accurate, but you are being conservative with your assessment as it is even worse than you suggest.
You are very, very good at this game. So much so that you do not deal with the same concerns that other people deal with. High-end performance tinkerers complaining about sets performances rarely produces compelling evidence to me that there's a problem - after all, this same thread features people saying that EM has no mitigation. |
My "skill" at pressing buttons means absolutely nothing when I'm using TOs until 12, DOs until 22 and SOs with a mix of basic IOs until 50.
You make it sound like I'm twinking every character with SetIOs from level 10 on.
I even slot every character the same. Attacks get 1acc/1end-red/1rec-red before adding anything else. Scrappers get damage after that, brutes get more end-red and rec-red.
The point of all this? Your statement is bunk and meaningless.
EM's mitigation is there and it sucks. You can keep a boss disoriented if you work at it. Whoopty freaking do. Two bosses if you take stun. Oh grand, now your damage output just tanked. Wheeeeeee.
With shockwave I can keep entire spawns bouncing around a battlefield. With foot stomp I can do the same without even knocking them back. With both I'm dishing out massive aoe damage. Stone melee? AoE mitigation and damage with tremor. Hell, even MACE has more AoE damage and mitigation than EM.
What's EM got? Whirling hands. Crap damage, crap mitigation, crap radius.
Be well, people of CoH.
"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho