Seriously fix EM (and TA)


Aett_Thorn

 

Posted

Both sets are underperforming. You dont hear someone mention either set without having the arguements come up. If the arguement is that prevalent, you need to at least look into it.

How the cottage house rule didnt apply to the ET nerf I dont know, but when you make the power animation 2.5 times longer on THE SET DEFINING POWER, You have changed that ENTIRE set. Theres no way around it. No reason behind the nerf can change that fact. You completely changed the way the set works with a nerf, and did not buff it anywhere else. In fact, you accompanied the nerf with another nerf (though much smaller in effect for the melee AT's, but still.) Now you have people deleting their level 50 EM toons, rather than play them. The playstyle is crap.

Ive been spending most of my time creating new toons and running PuG's and I couldnt tell you the last time I saw an EM toon. And hundreds of threads say Im not the only one.

TA is just lackluster. you get every debuff in the game, but in such small incraments that its rather ineffective, especially since its an all debuff set with 0 buffing abilities. It should not be getting outdebuffed by sets that have buffs. Especially with OSA like it is, poorly WAI at best.

I mean cmon, both sets arent getting played for a reason. They dont have any downfalls that arent balance related making them unliked (think dark armor and pre power customization.) TA sort of does with redraw, but I dont think thats an underlined issue like the dustball effect was. ****, EM looks steazy as hell with power customization, but if no one wants to get one passed the sign in screen, that doesnt do much for them.

If theres another powerset thats downright ignored, toss it out there. Those are just the two prominent ones I always think about.


 

Posted

ET is still weirdly unbalanced in that it animates faster than Total Focus, even though Total Focus does less damage.


 

Posted

I can't help but feel this is a fairly negative approach. You'd probably generate more discussion and less arguing by saying "X has problems, and Y might be a valid fix" than just saying that fixes need to happen.

Quote:
Originally Posted by RabidBrian View Post
How the cottage house rule didnt apply to the ET nerf I dont know,
I do. It's because the power's effects weren't changed. It applies the hurt in liberal doses to an enemy, in exchange for hurting yourself. It just takes longer to do it. Cottage rule is about completely replacing one power with what is effectively another.

Following my own advice of trying to keep things constructive, I honestly think ET could use a little work. Speed it up a bit again (not as much as before, perhaps, say do some animation switching like with Claws and give ET Stun's look), and increase the self-damage in exchange. Make the power an actual decision to use, so to speak, rather than giving the feeling that its downside is easily mitigated.


 

Posted

Okay, a few things here.

Yes, ET does more damage in a shorter amount of time, but it also damages the caster, so there is that to consider, too.

Secondly, the ET change didn't break the Cottage Rule because it didn't change the basic nature of the power. It is still a high-damage power with a decent stun. It didn't change the power into a PBAoE -DamRes toggle, or anything like that.

Thirdly, I doubt that the OP has numbers to back up how many players are deleting level 50 EM toons. Nor do I believe that he could find hundreds of threads on the matter. Hyperbole doesn't make your point any better. It weakens it.


Now, the two sets might be underperforming. EM is still a good set for single target damage. However, it's AoE is pathetically weak. While good against strong, single targets, it performs well. However, against 95% of the game's content, it is pretty bad. Boosting Whirling Hands would help the set out a lot.

Trick Arrow is being discussed in a much better thread, and as such, I think the dicussion should be left there.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Ya, around we go again!

And to fan some flames. EM is fine as-is; great ST damage and mitigation coupled with poor AoE damage and mitigation capabilities.


 

Posted

Where "fine" means "beyond worthless on teams."


Be well, people of CoH.

 

Posted

I think BillZ has the final word on how well EM is performing.

This is his chart of single target damage set comparison.

Quote:
Originally Posted by Bill Z Bubba View Post
Powerset DPS EPS

Brute Fiery 172.6 3.1
Brute Energy 157.5 3.3
Scrap Energy 151 3.3
Scrap Claws 149.6 2.9
Brute Claws 149.5 2.9
Scrap Fiery 149.3 3.1
Brute Warmace 148 3.7
Brute Dark 143.7 3.1
Brute Martial Arts 143.7 3.6
Scrap Strength 142.1 2.9
Scrap Dark 141.6 3.1
Scrap Martial Arts 141.5 3.6
Scrap Warmace 141 3.7
Brute Stone 137.5 3.5
Scrap Dual Blades 136.3 3.5
Brute Dual Blades 134.8 3.5
Scrap Stone 131.8 3.5
Brute Katana 131.2 3.2
Brute Battleaxe 129.3 3.2
Scrap Katana 128.6 3.2
Brute Strength 127.3 2.9
Brute Broadsword 124.9 3.1
Scrap Battleaxe 123.3 3.2
Scrap Broadsword 121.7 3.1
Brute Electric 106.6 2.9
Scrap Electric 103.6 2.9
Brute Spines 93.4 1.6
Scrap Spines 80.1 1.6
Notice that EM is only behind fire for damage with brutes, and would be the top performing scrapper set.

EDIT: Curse you Bill! You beat me to the topic.

I don't argue that EM is near worthless to teams, but if a set is top dog in one department and offers good mitigation, it has to suffer somewhere else.


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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

EM is not fine as it is. What EM can do, other sets can do it way better, and without damaging the caster.

Quote:
great ST damage
That's great comedy.

Quote:
mitigation capabilities.
It has mitigation capabilities? Since when?


 

Posted

Quote:
Originally Posted by RabidBrian View Post
You dont hear someone mention either set without having the arguements come up. If the arguement is that prevalent, you need to at least look into it.
Uh...if this were true then hundreds of stupid conspiracy theories wold be true, because we keep hearing them. It's entirely possible for large numbers of people to be completely wrong about something and argue their point tirelessly. Even something they themselves use and observe all the time.

Just look at driving cars. Large numbers of people drive cars every day and think they are good at it, but are objectively poor drivers when observed.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Atheism View Post
That's great comedy.
Actually, it's proven to have higher single target damage than any other set, with the exception of fire melee for brutes.

Quote:
Originally Posted by Atheism View Post
It has mitigation capabilities? Since when?
Just because you don't understand how to stack stuns doesn't mean it doesn't have mitigation capabilities.


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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Hey, I won't resist another opportunity to take a potshot at TA as currently designed.

As the rare person who has actually played a TA Corruptor up to high levels, I'd like to point out that I've yet to meet anyone else who has done so and thinks TA is any good. It's motto should be 'It's like Dark, except half the numbers and no pet and no heal'.


 

Posted

This isnt a thread to discuss how to change EM (or TA), theres already dozens of those. This thread is just calling it to the front of the forum page again, and I will do this until its dealt with. If youde like to share your changes, go for it. After all, when you ask for change, you ARE asking how.

The basic nature of the power was changed completely. It used to be a quick activating attack that is now a -very- slow activating attack. They changed the basic nature of the power when it went from having the 2nd fastest melee attack animation -IN THE GAME- to the 3rd slowest melee attack animation -IN THE GAME.- (going solely by the attack animation time, some animations may be <slightly> different than others but share the same activation time. Top 2 are 3.3 and 3.07 seconds.) Take out AoE/cone (mult enemy) melee attacks from the equation and it becomes number 2, behind only TF, WHICH IS IN THE SAME SET! When you go from one extreme to the other, I would have to say youve changed the basic nature of it.

I dont have numbers to back my statement up because its impossible to create them without being given the information from the devs, which they wouldnt do (if they can even gather such a random stat.) Im going off of coalie and channel chat and postings on the boards where people state theyve deleted a 50 EM toon. Though since I never tossed out an exact number for the statement, I dont know why this even matters. Two people doing it makes my statement true, so yes I DO have the numbers to back my statement up thankyouverymuch.

Hyperbole is only ineffective when it falls upon the ears of people who lack any social skill. If hyperbole was ineffective, you wouldnt have studied shakespeare throughout your schooling.


 

Posted

Quote:
It's entirely possible for large numbers of people to be completely wrong about something and argue their point tirelessly.
I agree.

People arguing about EM being perfectly fine are a great example of it. Bring up ET's -health, or the way long animations get less from procs, or overkill damage, and people will tiptoe around or ignore these arguments, move on to the next EM topic and rehash the exact same "EM is fine" mantra.

It's weird. I can understand folks who go crazy when there's mention of something being a bit too good, but I can't say I grasp the motivation of someone who vehemently fights against the idea of something being a bit too bad.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Where "fine" means "beyond worthless on teams."
I'm in the same boat as Bill and have scrapped my 2 EM toons as a result.

Even tho, EM ranks high in ST damage on Bill's chart, that's a pretty specific scenario of beating on one thing for an extended period of time (or at least through 1 full attack chain). In general teaming, stuff dies too fast. I can't tell you how many times my target has been killed before my 'stare at my hands for a half hour' ET animation fires.

For general teaming, EM feels like it does mediorce ST damage (since animation lock hurts it in real world ST damage scenarios) and it's AoE damage is sub par.

All that just makes my EM team toon like total garbage on teams now. Broken, prolly not, but for me, just plain unfun.

Edit: Nihilii just reminded me about the other thing I hate, overkill.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Notice that EM is only behind fire for damage with brutes, and it's the top performing scrapper set.
What level is your EM Scrapper?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

agreed.

My Invuln/EM tank taunts, stacks, and watches the whole crowd die before I can land two attacks. Lotsa fun there.

My EM/WP Brute, I only solo with him now, and a lot less since the change.

I'm just playing a /TA in the upper levels for the first time, so will abstian from that part of the argument. But if Trickshooter thinks TA needs a buff (and he does) then it probably does.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

Quote:
Originally Posted by RabidBrian View Post
This isnt a thread to discuss how to change EM (or TA), theres already dozens of those. This thread is just calling it to the front of the forum page again, and I will do this until its dealt with. If youde like to share your changes, go for it. After all, when you ask for change, you ARE asking how.
If this is true, then this is a pointless thread, and should be locked. You've just admitted that you don't want it to be about discussing changes, just ranting.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Sailboat View Post
What level is your EM Scrapper?
Heh, need to edit that to "would be."

Thanks.

Coincidentally, my highest level scrapper was ... 20 before it got deleted? I'm just not good with scrappers. I can't stick with them long enough to get to where I can go full bore scrapperlock, and until then, they just feel worthless to me.

I'll stick to my tanks, trollers, defenders, and masterminds.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I think BillZ has the final word on how well EM is performing.

This is his chart of single target damage set comparison.



Notice that EM is only behind fire for damage with brutes, and would be the top performing scrapper set.

EDIT: Curse you Bill! You beat me to the topic.

I don't argue that EM is near worthless to teams, but if a set is top dog in one department and offers good mitigation, it has to suffer somewhere else.
Quote:
Powerset DPS EPS
Brute Fiery 172.6 3.1
Brute Energy 157.5 3.3
Scrap Energy 151 3.3
Scrap Claws 149.6 2.9
Brute Claws 149.5 2.9
Scrap Fiery 149.3 3.1
Brute Warmace 148 3.7
Brute Dark 143.7 3.1
Brute Martial Arts 143.7 3.6
Scrap Strength 142.1 2.9
Scrap Dark 141.6 3.1
Scrap Martial Arts 141.5 3.6
Scrap Warmace 141 3.7
Brute Stone 137.5 3.5
Scrap Dual Blades 136.3 3.5
Brute Dual Blades 134.8 3.5
Scrap Stone 131.8 3.5
Brute Katana 131.2 3.2
Brute Battleaxe 129.3 3.2
Scrap Katana 128.6 3.2
Brute Strength 127.3 2.9
Brute Broadsword 124.9 3.1
Scrap Battleaxe 123.3 3.2
Scrap Broadsword 121.7 3.1
Brute Electric 106.6 2.9
Scrap Electric 103.6 2.9
Brute Spines 93.4 1.6
Scrap Spines 80.1 1.6
I woulda thought stone melee would be higher on the list

edit: just curious what type of recharge numbers where used to come up with these numbers?


 

Posted

It's a ST DPS chart comparing level 50 characters using common IOs, without Hasten. SM is filled with quick animating, slow recharging moves, so you're only going to see it shine once you put some recharge in it (be it Hasten, set bonuses, better %s through sets, Quickness/LR, external buffs...).


 

Posted

Quote:
Originally Posted by Nihilii View Post
It's a ST DPS chart comparing level 50 characters using common IOs, without Hasten. SM is filled with quick animating, slow recharging moves, so you're only going to see it shine once you put some recharge in it (be it Hasten, set bonuses, better %s through sets, Quickness/LR, external buffs...).
And considering that the game is balanced around SOs, the chart is all you need to look at when considering what needs nerfed/buffed.

EDIT TO CLARIFY: What I mean is, you shouldn't consider that the numbers will change when you add more recharge. It doesn't matter, because sets are balanced at the SO level.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I'd like EM to be *the* top ST damage dealer, esp. with it's self damage component. Shave a second off animation to 1.67sec and increase the -hp by 15 - 20% (hard numbers - no, just throwing them out there. I think that would be reasonable.


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
And considering that the game is balanced around SOs, the chart is all you need to look at when considering what needs nerfed/buffed.
Well, not really, since it's only looking at ST damage output. For instance, if your statement were true, then Spines would need a lot more buffing than EM would. However, Spines has a lot of AoE damage, and so could be just fine. Dark Melee also has a lot of tricks, and so would be higher on the "useful" sets list than something like Fire Melee, even though Fire Melee is higher than it.


The chart does a great job at showing the ST damage of the various sets, but a lot more needs to be looked at than it for determining what needs buffed and what doesn't.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Well, not really, since it's only looking at ST damage output. For instance, if your statement were true, then Spines would need a lot more buffing than EM would. However, Spines has a lot of AoE damage, and so could be just fine. Dark Melee also has a lot of tricks, and so would be higher on the "useful" sets list than something like Fire Melee, even though Fire Melee is higher than it.


The chart does a great job at showing the ST damage of the various sets, but a lot more needs to be looked at than it for determining what needs buffed and what doesn't.
I didn't mean the only thing as in the only parameter. I meant to say the chart should not include extra recharge beyond what SOs can provide when looked at from a balance standpoint.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by RabidBrian View Post
The basic nature of the power was changed completely. It used to be a quick activating attack that is now a -very- slow activating attack. They changed the basic nature of the power when it went from having the 2nd fastest melee attack animation -IN THE GAME- to the 3rd slowest melee attack animation -IN THE GAME.- (going solely by the attack animation time, some animations may be <slightly> different than others but share the same activation time. Top 2 are 3.3 and 3.07 seconds.) Take out AoE/cone (mult enemy) melee attacks from the equation and it becomes number 2, behind only TF, WHICH IS IN THE SAME SET! When you go from one extreme to the other, I would have to say youve changed the basic nature of it.
I really want to discuss this part further (halfly because I saw castle quote himself and thought it was sooo cool)

Im not going to argue the original animation was fine as is, but adding a whole attacks worth of time to it is/was a joke. Sure, its a nice utility and nice mitigation being able to eliminate the sapper right off the bat, but ET doesnt need 2 powers that can do that when other sets have one and then some real damage (AoE.) ET and TF do puny damage when compared to powers with like activation times because a lot of those powers are AoE. And sorry but the ability to knock out a single important enemy is really more necessary on squishies than on "built for bruises" AT's like brutes, tanks, and scraps.

Look at SS, which I believe is WAI in the devs eyes. You have the hands down best AoE given to melee AT's in the game, and then you also have KO blow. KO blow does the same amount of damage as TF. Yet, it does this over a second faster. FS is half a second faster than ET, and deals damage to whole mobs. And bringing damage types into the arguement is moot because the damage number for KO blow is base damage WITHOUT rage on.

SS may have been a cheap comparison, but the difference is HUGE.