Would Anyone Play a Longbow/PPD AT?
Name one military that employs alien werewolves, soul-sucking demons, convicted mass murderers, genocidal dictators, international criminals and eldritch abominations and I'm sure I can name several that don't employ people of questionable morality. Seriously, Vanguard taking in any villain that's made it to 50 is like the the US Army putting Saddam in charge of Jack the Ripper and the Boston Strangler, with Imhotep
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You're trying to argue reality in a fictional world. If "real" comic book heroes do it and are still judged heroes by the narrative, that's precedent enough. And if you'll note, the City of Heroes narrative treats Longbow as Heroes practically every time. You may disagree, and you are within your right, but if anything is ever unquestionable in a game, it's its disembodied narrative.
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Look at red-side and note where Longbow show up - Nerva and nowhere else. You'll also note that Nerva is not officially part of Recluse's Rogue Isles, and Longbow, being sanctioned, are well within their jurisdiction to set up bases there. If anything, Arachnos' presence in Nerva is illegal, but given that they're Arachnos, there's little point in holding them to task for it. |
What Arachnos does has nothing to do with what Longbow does. Arachnos show up in Paragon City, but we recognize that these incursions are illegal.
Hence, the Hardcase effect. You dislike them because the narrative is botched and because of how they were introduced more so than because of how they are actually written. |
That's a matter of debate. First of all, I don't recall Vanguard ever being issued the exclusive rights to fighting the Rikti, nor do I believe such a move would be prudent. |
Again, I'm not saying you should LIKE Longbow. I don't, and I wouldn't blame you if you didn't, either. But there's a step between not liking them and proclaiming them to be bad guys that I feel people take too easily. We let our dislike for the faction colour our perception of their action. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Look at red-side and note where Longbow show up - Nerva and nowhere else. You'll also note that Nerva is not officially part of Recluse's Rogue Isles, and Longbow, being sanctioned, are well within their jurisdiction to set up bases there. If anything, Arachnos' presence in Nerva is illegal, but given that they're Arachnos, there's little point in holding them to task for it. |
Places in the Rogue Isles where Longbow can be found in squad level numbers on the world map
1) Mercy Island
2) Saint Martial
3) Grandville
So yeah... more than just Nerva actually. Now if you want to go mission by mission and see where they have secret underwater bases, or where they are all up in some evil doer's buisness within the confines of the Isles.. well that will be all of them. They are NOT confined to Nerva.
Paragon Unleashed, Unleash Yourself!
Some disembodied narrator can tell me all they want. The day I let a comic book or a video game dictate what is and is not "heroic" is the day I lobotomize myself with a power drill.
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Nerva, St. Martial, Grandville, all those mission maps that represent hidden bases they have all over the Rogue Isles. |
What Arachnos does has nothing to do with what Longbow does. Arachnos show up in Paragon City, but we recognize that these incursions are illegal. |
So now you know why I think and feel the way I do? I dislike the way they are written. I dislike what they represent, both at launch and now. |
They don't have exclusive Rikti-fighting rights. If all Longbow was doing was fighting Rikti nobody would care, but when they're interfering with Vanguard, they overstep their bounds. The Vanguard is a UN-sanctioned organization. Where does Longbow get their authority from again? Do they have authority to interfere with an officially sanctioned group doing what they were put together to do? |
As far as Longbow "interfering" with Vanguard, the only time that actually counts as interference is the instance when Miss Liberty calls for Vanguard to be disbanded, and you'll note Gaussian agrees with her. And with good reason - Vanguard have spawned a faction of extremely dangerous rogues who threaten to tear up the fabric of the universe. If I suddenly caught soldiers of a faction trying to blow up the world, I'd call for that faction to cease and desist all activity, as well. It's the sane thing to do. True, there is an explanation to this, but you'll note Gaussian doesn't want to just broadcast the existence of the Rogues if he can help it.
About the only instance of "take my ball and go home" actually comes from Levantera, who despite written to be reserved is clearly and intentionally written to be a *****, apologies for the choice of phrase. I've been trying to avoid saying it from the start, but that's what it comes down to. It's Levantera that has a problem with Longbow, more specifically WMD, and it's WMD that has a problem with Vanguard. The rest of Longbow, namely Lt. Sefu Tendaji, not only have zero problems of tolerance, but are written to represent the futility of these kinds of inter-faction tensions. Tugging on the heart strings is basically the only reason he exists
I didn't say they were bad guys. I said they were self-righteous hypocrites. Wyvern is worse than them, but at least they're honest about it, which makes me loathe them less. |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Sam,
Longbow can be found in Grandville outside the walls on the beaches that surround the main island. They spawn in squads and attack the Arachnos and CoT that are also in that area.
In Saint Martial, they have set up a few hidden sting operations at the docks just west of the Black Market. Sometimes you can see them if you fly above, but more insidiously it's usually a bunch of Spec-Ops who are stealthed and decloak to attack your villain as you wander into their net unawares. They also have a Balista with them, one of the few places on the world map that an Elite Boss will spawn.
Paragon Unleashed, Unleash Yourself!
Actually, that's the day you start writing your own comic books and making your own video games. Until then, you're playing by canon set up by Rick Dakan, Jack Emmert and the writers that succeeded them. You can twist things all you want, that doesn't give you the authority to redact game fiction and retag existing factions.
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Longbow are non-hostile to heroes and hostile to villains. That is all the "tags" mean.
We're never told where those underwated bases actually are, and I don't see them on the map. Since the game never makes it a point to explain, I don't believe we can draw conclusions on them one way or the other. I've never seen Longbow on St. Martial or Grandville (yes, seriously) but I do remember the ones on Mercy Island. Hmm... I'll have to look into this. Seems I overlooked those. Per chance, would you know what their idle dialogue is? |
Or if they were actually concerned about properly portraying Longbow as an organization that respects international law their bases would all be in the Nerva area.
The Longbow in Grandville are on the beaches and on the grassy area around the Fab, usually battling Arachnos. The ones in St Martial are up in the Dockworker area. From what I recall they are handing out pamphlets on workers rights or something...which wouldn't be so bad if they hadn't brought Ballistas with them.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Yes, I would like to play a Longbow/PPD AT, if and only if we can customize our uniforms to the same degree or more as Soldiers of Arachnos do.
Current main:
Schrodinger's Gun, Dual Pistols/Mental Blaster, Virtue
Avatar: Becky Miyamoto from Pani Poni Dash. Roulette roulette~
I had this thought while playing Spider Blue today.
How would the players feel about an AT based in Longbow or the Paragon Police Dept? Start off small, and rise up to be a Warden or even a Ballista? Be a super powered Cop like Blue Steel ... |
You could play a Longbow Warden now if they'd just unlock the uniform pattern for the tights, and the hat.
Maybe I should cross-post this to the "All Things Art" thread, but is there any good reason why we don't get the Longbow and Hero Corp tights patterns with the 30-month veteran reward?
Longbow are non-hostile to heroes and hostile to villains. That is all the "tags" mean.
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I still feel that the tone in Troy Hickman's Smoke and Mirrors is where the comic books should have been at, but they kept sliding into this bizarre Twilight Zone of over-exaggerated personalities, like I'm watching The Life and Times of Juniper Lee. Or possibly The Simpsons.
"Attack Longbow base in Mercy Island" and such....hmm, I wonder where the Longbow base is? Yeah yeah, I know there are limits to the instance system, but if they wanted to make it clear that the base was in international waters I could just as easily hop a flyer in Grandville to get there. |
I assume their bases are around Agincourt because that's where their submarine pens are, but I don't really know. For all know, they could be off into the Atlantic or inside Paragon City Harbur. Not that there's any real way for the game to show us, but I AM curious.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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To be honest, I'm kind of disappointed that every faction introduced since CoV has been morally grey. Moral ambiguity is good and all, but we need to counter-balance that with clear-alignment organisations. Sure, Arachnos is puppy-kicking evil and the PPD are puppy-petting good, but the rest... Vanguard, the Menders, even the Midnighter Club are squarely "grey."
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. . .And this is a personal opinion but I find the PPD -MUCH- harder than Longbow, so I'm glad that the PPD are much more rare.
I hate, loathe, and despise Longbow, almost as much as I despise Arachnos. They are dull dull dull, overexposed, boring to look at and boring to fight, and a bunch of self-righteous hypocrites to boot. So there is no way I would ever wish to join them.
As for the PPD, we got a bunch of police costume options in the day job issue, we have PPD riot shields, billy clubs, dual pistols...I'd say we have all the tools we need to make a wide variety of police-themed heroes, there is no need for a new AT. |
That said. No. As already said Longbow/PPD are already easy to make in game as is. You can't copy their costumes 100% but close enough, and there's enough PPD themed registered heroes running around now, I don't see why the need for a PPD AT.
I'd rather see more generic ATs that allowed people to have more concepts made...
Ranged/Defense
Melee/Buff-Debuff
Those are the ATs we're missing outside of a choose your power AT, which I figure is even less likely to happen.
BrandX Future Staff Fighter
The BrandX Collection
When do the PPD show up in the Rogue Isles and harrass people? Abyss sends you after some squid cops who are chasing a criminal (which I believe you are allowed to do, according to international law in the CoX world), and flat out says they're out of their jurisdiction, the ones guarding the schoolbooks Phipps sends you to destroy are volunteers, and presumably off-duty, and....where else do the PPD show up redside?
We go into Grandville to beat up Recluse because he has a WMD. We don't go taking potshots at random superpowered citizens while we're there, we don't set up bases there. Besides, Statesman is the kind of self-righteous jerk that Longbow holds up as an example. Name me one military on earth that doesn't employ complete monsters and general jerkasses. I view merits as a "reputation" reward, that has more to do with dedication to the cause than combat prowess. They also are being crammed down both heroes' and villains' throats as "the good guys." Since their introduction they have unnecessarily been everywhere. They shouldn't be guarding labs or saving the day, we have police for that. And yet we didn't see a single police officer lift a finger in defense of Paragon City and its citizens until months after Longbow was stuck in everywhere. I tend to reject anything that anyone tries to force me to accept. Usually it's because they're too enamored of their own creation, despite said creation being lame. When the founder and leader of an organization butts in where she has no business being, that doesn't speak well for the organization as a whole. |
It's not that the Longbow take potshot at random superpowered citizens. It's that in game, your toon is a KNOWN WANTED VILLAIN.
Sense alot of people don't like that fact or have a concept that doesn't go along with the "YOU'RE AN EVIL DESTINED ONE", they instead say "Longbow are evil"
No. Longbow don't go after citizens. They don't go after citizens with superpowers. They go after known villains.
Are the over used? Yes. But as a whole, they're good people. Even if they have some jerks in higher ranks (what organization doesn't?) and/or secret sects within the organization (my main is a product of a secret sect in Longbow...and the reason I made it a sect within Longbow over Longbow as a whole, was because Longbow as a whole isn't evil murderers).
As for the PPD, some of that was tech issues, and explained away as getting their butts kicked. Now...they're fighting back as they should.
THough I do wish they would ditch the longbow in the STF. Here these heroes are. Standing on the boat, when they could go a few feet and shoot Recluse
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You can twist things all you want, that doesn't give you the authority to redact game fiction and retag existing factions.
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But, eh. The person most vehement in her dislike of the characters is also an AR/Fire 'Hero', so I have a feeling the irony was lost from post one.
Or, in fact, the small matter of regular police being assigned to regular crime rather than fighting against super villains?
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No longer the scrawny, useless cops that just hand out missions and run around waving their hands, these dudes kick some serious *** and take on the Skulls, the Hellions, the Lost and even the Clockwork and hold their ground well. Sure, you'll see a few instances of two cops shining a flashlight into an upstairs apartment, playing voyeur while Skulls are banging the seven bells out of a car lock trying to carjack (or trying to break into the PD), but that's just wonky spawning.
It's not that the Longbow take potshot at random superpowered citizens. It's that in game, your toon is a KNOWN WANTED VILLAIN.
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To some degree at least, this is because the Devs can't release content to just one side anymore, so any new faction that the player can align with has to be willing to work with villains at least a bit. Can you imagine the uproar if the RWZ, Ourobouros, and Cimerora where limited to Heroes only? That would be at least 5 task forces and several plot lines that only one side would get. So, the morally grey effect is necessary.
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Firstly, many players, myself among them, have been asking for villain-exclusive content for several years now. We've gotten some here and there, and while it's been good for the most part, I dare say villain-side is due for a villain-only large-scale addition. Possibly a new zone (a non-Arachnos island) possibly just new contacts with more missions, arcs and SFs, something of that nature. Yes, I realise hero players will complain (don't they always?) but I honestly believe that City of Villains NEEDS a massive content infusion, because there's just so little to do in it as compared to hero-side. Removing the concept of unlockable contacts might not be a bad idea, too.
Secondly, this kind of ambiguity produces provably mediocre content as it has to cater to just too many different concepts, ending up not really catering to any one very well. We need separate heroic and villainous content because those just end up being more fun, more engaging and written with more freedom.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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No thank you. I don't want another canned AT like this.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
No. I don't mind Epics, but I have as much interest in a Longbow or PPD AT as I do in a janitor AT.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
I'm curious to how the Longbow are a bunch of self-righteous hypocrites.
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Really I expect them to turn around and start attacking heroes half the time.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
I think you're a bit mistaken on some of that story.
It's not that the Longbow take potshot at random superpowered citizens. It's that in game, your toon is a KNOWN WANTED VILLAIN. Sense alot of people don't like that fact or have a concept that doesn't go along with the "YOU'RE AN EVIL DESTINED ONE", they instead say "Longbow are evil" No. Longbow don't go after citizens. They don't go after citizens with superpowers. They go after known villains. Are the over used? Yes. But as a whole, they're good people. Even if they have some jerks in higher ranks (what organization doesn't?) and/or secret sects within the organization (my main is a product of a secret sect in Longbow...and the reason I made it a sect within Longbow over Longbow as a whole, was because Longbow as a whole isn't evil murderers). As for the PPD, some of that was tech issues, and explained away as getting their butts kicked. Now...they're fighting back as they should. THough I do wish they would ditch the longbow in the STF. Here these heroes are. Standing on the boat, when they could go a few feet and shoot Recluse |
Of course, none of this changes the fact that Longbow is horrendously overused, precisely because of what BrandX states. They're stand-ins for "a super-powered good guy," used whenever a player villain would be facing a unique hero, if this were a comic book or single-player game rather than an MMO. Technical problems and developer time prevent creation of a unique faction every time a villain has to fight a crimefighter. The problem, of course, is that Longbow aren't unique. They don't even look very interesting. Nor are they particularly fun to fight. For those reasons, I don't think they'd be particularly fun to play.
The PPD have some nice costumes and far more interesting powers, but with the exceptions of their lieutenant and boss-level robots, seen only at high levels, nothing they have can't be duplicated or improved upon through the player costume creator and power sets.
So, I guess my answer would be, "No." That said, I end up playing nearly everything put into the game, so if the devs did it against my recommendation, I might still end up playing such an AT.
"Bombarding the CoH/V fora with verbosity since January, 2006"
Djinniman, level 50 inv/fire tanker, on Victory
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A CoH Comic: Kid Eros in "One Light"
I'd rather see more generic ATs that allowed people to have more concepts made...
Ranged/Defense Melee/Buff-Debuff Those are the ATs we're missing outside of a choose your power AT, which I figure is even less likely to happen. |
Sense alot of people don't like that fact or have a concept that doesn't go along with the "YOU'RE AN EVIL DESTINED ONE", they instead say "Longbow are evil"
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In any case, hanging around waiting for a villain to wander by is a VERY liberal interpretation of the "superheroes are allowed to pursue supervillains across international boundaries" law. Never mind that VEATs are not Zig escapees. Nor are the numerous NPCs that Longbow are also hostile to.
Hey, it's not like I claim to have some lofty ideal for my AR/Fire "Hero," nor did I ever say she was a pure hero in the first place. She's going to end up as a Vigilante most likely.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
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More EATs? Yes. I like them since they can be more in-depth on sections of the lore, being tied to the story. They can also be used as experiments for mechanics that wouldn't necessarily fly in a normal AT.
A PPD/Longbow EAT, though? Blah. Give me the coralax, the BotBS (the only two that haven't been confirmed killed as concepts for EATs) or, sure, as someone else mentioned power armor. (Wish I could find that "Mecha EAT" thread, which apparently was killed in a prior forum pruning.)
No longer the scrawny, useless cops that just hand out missions and run around waving their hands, these dudes kick some serious *** and take on the Skulls, the Hellions, the Lost and even the Clockwork and hold their ground well. Sure, you'll see a few instances of two cops shining a flashlight into an upstairs apartment, playing voyeur while Skulls are banging the seven bells out of a car lock trying to carjack (or trying to break into the PD), but that's just wonky spawning.
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On that note, Longbow's introduction to the early hero zones was used as evidence for why they're arrogant before, but the same Issue that introduced Longbow also introduced PPD officers into those areas. Before, "even the weakest villains were super-powered and too strong for normal police to handle," so police only acted as hostages, running civilians or the kind of clothes racks that hang around outside Hazard Zones. The introduction of Longbow in Atlas Park also saw the introduction of actual, working, effective PPD officers into the streets of Atlas Park, Galaxy City and Kings Row.
No longer the scrawny, useless cops that just hand out missions and run around waving their hands, these dudes kick some serious *** and take on the Skulls, the Hellions, the Lost and even the Clockwork and hold their ground well. Sure, you'll see a few instances of two cops shining a flashlight into an upstairs apartment, playing voyeur while Skulls are banging the seven bells out of a car lock trying to carjack (or trying to break into the PD), but that's just wonky spawning. Not just a known villain, a convicted criminal who starts off the game breaking out of jail. It's unfortunate the story is so railroading, but really - no villain has the right to complain about being persecuted when he BROKE OUT OF JAIL to begin with. A couple of points on that: Firstly, many players, myself among them, have been asking for villain-exclusive content for several years now. We've gotten some here and there, and while it's been good for the most part, I dare say villain-side is due for a villain-only large-scale addition. Possibly a new zone (a non-Arachnos island) possibly just new contacts with more missions, arcs and SFs, something of that nature. Yes, I realise hero players will complain (don't they always?) but I honestly believe that City of Villains NEEDS a massive content infusion, because there's just so little to do in it as compared to hero-side. Removing the concept of unlockable contacts might not be a bad idea, too. Secondly, this kind of ambiguity produces provably mediocre content as it has to cater to just too many different concepts, ending up not really catering to any one very well. We need separate heroic and villainous content because those just end up being more fun, more engaging and written with more freedom. |
BrandX Future Staff Fighter
The BrandX Collection
We have Ranged/Defense with the VEATs, but that is concept-limited.
How does "not as shiny pure good as they try to portray themselves" translate to "evil?" In any case, hanging around waiting for a villain to wander by is a VERY liberal interpretation of the "superheroes are allowed to pursue supervillains across international boundaries" law. Never mind that VEATs are not Zig escapees. Nor are the numerous NPCs that Longbow are also hostile to. Hey, it's not like I claim to have some lofty ideal for my AR/Fire "Hero," nor did I ever say she was a pure hero in the first place. She's going to end up as a Vigilante most likely. |
In game mechanics that have Arachnos only attacking other Arachnos of the same fraction, because it can't (or maybe they could and the devs just wont let it happen) tell the difference.
Or maybe I just haven't seen the missions where Crab soldiers are attacking other Crab soldiers.
I've seen the Wolf Spider Division of Arachnos attacking the Widow Division of Arachnos in a mission, but I've never seen a Wolf Spider attack one of their own, outside of the player character who is one of their own.
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