Coh 2001


Anti_Proton

 

Posted

I dug this up looking thru my old Wizard Magazines and thought it would be a good laugh for people. It's actually what made me say "woah that looks cool"
November 2001




lol I want light limbs !


 

Posted

Bloomin' 'eck...things changed a fair bit, eh?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

wait GG that looks like you a little bit ...Is there something you're not telling us ?


 

Posted

"Gameplay is the where the game really shines."


 

Posted

Quote:
Originally Posted by PureAmerican View Post
wait GG that looks like you a little bit ...Is there something you're not telling us ?
I'm not the only one who wears boots, gloves and a star pattern


@Golden Girl

City of Heroes comics and artwork

 

Posted

I'll try to put up the whole article, thats only about 1/4 of it.


 

Posted

*points to sig, guide to the old trailer* >.>

... which has links to the appropriate vids, dev diaries and such too.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
I wonder what the skills were?
possibly trainable abilities not inherent to your character's natural powers? stealth, grappling hook, that sort of thing.

Come to think of it, it might also have been an early form of the pool powers. Trainable leadership, medical aid, etc.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
*points to sig, guide to the old trailer* >.>

... which has links to the appropriate vids, dev diaries and such too.
Once or twice a year, I re-read *all* of the dev diaries from those days (I have them saved on my hard drive). I keep trying to put those diaries into the context of what I know of the evolution of the game, and every year I learn a little bit more about how the game works, and how it probably got to this point, and I get a little more out of those diaries than I did the last time I read them. As a student of game design, I find the evolution of this game, because I have more access to its design than any other, fascinating even if also sometimes disturbing.


Anyway, today's omfg quote of the day comes from Rick Daken in part seven of the original Cryptic Design Journal:

Quote:
And so we have a system where, when you attack someone, the better you hit them, the more damage you'll do. Instead of rolling a die when you hit someone with a club and causing 1 to 6 hit points of damage no matter how close you came to missing, each attack in City of Heroes has a table associated with it. So, instead of rolling a number between 1 and 6, you roll to hit, trying to score less than your skill plus its governing attribute (for example, club + strength). How far below your target number you roll is then indexed to the damage table for your weapon. Thus, the better you hit, the more damage you do. There's a little more to it than that (lots of modifiers and so forth) but you hopefully get the idea.

Admittedly though, I quickly turned most of the rules stuff over to my cohort, Jack. He's got a head for numbers and balancing and such.

Ok, enough fun with that. To GoldenGirl: notice the word "skill" in the passage above. I believe that at least part of the original Alpha design of the game had skills in the sense of percent chance to accomplish something. In particular, weapon skills or attack skills would be the base chance to execute an attack - what we would today call base chance to hit.

In the hypothetical non-combat portions of City of Heroes which to the best of my knowledge never really saw the light of day (but which kept getting indirectly referenced as the SSOCS after launch), other skills would have involved a base chance to do something else: base chance to hack a computer, base chance to find a clue, base chance to pick a lock, etc. That sort of thing.

That's my best guess based on all available evidence, anyway. It seems logical given Rick Daken's comments about the inspiration for the original CoH rules system and game design.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

No fair! She has THREE colors on her tights top!


 

Posted

At first I thought the list of abilities said 'Heavy Limes' and 'Light Limes'.


@Demobot

Also on Steam

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Ok, enough fun with that.
You're being a bit harsh there - I think he meant that on Jack's home planet he had those abilities, not here on Earth.

Quote:
To GoldenGirl: notice the word "skill" in the passage above. I believe that at least part of the original Alpha design of the game had skills in the sense of percent chance to accomplish something. In particular, weapon skills or attack skills would be the base chance to execute an attack - what we would today call base chance to hit.

In the hypothetical non-combat portions of City of Heroes which to the best of my knowledge never really saw the light of day (but which kept getting indirectly referenced as the SSOCS after launch), other skills would have involved a base chance to do something else: base chance to hack a computer, base chance to find a clue, base chance to pick a lock, etc. That sort of thing.

That's my best guess based on all available evidence, anyway. It seems logical given Rick Daken's comments about the inspiration for the original CoH rules system and game design.
I wonder if they might add something like that in the future? I think it sounds prety cool.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by flashrains View Post
No fair! She has THREE colors on her tights top!
That was my first thought... "I want to be able to do patterns on tops like that!" Wait, where's that thread David started...


 

Posted

Dude. I want 150 points in Flort.


Evil is a maze of deceit and the cheese it hides is never worth the running.

 

Posted

Quote:
Originally Posted by MDanger View Post
Dude. I want 150 points in Flort.
I just want Flort, is that too much to ask?


 

Posted

Gravity Control, Healing, and Invulnerability! What a character!


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

"Kill too many civilians?" Dang! What happened to that?


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

Oh, and...

What a freakin' hideous UI the game had at that stage. Yeesh.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by Demobot View Post
At first I thought the list of abilities said 'Heavy Limes' and 'Light Limes'.

That's in the "martini" skill set I presume?



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Gravity Control, Healing, and Invulnerability! What a character!

Sounds a boring concept to me Could you imagine how slow it would be to level?


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

I just want that top with the Captain America midriff


 

Posted

Quote:
Originally Posted by Golden Girl View Post
I'd like that to be one of the new stance emotes.
I'm gonna' hate myself in the morning for agreeing with GG, but I agree with this completely, having actually gone out of my way to get screenshots and make the same statement before. I want that stance, either as part of some new system for customizing our running and jumping animations, or at the very least as a stance emote. Seriously, this is not half bad.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.