Coh 2001
Bloomin' 'eck...things changed a fair bit, eh?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
wait GG that looks like you a little bit ...Is there something you're not telling us ?
"Gameplay is the where the game really shines."
@Golden Girl
City of Heroes comics and artwork
I'll try to put up the whole article, thats only about 1/4 of it.
*points to sig, guide to the old trailer* >.>
... which has links to the appropriate vids, dev diaries and such too.
Come to think of it, it might also have been an early form of the pool powers. Trainable leadership, medical aid, etc.
*points to sig, guide to the old trailer* >.>
... which has links to the appropriate vids, dev diaries and such too. |
Anyway, today's omfg quote of the day comes from Rick Daken in part seven of the original Cryptic Design Journal:
And so we have a system where, when you attack someone, the better you hit them, the more damage you'll do. Instead of rolling a die when you hit someone with a club and causing 1 to 6 hit points of damage no matter how close you came to missing, each attack in City of Heroes has a table associated with it. So, instead of rolling a number between 1 and 6, you roll to hit, trying to score less than your skill plus its governing attribute (for example, club + strength). How far below your target number you roll is then indexed to the damage table for your weapon. Thus, the better you hit, the more damage you do. There's a little more to it than that (lots of modifiers and so forth) but you hopefully get the idea. Admittedly though, I quickly turned most of the rules stuff over to my cohort, Jack. He's got a head for numbers and balancing and such. |
Ok, enough fun with that. To GoldenGirl: notice the word "skill" in the passage above. I believe that at least part of the original Alpha design of the game had skills in the sense of percent chance to accomplish something. In particular, weapon skills or attack skills would be the base chance to execute an attack - what we would today call base chance to hit.
In the hypothetical non-combat portions of City of Heroes which to the best of my knowledge never really saw the light of day (but which kept getting indirectly referenced as the SSOCS after launch), other skills would have involved a base chance to do something else: base chance to hack a computer, base chance to find a clue, base chance to pick a lock, etc. That sort of thing.
That's my best guess based on all available evidence, anyway. It seems logical given Rick Daken's comments about the inspiration for the original CoH rules system and game design.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
No fair! She has THREE colors on her tights top!
At first I thought the list of abilities said 'Heavy Limes' and 'Light Limes'.
@Demobot
Also on Steam
To GoldenGirl: notice the word "skill" in the passage above. I believe that at least part of the original Alpha design of the game had skills in the sense of percent chance to accomplish something. In particular, weapon skills or attack skills would be the base chance to execute an attack - what we would today call base chance to hit. In the hypothetical non-combat portions of City of Heroes which to the best of my knowledge never really saw the light of day (but which kept getting indirectly referenced as the SSOCS after launch), other skills would have involved a base chance to do something else: base chance to hack a computer, base chance to find a clue, base chance to pick a lock, etc. That sort of thing. That's my best guess based on all available evidence, anyway. It seems logical given Rick Daken's comments about the inspiration for the original CoH rules system and game design. |
@Golden Girl
City of Heroes comics and artwork
Dude. I want 150 points in Flort.
Gravity Control, Healing, and Invulnerability! What a character!
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
"Kill too many civilians?" Dang! What happened to that?
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
Oh, and...
What a freakin' hideous UI the game had at that stage. Yeesh.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
I just want that top with the Captain America midriff
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I dug this up looking thru my old Wizard Magazines and thought it would be a good laugh for people. It's actually what made me say "woah that looks cool"
November 2001
lol I want light limbs !