Coh 2001
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STO had more things added in. For instance, the model skeletons in STO are more advanced than they are in ChampO - they've got more moving parts.
It is a pretty good engine, just look at some screenshots from Star Trek Online. It never ceases to amaze me that CO and STO use the same engine, because STO looks light years better than CO in every way.
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Personally, I like the art style of ChampO, as I do with CoH/V. CoH/V saw a lot of early criticism for not being 'comic book' enough, and tried to go that route in ChampO.
As for CoH/V 2: to date, sequels to Western MMOs have been immense disappointments to players of the first title. Asheron's Call 2 and Everquest 2 spring to mind. Lineage 2 wasn't, but I don't think Lineage that much exposure in the Western market.
People want their MMO sequel to be exactly the same as the first game, but done better and with the mistakes fixed. Problem is that there really isn't a consensus on what 'mistakes' a title made - especially since some mistakes turn out to be happy accidents that help define a game, while one person's mistake is another person's key feature - and there really isn't time / money to create the same amount of content for a launch title that the previous game has developed over its entire lifetime.
And then there is the second systems effect, where devs put in every system they wanted that didn't make it into the first game - base raids! housing! vehicles! truly interactive crafting! skills! contact management systems! - that just end up blowing the scope of a title out of the water.
Huh. So it is - but the direct link to one of the diaries listed just before that works, and the others are linked from there (at the bottom.) Not sure why it's having a fit over that.
I'll have to note it in there. Thanks.
I'll have to note it in there. Thanks.
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dang, Indy Port is STILL ugly!
There is no such thing as an "innocent bystander"
Ohh, vehicles. Nice!
Playstation 3 - XBox 360 - Wii - PSP
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