Coh 2001
If it had exactly the same content it would be CoH... not CoH2
I suspect that it would be a very different expereince to this game. |
This is subjective, obviously, but you're never going to be able to sell a brand new experience to the exact same players. That's why Blizzard have been remaking Warcraft for, what? 20 years now? That's why they remade every MMO ever made, too. And they were smart to. It's made them more money than most countries' annual budgets.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Goodbye, I guess.
@Lord_Nightblade in Champions/Star Trek Online
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It is a pretty good engine, just look at some screenshots from Star Trek Online. It never ceases to amaze me that CO and STO use the same engine, because STO looks light years better than CO in every way.
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Technically(and I mean that as "from a technical perspective" not in a semantic way) CO has good graphics. But aesthetically, to me it looks terrible.
On the other hand, to me, STO looks both technically and aesthetically really good (some ugly ship designs notwithstanding(I'm looking at you Envoy!)). It may have some slowdowns in some places (asteroid-heavy scenes with AA on for instance) but it looks great.
On the other side of the coin, WoW's graphics are technically pretty simple and blocky, but I love the art direction. So to me it looks great even with its simplistic graphics.
We have great art direction here, even if some parts of the game are no longer technically up-to-date. Ultra Mode helped but not completely. But the game still looks great to me.
Back on topic: I'd love to see the rest of that article if you can find it. I love old stuff like that, obsolete designs and such.
Which is precisely the problem. A number of people keep going in and out of the game, always hoping that it would change SOMEHOW and become much more like what they actually want. A number of other people, and I count myself among these, like the game pretty much exactly as it is, and massive changes, revisions and innovations only serve to detract and degrade what made the game good.
This is subjective, obviously, but you're never going to be able to sell a brand new experience to the exact same players. That's why Blizzard have been remaking Warcraft for, what? 20 years now? That's why they remade every MMO ever made, too. And they were smart to. It's made them more money than most countries' annual budgets. |
Well like you I'm happy with the game. If there ever is a CoH2 (and I can't see that coming for a long time) then I'll probably be playing that in my dotage too - but I don't expect (or want) a total replacement
Thelonious Monk
This. As said before, the engine could be the best one ever made capable of pushing out hyper-realistic vistas or beautifully surreal scenes, but unless you have good art direction to take advantage, your game can still look like crap.
Technically(and I mean that as "from a technical perspective" not in a semantic way) CO has good graphics. But aesthetically, to me it looks terrible. On the other hand, to me, STO looks both technically and aesthetically really good (some ugly ship designs notwithstanding(I'm looking at you Envoy!)). It may have some slowdowns in some places (asteroid-heavy scenes with AA on for instance) but it looks great. On the other side of the coin, WoW's graphics are technically pretty simple and blocky, but I love the art direction. So to me it looks great even with its simplistic graphics. We have great art direction here, even if some parts of the game are no longer technically up-to-date. Ultra Mode helped but not completely. But the game still looks great to me. Back on topic: I'd love to see the rest of that article if you can find it. I love old stuff like that, obsolete designs and such. |
oh i have it right here....but its mothers day and I wont hear the end of it if it try to use the PC...gtg gonna get yelled at
That's a problem. I can't afford two MMOs, and if a new one offers me a "similar amount" of content for a version of "similar" that I foresee as not being satisfactory, I will be unmotivated to drop this one and pick up that one. And herein lies the financial problem - this puts Paragon Studios in competition WITH THEMSELVES. They'll need people to support their new game, and a LOT of those people are going to have to come from their old game, which isn't going to happen unless their new game supports most everything the old one does. And even then, how many are going to abandon their characters and start over?
The only other option is to just stop development for City of Heroes and "nudge" current players to move onto City of Heroes 2. And that's just such a dick move that I don't foresee ANY gaming studio pulling, let alone one as cool as Paragon Studios. |
I reject your reality and substitue my own!
--Adam Savage from "Mythbusters"
SOE did this with EverQuest and EverQuest 2. Both games are still running, even though EQ2 has a larger population than original EQ. i've played both, and honestly prefered 2 (yay new engine and graphics). i would expect (possibly wrongly though) that if there were to be a CoH2 it would progress the story line dramatically (as in happened in backstory) and start us out in an evolved (plotline wise) Paragon City/Rogue Isles. Then there would be no need to end original CoH as its a diffferent continuity from the new game.
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@Golden Girl
City of Heroes comics and artwork
I know that this is probably an unpopular thing to say here, but I actually like the graphics in Champions Online. What I don't like is the gameplay. It's just not fun or interesting to me.
I want both--but if I can't have both, I'll choose City of Heroes any day. Among other reasons, I think it would be easier to update the graphics engine (a la Ultra Mode) than it would be to update the gameplay system.
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
SOE did this with EverQuest and EverQuest 2. Both games are still running, even though EQ2 has a larger population than original EQ. i've played both, and honestly prefered 2 (yay new engine and graphics). i would expect (possibly wrongly though) that if there were to be a CoH2 it would progress the story line dramatically (as in happened in backstory) and start us out in an evolved (plotline wise) Paragon City/Rogue Isles. Then there would be no need to end original CoH as its a diffferent continuity from the new game.
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Again, as long as we don't lose this game, then adding another game to the bundle can only be a plus. I have to wonder if the studio can afford that, though.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I know that this is probably an unpopular thing to say here, but I actually like the graphics in Champions Online. What I don't like is the gameplay. It's just not fun or interesting to me.
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Ahem... Excuse me.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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What about the easier way...
Give COH 2 as an upgrade to subscribers Export the complete data of youre toons to the new engine It is like installing Going rogue or City of Villains from CD/DVD then This is an MMO with a monthly sub! There is no real need to run two next to each other unless youre afraid of loosing subs because of new specs. |
If you want basically the same game as CoH 1.0 but with improvements, you just add them to the current game; cf: Ultra Mode. If you're going to start making an entirely new game, it will be an entirely new game.
Why you make a new game is to (hopefully) fix the mistakes of the past, and try new things that are incompatible with the current game. The old game keeps running for people who like those mistakes of the past and aren't interested in new things that are incompatible with the current game.
There's so many things that would basically wreck any attempt to seriously import us into a new game without essentially making up some arbitrary conversion (no different than attempting to recreate a CoH character in CO). I think its extremely unlikely the enhancement structure of CoH1 would survive into a sequel. It would probably be an invention system, but a totally different one. So slotting is gone. Without the exact same mechanics for endurance and recharge, many powers in many powersets would require major overhaul. I would expect any CoH sequel to have either linear or diminshing returns on things like damage mitigation and offense, analogous to (but algorithmicly different than) CO, which also radically changes many things. I suspect the entire Defense/Accuracy situation would be completely rethought, which would make sets like SR, EA, and FF require total overhaul.
And these are changes that are both highly likely *and* automatically torpedo character porting even if the devs thought character porting would even be a good idea. If they decide to start monkeying with powerset progression and power tiering, its all over.
You should probably assume that any game that looks like this one, only better, will actually *be* this one, only better, with game improvements over time. Any sequel they decide to make will be totally different, and mostly incompatible, because its those very incompatibilities that are the driving force for wanting to make a sequel in the first place. Heck, for all we know the devs are looking at those early Alphas and thinking they want a second chance to make that, which would be totally incompatible with this game just on its face.
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When I said this, I was referencing someone else who said "the mission objectives are the same thing dressed in different cloths." I for one enjoy the creative ways that said "cloths" are being used, but we are still limited to certain types of fabric. Presumably, a new engine would expand the types of fabric people could use. I don't know how, or what else people would want or think of as objectives, but that's not for me to figure out.
There's a relatively limited amount of things that can be used for objectives: interact with a glowie (defend, destroy, or click), rescue/capture someone, and defeat enemies. I could be wrong, but as far as I know those are the three types of mission objectives allowed to us.
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There's also "escape mission instance", where the "glowie" to be clicked (eventually) is the mission door.
Also, putting out fires, which falls under "defeat enemies", since we're "defeating" the "fire" critter using a special temp power (or ice attacks); this could be expanded to, say, "clean up the toxic sludge with this special spray chemical".
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There's a relatively limited amount of things that can be used for objectives: interact with a glowie (defend, destroy, or click), rescue/capture someone, and defeat enemies. I could be wrong, but as far as I know those are the three types of mission objectives allowed to us.
When I said this, I was referencing someone else who said "the mission objectives are the same thing dressed in different cloths." I for one enjoy the creative ways that said "cloths" are being used, but we are still limited to certain types of fabric. Presumably, a new engine would expand the types of fabric people could use. I don't know how, or what else people would want or think of as objectives, but that's not for me to figure out. |
That's not to say they would be easy to add. Just that it would be easier to add than rewriting the entire game engine would be.
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@Golden Girl
City of Heroes comics and artwork
Or "smash the rubble to rescue the trapped citizens" - which is something I'd really like to see.
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Those enemies playing dead until attacked are in essence the same game mechanical thing as a trapped civilian, with just different release details (I am oversimplifying a bit the geometry issues associated with placing rubble over victims in ways that are not nonsensical and won't be oddly affected by the physics engine).
It may not even be a limitation of technology at all, and more the mission designers haven't gotten to making missions that require that sort of objective yet.
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I think they'd be cool during a Rikti raid, for rescuing people from a bombed building - or making them part of a zone event that follows a raid.
@Golden Girl
City of Heroes comics and artwork
that sounds extremely cool, escorting survivors thru the zone to a safe spot while defending them from rikti invaders, a large coordinated resque could be fun.
This is probably less a problem with the actual game engine, and more a limitation of the mission design tools. A trapped civilian under rubble is essentially a destructible object with a passive power that targets an entity with a power that forces it to play a lie-down animation on every pulse. Destroying the object causes it to immediately despawn and release the civilian from the prone animation.
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I agree that it's likely a case of them just not having gotten around to needing that sort of thing. Be nice to have in one of the Hellion Fires events, especially if we start being able to go inside.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I suspect you can skip the "two entities" approach and just have the civilian lie down and run a power which animates him lying down with a boulder over him similar to how Rock Armour puts rocks on us. We already have objects that change shape when attacked, such as the various Mayhem vehicles and those rock spire things Vernon has you fight. Oh, and the special portal in one of Malice's missions.
I agree that it's likely a case of them just not having gotten around to needing that sort of thing. Be nice to have in one of the Hellion Fires events, especially if we start being able to go inside. |
Of course pushing an actual boulder that is sitting on a trapped civilian would probably turn them into a skid mark, but then again shooting a fireball at it is probably equally unhelpful to the typical trapped person.
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Somewhat related:
Then: 2004
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Playstation 3 - XBox 360 - Wii - PSP
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Samuel_Tow: Your avatar is... I think I like it
I used to have an old PC Gamer with an article on CoH written a year or two before launch. For a while there, I'd dig it out now and then to read about how we'd all have personal bases and vehicles for a laugh.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Obvioulsy not the exact same content - but a similar amount
If it had exactly the same content it would be CoH... not CoH2
I suspect that it would be a very different expereince to this game.
Thelonious Monk