< < < DEAR DEVs: A letter from the Base Builders > > >
Also, I encourage people to post pics of items they've seen in maps that would be nice to be added to bases.
Dear Devs........
This one does not speak for all of us that enjoy base building. Not all of us feel like we are entitled to special treatment and are very satisfied with the way our bases look and function. I guess it depends on how innovative and artistic one is.
Just sayin.....Please keep up the great work you do on a daily basis. You make the game what it is and compared to most MMO's it rocks.
Always, we Base Builders hold back, because we live under the fear that if we speak up, the developers will take things away from us.
How much power are you willing to let them wield over you?
Is anything I said above NOT true? Anything?
Because I noticed you did not speak against any of my points.
And as a subscriber to the game...yes, we do deserve special treatment. Especially since we are the most neglected faction in the game.
I have to agree with combustibear in that you don't speak for all of us.
Because I noticed you did not speak against any of my points. |
And before you berate me for the above, yes I am an avid base designer, but I also understand that a base Issue would be unlikely and would probably generate a lot of flak from people who could care less about their bases, and they are the majority.
Now, I'm all for giving us new toys to play with in the base and I'd love to be able to have proper water and clear glass (among other things), not to mention something I could use to make a better looking stargate in my base, hehe. But not at the cost of alienating the rest of the player base that doesn't consider base editing to be a priority, which is what an entire Issue devoted to bases would cause. Instead, give us those new toys as part of future Issues.
While I do agree that bases need some loving, a belligerent and confrontational attitude isn't going to help one damn bit.
-np
I see myself as witty, urbane, highly talented, hugely successful with a keen sense of style. Plus of course my own special brand of modesty.
Virtue: Automatic Lenin | The Pink Guy | Superpowered | Guardia | Guardia Prime | Ultrapowered
While I do agree that bases need some loving, a belligerent and confrontational attitude isn't going to help one damn bit.
-np |
I don't even agree with the OP that the priority is more decorative ability... but I do share OP's sense of frustration. Compare the dedicated resources to bases to say AE (another niche community... the difference being AE is a dev favorite). Something is wrong with how we continue to be treated.
A whole issue? Probably not doable. But some real communications and positive action... that would be nice for a change.
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
I hope we get more base building tools.
I asked in the Devs meet at test the 28th...
If we could see an update of items in the base editor. For there are many items in missions etc that are not included in the base editor. It would be easy (I believe) to add them...
Did not get an answer...
I've sent a big little list and suggestion in an e-mail that was forwarded to Positron. About various shaped blocks (think lego) that would be great for basebuilding... This was mostly in regard to the fact that im in a roleplaying group and we use shelfs as walls. (Would save a huge amount of items if we had some blocks of various sizes and hights).
I really, really hope we get new stuff for the base editor (or well old stuff presently existing ingame). For how long is it since there lastly was added anything to bases (apart from price reduction etc)? Somehow I hope that the original title of a certain lost issue, well the renamed.. "all your bases belong to us"... will be brought to us. Somehow I do imagine there must have been some new items in there.
That the slow field we use for water is looking bad now? Not seen the "water" effect in some time now due to having turned my ati card water effect off. I should visit the base now. O.o Darnit, double darnit... Our Pool!!
Lady Arete on Unionhandbook
My Excel Badge tool
What will help then? Another list? A rep who is a player? Cause I am not seeing that as much of a solution either. I'm dead serious. Been looking for the key that will unlock the communications/development barrier we have faced for some time now.
I don't even agree with the OP that the priority is more decorative ability... but I do share OP's sense of frustration. Compare the dedicated resources to bases to say AE (another niche community... the difference being AE is a dev favorite). Something is wrong with how we continue to be treated. A whole issue? Probably not doable. But some real communications and positive action... that would be nice for a change. |
As to the rest, I may not have gone about stating the case in the way you would, but I believe you share the same frustrations but leave them unsaid.
Base Builders are a much bigger part of the population than you think.
And besides, I didn't suggest they make it an immediate Issue...I suggested it as a long term idea.
And even if they did, it doesn't mean that would be the only thing in said Issue update.
As Lady Arete said:
I asked in the Devs meet at test the 28th... If we could see an update of items in the base editor. For there are many items in missions etc that are not included in the base editor. It would be easy (I believe) to add them... Did not get an answer... |
I'll say this: The only way to be heard is to shout loud enough to be heard over the other groups that are yelling for things.
So long as we hold an "I would rather see content updates..." attitude, bases will never get the attention they need.
I'm not here suggesting a boycott or some sort of protest. I'm using the tool (forum) we get by paying to play the game to voice mine frustrations and to give a central location for other Base Builders to speak up.
No one says we have to each do it the same way. But as long as we speak up together, we have a greater chance of being heard.
Turbo is attempting to get things done in a different way, and I respect him for that. I really respect him for it. And I hope he attains success. I'll certainy be supporting him in the endeavor.
I'm certainly not trying to convince people to join me in a cause and support my method over his. I plan on trying every method I can, including supporting his way as well.
The more angles we come at this, the more volume there is on the topic, and sooner or later, it topic will have to be noticed.
Sooner or later, red names will have to speak up.
And also, I want to be clear. This is not a personal attack on any of the developers. As I've already said, we love this game and are loyal to it. But in all honesty, can anyone say the Devs show the same loyalty to the Base Building community in return?
Perhaps the Devs just have not made it a point of interest because the protest isn't loud enough.
I'm not suggesting a rebellion. I'm just saying that we, as Base Builders, need to put aside our fears that if we speak up, they'll take away things like they did to the Base Raiders. Call it fear, call it cautionary reluctance. Whatever.
But as paid subscribers, we have a right to voice any and all frustrations and make ourselves be heard.
As I said, this isn't an attack. It's an open and honest expression of how I feel, and it's a thread for others to voice how they also feel slighted in regard to base building.
The Developers understand this. I have been here since launch, as have many, many Base Builders. Heck, a thread I started is stickied at the top of this forum section because it is one of the hottest topics on the forums.
They will see this for what it is...the expression of frustration on the part of one or more Base Builders. And maybe...just maybe...the right Dev will say "You know what? Maybe we do need to give them more attention. Maybe I should bering it up at the next meeting."
You just never know.
I'm just saying that we, as Base Builders, need to put aside our fears that if we speak up, they'll take away things like they did to the Base Raiders. Call it fear, call it cautionary reluctance. Whatever. |
A whole issue devoted to Base Building?????
NOOOooooooo.
However, I want some of what you are drinking
Lisa-Grinning.
So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try
***Dennis DeYoung
. Compare the dedicated resources to bases to say AE (another niche community... the difference being AE is a dev favorite). Something is wrong with how we continue to be treated. A whole issue? Probably not doable. But some real communications and positive action... that would be nice for a change. |
A-Angel, while I understand and share your frustrations, I have to disagree with the manner in which you've chosen to express them. It's difficult, I know... I've been known to spout off on occasion, myself.
However, there's a fine line between the occasional snark, and a full on rant. As has been mentioned, a confrontational, accusatory and temperamental tone is counterproductive in the long run.
A couple notes:
- The double doors was a bug, it was not a feature. Therefore, it was a FIX, not a removal.
- The clear glass was also a bug. In fact, it was due to SG symbols that were not showing up. Imagine the SG's that couldn't use the symbols they wanted because of that bug. That was also a FIX... not a removal.
Which brings me to the current beaker racks, crystals, & slow fields issues.
- The problems with the crystals & slow fields can be attributed to Ultra Mode. They are not the only objects in the game that have been reported as uglified because of some players' inability to utilize UM (older graphics cards - includes myself). Unfortunately, I don't think these were results that could have been forseen.
- The beaker racks, however, are definitely new artwork, and it is my position that the artwork change was badly handled. BUT if we want the old artwork back, we need to state our case for it calmly and succinctly (easier said than done, I know). We need to ask that the old artwork be brought back, and the new artwork be implemented as alternative additions. We need to ask that this be the protocol for future artwork, as well.
By all means, beat drums beat!
(but let's keep the beat to a rhythm that the Devs will be more likely to respond to in a positive way)
Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
Question for those who consider themselves Base Builders (rather than those who just threw together a functional base and haven't touched it since. I fall under this category, though with more tools and more variety I would be happy to be included in the designers category):
Any of you show up to a Con where Devs were present and try to talk about these things? HeroCon, PAX? Anything?. Sending PMs and missives and creating reams of threads pointing to other threads doesn't seem to be working. Any of you trying to communicate in person?
Base Builders aren't the most ignored/abused/whatever you want to call it group in the game. Ask a PvPer how they feel about the attention they got recently. I'm sure they'd gladly change positions with you. Ask the people who use the Architect regularly and have to make change after change to their arcs due to exploit fixes and other things. I'm sure they'd love to be ignored rather than have to constantly be editing arcs to keep them playable. Careful what you wish for.
That being said, keep calling attention to what would be good for the Base Building community (and even better, for those who might wish to join that group, but are put off by the learning curve), but keep the demands and the entitled attitude to a minimum. You might get further with the Devs that way.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
That being said, keep calling attention to what would be good for the Base Building community (and even better, for those who might wish to join that group, but are put off by the learning curve), but keep the demands and the entitled attitude to a minimum. You might get further with the Devs that way.
|
As I read the OP... I didn't get the feeling I was reading a carefully written persuasive post... but rather pro-base propoganda. Instead of going all half-cocked and ranting in ugly colors for entirely too long, make a post to assemble grievances/suggestions cognizantly and PM it to WW and as many other Devs as you feel you should. Yes, I am aware that this has been done before, but being belligerant and self-centered shouldn't get you anywhere. Were I a Dev, I would probably put you on my Ignore list.
What will help then? Another list? A rep who is a player? Cause I am not seeing that as much of a solution either. I'm dead serious. Been looking for the key that will unlock the communications/development barrier we have faced for some time now.
I don't even agree with the OP that the priority is more decorative ability... but I do share OP's sense of frustration. Compare the dedicated resources to bases to say AE (another niche community... the difference being AE is a dev favorite). Something is wrong with how we continue to be treated. A whole issue? Probably not doable. But some real communications and positive action... that would be nice for a change. |
CoX Issue 13: All your base are belong to us?
Enter Sunstorm
Progress and Serious Community Relations begin.
CoX Issue 13: Power and Responsibility
Exit Sunstorm
So I'm thinking Hell will freeze over, or atleast get clogged with a bazillion DS/? MMs before we ever get around to a discussion of our issues, let alone actually seeing progression in development of Bases.
I may have grown cynical over the years, but that hopeless romantic who thinks everything is going to workout without the need of full global genocide ...
... Is really waiting for a cold day in Hell.
Any of you show up to a Con where Devs were present and try to talk about these things? HeroCon, PAX? Anything?. Sending PMs and missives and creating reams of threads pointing to other threads doesn't seem to be working. Any of you trying to communicate in person?
|
Couple of months after I reported out we had a guy who fully understood and was working on our needs... he apparently left. Boy did I have egg on my face with that one.
People split (it happens). But if what they are doing is important enough they get replaced. Or, at the very least, you get some reassurance. Not in this case. Devs essentially went into and stayed in info lockdown mode (again).
The time for post GR development has or will soon arrive (GR, in a nutshell, was the basic reason given for no recent base development).
We players have mostly since "started over" with the "good, the bad and the ugly" of threads describing what we would like to see happen. But any way you look at it... communications need to be a two way street.
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
Any of you show up to a Con where Devs were present and try to talk about these things? HeroCon, PAX? Anything?. Sending PMs and missives and creating reams of threads pointing to other threads doesn't seem to be working. Any of you trying to communicate in person?
|
So, if you want to pony up the cash to reimburse me for the wages I'll miss (I work rotating 12-18 hour overnight weekend shift as part of my job ... every &^%&^% weekend unless I'm in the hospital or morgue), and willing to pay for lodging, meals, airfare, and any incidentals, then Yes, the next time there's a Convention on the other end of this continent where the Devs will be meeting with players, I will be first in line to personally discuss the concerns we have.
Until then, or the day I hit the Lotto, I will take advantage of the PMs and missives that I can access without great detriment to my meager style of life.
My feelings exactly.
As I read the OP... I didn't get the feeling I was reading a carefully written persuasive post... but rather pro-base propoganda. Instead of going all half-cocked and ranting in ugly colors for entirely too long, make a post to assemble grievances/suggestions cognizantly and PM it to WW and as many other Devs as you feel you should. Yes, I am aware that this has been done before, but being belligerant and self-centered shouldn't get you anywhere. Were I a Dev, I would probably put you on my Ignore list. |
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
Question for those who consider themselves Base Builders (rather than those who just threw together a functional base and haven't touched it since. I fall under this category, though with more tools and more variety I would be happy to be included in the designers category):
Any of you show up to a Con where Devs were present and try to talk about these things? HeroCon, PAX? Anything?. Sending PMs and missives and creating reams of threads pointing to other threads doesn't seem to be working. Any of you trying to communicate in person? Base Builders aren't the most ignored/abused/whatever you want to call it group in the game. Ask a PvPer how they feel about the attention they got recently. I'm sure they'd gladly change positions with you. Ask the people who use the Architect regularly and have to make change after change to their arcs due to exploit fixes and other things. I'm sure they'd love to be ignored rather than have to constantly be editing arcs to keep them playable. Careful what you wish for. That being said, keep calling attention to what would be good for the Base Building community (and even better, for those who might wish to join that group, but are put off by the learning curve), but keep the demands and the entitled attitude to a minimum. You might get further with the Devs that way. |
The no response thing is a regular occurence. Since Bases were introduced, we Base Builders have made list after list, friendly request after friendly request.
If you continue the same method year after year with no results, you can expect the same results in a year that you had last year. (if I'm saying that right)
In no other part of this forum are people always nice about how things are put.
I didn't actually go on a rant. Rants are threatening to leave if something isn't done...or claiming to plan to leave when subscriptions run out.
The truth is, we should not have to go to a Hero Con (which apparently doesn't work either). We pay salaries, do we not? We should have a voice. Yet our words are ignored.
This thread is to let the Devs know we're not happy with that. That it upsets us.
We each choose to show it in different ways, and that's fine. But we're mostly all upset about the lack of attention in some way, right?
I'm not trying to start a war here. I'm just tired. Tired of being ignored. Tired of seeing all Base Builders ignored. It took years to get two things added...individual permissions for storage and the new pathing rules. Those were great things, and I'll admit, they encouraged me that we were finally getting attention.
But then the faucet ran dry. And we went back to nothing again.
All we really want is a real upgrade to the base editing system. More items...items that exist in the mission maps, for example. Yes, there are other features that we would like added, but at this point we are all starving for anything...anything....as a show of good faith.
Yet, between the lists, nice posts and frustrated posts...we hear nothing.
And all it would take is a red name stopping in to say, "Hey, we hear you and we want you to know we're working on it."
That would make so many people happy and satisfied...just to be acknowledged. It's a simple thing, isn't it? But it would go a long way.
I agree in spirit if not method. Bases -have- been overlooked for quite some time. The -only- other game I play, (and I'm not kidding) is Sims 2. And I don't even really -play- it. I simply build houses. Because it's what I like to do. Some of the things people in this game have managed to do with the current limitations have been......simply amazing. Kudos to you all.
I'd like to see a more -intuitive- system for building bases. Things you can build secondary floors on, so you can make a multilevel room. I'm sure most people have seen the pool by the hotel in Faultline. Its -right- by the AE building there. Before the AE building, there used to be a little round hot tub. It's gone now. I wanted -that- ingame item for bases ever since I saw it when Faultline first came out. Side note: That pool itself wouldn't be a bad addition.
I realize the difficulty in adding new things like this. Every issue that comes out brings inevitable bugs which get worked out. Sometimes slowly, sometimes quickly. Fairly certain that there's one or two that have been 'round for quite some time. *shrug* I can still -play- the game, so...I don't complain. Hell, I don't even normally -post- on the boards. Mainly because almost every thread eventually becomes trollbait or flamewars. But, it's still a good way to keep abreast of changes/developments in the game I've grown to love.
All in all, yes. Please. More base things. PLEASE.
I would like to be able to choose map layouts similar to how we pick maps in AE.
The difference would be the maps would be empty of all content so that we could place it ourselves...from trees to pipes.
And it would also allow for multi-level bases with elevators (which would be placed in set locations)
The below post was written over a year ago. Have we seen ANYTHING happen for bases since? Nope.
And the same is true for the last half decade. Wake up people.
I said it before, I'll say it again...the devs do not give a rip about base builders, and could care less if we even left the game.
It's been a year and not one developer or red name responded in this thread. The thread started strong, as intended, and became a solid discussion.
They could have taken a moment at anytime in the past 383 DAYS to say "We hear you, and we are working on it."
But nothing. We have been protesting for nearly half a decade.
Anyway...see my latest comments HERE
- American Angel
05-19-2011
Although many may not express themselves in the same way, the actual frustrations are mostly the same:
We base builders have been abused long enough. Yes...abused. Neglect is a kind of abuse, is it not?
We have long been begging...pleading...for attention to bases, yet all you have done (aside from changing the pathing rules & giving us individual permissions on storage) is remove or change features we actually needed.
REMOVED:
- Transparent Glass
- Double Doors
Now, I find it hard to believe that removing those two features was in order to "improve the game experience". Yet, you took away two very important features.
CHANGED:
- Beaker Racks
- Slow Fields textures
You totally wasted time and effort putting beakers on the beaker rack...an option that could have been added simply by making it stackable so we could make it optional. Ultra mode has messed up the only option we have for water, making it appear butt-ugly now...and only those with high-end video cards even report an attractive change to it (looks like "ice" now). Otherwise it looks like dirty, pixelated water, even on the new low settings.
For too long, we base builders have been neglected. Did you consider that one of the reasons we still play the game is because of the base building? Because we have the ability to express ourselves artistically in the game?
We Base Builders are a very real population of this game. We have voices and we wish to be heard. Yet, time after time, you ignore us. Once every few issues, you toss us a crumb, and that's supposed to satisfy us? How long are we expected to tolerate paying for this sort of treatment?
We love this game, and whether you realize it or not, Base Builders are a group of some of your most loyal subscribers. But how much longer are we expected to be scorned or neglected?
You need to show us you care.
We need an entire issue devoted to bases added to your long-term plans, and we need some short-term changes as well.
In the short-term, you can:
- Give us back Double Doors
- Give us transparent glass
- Give us an empty beaker rack
- Give us a 1/4 tile of water
Any of these can be readded easily, as the coding is already there. This should be done immediately to show us that you hear our plea's and we are not just voices crying in the wind.
In the long term, we need you to commit to an entire issue for Base Builders needs. A complete upgrade to bases:
- Give us all of the items in maps for bases
- Make the Supercomputer into an SG/Coalition only AE system
I'm sure my fellow Base Builders will chime in and mention other features we want to see in a base builders issue. Heck, we'll even come up with names for the issue!
How about: "No Place Like Home"?
As I said above...we are loyal, dedicated players that love this game.
Have you considered that our talents are part of the reason other players play the game? Have you considered the reactions of players when they see our artistic creations and are in awe?
We Base Builders contribute to the future of this game. Acknowledge that, and give us our due.
Thank you,
American Angel (all servers; Primary is Freedom)
If you other Base Builders and players support this post, please say so, and add your voice to the call for attention. Stop the neglect. Speak, not out of fear of the Devs taking more things away...for we need to be heard.
(Please sticky this thread)
I also draw attention to Turbo_Starr's thread:
http://boards.cityofheroes.com/showthread.php?t=216666