< < < DEAR DEVs: A letter from the Base Builders > > >
I agree, both with the message and the way it was delivered.
Insanity: doing the same thing over and over again and expecting different results.
Albert Einstein
I have always wanted NPCs in the base, either fixed like a face maker/Icon, WW/BM, etc.
or people that just wander around. Really how hard is it open that to us?
I think that I am one that would love to have more stuff added to the base inventory. I wouldn't ask for anything that isn't currently in the game either. Just let us have some of the in game props that exist. I would live to place a wrecked car in the corner with a tool chest next to it. Or to be able to make a room to look like a cave (even the texture that everyone hates). I guess I am just frustrated that we haven't gotten anything. Maybe it is actually harder than I am thinking it would be, But then I would love to hear that from a dev . Even that would be something.
The no response thing is a regular occurence. ...
The truth is, we should not have to go to a Hero Con (which apparently doesn't work either). We pay salaries, do we not? We should have a voice. Yet our words are ignored. ... I'm just tired. Tired of being ignored. Tired of seeing all Base Builders ignored. It took years to get two things added...individual permissions for storage and the new pathing rules. Those were great things, and I'll admit, they encouraged me that we were finally getting attention. But then the faucet ran dry. And we went back to nothing again. All we really want is a real upgrade to the base editing system. More items...items that exist in the mission maps, for example. Yes, there are other features that we would like added, but at this point we are all starving for anything...anything....as a show of good faith. Yet, between the lists, nice posts and frustrated posts...we hear nothing. And all it would take is a red name stopping in to say, "Hey, we hear you and we want you to know we're working on it." That would make so many people happy and satisfied...just to be acknowledged. It's a simple thing, isn't it? But it would go a long way. |
An excerpt from the transcribed in-game Dev Greet the other day:
GreenBear: Personally, I would LOVE some more BASE EDITING shtuph. Green Taipan: Yes, who do we harass about bases? War Witch: You can harass me about bases. I'd like to make them more fun to edit with more textures, etc., but that's my wish list. So we'll see. Sheikster: Stackable items in the base without having to glitch the place, please! Taliesen Riftborn: Or more furniture in the bases. War Witch: Agreed. Some of the things you go through to make a cool base. Honestly. Sheikster: I've spent over 4 hours making the base of one room in my base, decorating is a different story. Dr. Aeon: I'm constantly amazed by some of the crazy things that are done with bases. |
Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
An excerpt from the transcribed in-game Dev Greet the other day:
|
We do not suffer from a lack of empathy. There isn't a dev out there (that I talked to anyway) that's saying "You basebuilders suck!", "What you are asking for is totally unreasonable.", "Ain't gonna happen."
Instead, it's almost patronizing. "We are blown away by what you have done.", "We really want to do more for you.", "It's on the list but competing with other stuff." "We'll see." "We wish." "Can't give you a time table." "One day." I even got a "Keep bugging us." response once. So you walk away thinking... well at least they know we exist and seem to have an idea of what we want... and you wait a year.
Interestingly, the answers are pretty close to the same if you are talking about functional stuff, decorative stuff or even raids. So you go to your third meet and greet/Hero Con (three consecutive years) and sit and listen to the same answer when someone asks bout the CoP, decorating, or anything else concerning bases.
The question becomes... NOT Do we need another list? or Why don't they understand?... It's how do bases make the priority cut for development? It's neat that War Witch herself acknowledges us. But when does empathy translate into action?
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
Understood and agreed, Fire Away.
Though, I thought it was interesting that WW outright said;
"You can harass me about bases."
That is, of course, not necessarily a promise that she'll respond, but we have essentially been given permission to put our comments & concerns directly to her.
Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
I'll mention one thing against your post. I highly doubt that we would get, and probably would not want, an entire Issue devoted to nothing but base improvements.
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Okay then, friend. Make the case for us. Don't just leave a sentence denouncing me.
|
Because.... I classify 'personal apartments' under 'bases'. If we get base improvements along with personal apartments, that would have widespread player appeal - EVERYONE can get one. EVERYONE can be a base builder.
Paragon City Search And Rescue
The Mentor Project
First,this,
* The double doors was a bug, it was not a feature. Therefore, it was a FIX, not a removal.
* The clear glass was also a bug. In fact, it was due to SG symbols that were not showing up. Imagine the SG's that couldn't use the symbols they wanted because of that bug. That was also a FIX... not a removal.
Also, MANY....let me repeat....MANY have posted about going to HeroCons,Pax,etc,etc and questioning the Dev's about bases.The reply seems to always be the same. "Soon","someday","on the table","being looked into","after this issue","attempted to" "would like to". But nothing ever concrete.
I would have to think that most Base Builders are still waiting for the day "Hell freezes over" or that "Cold day in hell"
I believe our children are our future and I reflect on the lessons and values we taught them.
I believe the world has many real Villains,what we need are more Heroes.
*May you all be a hero in someone's life.*
I need to word this very carefully... or it's going to get completely misunderstood. Here goes:
We do not suffer from a lack of empathy. There isn't a dev out there (that I talked to anyway) that's saying "You basebuilders suck!", "What you are asking for is totally unreasonable.", "Ain't gonna happen." Instead, it's almost patronizing. "We are blown away by what you have done.", "We really want to do more for you.", "It's on the list but competing with other stuff." "We'll see." "We wish." "Can't give you a time table." "One day." I even got a "Keep bugging us." response once. So you walk away thinking... well at least they know we exist and seem to have an idea of what we want... and you wait a year. Interestingly, the answers are pretty close to the same if you are talking about functional stuff, decorative stuff or even raids. So you go to your third meet and greet/Hero Con (three consecutive years) and sit and listen to the same answer when someone asks bout the CoP, decorating, or anything else concerning bases. The question becomes... NOT Do we need another list? or Why don't they understand?... It's how do bases make the priority cut for development? It's neat that War Witch herself acknowledges us. But when does empathy translate into action? |
Imagine you're going to buy enhancements for your toon. But you cannot afford to buy enhancements for every slot. Some slots must remain unenhanced until later. It becomes a question of cost-benefit at that point. Should you slot more defense in this toggle, or more damage in this attack? How much accuracy do you really need? How much endurance reduction must you have to avoid running out? Since you can't afford all the enhancements you have slots for, you must choose which enhancements to buy right now so that you can run missions at a decent pace and obtain more enhancements.
The devs are in a similar position. CoX generates a finite amount of revenue, therefore there is a finite budget for development. This development includes both man-hours and resources necessary to implement changes and improvements. The question becomes, what development must be prioritized in order to best generate more revenue so that further development can be funded. (i.e. the devs keep their jobs at Paragon Studios) Obviously, base builders are part of the community. So are PvPers. So are badgers. And so are the tens of thousands of customers who just want to play missions, and don't care about bases or PvP or badges.
The question is, how many hours of paid subscription time does the playerbase spend building bases, as compared to badge hunting, PvP, running missions and raiding? That's roughly the proportion of developer hours that can and should be spent developing base content.
I have no doubt that War Witch would love to increase the resources available to base builders--after all, she was a developer who designed a number of zones in the game. Visual design, decorating and layout of features isn't lost on her. But the fact is that the developers must spend most of their time improving the facets of the game that are used the most by the playerbase, so base building tends to stay on the back burner.
Crying "abuse" or "neglect" because a relatively marginal aspect of the game receives only marginal development isn't going to make things better. As for myself, I'd like to see the memory leak in the base editor fixed, and I'd like to see more map elements and objects that occur in PvE to be available in base construction. In fact, I'd like to see many kinds of improvements made to bases, but if those improvements are lower priority than developing more rubust endgame content, side-switching, new powersets, new zones and so on, I can't fault the developers for it.
It should be easy enough to add a "no symbol" option to the SG logos so we could have clear glass.
"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21
Guide to Base Teleporters
It should be easy enough to add a "no symbol" option to the SG logos so we could have clear glass.
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There is a LOT of similar "Low-hanging fruit" that would take minimum resources to implement.
Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV
"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21
Guide to Base Teleporters
Its obvious we all share strong opinions on what should be done and what is/isnt possible. We cant fault anyone for making another post about it, another list or another attempt to be heard. I admire your passion AA and agree that we should push the envelope.
Who knows what is possible if we are persistent. From my discussions, the devs are following this closely.
@Turbo_Starr
It’s obvious we all share strong opinions on what should be done and what is/isn’t possible. We can’t fault anyone for making another post about it, another list or another attempt to be heard. I admire your passion AA and agree that we should push the envelope.
Who knows what is possible if we are persistent. From my discussions, the devs are following this closely. |
If you hear from a dev, can you ask him/her (in the nicest possible way) for a little more insight on where we are headed with development for bases (and kinda when)?
K, talked too much in this thread already (passionate subject of mine). C ya gang.
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
Ok my 2 cents. In the last 2-3 years I think I have logged just over 3k hours in the base editor building and making bases. Functional bases, cosmetic bases for both big and small super groups. A fact of bases is they have always been bugged. Some amazing people some how figured out how to make these bugs work to our advantage. If you spin a desk so many times you can stack another desk on it, if you place a room then put a wall then spin the room you can make a double doorway. Stacking in general is a bug. With issue 13 when raid pathing was turned off yet a different stacking bug the safe or lamp and the floor tile
nowhere in the patch notes it said the safe and lamp is stackable im sure the tile didnt change it would always allow items to be placed on it.
I am so ready for new base things; I think I have pushed the editor to its limits and then some. In its current state it makes it harder to come up with new ideas to build around. I know as of right now the building community is a small part of the game but its potential is big. Yes we need more functional items in the base, the dev concern in will it take away from the areas in the game. If we had a Wentworth terminal a costume terminal and so on would people still gather at these areas through out the game? I believe there is enough stuff to change around bases to have its own issue. We do need a new editor, more items, textures; the whole super group system needs an overhaul. We need a better way to communicate to offline players like a mass SG email or SG event bulletin that can be posted in the base or in the SG tab. We need a better way to recruit players instead of annoying the crap out of people in every zone of this game. Raids need to come back both pvp and have a pve type of raid. I miss raids so much, just because you raid doesnt mean you cant make some cool cosmetic rooms. We had a blast fighting in our Bowling Alley and Movie Theater. I am sure the devs have herd our voice and seen our base lists. I dont want changes unless they are well thought out. The quick fix to shut us up for a couple months wont do it. If I have to wait for it well then I guess I wait and continue to build the unbuildable and push this base editor until it breaks. Oh and this beaker rack nonsense I hope is the devs way to see how to implement changes with items because I think I missed the add items to the beaker rack in the dozen threads on what we want in bases.
I've been able to learn to do a lot with bases.
I've seen very cool bases that other people have built.
It would be cool to have new stuff in bases. However, I must admit that I don't think that I have explored everything that I can do with bases.
There are cool tricks that can be done that many might not know about.
I would like to see elemental textures that we could at least add as part of the coloring if not as style parts.
I'm sure there are some base builders that would buy a room strait out of a game map to use as a room in their base (the old Pocket D big Warehouse room with upstairs bar - for example)
I'm not leaning on this stuff now. There is plenty of work to do to get GR finished on time (I'm sure).
Looking forward to the cool new stuff as we get it.
Hey, DEVs!
Great work on the bases as they are now.
I really like them. Thanks!
It’s obvious we all share strong opinions on what should be done and what is/isn’t possible. We can’t fault anyone for making another post about it, another list or another attempt to be heard. I admire your passion AA and agree that we should push the envelope.
Who knows what is possible if we are persistent. From my discussions, the devs are following this closely. |
- Just how low are bases on the priority list?
- Just what is possible / not possible with the stuff on our wishlists? (Functional/non functional items)
- What issue are they talking about giving us another bone or a full overhaul? Issue 20? 40? 230?
- How many devbucks (Dev Time) is/can be allocated to bases?
Stacker brings up an interesting point on "functional items" detracting from the other areas of the game.
My response is that people rarely, if ever, interact there as it is. They run into the AH, list their stuff and leave. They run into the Tailor, modify their costume (won't be chatting with that full screen up) then leave. Same for training/resetting your difficulty/Creating AE arcs, So adding functional npc's isn't about to detract from the game. Non functional npcs in bases will give them more life and it actually might attract sg members to actually spend time in the bases
Djeannie's Costume Creator Overhaul Wishlist
Carnie Base
"Once the avalanche has started, it is too late for the pebbles to vote" -Kosh
Understood and agreed, Fire Away.
Though, I thought it was interesting that WW outright said; "You can harass me about bases." That is, of course, not necessarily a promise that she'll respond, but we have essentially been given permission to put our comments & concerns directly to her. |
Something like that would be worth a shot, and I would be all for it, but I wouldn't expect results.
It's the same run around we always get. We've seen Red Names say similar things, and say they will represent us...then we never hear another word.
An excerpt from the transcribed in-game Dev Greet the other day:
|
Actions will be taken when allocating the necessary resources makes financial sense.
Imagine you're going to buy enhancements for your toon. But you cannot afford to buy enhancements for every slot. Some slots must remain unenhanced until later. It becomes a question of cost-benefit at that point. Should you slot more defense in this toggle, or more damage in this attack? How much accuracy do you really need? How much endurance reduction must you have to avoid running out? Since you can't afford all the enhancements you have slots for, you must choose which enhancements to buy right now so that you can run missions at a decent pace and obtain more enhancements. The devs are in a similar position. CoX generates a finite amount of revenue, therefore there is a finite budget for development. This development includes both man-hours and resources necessary to implement changes and improvements. The question becomes, what development must be prioritized in order to best generate more revenue so that further development can be funded. (i.e. the devs keep their jobs at Paragon Studios) Obviously, base builders are part of the community. So are PvPers. So are badgers. And so are the tens of thousands of customers who just want to play missions, and don't care about bases or PvP or badges. The question is, how many hours of paid subscription time does the playerbase spend building bases, as compared to badge hunting, PvP, running missions and raiding? That's roughly the proportion of developer hours that can and should be spent developing base content. I have no doubt that War Witch would love to increase the resources available to base builders--after all, she was a developer who designed a number of zones in the game. Visual design, decorating and layout of features isn't lost on her. But the fact is that the developers must spend most of their time improving the facets of the game that are used the most by the playerbase, so base building tends to stay on the back burner. Crying "abuse" or "neglect" because a relatively marginal aspect of the game receives only marginal development isn't going to make things better. As for myself, I'd like to see the memory leak in the base editor fixed, and I'd like to see more map elements and objects that occur in PvE to be available in base construction. In fact, I'd like to see many kinds of improvements made to bases, but if those improvements are lower priority than developing more rubust endgame content, side-switching, new powersets, new zones and so on, I can't fault the developers for it. |
However...I would respond by saying this...in your example, one would purchase the enhancements that would be needed and the most useful first, but would they totally ignore the empty slots?
Nope.
Something would be placed there. Those powers would be slotted with something cheap but usesful to hold over the character until something better can be slotted.
In the case of the Base Editor, maybe they cannot devote huge resources to updating the base editing system, but the easier, more cost effective option is to add more of the items we already see built into the game...such as items placed in maps.
THAT would go a long way for us.
Instead, we see the Bases COMPLETELY ignored.
If you cannot afford to feed your kids steak every night, so you feed them nothing and let them starve?
No. Because that, my friend, would be neglect...and neglect is a form of abuse.
That is exactly how the Devs are treating us.
How would it be if those starving kids were told "We're amazed you've survived this long off scraps! We're really proud of you? You can tell me about your problems!!"
Yet we, as Base Builders, are told essentially the same things. Not, "steak is on the way", but how well we make due with "bugs" or "scraps".
In essence, what you are saying is that those starving kids would have no right to speak up and cry "abuse" or "neglect"?
Actions will be taken when allocating the necessary resources makes financial sense.
Imagine you're going to buy enhancements for your toon. But you cannot afford to buy enhancements for every slot. Some slots must remain unenhanced until later. It becomes a question of cost-benefit at that point. Should you slot more defense in this toggle, or more damage in this attack? How much accuracy do you really need? How much endurance reduction must you have to avoid running out? Since you can't afford all the enhancements you have slots for, you must choose which enhancements to buy right now so that you can run missions at a decent pace and obtain more enhancements. The devs are in a similar position. CoX generates a finite amount of revenue, therefore there is a finite budget for development. This development includes both man-hours and resources necessary to implement changes and improvements. The question becomes, what development must be prioritized in order to best generate more revenue so that further development can be funded. (i.e. the devs keep their jobs at Paragon Studios) Obviously, base builders are part of the community. So are PvPers. So are badgers. And so are the tens of thousands of customers who just want to play missions, and don't care about bases or PvP or badges. The question is, how many hours of paid subscription time does the playerbase spend building bases, as compared to badge hunting, PvP, running missions and raiding? That's roughly the proportion of developer hours that can and should be spent developing base content. I have no doubt that War Witch would love to increase the resources available to base builders--after all, she was a developer who designed a number of zones in the game. Visual design, decorating and layout of features isn't lost on her. But the fact is that the developers must spend most of their time improving the facets of the game that are used the most by the playerbase, so base building tends to stay on the back burner. Crying "abuse" or "neglect" because a relatively marginal aspect of the game receives only marginal development isn't going to make things better. As for myself, I'd like to see the memory leak in the base editor fixed, and I'd like to see more map elements and objects that occur in PvE to be available in base construction. In fact, I'd like to see many kinds of improvements made to bases, but if those improvements are lower priority than developing more rubust endgame content, side-switching, new powersets, new zones and so on, I can't fault the developers for it. |
Giving Base Builders what they need would help increase subscribers, since it would add a lasting element to the game, whereas AE and new arcs are temporary fixes.
But thos new arcs do not give people a reason to stay with the game for extended periods. People do them a couple times and hte excitment runs out. However, an improvement to the base editor would be a more lasting draw.
Its obvious we all share strong opinions on what should be done and what is/isnt possible. We cant fault anyone for making another post about it, another list or another attempt to be heard. I admire your passion AA and agree that we should push the envelope.
Who knows what is possible if we are persistent. From my discussions, the devs are following this closely. |
Ok my 2 cents. In the last 2-3 years I think I have logged just over 3k hours in the base editor building and making bases. Functional bases, cosmetic bases for both big and small super groups. A fact of bases is they have always been bugged. Some amazing people some how figured out how to make these bugs work to our advantage. If you spin a desk so many times you can stack another desk on it, if you place a room then put a wall then spin the room you can make a double doorway.
Stacking in general is a bug. With issue 13 when raid pathing was turned off yet a different stacking bug the safe or lamp and the floor tile nowhere in the patch notes it said the safe and lamp is stackable im sure the tile didnt change it would always allow items to be placed on it. I am so ready for new base things; I think I have pushed the editor to its limits and then some. In its current state it makes it harder to come up with new ideas to build around. I know as of right now the building community is a small part of the game but its potential is big. Yes we need more functional items in the base, the dev concern in will it take away from the areas in the game. If we had a Wentworth terminal a costume terminal and so on would people still gather at these areas through out the game? I believe there is enough stuff to change around bases to have its own issue. We do need a new editor, more items, textures; the whole super group system needs an overhaul. We need a better way to communicate to offline players like a mass SG email or SG event bulletin that can be posted in the base or in the SG tab. We need a better way to recruit players instead of annoying the crap out of people in every zone of this game. Raids need to come back both pvp and have a pve type of raid. I miss raids so much, just because you raid doesnt mean you cant make some cool cosmetic rooms. We had a blast fighting in our Bowling Alley and Movie Theater. I am sure the devs have herd our voice and seen our base lists. I dont want changes unless they are well thought out. The quick fix to shut us up for a couple months wont do it. If I have to wait for it well then I guess I wait and continue to build the unbuildable and push this base editor until it breaks. Oh and this beaker rack nonsense I hope is the devs way to see how to implement changes with items because I think I missed the add items to the beaker rack in the dozen threads on what we want in bases. |
I've been able to learn to do a lot with bases.
I've seen very cool bases that other people have built. It would be cool to have new stuff in bases. However, I must admit that I don't think that I have explored everything that I can do with bases. There are cool tricks that can be done that many might not know about. I would like to see elemental textures that we could at least add as part of the coloring if not as style parts. I'm sure there are some base builders that would buy a room strait out of a game map to use as a room in their base (the old Pocket D big Warehouse room with upstairs bar - for example) I'm not leaning on this stuff now. There is plenty of work to do to get GR finished on time (I'm sure). Looking forward to the cool new stuff as we get it. Hey, DEVs! Great work on the bases as they are now. I really like them. Thanks! |
No one is saying to give bases a larger priority than GR here. We are just saying we want an announcement that time is being slotted in the near future for bases to get attention.
Okay, I have been a business owner for years and I can see the point you are trying to make.
However...I would respond by saying this...in your example, one would purchase the enhancements that would be needed and the most useful first, but would they totally ignore the empty slots? Nope. Something would be placed there. Those powers would be slotted with something cheap but usesful to hold over the character until something better can be slotted. In the case of the Base Editor, maybe they cannot devote huge resources to updating the base editing system, but the easier, more cost effective option is to add more of the items we already see built into the game...such as items placed in maps. THAT would go a long way for us. Instead, we see the Bases COMPLETELY ignored. If you cannot afford to feed your kids steak every night, so you feed them nothing and let them starve? No. Because that, my friend, would be neglect...and neglect is a form of abuse. That is exactly how the Devs are treating us. How would it be if those starving kids were told "We're amazed you've survived this long off scraps! We're really proud of you? You can tell me about your problems!!" Yet we, as Base Builders, are told essentially the same things. Not, "steak is on the way", but how well we make due with "bugs" or "scraps". In essence, what you are saying is that those starving kids would have no right to speak up and cry "abuse" or "neglect"? |
Starving children, abuse, neglect; it's all just sensationalism and rhetoric. And demanding issues with nothing but base content is tantamount to demanding that the devs make decisions that will ultimately imperil the game itself.
You say new content in the form of story arcs and task forces are just "temporary fixes," but every bit of new content gives everyone who plays the game more gameplay options. By contrast, most people who are in supergroups don't have base editing privileges, and while they may appreciate the atmosphere and utility of a good base, it isn't nevessarily a part of the game that they get to play actively. And a lot of people don't really even WANT to play that facet of the game actively.
So, like I said before, crying abuse and neglect because the developers are trying to allocate resources in ways that best reflect what the playerbase is doing won't accomplish anything.
I'm not sure that developer attention is what you want.
Consider that relatively few players are active base editors. For me at least, part of the reason why I don't play with bases is that there are too many choices. The editor is more fine-grained than I really want; I'd like to be able to slap down rooms wholesale pre-decorated and pre-functionalized. If the developers decide to pay attention to bases, they'll be paying attention to the needs of people who aren't using bases now, and that will probably mean simplifying base editing to the point where a significant chunk of the customization available now is simply going to be gone. I am not saying this is the right thing to do, nor that it is inevitable, but it's pretty clear from prior decisions that the developers are willing to completely ignore the requests of the community currently using a feature, and instead try to cater to the perceived needs of those not currently using the feature.
So you may want to think about what dev attention to bases will really mean, and start thinking of suggestions as to how the existing functionality you love can be retained while also making base editing accessible to the very lazy general player population. My personal suggestion would be to offer examples of well-decorated rooms that could be added to the editor as slap-down prebuilt templates, and to advocate for room files that can be saved, shared, and loaded so that when people see an excellent room in someone else's base, they can quickly duplicate it in their own. But these are just the uninformed opinions of someone outside the base-building community.
@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs
And as a subscriber to the game...yes, we do deserve special treatment. Especially since we are the most neglected faction in the game.