What's your favorite bug that made it live?


Al_the_Pal

 

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As usual with every new issue, i17 launched with its share of bugs that people are claiming are THE WORST BUG EVER TO MADE IT LIVE. So, looking at it from a historical perspective, what is the one bug that made it live in the history of the game that you look back at and say "that's the worst bug ever"?

I call it the "favorite bug" because, looking back, some of those seem really funny. Remember "Cannot give inspirations to yourself"? That even made it into a video! We had a patch that removed all the fog in Dark Astoria, turning it into "Sunny Astoria" for a while. The War Walls in Steel Canyon got a gaping hole in them, which allowed people to fly under the map and complete the Inventions tutorial in Issue 8, getting the Inventor badge months before Breakthrough released.

I'm only talking about real bugs here. Things like the AV/GM regeneration being jacked up to impossible levels (creating City of Rads) and the always-fun-to-bash ED were not bugs.

My favorite: Shortly after Issue 7 launched, there was a patch to Test which fixed some problem or another, and removed the doors of the Grandville tower at the same time. The Training Room forums were full of threads warning about the problem, yet the next day, the patch was pushed live. As the server was patching, threads were popping up screaming "noooo, don't push it live, this patch is broooooken!" but of course, the server wouldn't listen. Since the Grandville hospital is inside the tower, people who died in the zone couldn't get out. This was pre-Ouroportal, Pocket D Teleporter or Base Transporter. The only way to get your character out of the Grandville tower was to have someone Recall Friend you out.


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Mine is still ongoing... see my sig.

/Yes, they are bugs... go look for yourselves.
//'Favorite' because it is my only, and I harp on it just a little.


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Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

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I think my favourite one so far was when the Ghost Slaying Axe would simply not play its draw animation while you were flying, allowing me to switch from axe to sword Devil May Cry style. I can't wait for all weapon powers to behave like that


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Originally Posted by Arcanaville View Post
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My favorite bug so far is one that actually helps players get a badge. I don't know if it's still active. At one point, the ghost ship in Independence Port (maybe Talos Island, too, but I only saw it in Indy Port) would get tied somehow to a character. You'd see it moving around, gyrating in highly unnatural ways for a ship to move, and eventually get stuck somewhere where it would endlessly spawn ghosts (and players could obtain the Ectoplasmic badge at their leisure.)


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Looped explodey death.


 

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Quote:
Originally Posted by LISAR View Post
Looped explodey death.
Ahhh... The famous Fourth of July Bug! I loved the fireworks. *sighs, wistfully!*

-Rachel-


 

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Massive looped exploding Rikti drones was very amusing, especially since I was on a Lady Gray TF team at that time. Amused me to no end.

Killing hami with a single shot, although I didn't witness it myself, has got to be one of the most amusing bugs ever.

But I have a fond spot for the armless freakshow tanks. Just amused me to no end.



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The screaming-like-a-girl swat officer bug.


In the Arena of Logic, I fight unarmed.

 

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Quote:
Originally Posted by Ironik View Post
Falling into a hole under the world (especially Talos) allowing you to live in a sort of underworld, attacking from mobs from below while they were powerless to retaliate. I gained nearly a whole level one afternoon while awaiting GM rescue, chortling madly the entire time.
The same thing happened to me once in a mission map - but I couldn't hit anything from down there, and I only had Hover so finding a place where the /stuck command would get me unstuck took FOREVER.


 

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i think my favorite bug that made it live was the bug with how much dmg the Lady Grey: chance for negative energy IO proc. with the bug when it proc'd it could do on the order of 6*10^23 dmg (enough to 1 shot DE monsters)


 

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I enjoyed when the snakes in CoV's arms were switched. Left arm connected to the right shoulder, and vice versa.

The one that has most affected me has been the input delay this issue.


 

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My favourite has to be the Kheld emote bug. I was in a team once and my pb starts vomiting in the middle of a mission and i couldnt cancel it for some reason. An ambush strolled along and theres my team fighting all around me while im doubled over saying hello to lunch again


 

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There was a two day period or so after one of the early issues (4...5??) when Dark Astoria had no fog....that was kinda cool.


 

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I don't know if anyone else remembers this, but way back when the hallows was introduced griefers would teleport new players into the guard towers and leave them there, unable to get out. Those guard towers looked like this until it was fixed.

Also, during the Halloween even you could ToT on portals in Portal Corp, allowing you to 'block' a portal mission with a mob of witches and werewolves.

Pretty bad glitches, imo.


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at bugThe one bug that really irritated me that was

kind of, that wasilly was the ch


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

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The Lady Grey TF allowing levels 35+ to join.


 

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I liked the bug that allowed some Brute character to cross over to Hero side. This happened years before Going Rogue was even announced.


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my fave was when the magic store in Talos was obscured by a patch of rogue DA fog. It was so cool I thought they'd done it on purpose.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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Speaking of Magic Stores, how about the time that the signs for them read "El Super Mexicano"?

Now we know that beans aren't the sole source of his powers.


 

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The Desk From Hell.

This was back when CoV just launched. One early mission (involving Lost) had a desk objective which you were supposed to protect, preventing waves of enemies from attacking and destroying it. Fairly standard.

Except that for some reason, the objective was marked as an enemy. And the mission would not complete until you destroyed the desk. (It didn't help that the mission text was a little vague on whether you were supposed to destroy or save the desk.)

Even better: the desk had AV stats (although, thankfully, not AV regen). I forget how much HP it had (I do remember it had 700 Endurance), but it took my Brute something like twenty minutes just to whittle it down, bottoming on Endurance most of the way.

It was hilarious, in a "oh gods what is even happening here" kind of way.


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How about the Dull Pain bug? The one that lets powers that increase max HP to be affected by enhancements.


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I liked the ambush bug which caused all of the standard mission ambushes to spawn at the faction's lowest level. When you were working on a level 20 Clockwork mission, for example, you would be ambushed by a crowd of level 1 Sprockets. Normally very low mobs will scatter if you attack them, but since it was an ambush, these little guys would gamely try to defeat you.

Then of course there have been a few times ambushes spawned the other way. I remember getting wasted by some level 40 Croatoa ghosts, for example.

And remember how ambushes used to lose aggro all the time and end up hanging around for hours griefing lowbies? You would be minding your own business in King's Row and suddenly get nailed by a group of level 47 Carnies left there by another character who may not even have realized he or she spawned it.

When the Hollows was first introduced, spawns used to materialize right on top of you. You would be sprinting to a mission door (in the far corner of the map, obviously) when a full 8-man spawn of trolls (+7 or +8 to you, of course) would fade into view around you and immediately aggro.

There was also a funny (in retrospect) bug that would instantly fail a mission if you hit a running mob with a knockback power. I think that was around issue 6 or 7.

When the last graphics upgrade was done in issue 7, the devs introduced the layered costumes like suits and dress shirts, and reworked mobs like the Family, who had the original costumes. There was a bug that caused the different layers to materialize at different distances, so as you approached a spawn of Family, they would look like they were wearing their underwear and as you got closer, their suits and hats would appear. Tsoo Sorcerers would do the same thing. It would look like an easy spawn of maybe five or six Ink Men, but half of them would turn out to be Sorcerers when you got close enough for their robes to render.

Best of all though was the Rikti Drone bug. They'll never top that one no matter how hard they try.