Couple of PVP Changes with i17
You heard it here folks; fire/kins, stick to your role of mezzing.
I think the only issue lies in your (and anyone elses) thinking you have the ability to know what is best for all. The best "power" for a job sure. The best slow or debuff power in a particular set.. sure speak on it, but assuming that one set/set combo is best regardless of the person behind the toon is a bad way to go about coaching. Such practice HAS created more bad players than good players since I13. As you say... don't shoot the messenger |
They took heal spamming away and it seems people forgot how to think.... The "Anti-Spiking" I refer to is no code but a practice of preventing your less able bodied teammates form getting spiked repeatedly. |
Literally the only thing that stop a good clean spike is a lightning fast heal + hiber or phase. There is nothing you can do or teach to stop a spike in this version of pvp in zone. In arena evasion still has a place but in zones its no go. To think otherwise is also absurd.
Mac might downplay the effectiveness of -damage powers or -perception powers or AoE attacks when one toon is using it, but 3 or 4 of those powers coordianated has been shown to work time and time again. |
-Damage powers are great and I have never heard mac down play them. The truth is though they are usually great for aspects other than the -damage. benumb and he come to mind instantly and there are others. The only decent aoes in the game are mezzes and ball lightning. And a team spamming aoes could more than likely have dropped a single target or two in the time they managed to mildly antogonize 3 or 4 targets with aoe spam.
We promote phase and hibernate because we gave up on the idea of defensive teaming (so to speak) Every toon MUST fend for themselves right? You're saying the Devs made us play this way? |
Without phase and hiber in zone you will die a lot more than with it. And until pvp becomes about something more than k and d they will be pretty much mandatory. And trust me this is completely on the devs changes on this one. Pre i13 I had a total of 2 toons with phase(both stalkers) and 2 with hiber(one was an ice tank). Post change I have a total of 2 pvp toons without either. And I hate it. I used to play with no 'escape' power and no heals on almost every toon I played regualarly and I would prefer to still play that way. Sadly that is no longer an option and not of my choosing. Unless I want to choose to be grossly more ineffective.
I PvP. Meaning I fight against players not toons. My /SR gets stronger at lower HP so I built for it.... lower HP attracts PvPers to try and get a kill. I stand in NPC mobs.... My defense is too much for most of NPCs in zones and doing so builds fury fast while attracting players to try and get an easy kill. I aggro. I get players to group up and try to attack me... in the process, smart teammates use me to their advantage. |
Show me a brute with no taunt that stands in npcs and I will show you the kick button pretty damn fast. Its not hard to take taunt and learn your role. Kinda funny seeing you are the dude preaching role based pvp that you don't even do it right when you get the chance.
For anyone who agrees with this statement please keep in mind that the game has a design based on AT roles |
Please keep in mind that pvp has absolutley no correlation with pve. And even if it did by that theory super teams that trivalize the game should work in pvp.
These roles are described on the character creation screen btw. Maybe it's time we all took a step back and started over with these thing in mind. If a damage spamming Blaster, scrapper , or stalkers s the role yo widsh to play, cool... but we should stop telling ourselves that these are the only roles out there. (generalized but you get my point) |
The fact you think those roles described there even have to do with pve is very telling, the fact you think it should carry over to pvp is even moreso. Just so you know there are people like Steatoda who are really out there that reinvent the wheel. You could take a cue from such players and look to viable alternatives to the 'in the box' pvp you despise. Just don't think you will shake the whole system at its roots. Its the foundation for a reaon, its tried and tested and proven to be effective.
Shouldn't the best team be the one with the best players? the team with the best PvP skill, knowledge of team strengths and weakness, and the team that does a better job of PvPing as a team? |
you are aware that all those things don't all necessarily go hand in hand right? There are plenty of skilled pvpers who couldn't make a build to save their souls. There are plenty of teams with great teamwork who don't always win. You seem like you have pugged on slow servers or so infrequently that you don't really understand any more what good pvp and good pvpers are. Maybe you should take a step back and reassess what the real goals of pvp are and what the being successful and good really mean.
mean isn't that why they can make up rules about no "all stalker" teams and no this and that... to prevent bad teams from winning based solely on stacking one tactic? I could speculate as well like you did on whether there would be a winner but the only real way to find out would be to ask the bestest arena folks to try it and get back to us. |
I agree that a standard and stale Jump team consisting of the same proven tactic and the same builds would beat a random and varied set up of toons. I don't think I gave any impression otherwise though you see you seem to act as if I did. |
Then why offer up the suggestion they switch to sub optimal teams in the first place? You gave the impression that if talked into it it would alter the very state of arena pvp. In truth we would get what merc said, lots of ties and super low scores.
The devs cannot change this mentality with ruleset changes or fixes. PvPers can. It's as simply as saying "hey, we made up another rule!" |
Ironically you found one of mine and I am pretty sure a few others peeve with arena. I hate rules that are forced. I think needing to check a box for good pvp is just as retarded someone wanting me to not use inspires. What the high end pvpers use for arena SHOULD be the stock rules for zone pvp. Pure and simple. If I had a vote that is what I would pick. I just kind of boycott the arena for the most part as my own protest against it all.
Fun is the point. Ask yourself the same question for PvE, and then ponder why instead of everyone playing the same 8 combos... people have this weird habit of picking and playing with what they want out of 100s of poweset combos to choose from. |
Now define how someone has fun. Do they ahve fun losing? Probably not. Just because you think its cool to fly around and maybe sorta occassionly disrupt something don't think its what the average pvper is going to find fun. I am something of a disrution specialist and I would only encourage someone to play some of the toons I do if they showed express interest in it. Most of the people who came here to look for help are looking for a very small window of help not enlightenment. They are more than likely looking for help with a blaster a dom a scrapper or a stalker. And newsflash its so they can get kills. Its how it works. Sorry this is a letdown to you but it is what it is and no amount of your revalation will every change it. But fight the good fight, I am sure you need to feel like you are helping the cause to care on.
Mediore setup vs Mediore setup match = as much competition and fun as an uber setup vs uber setup. It's likely it may not be as fun to some dependant on cookie cut builds and FoTM because it just may require a lot more thought and skill from some peeps who haven't used either in some time |
Its called kickball, happens all the time. We can call happy dahjee fun time if it will make you feel special though.
uber setup vs mediocre setup means the uber setup will win, but it also means it will be copied, pasted, and end up turning high end arena into a bunch of the same doing the same and... oh wait... I think arena has reached that point already. Given the fact that arena is the closet to Pre-I13 one can get... and given the fact that most organized matches will run with those settings... and given the fact that there is far far far less viable sets to succeed with there... bah. What I'm getting at will stir too many emotions so I'll leave it to you all to get the point I was about to make. |
If you think its as simple as loading up a fotm with loot and getting 8 mouth breathers to be good at arena pvp you are again pretty damn clueless. Get off your duff and go level all these things you pretend so much to know about. And come find out how easy it is. There is a reason not everyone does, because not everyone can. You may end up being the best psi em team blaster ever to play the game, but my magic 8 ball told me to not hold my breath.
As usual fun playing with you dodgy, see you next time teddy bear <3
Duel me.
I will work on my sig pic more when I have time.
If it's easier to kill now in arena... them that means it's harder to keep someone alive. In time I'm sure those who arena will learn to get better at this. Anti-Spiking is coming I'm sure... one day. until then though we'll continue to force Pvpers to take phase and Hib, right? |
It's similar in effect to the post IO/Veng stacking period. Before IOs and the Veng ban, kills were much easier to get. After IOs, people got more HP, teams started running more res buffers - so targets were harder to kill. At the same time, spikes, in order to get kills, had to be much more precise - which in turn made evasion and healing more difficult.
Not exactly. Because it's easier to get kills, spikes are less precise. Less precise spikes = easier to heal/evade through.
It's similar in effect to the post IO/Veng stacking period. Before IOs and the Veng ban, kills were much easier to get. After IOs, people got more HP, teams started running more res buffers - so targets were harder to kill. At the same time, spikes, in order to get kills, had to be much more precise - which in turn made evasion and healing more difficult. |
the pvp revamp only reiterates my point. why do you think control single target holds do enormous damage now, or mezz protection is essentially equalized across all your sacred "archetypes"? we should have seen this coming back when they changed defiance to negate mezz, and now even defenders got MOAR damage in vigilance. not that those are bad things all by themselves, but they agree with the new direction of the pvp game.
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I agree those changes helped to add to the viability of blasters and defenders in PvP. However I believe it’s safe to say that those changes were equally based on PvE as well.
If someone comes looking for the best blaster build the answer is psi em. Even if the player in question may be the best son/mm ever he would still be better on a psi em. The best is the best for a reason. To think otherwise is absurd. Now mind you we do get a ton of really bad people on psi ems and other fotms but that is user error. And there is no advice we can here to fix bad.
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I have nothing against farmers and PL'ers in PvE... but I doubt their voice could ever influence the whole PvE community. Yet this is basically the type of voice that runs the PvP community here. Again, take responsibility for how such an attitude of Min/Max can have a negative effect on the perception of PvP. Understand that such an attitude keeps a lot of people from trying it. You do want PvP to be better and include more people don't you?? Surely you can understand that we as players can affect such.
Literally the only thing that stop a good clean spike is a lightning fast heal + hiber or phase. There is nothing you can do or teach to stop a spike in this version of pvp in zone. In arena evasion still has a place but in zones its no go. To think otherwise is also absurd.
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Show me a brute with no taunt that stands in npcs and I will show you the kick button pretty damn fast. Its not hard to take taunt and learn your role. Kinda funny seeing you are the dude preaching role based pvp that you don't even do it right when you get the chance.
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Please keep in mind that pvp has absolutley no correlation with pve. And even if it did by that theory super teams that trivalize the game should work in pvp.
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The fact you think those roles described there even have to do with pve is very telling, the fact you think it should carry over to pvp is even moreso.
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Then why offer up the suggestion they switch to sub optimal teams in the first place? You gave the impression that if talked into it it would alter the very state of arena pvp. In truth we would get what merc said, lots of ties and super low scores.
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I've never lost in a zone Conflict have you? Sure we've died plenty sure... but what exactly did we lose. Please stop arena'ing in my Zone. If I shared your definition of fun I probably would have quit the game years ago I'm sure. Pew pew pew pew pew pew hib run yawn pew pew pew pew pew pew hide run pew hib snore I won teh zone!
Its called kickball, happens all the time. We can call happy dahjee fun time if it will make you feel special though.
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If you think its as simple as loading up a fotm with loot and getting 8 mouth breathers to be good at arena pvp you are again pretty damn clueless. Get off your duff and go level all these things you pretend so much to know about. And come find out how easy it is. There is a reason not everyone does, because not everyone can. You may end up being the best psi em team blaster ever to play the game, but my magic 8 ball told me to not hold my breath.
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Indeed ConFlicted... always a pleasure.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
"The best is the best for a reason" you say... and go on to assume this is the goal of everyone who PvPs when its not that srs for all. Any Blaster set/set can hop around getting kills and drops and not dying in a zone and for some believe it or not.... this is perfectly acceptable.
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When someone asks for the "best blaster", the question is pretty simple. There is a clear decision on which one is currently best, and that is what is answered.
Yes, obviously any blaster can hop around and get kills. But what does have to do with the question?
If someone posts a question asking which number on a scale of 1 to 10 is the biggest number, the answer is 10. It's not up for debate, it's common sense. But with your logic, you would proceed to explain that no, it's not, because number 8 is also a perfectly good number, which can also be used!
No ****, sherlock. Number 10 is still a bigger number than it though. And that's what was asked. Not "can anything be used except psy/em", but "what is the best blaster".
Please take a couple lessons in basic logic.
Shouldn't the best team be the one with the best players? the team with the best PvP skill, knowledge of team strengths and weakness, and the team that does a better job of PvPing as a team? I mean isn't that why they can make up rules about no "all stalker" teams and no this and that... to prevent bad teams from winning based solely on stacking one tactic? I could speculate as well like you did on whether there would be a winner but the only real way to find out would be to ask the bestest arena folks to try it and get back to us.
I agree that a standard and stale Jump team consisting of the same proven tactic and the same builds would beat a random and varied set up of toons. I don't think I gave any impression otherwise though you see you seem to act as if I did... |
Dahjee, believe it or not I agree. PVP SHOULD be like that. It should include a wide array of builds and ATS in a team or zone setting that can be effective. You are saying i13 provided us with that scenario and my point is it did not. Just look at what is being played in zones and arena.
In i12 we had a much larger array of build/AT choices that were both effective AND fun to play. Now, we may have the same builds but a ton of them are NOT as effective (by a large margin) as they used to be. i13 took half of PVP success (effective and fun) out of the equation.
Not exactly. Because it's easier to get kills, spikes are less precise. Less precise spikes = easier to heal/evade through.
It's similar in effect to the post IO/Veng stacking period. Before IOs and the Veng ban, kills were much easier to get. After IOs, people got more HP, teams started running more res buffers - so targets were harder to kill. At the same time, spikes, in order to get kills, had to be much more precise - which in turn made evasion and healing more difficult. |
Dahjee, believe it or not I agree. PVP SHOULD be like that. It should include a wide array of builds and ATS in a team or zone setting that can be effective. You are saying i13 provided us with that scenario and my point is it did not. Just look at what is being played in zones and arena.
In i12 we had a much larger array of build/AT choices that were both effective AND fun to play. Now, we may have the same builds but a ton of them are NOT as effective (by a large margin) as they used to be. i13 took half of PVP success (effective and fun) out of the equation. |
What you guys fail to realize is that he does know that I13 caused less viable combos. The problem is that he believes that it was caused directly by us, the players, not by the actual I13 changes. He seems to think that if we only said that "AR/dark is awesome in PvP", that will make it good in PvP, and everybody will have success in it.
That's what I've gathered from his posts. Powersets are only weak because we say they're weak, not because of the actual programming behind them.
Yes, it's hard to imagine someone more delusional than that.
if you're admitting you put no thought into the advice you give and have been handing out copy/pasted replys to everyone the same... then take some responsibility for the staleness of PvP. |
First where do I admit that. Second I would hardly say my advice is ever c & p. As usual I see you poke around spew out some crap about outside the box and never really help people. I on the other hand offer sound advice on how to get the best out of what people want and what the best options are to be successful.
You are helping to cause this as much or more than the Devs I hope you know. "The best is the best for a reason" you say... and go on to assume this is the goal of everyone who PvPs when its not that srs for all. Any Blaster set/set can hop around getting kills and drops and not dying in a zone and for some believe it or not.... this is perfectly acceptable. |
I do nothing except work with the system given. It has nothing to do with me what that system is. If I did it would be far different. And yes any blaster can get kills. I play an ice dev and do far above what most would think it could do. Now would I recommend it to someone looking to roll a blaster for pvp, no. Would I give my build to someone who had one and share advice on how to play it well if they asked, certainly. This is the difference between me and you, I am honestly helpful you not so much.
You claim to know whats best when the best isn't required. You may PvP only in zone these days, but it still seems you've been 'arenafied' and beleive you're winning something by getting a kill or losing something by dying in a zone. |
Winning is all there is. If I wanted to just play the game for chuckles I would stick to pve. And most people who can't handle pvp because of losing do just that. Yes on rare exception I may paint over that one guy who is looking for the fun. But for the most part people that seek pvp advice are looking to kill alot and die a little. Its the nature of the beast. Glad you found your niche of being 'effective' and thinking outside the box, don't think that its for everyone or even the majority for that fact.
I have nothing against farmers and PL'ers in PvE... but I doubt their voice could ever influence the whole PvE community. |
Comparing mine or any of the other regulars in this section advice to plers helping out with pvp is a very odd and wrong analogy.
Again, take responsibility for how such an attitude of Min/Max can have a negative effect on the perception of PvP. |
Min maxing is required to a certain amount. The way you think people should just load in and pew pew and have a good time. Truth is though joe pvper walks in zone on a toon that never gets kbed. He spends the next however long on his **** getting farmed because he doesn't understand how different pve and pvp are. Which one of us between me and you do think this gent should seek out for advice?
Understand that such an attitude keeps a lot of people from trying it. You do want PvP to be better and include more people don't you?? Surely you can understand that we as players can affect such. |
Wrong. Surely you should be able to understand this next part I say. I have said often. You can not ever make someone who doesn't have the drive to pvp into a pvper. All of these changes were made in this vein. Making so people died slower and seemed more competitive. The truth of it is regardless of the speed they die they still don't enjoy it. Its not in them. Its not the pvpers fault for this. Its not that players fault either. Certain people enjoy certain things. No amount of coddling and hand holding and spoon feeding can fix them. You either get the rush from it or you don't, simple as that.
Wow I really hope you're not that bad on your Grav/ toons. D-Shift saves lives son. Recall friend can also keep someone from getting spiked among many other Team provided tactics in a zone. Whatever though. /agree to disagree. |
That I agree with, we obviously disagree. For the record I promise I know how to use d shift better than almost anyone else in zone. And recall me in zone, I will kick you faster than the brute without taunt.
Redefine Aggro Control. I did... why haven't you? |
You didn't do anything, you provided an extra target. You are little more than phantom army in this case with slightly more ai. As for my aggro controls in zones I don't think I really need to worry about it. I have sent multiple zones on multiple server into a rage with my taunting. I have made people post on these very forums about how cheesy it is and rage about me. When you reach that level of aggro let me know.
and considering we ALL have to PvE our toons in order to PvP, |
do we play the same game? Because that is not even close to true.
I beleive that each strength offers a counter to another AT's weakness in some way or form. This I beleive carries over into PvP by design. |
I believe in santa claus. See what I am saying?
Honestly I think it'd be pretty interesting to see the dialouge and arguements made of what the optimal "no duplicate" team would be and what counters people would come up with. Surely it would add more thinking to the process than what is required when allowed to just stack more of the same with more of the same. Again if it's too much to ask then forget I said anything. |
It would add to more ties and low scores. People play to win. Yes we get it you don't. We all know you are a 'special' case.
I've never lost in a zone Conflict have you? Sure we've died plenty sure... but what exactly did we lose. Please stop arena'ing in my Zone. |
Two things, one its my zone. Not yours. Second I have won plenty and I also have lost. Its part of the game.
lol. That would make me feel special. You should add the word fuzzy in there somewhere. |
I should.
Sorry nope. You missed that point by a mile. |
Oddly you seem to do that often. You should be happy I am becoming more like you.
Indeed ConFlicted... always a pleasure |
Much like in pvp, you have no clue when you are losing.
Cheers.
Duel me.
I will work on my sig pic more when I have time.
What you guys fail to realize is that he does know that I13 caused less viable combos. The problem is that he believes that it was caused directly by us, the players, not by the actual I13 changes. He seems to think that if we only said that "AR/dark is awesome in PvP", that will make it good in PvP, and everybody will have success in it.
That's what I've gathered from his posts. Powersets are only weak because we say they're weak, not because of the actual programming behind them. Yes, it's hard to imagine someone more delusional than that. |
What you guys fail to realize is that he does know that I13 caused less viable combos. The problem is that he believes that it was caused directly by us, the players, not by the actual I13 changes. He seems to think that if we only said that "AR/dark is awesome in PvP", that will make it good in PvP, and everybody will have success in it.
That's what I've gathered from his posts. Powersets are only weak because we say they're weak, not because of the actual programming behind them. Yes, it's hard to imagine someone more delusional than that. |
I'm not sure if it was your analogy or not, but someone once pointed out to me that no matter what I did to optimize a Yugo... it wouldn't win in a Formula 1 race... or something along those lines. Well very much of my point is that the only Race race is in arena where there i s winner, while Zone PvP is basically a public drive or highway. You can surely put a racecar on the highway and speed superfast everywhere you go... but it's not a race, and the Yugos you past will get to the same destination.
So it's really not lke I'm asking or expecting anyone to say AR/Dark is good. It's the fact too many cling to what's considered best when it is not applicable or needed to be so in many scenarios.
I'm delusional yet you Max seem to think exactly what of your influence to others? Why are you even here if not to try and influence those who read these posts to think of me so negatively among whatever else you add two cents to. Like I told Con... you can't have it both ways.
"Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
"Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
"Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
"Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
"Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
"Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
"Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
"Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
"Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
"Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
"Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
"Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
"Oh! Sure I can help. What is the best blaster you ask? A Psy/Em Blaster!"
"Man, the zone is filled with nothing but Psy/Em Blasters! Why when any blaster can get kills here?"
"Man it was the Devs and the I13 programming man... The Nu3bers made them do it."
"Well damn man! Don't they know they have a choice!?"
"Dude. I13: There is no choice. Don't you read the boards?"
It's quite reasonable to ask peeps to stop dumbing down PvPers with this nonsense when they know no better. If they are bad this will keep them that way. Keep blaming the Devs and the programming and MiDs DPS report that controls all in PvP... keep waiting on the Devs to make it feeel guuuud for you again. I'll keep enjoying myself and being optimistic and open minded. I'll keep replying to /tells that ask "How do you keep TPing when I'm attacking you???"
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
I am the reason there are so many psi ems in zones. Because I told people that is all there is to roll on the forums. They all came here, read it, rolled them and play them there. Dodgy has figured out my evil plan.
Duel me.
I will work on my sig pic more when I have time.
First where do I admit that. Second I would hardly say my advice is ever c & p.
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This is far from the truth. If someone comes looking for the best blaster build the answer is psi em.... To think otherwise is absurd.
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Meh, you could do better here. I never really claimed to be here for that purpose on a person by peson basis. I'm quite helpful in game though. You don't have to believe me though.
You never told me exactly what you're winning in Zone whn you get a kill or make it back to base? Please say something as epic the statement above.
I agre.
The way you think people should just load in and pew pew and have a good time.
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You can not ever make someone who doesn't have the drive to pvp into a pvper.
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Haha I get more aggro on my Dom that your simple taunt-Bot could ever dream of. You make meh famous!
Yes, but I don't wanna hurt ur feelins.
lol you can't even reach half of RV. Jump higher.
I am... but we still have work to do. You should consider teaming with me later. together we will win (what?) deh Zone together! lol.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
I'm not sure if it was your analogy or not, but someone once pointed out to me that no matter what I did to optimize a Yugo... it wouldn't win in a Formula 1 race... or something along those lines. Well very much of my point is that the only Race race is in arena where there i s winner, while Zone PvP is basically a public drive or highway. You can surely put a racecar on the highway and speed superfast everywhere you go... but it's not a race, and the Yugos you past will get to the same destination.
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The point is, it's still a race. Your analogy doesn't take that into account. People don't just come to a PvP zone to walk around and get from point A to point B. They go there to PvP, which means killing others while not being killed yourself.
With the amateur race, sure, there is no official score, but when one person keeps losing to everybody, people will start thinking he's bad. Even if he keeps saying that he's really really good. It's still a competition. Just like zone PvP.
Dahjee, do you get the impression that we want it the way it is? We don't; I don't even think you do. I understand that you want to make the best out of i13, and honestly that's a valiant attitude. Yet at a certain point, you're in denial.
The difference between you and the likes of Conflict, mac, and Max is that you give advice on builds while not warning them of how effective/ineffective their build will be. Those that I mentioned will give advice on their specific AT and powersets while informing them of its effectiveness, competetiveness, and ability in PvP.
I have an example that's a personal account. I remember one of my first posts. I had viewed the forums for years before I finally made an account. It was just after i13 and I was trying to understand the new PvP changes (I quit right around i10 while I joined in i3). My main Blaster at the time was an Ice/EM and I loved that character. I asked about its effectiveness and both macskull and Conflict helped me fine-tune my build. Yet, they told me that the two things that made my Ice/EM so effective, quick activating attacks and slows, were now both pretty meaningless. I tried to make it work, and I just hated that my damage was pitiful and my slows meant nothing. I then made a PvP spec for my Fire/Regen Scrapper that I created in i12. Then it became FoTM and I discarded it, also because I didn't like melée.
Finally, within the past 6 months or so, I created a Fire/EM. I knew from listening to Conflict's, mac's, and Max's advice that Fire/ wasn't quite as powerful as Psi/ because of the smaller range and not being able to use the placate proc. Yet I liked Fire/ better for other reasons that they explained and that I knew from personal experience (such as it being far more powerful in PvE for a 2nd build, Flares and Fire Blast both being very good, and the fact that while it wasn't as good as Psi, it was still damn good). I like the toon and it performs well, yet still has the defficencies that I was warned about.
Yet I worry that if you would have given advice on my Ice/EM, I wouldn't have known about it's ineffectiveness. Or how Fire/EM just isn't as good as Psi/EM.
Don't think that you're a better person than them for not telling people the most powerful combinations. Many of the regular PvP'ers like mac and Con give advice on horribad builds, buy also comparisons and how they will perform relative to other powersets. You leave that part out most of the time.
Dodgy only sees what he wants. Its the only way he can carry on.
Duel me.
I will work on my sig pic more when I have time.
"Life is what happens when you are making other plans"
It's as if he thinks we complain about i13 but don't want it to change because we -like- having obsolete powersets.
The goal of zone PvP is still to kill other players, while trying to survive yourself.
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My PvP defenders could care less about getting kills, and many of my disruption and CC toons as well. Admittingly, if I am on one of these toons and run out of teammates (I don't discriminate between those actually teamed with or not. I play my role regardless) in a zone to support... I usually won't hang around long and I'll switch to a toon that is designed to deal with the situation at hand. Sometines however, I do hang out to practice staying alive.
I'm afraid I just did. However I don't mind pretneding I didn't. (The Gin has kicked in!) My gaming Comp is an hour away.
arena is like NASCAR, the official racing sport that gets shown on ESPN and talked about. Zone is still racing, but just not totally official...basically some amateurs racing on the streets.
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It does require slightly different skills, and the amateurs definitely aren't all bad, but there's no doubt that racing a car in nascar takes more skill.
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The point is, it's still a race. Your analogy doesn't take that into account. |
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
So this farmer walks into a bar, he see's a brown chicken sitting next to a brown cow, what does he say?
Brown chicken brown cow (say it fast out loud)
I hope this joke makes mod8 laugh....because I know he's watching...
These roles are described on the character creation screen btw. Maybe it's time we all took a step back and started over with these thing in mind. If a damage spamming Blaster, scrapper , or stalkers s the role yo widsh to play, cool... but we should stop telling ourselves that these are the only roles out there. (generalized but you get my point)