Couple of PVP Changes with i17
The part I am quoting (sorry mod 08) is a direct personal attack, at least that would be my guesstamate on what rule that post violates. The rest of the post looks fine this would be my best guess, again you will probably get a PM Mod08 might not have gotten around to it yet.
For example I could say "Philly stop trolling" and that would be ok, saying "Philly your a troll" not ok. (I think anyway if i remember the wording) Not that i would ever be a troll on these forums The fact that you named names would be what probably got it reported and erased. |
If as many of you pros(see: dodgy and clawlz) actually remembered what you thought you may talk alot less and realize how retarded you seem to those of that actually know what the **** is going on and what went on. Just saying.
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But if i say con, max, and bb are some of the worst trolls thats not.
kk I THINK I understand
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
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"Play Nice and BEHAVE! I don't want to hear about any more of your shenanigans brought up in our meetings at Paragon"-Ghost Falcon @Tritonfree @Philly's 2nd Convenient CIGAL BoBC/INOANN Arts&Crafts Sporks
Average Joes FAP THE MENTOR PROJECT Justice Events
So we just found out that maybe/probably two peeps that are arguin me on my posts are snitches and crybabies that report posts when they're mentioned in an unflaturing light.
2 billion influence to the first person to guess which 2 im talkin about.
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
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me and max? I will be in game tomorrow for my 2 billion.
Duel me.
I will work on my sig pic more when I have time.
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
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You can email it to my global, thanks in advance.
Duel me.
I will work on my sig pic more when I have time.
2 billion influence to the first person to guess which 2 im talkin about. |
By the way, I've never reported a single post in the history of these forums. Just throwin that out there in case you may be interested in reality, instead of just your stupid assumptions.
edit: damn you con! you beat me to the moneyz!
i rarely multi-quote but this post was ridiculous:
I13 wasn't simply aimed at ridding the PvP community of it's jerkiest players, but the high-end mindless approach that many of those jerks adopted and often mastered.
It's intent (as can be quoted) was to allow for any AT and powerset combinations to work better in PvP. In order to do this they basically nerfed all in a way that forced us to be more dependant on other ATs just like they would do in PvE. The problem is that the mentality of a standard hardcore PvPer is one that thinks very little of a PvE stlye of teaming and also the fact that IOs can often completely negate the need for teammates and/or teamwork. Many set/sets that cannot achieve this got labeled as non-viable when in fact, all is viable if you have a teammate(s) to fill in for one's weakness. |
PvP currently is comparable to the PvE world back in I2 or I3, when not knowing much about much led to most rolling blasters and scrappers and needing only Healzors because all else was said to underperform. |
It's funny at times to see one who considers their self to be skilled at PvP when all they really do is get kills over and over. That's not PvP. It happens in PvP, but it's silly to design a game where that is all that matters. I13 sought to rid of that mentality, but instead the playerbase just discouraged the use of any set that needed assitance and promoted the ones that stood high above all. The easy route. |
Again "Revamp" meant we should have started PvPing a different way, but instead we just found whatever sets and tactics that would allow us to continue that same tired damage spamming = skill mentality, and we wondered why it seemed to be less fun after I13. Many left due to this (not as many as I would have liked lol) but not all, and so we continue to label things as good-better-best when it is quite unneccessry to do so. Many view getting farmed as a sign of a bad set or player when more often than not it's a sign of poor teammates and teamwork. As ironic as it may seem... too many of us have gimped our builds into successful soloists... when I13 was meant for us to do just the opposite. One can argue that I13 gave us no choice, but I call BS on such a notion... theres always a choice. |
The potential for good PvP is out there and evident. It is indeed avioded by many PvEers because of the jerk mentality of many, but not all, and far too often it is avoided because a PvEer learns very quickly that their role will not be noticed or appreciated... that their weaknesses will not be made up for from an ally, and that their limited strength and/or niche will be unwelcome unused, or simpy unnoticed. |
It's funny at times to see one who considers their self to be skilled at PvP when all they really do is get kills over and over. |
Wow.....and I thought the cage the spike target was bad....
Dahjee, I don't know your PVP history but I can tell you the players who stayed since i13 DID start over. While zone tends to be a mix/mash of builds and ATs, arena has always been the focus for team-oriented play and plenty of research has been done on different builds/AT combinations and research continues to be done daily. The lack of diversity in builds/ATs is the way it is BECAUSE of research and experimentation not for lack of it.
You seem to think no one has tried anything else. You are just wrong if that's what you believe. |
Test my theory though... take the best at arena and do a KB with just a simple rule of no duplicate set/set combinations per team. Good and knowledgable PvPers shouldn't have anything to worry about by doing this... would such a simple rule eliminate the competiveness? I don't think so. Tell me what adjustments would have to be made by the team leaders.
It's like we want PvP to require skill and then we only promote what requires the least. I don't believe people aren't trying new things everyday. I just believe that many are doing so in vain and end up with the same conclusion of uselessness when such has less to do with a build than we want to admit.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
Real diversity is different types of games to play like capture the flag.
If the devs really wanted people to pvp they woulda added more mini games instead all they did was change the rules. Diversity be damnded it would seem. |
It isn't that hard to create such mini games without the devs though. I've witnessed and enjoyed many times where zone turned into teams battling over "Who runs the Tram" or "King of the (hill) AP building." These days though even Tankers are afraid to die in a zone... most nowadays just run away to base as fast as they can... and then brag about their skillfulness in doing so. They don't mak'em like they used to.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
I am 100% certain that I could roll a Psy/EM blaster and do well in arena...
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If you're so positive you'd do well, try it. Hell, if you're so amazing and useful to teams on all your toons, you don't even need a psy/em. Just bring your flying dom and own everybody. After all, arena is no different from zones. The goal is to get kills and not die, while helping your team do the same. You claim you're really good at this in zones, so I don't see why you wouldn't be in the arena. Yet for some reason you have this mentality that you will NEED to a psy/em to do arena.
Come on Dahjee, think outside the box for a second. You can show all the "arean boys" how effective a flying dom can be.
All the reseach can be done on what will get kills the fastest and get farmed the least in arena. It matters little when the only skill required there is to lock fire and phase when spiked. I am 100% certain that I could roll a Psy/EM blaster and do well in arena...
Test my theory though... take the best at arena and do a KB with just a simple rule of no duplicate set/set combinations per team. Good and knowledgable PvPers shouldn't have anything to worry about by doing this... would such a simple rule eliminate the competiveness? I don't think so. Tell me what adjustments would have to be made by the team leaders. It's like we want PvP to require skill and then we only promote what requires the least. I don't believe people aren't trying new things everyday. I just believe that many are doing so in vain and end up with the same conclusion of uselessness when such has less to do with a build than we want to admit. |
1st paragraph: Maybe with alot of practice you'd be good on a Psi/Em. We're talking about Team arena play right? it's quite a bit different from zone play.
2nd paragraph: Such rule would limit any kills to 0 in arena resulting in ties over and over again. Believe me, you need lots of damage to get kills. Wait are we talkign i13 rules? Sudden Death is generally not accepted as winning a match. However, take that new team of no set duplication and run it against a standard jump team, guess who wins, and by alot?
I don't know why you appear not accept the fact many other people have tried a myriad of combinations (again we are talking team play right? Because you said that's what i13 is all about) in hopes of finding something that works.
Guess what? They have found what works. It's not what you accept, but if you ignore what has been done before you came along then you are doomed to numerous trips to respawn points over and over. That's why you've been getting so much flack because you are preaching the opposite of what has already been determined to work well.
Test my theory though... take the best at arena and do a KB with just a simple rule of no duplicate set/set combinations per team. Good and knowledgable PvPers shouldn't have anything to worry about by doing this... would such a simple rule eliminate the competiveness? I don't think so. |
Instead of, for example a team like...3 psy/em, 2 emp, 2 elec stalkers, 1 fort
...it would be 1 psy, 1 sonic, 1 fire blaster, 1 emp, 1 therm, 1 elec stalker, 1 spines stalker, and 1 fort.
Whootpydoo....the variety is just mind boggling huh. And for what? Just to make the team weaker? It's still the same AT's, just less effective powersets.
So, i13 meant to make pvp more like pve by making powers do completely different things compared to pve when used in pvp zones?
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nice try but that analogy fails because you ignored that back then we neither had ED nor DR affecting us. the smart people back then could steamroll all content on all defender teams better than the rest, in todays pvp there are several hard barriers to anyone who tries to use a suboptimal setup vs the accepted good builds.
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this makes no sense. being good and winning isnt winning, being bad with friends is winning?? also you are going to have to stop villifying the playerbase. it only serves to deepen the red on your rep bubbles.
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again, the playerbase cant be wrong. its like water flowing downhill or electricity: it will always take the path of least resistance. before i13 there were some impediments but there were far more paths to reach the goal. a kill/point for the team=winning btw, this is after all a combat based game, but now buffers get farmed and most kinds of disruption are a risk to a team lineup because it gives the opponent something easier to kill to focus-fire on.
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If it's easier to kill now in arena... them that means it's harder to keep someone alive. In time I'm sure those who arena will learn to get better at this. Anti-Spiking is coming I'm sure... one day. until then though we'll continue to force Pvpers to take phase and Hib, right?
its because of i13 that niche builds arent seen anymore. i used to play snowflake builds like you and until i13 hit they were just fine vs good ones.
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I say this becasue I PvP almost 95% of the time I spend in game these days... but I don't PL my toons for it. This is not a biased stance but just a preference...to each thier own. I spend months leveling and IO'ing/prepping a toon for PvP. I pick builds based on what I niche to be in PvE and make damn sure theycan carry that role into PvP. I don't make toons for PvP.
I have a brute named Krakel... it doens't have taunt but it still can agrro and pull players as if they were npcs. DB/SR. Regardless of whether it is teamed or not, it is there stirring up aggro just to get the attention away from stalkers and doms and corrs... so they can fufill their roles. No. It's not a sucky toon nor does it gt farmed etc..
Any toon can work when that build is proven to fufill the role of the AT. It unfortunately is up to the players standing next to that toon to decide if they will recognoze and benefit. I'd encourage you to play your snowflake build and maximize whatever niche is has. Do that and do it well and you will attract people that will aprreciate that niche. At least it is what has happened for me.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
Dahjee, I am willing to put my money where my mouth is.
Your only risk will be to be proven wrong. If you can get a team (between 5 and 8 or your simple rule of no duplicate set/set combinations) together and win an arena match (I'll even go so far as let you select the arena settings so you can use your favourite temp powers) against one of the two best league teams (SMD or U2BG with their standard jump team) I will personally give you 16 billion influence to do with as you wish.
I suggest this only to point out the idea of PVP is to defeat your opponents and in i13 PVP your team suggestion will fail miserably.
Let me know how much time you will need to put a team together. I know it might be hard to find some decent PVPers because most of them may not want to team with you but this argument should be settled in the subject of the discussion no? We can put this argument to rest by proving it in game. I will honestly be happy if you can prove your forum opponents wrong.
If you won't do this then I don't know what else to say to you to prove how wrong you are. It's not always the easiest to get one's point across on the boards and one of us clearly does not understand what the other is saying. Maybe it's me but since you seem to be the one everyone is disagreeing with, I suggest it may be you.
This thread has gone full retard. You never go full retard.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
2nd paragraph: Such rule would limit any kills to 0 in arena resulting in ties over and over again. Believe me, you need lots of damage to get kills. Wait are we talkign i13 rules? Sudden Death is generally not accepted as winning a match. However, take that new team of no set duplication and run it against a standard jump team, guess who wins, and by alot?
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You're right, it wouldn't really eliminate competiveness. It would just make the teams weaker than they could be otherwise.
Instead of, for example a team like...3 psy/em, 2 emp, 2 elec stalkers, 1 fort ...it would be 1 psy, 1 sonic, 1 fire blaster, 1 emp, 1 therm, 1 elec stalker, 1 spines stalker, and 1 fort. Whootpydoo....the variety is just mind boggling huh. And for what? Just to make the team weaker? It's still the same AT's, just less effective powersets. |
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
I don't disagree, but to me it seems like you are saying that I13 made it tougher to be good as is, and reduced the "easy"toons (those that require the least to be good) down to just a few FoTM builds. This is all fine until it reaches the boards. I13 was traumatizing for some (dramatic I know) and so many turned here for advice... handing out FoTM to each and all was a poor decision IMO. It dumbed down PvP in this game, and it is evident each time I Zone.
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If it's easier to kill now in arena... them that means it's harder to keep someone alive. In time I'm sure those who arena will learn to get better at this. Anti-Spiking is coming I'm sure... one day. until then though we'll continue to force Pvpers to take phase and Hib, right? |
I PvP almost 95% of the time...I don't PL my toons for it. This is not a biased stance but just a preference...to each thier own. I spend months leveling and IO'ing/prepping a toon for PvP. |
I have a brute named Krakel... it doens't have taunt but it still can agrro and pull players as if they were npcs. DB/SR. Regardless of whether it is teamed or not, it is there stirring up aggro just to get the attention away from stalkers and doms and corrs... so they can fufill their roles. No. It's not a sucky toon nor does it gt farmed etc.. |
Any toon can work when that build is proven to fufill the role of the AT. It unfortunately is up to the players standing next to that toon to decide if they will recognoze and benefit. I'd encourage you to play your snowflake build and maximize whatever niche is has. Do that and do it well and you will attract people that will aprreciate that niche. At least it is what has happened for me. |
consists of emps and blasters. A team that would easily trounce a team that you suggest.
What's the point of entering into a competitive scenario and only playing mediocre setup when you can play the best?
I guess we both know the answer although you don't seem to want to say it.
Hmm, yes, but we want someone to win right? If i13 PVP had been successful then the best team would be a mixed set up like you suggest. Currently the overall best team
consists of emps and blasters. A team that would easily trounce a team that you suggest. What's the point of entering into a competitive scenario and only playing mediocre setup when you can play the best? I guess we both know the answer although you don't seem to want to say it. |
Hey I'm being quite humble here. I make no claims of being an avid arena PvPer. I currently have very few toons made for 10 min matches where killing for +1s are all that is required. I have plenty experience but I left it alone a long time ago. I was simply asking those who ARE to give it a go. If it's too much to ask there's no need to flame me for it.
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But that doesn't mean I don't know anything about it. I still know what's good and what's not, what does work and what doesn't.
Your idea simply won't work. Your team of "thinking outside the box" players will get beaten like 60 to 1 every single time. Not because you suck as players, but because you're playing horrible toons instead of ones PROVEN to be good.
so what you are saying is if someone asks me what build does best and, having played with or against them all, i give advice that i am hurting the community? your issue is with the developers, not the players. dont shoot the messenger...etc.
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if by force you mean defeating them repeatedly if they dont take them, then yes. its difficult for support to keep people alive because of heal decay and travel supression, not because of some jerk pvper. you might have been joking but iirc there was anti-spiking code but it was removed for being too buggy or messing with pve or something.
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We promote phase and hibernate because we gave up on the idea of defensive teaming (so to speak) Every toon MUST fend for themselves right? You're saying the Devs made us play this way?
um...how? are you broadcast pvping? if i am on a blaster and see a dom a corr and a brute there is no way in hell i am ignoring the damage/debuff powerhouses to toy with a brute. especially one that will be dancing around using db, i could probably kill both of them before 1kcuts animates...
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there are no roles in pvp. pve roles are a crutch to introduce new players to the pve artificial intelligence. in pvp the intelligence is very real and will not hesitate to exploit the weaknesses it knows you have.
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These roles are described on the character creation screen btw. Maybe it's time we all took a step back and started over with these thing in mind. If a damage spamming Blaster, scrapper , or stalkers s the role yo widsh to play, cool... but we should stop telling ourselves that these are the only roles out there. (generalized but you get my point)
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
Hmm, yes, but we want someone to win right? If i13 PVP had been successful then the best team would be a mixed set up like you suggest. Currently the overall best team
consists of emps and blasters. A team that would easily trounce a team that you suggest. |
I agree that a standard and stale Jump team consisting of the same proven tactic and the same builds would beat a random and varied set up of toons. I don't think I gave any impression otherwise though you see you seem to act as if I did.
The devs cannot change this mentality with ruleset changes or fixes. PvPers can. It's as simply as saying "hey, we made up another rule!"
What's the point of entering into a competitive scenario and only playing mediocre setup when you can play the best?
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Mediore setup vs Mediore setup match = as much competition and fun as an uber setup vs uber setup. It's likely it may not be as fun to some dependant on cookie cut builds and FoTM because it just may require a lot more thought and skill from some peeps who haven't used either in some time.
uber setup vs mediocre setup means the uber setup will win, but it also means it will be copied, pasted, and end up turning high end arena into a bunch of the same doing the same and... oh wait... I think arena has reached that point already. Given the fact that arena is the closet to Pre-I13 one can get... and given the fact that most organized matches will run with those settings... and given the fact that there is far far far less viable sets to succeed with there... bah. What I'm getting at will stir too many emotions so I'll leave it to you all to get the point I was about to make.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
It was actually a positive post with nothing bad in it.