Originally Posted by JD_Gumby
![]() Not everyone can afford the millions of Inf, or even the merits, the -knockback IOs & recipes cost, has the slots to spare, or even powers that can take Defense sets and/or Resist Damage sets. Personally, I find I've usually more room for an extra power than for extra slots - especially since Super Jump tends to be my default travel power anyways (when I'm not relying on Hurdle + Ninja Run, that is).
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Stealth's Movement Penalty
Not everyone can afford the millions of Inf, or even the merits, the -knockback IOs & recipes cost, has the slots to spare, or even powers that can take Defense sets and/or Resist Damage sets. Personally, I find I've usually more room for an extra power than for extra slots - especially since Super Jump tends to be my default travel power anyways (when I'm not relying on Hurdle + Ninja Run, that is).
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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http://www.fimfiction.net/story/36641/My-Little-Exalt
If you can afford a Stealth IO at lvl 6, then you eliminate the penalty. Otherwise you have to live with it for a bit. |
You can't slot an IO of any kind until level 7. Not a big deal, but you can get Stealth 1 level sooner than you can slot a stealth IO.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Devs could rework stealth as follows: Allow stealth to take common run enhancements. 3 slots would cancel the movement penalty.
Set bonuses plus swift can overcome the sluggishness.
I use Stealth IOs when I can but am not adverse to using the pool power. It provides stealth, a bit of def, and can hold kb procs. Furthermore 2 serendipity add a bit of regen.
Heh...you know, I just remembered that I've taken the Stealth power on one toon - my Mind/Kin. I actually found it helpful to be slowed down when using Siphon Speed, especially in caves.
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Is this new? I've used Stealth + SuperSpeed on my blaster for years and never noticed any penalty... Then again, I've got Swift on that guy too.
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Pool powers could do a lot for variety and balance in COH, but pool power choices are almost always very close to cookie cutter in optimized builds.
The whole concealment pool (which is better than the rest of this list)
The whole presence pool other than provoke for tankerminds
Team Teleport
Group Fly
Kick
Whirlwind
Jump Kick
Flurry in PVE
Each of those could use a buff to make them more than joke or RP powers.
My proposals:
Give players a passive +40% recharge and +20% recovery bonus.
Make Hasten 30% instead of 70%
Make Stamina 15% instead of 25% (30% instead of 50% enhanced)
Power creep shouldn't be too extreme, since this is essentially a buff to builds that are not currently optimized
Make the movement and combat penalties for Stealth/Invis less extreme
Increase the defense from Grant Invis very slightly
Convert Challenge, which has no use with Provoke available, into a placate
Buff the Presence mezzes, either slightly more duration or a small tohit debuff
Increase the chance of KD so Kick has a role distinct from Boxing
Add some sort of effect or buff to make Flurry and Jump Kick more interesting
Make Group Fly's buff a non-toggle effect. That is, the power is a toggle, but targets buffed receive the buff for a set duration without having to stay close constantly. Add option to ignore Group Fly requests.
No suggestions for Whirlwind and Team Teleport at this time. They're kind of hard to make viable.
A game is not supposed to be some kind of... place where people enjoy themselves!
I look at this a little different than the OP.
Instead of complaining about Stealth I am thanking the Devs for giving me a way to skip the heck out of it. (Same with Acrobatics) Thank you, Danke, Gràsce, Grazias, Merci, Kiitos, Efcharisto, Mahalo, Barkal, Arigato, Xie xie!
Always makes me smile when I sign on an older toon that still has the Concealment pool. I get that respec urge immediately.
Why are half of the pool powers virtually useless...
Each of those could use a buff to make them more than joke or RP powers. |
Power creep shouldn't be too extreme, since this is essentially a buff to builds that are not currently optimized
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Convert Challenge, which has no use with Provoke available, into a placate... Buff the Presence mezzes, either slightly more duration or a small tohit debuff
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I do agree the Presence pool could use some serious love. I took Challenge on my SS/Inv Brute because I wanted the terrorize powers for RP purposes and in the low levels I wasn't confident enough to want to Provoke groups. I haven't respec'd that character yet (he's at 33rd currently) and I'm finally planning a better build for him. Up until now I hadn't taken Taunt and now I imagine I will since it works considerably better than Provoke. What *I* would love is to be able to count Taunt or Confront as the first tier prereq for the Presence pool.
Whirlwind's really not that bad in some situations. You just need to be able to manage all that KB. Team TP strikes me as essential if you plan on using TP as a MM. But yeah, very situational.
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Is this new? I've used Stealth + SuperSpeed on my blaster for years and never noticed any penalty... Then again, I've got Swift on that guy too.
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I guess MaestroMavius is probably being sarcastic here, instead of really asking if something is new here. The traditional wisdom to stealth a mission is to pick stealth and stack with superspeed. MaestroMavius wondered why the movement penalty is relevant for such usage.
I look at this a little different than the OP.
Instead of complaining about Stealth I am thanking the Devs for giving me a way to skip the heck out of it. (Same with Acrobatics) Thank you, Danke, Gràsce, Grazias, Merci, Kiitos, Efcharisto, Mahalo, Barkal, Arigato, Xie xie! Always makes me smile when I sign on an older toon that still has the Concealment pool. I get that respec urge immediately. ![]() |
I believe Stealth's movement penalty should be removed, I would love to see the end cost dropped but I think that would be asking too much. Stealth having comparable stats to Combat Jumping would be amazing though.
I agree, and its that sentiment that led me to wonder about what is wrong with Stealth.
I believe Stealth's movement penalty should be removed, I would love to see the end cost dropped but I think that would be asking too much. Stealth having comparable stats to Combat Jumping would be amazing though. |
