"Dark Armor sucks. It can't tank anything."


abnormal_joe

 

Posted

Quote:
Originally Posted by Fire_Minded View Post
I cant belive people are still replying to this post.

Its not based on any reality and its retarded.
wut?


 

Posted

Quote:
Originally Posted by Fire_Minded View Post
I cant belive people are still replying to this post.

Its not based on any reality and its retarded.
Yeah, it's not like I really did and recorded anything.

Edit below:

Need I point out the totally contradictive nature of this quoted post? First, he reply to a post to complain about people replying to it.

Then, he tries to say that recorded video gameplay is not based on any reality. I mean, technically, this is a game, and nothing here is based on reality, but the reality of the situation is that the events in the video, while existing in a virtual reality atmosphere, did in fact really happen.

Fire_Minded, the only thing retarded here is you.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Mithos_Aurion View Post
Hey, thought I'd chime in.

The four holes of Dark Armor:

1. Lack of KB protection (easily solvable)
2. High endurance costs (easily solvable)
3. Weakness to -Recharge. (easily solvable)
4. Low Energy resistance (not so much of an issue unless fighting heavy hitting mobs like Neuron, Antimatter, Nightstar, PPPs)

Solution:

1. Karma or Steadfast KB protection IO (easy to pick up for between 3-20 mill, almost anyone can make this by level 20-25 tops).


2. Performance Shifter: Chance for +Endurance in Stamina (or Physical Perfection, or one in BOTH if you prefer), Theft of Essence: Chance for +Endurance in Dark Regeneration, Miracle: +Recovery and Numina +Recovery/Regeneration in Health.

Note: the only ABSOLUTELY necessary one of these is Performance Shifter, it is very easy to get and by far the cheapest (125 merits). The other procs are useful, but not required to maintain decent endurance recovery. If you DO manage to get them, your life will become very easy. Slot for endurance reduction in each attack. If you can afford to frankenslot Dam/Acc/End ios, then do so. It helps immensely.

3. Hasten, Recharge bonuses and Force Feedback: Chance for +Recharge.

Hasten I only have for times where I am under heavy fire from -recharge effects (Arachnos, Carnies, Malta, Council). You can pick up about 20-30% global recharge rather cheaply by using Stupefy in OG, Crushing Impact or even Taunt sets (which are incredibly inexpensive and VERY nice).

4. This is the toughest hole to fill for a Dark Armor (in my opinion). I have never had trouble with Clockwork, Rikti, Freakshow, Carnies or Praetorian minions who use EM.
My biggest challenges are AVs (and rarely PPPs). Neuron, Marauder, Synapse and the like will rip you apart, sadly. The only real way to fix this is to focus on +Energy Defense bonuses. I decided, however, that with so few mobs, and very slight chance to meet up with them while solo, that I did not need to do this personally.
I've got the Karma and Blessing of Zephyr I/Os in Combat jumping, 8 pts of KB prot, but not enough vs certain opponents. I will get the steadfast, thx.

I have the miracle and numina and theft of essence, will get the performance shifter.

I will not take hasten. It is useless on this toon except for the problem you mentioned. I will try the I/O you mentioned though.

Lastly, energy protection. You know, every tank has a hole in its armors. So Dark has Energy instead of the common Psi. I am agreeing with you that I probably will not concentrate on this. Instead I will I/O out the build to maximize where it does shine, and let my TFs know that, like any other tank, there are some fights I will need to be buffed or hang back.

Oh, and as far as Dark Armor cannot tank anything. Heh. More like certain players cannot tank anything. :-)


 

Posted

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Originally Posted by Blue_Centurion View Post
I've got the Karma and steadfast I/Os in Combat jumping, 8 pts of KB prot, and it is not quite enough, any suggestions?
I have the steadfast protection and the steadfast +3% defense in Dark Embrace.

I have BotZ KB protection in both CJ and recall friend.

I found that 12 points is enough kb protect for just about anything. Unfortunately, knockback seems to be either <4 or >10, so if 4 points doesn't do it, 8 doesn't help.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
I've got the Karma and Blessing of Zephyr I/Os in Combat jumping, 8 pts of KB prot, but not enough vs certain opponents. I will get the steadfast, thx.
You can also get more Karma or Blessing of Zephyr - they're not uniques. You just need another defense power to put them in.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Dechs, nice vid. I used to have one that was about as sexy, herding up AVs on my DA/DM.

I went through all the same naysaying with my DA, proved a ton of people wrong, but yeah, you always gotta have that one guy "but without the IOs, you suck". Without IOs, all the tanker sets have big holes, or at the very least one major drawback.

Unlike a lot of people, I usually use straight SOs til I hit 50, I'm cheap and lazy like that. I also learn the strengths and weaknesses of my toons better by doing so. Even with just SOs, DA can be VERY strong, especially if paired with DM or Stone. End usage is horrendous without IOs, but its still doable.


Gonna see if I can find my old vid with my DA/DM against a handful of AVs.

Anywho, again, good job.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

Very nice video! I've been playing a stone/stone for ages, but this looks like it might be more fun. If anyone could help though, I have a couple questions:

1. Can you post your build? I'd like to see how to softcap energy defense.

2. I'm thinking about DA/WM for the extra mitigation, but will I spend my career chasing after wandering stunned mobs? That could get old fast. I wouldn't mind rolling axe or fire either, but I've always wanted to try WM. DM is fine, but after 3 characters with that powerset I'm in the mood for something new.


 

Posted

Quote:
Originally Posted by _Deth_ View Post
Dechs, nice vid. I used to have one that was about as sexy, herding up AVs on my DA/DM.
Thanks. I often find myself wishing that I had gone with DM or anything with some form of mitigation, but I guess I'll have to learn to live with killing them before I die.

Quote:
Originally Posted by _Deth_ View Post
I went through all the same naysaying with my DA, proved a ton of people wrong, but yeah, you always gotta have that one guy "but without the IOs, you suck". Without IOs, all the tanker sets have big holes, or at the very least one major drawback.
Exactly my thoughts. And I'd rather layer defense on top of heavy resistance than just finish softcapping a defensive set.

Quote:
Originally Posted by Kreeyith View Post
Very nice video! I've been playing a stone/stone for ages, but this looks like it might be more fun.
I think it's a lot of fun. As opposed to a stone, I like being able to move around freely while all my mitigation is running and not having to worry about psi damage. Sure I don't have a godmode built in, but the only times I've ever needed one, Eye of the Magus seemed like enough.

Quote:
Originally Posted by Kreeyith View Post
1. Can you post your build? I'd like to see how to softcap energy defense.
I've sent you a PM with the build, but I got a lot of it from Eradications in the two fire AoEs, Death Shroud, and Soul Transfer.

Quote:
Originally Posted by Kreeyith View Post
2. I'm thinking about DA/WM for the extra mitigation, but will I spend my career chasing after wandering stunned mobs? That could get old fast. I wouldn't mind rolling axe or fire either, but I've always wanted to try WM. DM is fine, but after 3 characters with that powerset I'm in the mood for something new.
I think DA/WM would be a nice combo with good synergy. I don't run OG because I don't have anything to stack with it, but I'm sure it'd be tremendous with the WM. Chasing dazed enemies is not something you should worry about. They've been taunted, and they will come back.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
I've sent you a PM with the build, but I got a lot of it from Obliterations in the two fire AoEs, Death Shroud, and Soul Transfer.
Dechs, I think you mean Eradication for E/NE defense bonuses. Obliteration gives a S/L defense bonus for 6 slots.

Quote:
I think DA/WM would be a nice combo with good synergy. I don't run OG because I don't have anything to stack with it, but I'm sure it'd be tremendous with the WM. Chasing dazed enemies is not something you should worry about. They've been taunted, and they will come back.
DA/WM is a great combo; with Op Gloom running and Clobber you can stun bosses at will. And stunned mobs do indeed come back...if they wander out of the stun range they 'wake up' and run right back for more. (You'd think they'd eventually figure out it was a bad idea to run back into stun range, but nooo, they never do. )


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Fire_Minded View Post
I cant belive people are still replying to this post.

Its not based on any reality and its retarded.
How can you possibly expect ANYONE to take an argument seriously (not that you have a serious argument to begin with) when you use a term like "retarded" as you have?



 

Posted

I had to duck in to say how much I agree with you, Dechs, and how much I loved the video.

I think Dark Armour is a totally underrated set by the majority of players (I still love Invulnerability best, but DA has more 'character'); it's got about the best all around resistances short of Granite, and the best damn self-heal...but then you've all been over that, haven't you? So, I'd go more into why, but Mithos covered it very nicely.

- Panz


 

Posted

Dechs, you're a tease. Seven pages and no build? I'm curious how you managed some of the slotting...


 

Posted

Quote:
Originally Posted by Ironblade View Post
You probably had 3 defenders on the team to keep you alive.
Because we all know that dark armor sucks.
I'll be honest, I always try to have at least three defenders and at least a controller or two on Mo* teams, although I prefer to have the debuffing kind. The best Mo* teams I've been on have only had me in melee range (it's always the scrappers that die), but I don't exclude people unless its something like a third tank. Give me any two blasters, any three 'fenders, and any two controllers, and I couldn't be happier. The blasters can happily be replaced by kheldians or more trollers/fenders.

On the most recent MoITF I had a cold domination corruptor, which was enough to keep my defense from ever cascade failing. Outside of that, it was all debuffs and a pair of scrappers.

Quote:
Originally Posted by Panzerkunst View Post
I had to duck in to say how much I agree with you, Dechs, and how much I loved the video.
Thank you. Glad you enjoyed it.

Quote:
Originally Posted by Greyhame View Post
Dechs, you're a tease. Seven pages and no build? I'm curious how you managed some of the slotting...
All you had to do was ask. PM sent.

Also, it's only four pages for me.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

I'm actually curious as to your build as well, wonder how it compares to mine.

Only thing thats eating me alive are those stupid Romans (I skipped all the Cim mishes when I was leveling my DA/DM) set on x8/+4. Unless I have a crapton of purps on me anyways.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

I went DA/stone and softcapped S/L def without bothering with the other types. That was fun to play (OG/fault ftw) but probably not as powerful as a WP or granite (or even ice) on the same expenditure. I also got taken apart by cimerorans if I didn't have any buffing (any extra defence buffing and I was golden).

The comment of preferring to layer defence rather than just cap defence is misleading. Even the arch defence sets /SR, shield and ice have resists that cut in when you take damage, and can be significant when combined with tough, or an aura that reduces incoming damage or both.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by _Deth_ View Post
I'm actually curious as to your build as well, wonder how it compares to mine.
I sent you a PM, along with everyone else who's asked via PMs lately... I think I'll just post the bloody build already. I don't really have a reason to hide it or anything.

Quote:
Originally Posted by _Deth_ View Post
Only thing thats eating me alive are those stupid Romans (I skipped all the Cim mishes when I was leveling my DA/DM) set on x8/+4. Unless I have a crapton of purps on me anyways.
Likewise.

Quote:
Originally Posted by Minotaur View Post
The comment of preferring to layer defence rather than just cap defence is misleading. Even the arch defence sets /SR, shield and ice have resists that cut in when you take damage, and can be significant when combined with tough, or an aura that reduces incoming damage or both.
Hang on, I said layering defense on heavy resists. The supplemental resists accompanying SR and Shield aren't any where near the resist values of Dark Armor.

The point is having a ton of defense and a little bit of resist has potential to finish off capping defense. IOs can't do anything worthwhile for the resist side of the mitigation.

Having a ton of resist and a little bit of defense has the potential of reaching the mitigation cap for defense on top of the already high resists. The result is more total mitigation.

And the heal is just gravy.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Hang on, I said layering defense on heavy resists. The supplemental resists accompanying SR and Shield aren't any where near the resist values of Dark Armor.

The point is having a ton of defense and a little bit of resist has potential to finish off capping defense. IOs can't do anything worthwhile for the resist side of the mitigation.

Having a ton of resist and a little bit of defense has the potential of reaching the mitigation cap for defense on top of the already high resists. The result is more total mitigation.

And the heal is just gravy.
The resists on /SR when combined with tough are very significant at low hits. Also remember SR's a scrapper/brute set, so those values should scale up for a tanker equivalent. I've had 60%+ res on my scrapper which is more than a DA scrapper can do for S/L. Being essentially immune to defence debuff also helps.

Been trying to check up exactly how the SR scaling resists work, but can't find anything on them, IIRC, you have 60% resists at 0% health so hit the scrapper cap of 75% at extremely low hits with tough, but can't remember where it starts scaling from. This implies at 4/3 as good for a tank, you'd hit the 90% res cap on a meaningful number of hits as you'd be at 104% or so on 0% health with tough.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by Minotaur View Post
The resists on /SR when combined with tough are very significant at low hits. Also remember SR's a scrapper/brute set, so those values should scale up for a tanker equivalent. I've had 60%+ res on my scrapper which is more than a DA scrapper can do for S/L. Being essentially immune to defence debuff also helps.

Been trying to check up exactly how the SR scaling resists work, but can't find anything on them, IIRC, you have 60% resists at 0% health so hit the scrapper cap of 75% at extremely low hits with tough, but can't remember where it starts scaling from. This implies at 4/3 as good for a tank, you'd hit the 90% res cap on a meaningful number of hits as you'd be at 104% or so on 0% health with tough.
The thing is, the scaling starts low enough that you won't get nickle and dimed to death off a string of bad luck on defense rolls, but a big shot that comes through will still be able to take you out.

We aren't talking about scraps here though, we are talking about tanks. SR is not a tanking set, and for good reason. The lack of any static resistance, and no hp buffs/heals, make it a poor choice for tanking. An alpha and a bit of bad luck would equal faceplant more often than not.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

Quote:
Originally Posted by _Deth_ View Post
The thing is, the scaling starts low enough that you won't get nickle and dimed to death off a string of bad luck on defense rolls, but a big shot that comes through will still be able to take you out.

We aren't talking about scraps here though, we are talking about tanks. SR is not a tanking set, and for good reason. The lack of any static resistance, and no hp buffs/heals, make it a poor choice for tanking. An alpha and a bit of bad luck would equal faceplant more often than not.
Err, then it's a mirage that I've tanked a load of TF/SFs on my /SR scrapper and brute without buffing perfectly easily. The reason /SR is not a tank set is because the numbers would be farcically good, comfortably softcapped with weave, CJ and SOs. It actually tanks stuff that debuffs defence better than a lot of the other sets like ice (and shield unless you have HOs in AD and a lot of recharge).


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by Minotaur View Post
Err, then it's a mirage that I've tanked a load of TF/SFs on my /SR scrapper and brute without buffing perfectly easily. The reason /SR is not a tank set is because the numbers would be farcically good, comfortably softcapped with weave, CJ and SOs. It actually tanks stuff that debuffs defence better than a lot of the other sets like ice (and shield unless you have HOs in AD and a lot of recharge).
Comfortable softcapping with SOs doesnt make any set "farcically good" the same thing could be done with an Ice tank. oh, wait, my Ice tank does just that.

The thing is, i get a string of bad rolls, I have a heal to back me up. SR does not.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

Quote:
Originally Posted by _Deth_ View Post
Comfortable softcapping with SOs doesnt make any set "farcically good" the same thing could be done with an Ice tank. oh, wait, my Ice tank does just that.

The thing is, i get a string of bad rolls, I have a heal to back me up. SR does not.
Ice is a set I know very well and like with 3 50s and another in the high 30s.

Ice is nowhere close to softcapped just on SOs unless you have maxed out EA (and in usual play, if you're taking on an AV with team mates, you won't get to refresh EA with >1 target). I usually take the medicine pool on my /SRs and rarely get interrupted (2 interrupts slotted). The advantage ice does have is not the heal but the +HP that goes with it (and the -damage aura, but this is a lot less useful v +lots mobs).

My /SR scrappers are much more survivable than my ice tanks against heavy defence debuffing. Ice's heal is on a long enough recharge that it will save you once, but not on an ongoing basis, you will very rarely get to use it twice in the same fight with SOs.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Quote:
Originally Posted by Minotaur View Post
Ice's heal is on a long enough recharge that it will save you once, but not on an ongoing basis, you will very rarely get to use it twice in the same fight with SOs.
Correct me if I'm wrong, but doesn't Ice Armor have two heals?


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Correct me if I'm wrong, but doesn't Ice Armor have two heals?
Depends if you include hibernate, if you really want to take yourself out of the fight so you're in prime position to deal with unexpected aggro ...


It's true. This game is NOT rocket surgery. - BillZBubba