Originally Posted by Brynstar
The one problem I have with "Dark" armor is that it's highest resist is Psi instead of Negative?? All the other elemental armors can cap against their element (fire, elec, ice), but for some reason dark can't??? O.o
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"Dark Armor sucks. It can't tank anything."
An Offensive Guide to Ice Melee
Dark is synonymous with neg damage in this game though. Each elemental armor caps against like element damage, except for Dark. I always thought that was kinda... weird. Hell, even Ice, which is a primarily defensive set, caps to cold damage, you know, even though it's not called Cold Damage Armor or anything.
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Personally I enjoyed taking my Dark/Dark tank to lvl 50 for the most part. There were certainly times the endurance costs drove me nuts, but it's still been an entertaining ride. Like with Fiery Armor, having added in Tough helped.
As was mentioned, Dark Regeneration is amazing when you've got a crowd around you. Not so great if your accuracy is being de-buffed to the point you're not hitting anything.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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The one problem I have with "Dark" armor is that it's highest resist is Psi instead of Negative?? All the other elemental armors can cap against their element (fire, elec, ice), but for some reason dark can't??? O.o
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Not that more wouldn't be nice. But if it could just cap it's NE Resist, I'd be 100% happy with DA.
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The BrandX Collection
Dark is synonymous with neg damage in this game though. Each elemental armor caps against like element damage, except for Dark. I always thought that was kinda... weird. Hell, even Ice, which is a primarily defensive set, caps to cold damage, you know, even though it's not called Cold Damage Armor or anything.
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Well, we got WP... which doesn't cap against Psi either, but it's also not an elemental set, so my original statement stands. I think ppl have asked for Psi armor before, maybe a mix of TK force fields (good S/L, med or weak E/N/F/C) and a strong mental shield (capped Psi)? I played a character like that in the Champions PnP game, but we'd also need Psi or TK combat for me to make him in CoX (currently, he'd be closest to a Mind/FF controller... but not really).
An Offensive Guide to Ice Melee
Kinetic Melee should end up filling that "TK melee" roll.
It doesn't bother me that Dark Armor doesn't cap either negative energy or psi resists as you get large doses of both.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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Dark Armor Rulez !!!
Apologies for misunderstanding you. And while the highlighted portion is mostly true, IOs cannot add end drain resistance or fill the psi damage hole that granite and invulnerability have.
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I've been meaning to make a Dark Armor Tank for a while...just so many alts already...
[T]he bolded part here, makes me want to roll up another IOed WP/ tanker (because I really REALLY can't stand Energy Melee anymore due to ET), to show you, they can be built to be just like that.
With just my /WP Scrapper, I can ignore the END Drainers due to high defense, QR, Stamina, and PP all having +END Procs in them. |
Thank you.
The one problem I have with "Dark" armor is that it's highest resist is Psi instead of Negative?? All the other elemental armors can cap against their element (fire, elec, ice), but for some reason dark can't??? O.o
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If you'll notice though, the resistance comes in chunks. S/L/F/C all get the same resistance values. Half of the negative comes with the S/L shield, and the other half comes with the F/C shield. Energy is exactly half of the negative energy. Perhaps they could throw "another half" into the psi/status shield. That would be enough to cap resistance to negative after slotting.
Of course, there's nothing I'd be willing to trade for that benefit.
Indeed.
*shrug* 25% end drain resist in Resist Energies is better than nothing ;p
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Comparatively, my psionic resist is 81%. Psionic attacks hit me and my health bar doesn't flinch.
My energy resistance is 31%. Energy attacks hurt so badly that I worked the build to cap defense to E/N just to protect myself.
So, comparatively, 25% end drain resist may be better than nothing, but it's still going to hurt.
I'd still suggest it. Right after your demon summoner.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
(Just watched 2 minutes of the OP video and didn't read further, the following might have been already pointed out.)
Not really impressive, to me. Tanker fighting +4/x6 for less than a minute before cutting to another fight... Meh. Endurance was going down very fast against the carnies, and without knowing the build it might have well be a completely IOed out character (in which case a complete +4/x8 fight, bosses enabled, start to finish, should be the benchmark IMHO).
DA is a great powerset, the video is a poor example of it unless this is a SO character (in which case that would be indeed impressive, but I suppose that's not the case as he hardly got hit).
What about /Elec as a primary? Granted, any +END it gives is trivial, but every little bit helps. Plus, it has two AOE knockdown powers for extra mitigation.
Not really impressive, to me. Tanker fighting +4/x6 for less than a minute before cutting to another fight... Meh. Endurance was going down very fast against the carnies, and without knowing the build it might have well be a completely IOed out character (in which case a complete +4/x8 fight, bosses enabled, start to finish, should be the benchmark IMHO).
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I have included bosses, but they take too damn long to kill. I have an RWZ challenge (lvl 54 Rikti group with at least three bosses, dragged to a pylon and killed to the last) video that's too long for YouTube because tanker damage is just so low.
EDIT: I would love to see responses posted. What's the potential of some other builds? Show me a willpower tanker that can solo +4/x8 Malta and Carnies. Hell, I'd love to see a stoner that could do it. I bet if anyone, he'd have the hardest time.
Especially since you posted how easy it is for an IO'd tanker, show us yours.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Ok, watched again, the whole thing this time.
Starts with malta, targets minions and lieutenants, no zeus anywhere, no commando boss, can't tell if there's a gunslinger boss as if there's one he was never targeted (only see words long enough to be minion or lieutenant).
Continues with carnies, no MIs or dark mistresses to be seen.
Continues with KoAs, zoomed out too far to see if there's any boss.
Comes back to malta, then carnies, still the same deal as before.
Shows tanking 4 giant monsters, which is something some scrapper builds can do (Werner posted vids of it for anyone who'd want proof).
Shows fighting ~10 or 16 sappers (didn't bother to check), which is a very realistic situation you'll definitely run into ingame (actually no, never*, but I guess it has value in highlighting how potent the end resist in DA is).
Continues to fighting arachnos, no fortunata or tarentula mistresses are present, tabs to a Bane Spider boss and while the quality on youtube is too low, the word is definitely too long to be "boss", and his HP bar goes down too fast for it to be a boss.
Back to the carnie fight, end is getting lower and lower. We never see the end of that fight.
Cut back to the malta fight, end gets real low and it takes more than a minute to finish the last 3 remaining lieutenants.
In other words, we never see a boss except for the one occasion where it's a downgraded one. If everything was really in +4/x8 then there was some mob manipulation as there'll always be at least one boss, downgraded or not, and there's none in the carnie fight. We never see the most troublesome mobs in the factions fought (malta zeus with swarm missiles, fortunata mistresses with tactics, tarentula mistresses with extremely high def debuff, dark mistresses with extremely high def debuff, master illusionists). Action cuts back and forth so the viewer can't see how bad the endurance management gets (except for the final part against maltas which is played straight, and shows how painfully it gets).
It all seem very edited to try to make it look good, but looking at it objectively it's just not very impressive, and to go with a passive-aggressive, dare I say cocky "Dark Armor sucks." title for it... Well, I don't know how to conclude that sentence, but in a few words, this video didn't deliver. +4/x8 no bosses just isn't it, especially as I'm sure DA can do better than that.
About the only nice thing I can find to say is it's done with FM, so it's not like there's secondary mitigation here. Other than that, it's all bait and switch to me.
*Edit : right, there's that one mission with only sappers... So I guess it can happen. Once.
Edit 2 : removed a sentence as I'm sure it'd be nitpicked on while ignoring my other points.
Good lord, I have never watched this video. I do not plan to. I do not need to. Because edited/non-edited, setup/actual, manufactured/real, it just DOES NOT MATTER.
I have been running a dark/dark for the last week or so from 1st, now at 32. am completely S/O'd, except for a -KB I/O in combat jumping, and a +End Proc in the major heal. Look, I still have some end problems in a long fight, but I am running every single toggle in the dark armor set, +CJ. Oh, and the good news is at 35 I get the dark melee AoE attack that refills my end bar. And, and, and (think commitments) Dark armor has decent end drain resist, unlike most brutes/tanks/scrappers. Is it perfect, no. Do I need to watch a video to run the play in my head, no. Will it get better I/O'd out, yes.
Oh, and as long as I am reposting here let me add this about dark armor: I would argue, in my opinion, that Dark armor is neither a defense set (obviously) or a resist set. It could actually be argued that it is a heal based set. (maybe not argued successfully, but still.....) Here is where Cloak of Darkness comes in handy. With my aforementioned tactic of jumping into a spawn, hitting taunt, and waiting. I generally take a huge alpha. If my health is gonna bottom it will be here. Hit heal, and I am back up to full health, even if at 1% health. Suppose the baddies are still clawing at me hard? As a dark/dark, I work my combat punch little heal, wait 15 seconds for my major heal again (I am not I/O'd yet) What I cannot afford is any more agro. The CoD makes sure I get no more. While my taunt and 3 agro auras ensure I hold all that I already grabbed so my team is okay. It, in effect, becomes part of my personal agro management tool box. Until I want more agro, I do not collect more agro. Even if the next mob is darned close. They cannot see me until I want it and am ready for it
In other words, we never see a boss except for the one occasion where it's a downgraded one. If everything was really in +4/x8 then there was some mob manipulation as there'll always be at least one boss, downgraded or not, and there's none in the carnie fight. We never see the most troublesome mobs in the factions fought (malta zeus with swarm missiles, fortunata mistresses with tactics, tarentula mistresses with extremely high def debuff, dark mistresses with extremely high def debuff, master illusionists). Action cuts back and forth so the viewer can't see how bad the endurance management gets (except for the final part against maltas which is played straight, and shows how painfully it gets).
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Each of those clips was just the first group I walked into when set for +4/x8, no bosses. I have the rest of the carnie clip in raw footage, but again, it takes a while and I only had time to finish one fight, so I chose Malta. If you saw it in that video, aside from the monsters, I killed it.
I did leave my insp tray up to show I never used a single one. Those troublesome bosses with huge defense debuffs become trivial once you gobble a purple to stay above.
I'd still like to see you do the same.
As for "the benchmark," I'd say it should be main tanking for an MoSTF without teammate buffs. If you can do that, you're a hell of a tank.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
As I've said above, the video doesn't really provide a good demonstration of DA solely on it's own merits.
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I have included bosses, but they take too damn long to kill. I have an RWZ challenge (lvl 54 Rikti group with at least three bosses, dragged to a pylon and killed to the last) video that's too long for YouTube because tanker damage is just so low.
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I'm sorry about the confusion. When I said "I have included bosses" I meant that I've done it. I didn't video it because it takes too long to kill them. Malta Gunslingers and Zeus Titans? I can handle them. Dark Ring Mistresses and Master Illusionists force me into a stalemate because I can't kill as quickly as they heal
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I mean, if you said it, then it must be truth.
Please, for the love of god, get off this one guy's video. It has nothing to do with whether dark armor is an overall good set. At most it shows what one person can/cannot do with a toon, and in this case a video.
Dark Armor is still better than Ice IMO when it is fully IOed out but with OPed sets like Shield or Stone it is hard to justify rolling any other.
Dark Armor is still better than Ice IMO when it is fully IOed out but with OPed sets like Shield or Stone it is hard to justify rolling any other.
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I think people need to realize that's it's IOs and power selection that make such sets great.
I'm telling you now, yes Shield Charge is a great attack, it's lots of damage and fun to use.
However, the set isn't all that untill IOed out.
Have you teamed with a Shield Tanker with no IOs and no Tough/Weave? I did for an ITF, kept dying, and that was with debuffs going on, but no ally buffs outside of +END/+RCH.
BrandX Future Staff Fighter
The BrandX Collection
Dark Armor is a good build, but tough to run just SO'd out. Kind of like a regen scrapper, a lot of work, but if you know what you are doing it shines. Now, some sets benefit more from I/Os than others. Because of the way it is set up Dark Armor benefits a lot. Kind of like the old spy plane the blackbird. At less than supersonic it was tough to fly, literally rattled. Once it hit mach 2 the metals actually stretched from the heat, everything sealed up, and she glided through the air like a knife through butter. Became a dream to fly, or so they say. Dark Armor is like that, it is built for the end game, with armors/defenses ready to be I/O'd. Especially dark/dark. It benefits from just touching it with I/O's. Anything you put into it I/O wise gives back in play. Go defense, go resist, go recharge, they all bring out beautiful highlights. Or you can run it on the cheap, but yeah, beware, it rattles some and is tough handling.
See, I disagree with this statement.
I think people need to realize that's it's IOs and power selection that make such sets great. I'm telling you now, yes Shield Charge is a great attack, it's lots of damage and fun to use. However, the set isn't all that untill IOed out. Have you teamed with a Shield Tanker with no IOs and no Tough/Weave? I did for an ITF, kept dying, and that was with debuffs going on, but no ally buffs outside of +END/+RCH. |
Yes i have run into stones who don't pick up tp and have SS, that said assuming player is competent and builds his toon properly. Both sets def/resis numbers are very good sadly even better than even pure resis/def sets, yes shield takes bit more IOs to make it right but that said even stone requires some IO work to increase the dmg/recharge.
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BrandX Future Staff Fighter
The BrandX Collection
Do +4/x8 Cimerorans next!
Again, if it's so easy, let's see you do it.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.