SilverBullet_NA

Apprentice
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  1. Quote:
    Originally Posted by Ice_Ember View Post
    My ice/stone is superior to my fire/ice with or without IO's. Before IO's I used Hibernate periodically, and after IO's it was up quite often. (I dunno now since the change and I rarely play the Ice/stone.) When I added Weave to the ice/stone... it was all win, even before IO's.

    Please explain how positional defense helps a /stone brute? Typed is a bigger bonus to help with /stone armors. My stone/fire tank has really good typed defense with just regular armors and only uses Granite when needed. The movement penalty and recharge penalty are gone with IO's, so being in Granite is only a damage penalty.
    I meant to say "too much IO set def bonuses" not just positional def bonus. For my /stone brute unlike stone tank you have to pick up some IO sets Kinetic combat and thunderstrike to soft cap S/L/E also i worked to negate the movement (gift of ancients) and recharge penalty.
  2. Quote:
    Originally Posted by Dersk View Post
    Chilling embrace has a larger debuff component than against all odds. The ice tank will sustain larger average hitpoints than the shield tank, with the heal portion of hoarfrost being an added bonus. Not all psi damage checks against positional defenses, so that's a minor plus for the shield tank.

    Listing ice defense as a hole for the ice tank undermines your credibility on the subject, honestly.
    Ice def does play role against enemies like malta which have holds that can stack if it hits and in pvp (OT). As for CE iirc its 15% dmg debuff not sure the numbers on EBs/AVs which resist them.

    Quote:
    Yeah, Shield Charge is a bit out of whack. From a recent thread, it was revealed that Shield Charge's numbers are higher than they should be (but no word on what will happen with that... even if they were lowered, the power would still be very good). In the same thread, Castle said he would look at Fiery Aura again when he had time, which is great.

    Still, Fire/Fire is an AOE powerhouse. Shield/Fire is as well, but it does offer a very different playstyle and setup. I would say both are plenty viable for good damage for a Tank.
    I have Fire/Stone i like it i think it shines post IOs thanks to +def and +recharge set bonus. Healing flames seems to be up nearly all the time.
  3. Quote:
    Originally Posted by Rylas View Post
    Well, if you're talking about what you prefer, there's no argument. You prefer what you prefer. If you're going to say Ice/ can't handle AV's like other tanks, then you're just plain wrong. Ice/ may not work for you, but I can assure you, it works great for many other tankers. You're opinion doesn't change the fact.
    Well look at the numbers, for example my lv 48 Shield Tank (a work in progress) without even Tier 9 has 43% pos. def where as the ice tank while soft cap on L/S/E/NE def still has huge def holes to psi/fire and ice. On top of that shield as 20% resistance to all
  4. Quote:
    Originally Posted by Rylas View Post
    You underestimate, greatly, the power of +HP and regen. Build for those in your Ice/, get your accolades, and you're good to go. If the fit hits the shan, then Hibernate. You won't need it that often. LRN2IO.

    This of course, is just talking about the primary. Any number of secondaries can greatly increase your survival as an Ice/. Add in recharge bonuses, and you only further that increase. Ice/ has no disadvantage with IOs.
    Have perma HF and on top of that have base 2.6k hp. At 50 when you have AVs that can easily for 2k i would much rather prefer my Fire tank because of its resis or my Shield.
  5. Quote:
    Originally Posted by Rylas View Post
    Someone better let tell all those Ice Tanks out there running high level TFs successfully before they go out there again! We got someone's opinion!
    Not arguing whether Ice tank can run tf, pretty much run every tf there is with my ice tank (Arctic), what i am saying is post IOs Ice tank are inferior to other tank sets simply due to the resistance hole. What do i mean? Ice tanks gain very little from IO set bonuses my tank is at 48% S/L def. There is way too much positional IO def set bonuses which in other hand greatly help my Fire/Shield tank or my /Stone brute. Till the devs address this and give more resistance bonuses i stand by my argument.
  6. Quote:
    Originally Posted by New Dawn View Post
    Thats no excuse. I didn't have elude on my SR and find my Ice much better at tanking.
    Difference being def debuffs which are far too prevalent among AVs (Silver mantis, Captain Mako,Scirocco and Aeon's Clones). Elude being tier 9 gives excellent resistance to it combine with other SR powers i believe you have close to 100% resis to def debuff.
  7. SilverBullet_NA

    My Ice/Fire tank

    My mistake that is right.
  8. Quote:
    Originally Posted by New Dawn View Post
    I've seen SR scrappers deal with Aeon and co, so Icetanks don't have to be owned even without both defenders and controllers in the team.

    Never judge something from someone in game and never underestimate others in what they and their teams can do on other servers. I see alot of people living in their own little boxes like it's the only box to live in following laws like they're the only laws that have to apply to others.
    SRs have Elude which ice tanks unfortunately do not have.
  9. SilverBullet_NA

    My Ice/Fire tank

    Quote:
    Originally Posted by Finduilas View Post
    Don't have time to review your build tonight, but I did want to answer this question. Your current build is soft-capped WITHOUT EA. Which means anytime EA is up--which should be often--with 1 foe in melee range you're going to be up near 50% defense anyway. So no, IMO you don't need to get your defense any higher than it is. Ice Armor has around 50% def debuff resistance, which will also help.
    Actually its 34.6% def debuff resistance which is one of the lowest for pure def sets.
  10. Quote:
    Originally Posted by dave_p View Post

    Invul & Ice would be a close second/third, because again, they're mostly tough enough, and grab aggro fast. They have a big hole to psi, which is often overstated, but still, it's there.
    Are you being sarcastic? if you had run any lv 50 TFs you would know that ice is worst tanking set there is. Because one lucky hit can flatten ice tank due to its lack of resisrtance, couple that with abundance of -def attacks some AVs have ice is not a good tanking set. You are better off running shield scrapper (Dr Aeon pawned our ice tank in STF last week, the scrapper picked him and tanked it without a hitch)...

    Ice maybe good tanking set for running mishes (as long as you avoid mobs with +to hit like Vanguard or Ruluaru) but IMO its the worst tanking set there is.
  11. Quote:
    Originally Posted by newchemicals View Post
    *purely my own opinion*

    Who wants to run a high level blaster when Scrappers and Tanks can nuke hordes of stuff and not worry about mez and take the alphas. NM the fact you have a lot more competetion for team slots from FS defenders and controllers.

    Things will probably get worse for blasters when the incarante system comes out.

    *Edit*
    its a balancing act the devs will have to address.
    Blasters dmg is unsurpassed in early levels (pre 30) when other classes do not have access to AoEs but later in the game as these powers become more prelavant. Blasters slightly higher dmg just does not make up for lack buffs/debuffs/control/surviv.

    Given the choice of Corr or blaster i would take the former every time in ITF/LGTF speed runs i do regularly. Would be interesting to see what happens to that AT once Corruptors switch over.

    As for Stalkers i can see them disappearing all together from the pve picture but will remain very popular for pvp.
  12. Quote:
    Originally Posted by Fireheart View Post
    Shield, like other Defense sets, takes longer to mature into a fully 'difficult to kill' Tanker.

    Besides, you didn't chose Shield, or Stone, but Fire. As has been mentioned by others, all of Fire's core defenses are available by level 12.

    Sailboat, if it's not too much work, you might try building a Non-Hardcore Fire/Dark Tanker and 'pushing' him, to see just how much you can get away with, and to develop your playstyle, so that your Hardcore toon survives better.

    Be Well!
    Fireheart
    Shield is resis/def sets not pure defense set other than that you can hardly go with powerset just because it is good in early levels, especially with smothened leveling curve and if you got a good SG to help you.

    Quote:
    Originally Posted by Sailboat View Post
    Isn't Shield weaker than Inv and Willpower? :P

    I went Stone before and died at 13. Stone isn't "unkillable" until 33.
    As i said do not judge a set by a exp at early levels if you get terrible team not matter what set you go with you will face plant. Shield slotted properly is better than Inv or WP, top three IMO are Stone, Shield, WP.
  13. If you want an unkillable tank you need to go with Shield or Stone.
  14. Quote:
    Originally Posted by Dechs Kaison View Post
    That takes inspirations.



    Again, if it's so easy, let's see you do it.
    My Stone has no problem, Shield and WP should be able to do it as well.
  15. Quote:
    Originally Posted by Hyperstrike View Post
    No you don't.
    You still have the damage crash, but you have avoided the defense crash.
    Explain? But when rage drops it automatically puts -20% def debuff...
  16. Quote:
    Originally Posted by Psiphon View Post
    SO's and Hasten will allow you to stack Rage and therefore completely negate the -Def in the crash. It's impossible to avoid the End crash and
    -Damage period.
    How is that when rage drops you still lose -20% def even if you have another stacked....
  17. Quote:
    Originally Posted by BrandX View Post
    See, I disagree with this statement.

    I think people need to realize that's it's IOs and power selection that make such sets great.

    I'm telling you now, yes Shield Charge is a great attack, it's lots of damage and fun to use.

    However, the set isn't all that untill IOed out.

    Have you teamed with a Shield Tanker with no IOs and no Tough/Weave? I did for an ITF, kept dying, and that was with debuffs going on, but no ally buffs outside of +END/+RCH.
    Yes i have run into stones who don't pick up tp and have SS, that said assuming player is competent and builds his toon properly. Both sets def/resis numbers are very good sadly even better than even pure resis/def sets, yes shield takes bit more IOs to make it right but that said even stone requires some IO work to increase the dmg/recharge.
  18. SOed Stone pre granite is more effective than Ice armor when dealing with single targets (AVs), if you slot your IOs properly you can soft cap your def and also be sure to atleast 4 to 6 slot rooted its regen ability cannot be underestimated.
  19. Quote:
    Originally Posted by PhroX View Post
    It's not the worst, but Elude is pretty pointless. SR is easy and cheap to softcap with IOs, and even without you're only a small purple away. It'd be great on a low def powerset, but in SR? Waste of a power.
    Still better than these tier 9s Hibernate or Soul transfer
  20. Be sure to grab Steadfast protection and IO bonuses with +def for elements that way you softcap your def. Also 6 slotting rooted helps a lot (3 Numina/3 Miracle). Once you slot it well its pretty much God Mode don't remember when was last time my tank died and this include mothership raids.
  21. Dark Armor is still better than Ice IMO when it is fully IOed out but with OPed sets like Shield or Stone it is hard to justify rolling any other.
  22. Quote:
    Originally Posted by Lohenien View Post
    So you are complaining that defense is too good???

    I don't give two turds about pvp issues - they can change those separately now, so on to pve.

    Smashing / lethal defense is far superior to positional defense because of the prevalence of smashing and lethal typed ranged / aoe attacks.

    The large amount of defense available is something you dislike or do you dislike that resistances buffs are so few ? You also do not have to use the defense buff IO sets, you could intentionally create a weaker character.
    My argument is that defense is too prevalent not that it is good and mechanic is over complicated than it needs to be. There is no need what so ever for type defense that is where resistance comes in.

    As for S/L def vs positional defense Actually there are plenty of mobs with pure elemental attacks or psi range/aoe attack (Arachnos, CoT demons etc) which s/l def would not cover. I do dislike that soft cap is easier to reach coupled with over abundance of def bonus for IO sets.

    Quote:
    Blocking and dodging are exactly what defense represents, while we have no true parry ability to setup potential counter attacks ( Though Parry and Divine Avalanche do improve your defense ).
    IMO that mechanic would make things simpler for new players and also you cannot block or dodge any more than 50% of the attacks.
  23. Quote:
    Originally Posted by Heraclea View Post
    You do know about the enemy accuracy changes in Issue 7, don't you? Then, in Issue 13, all defense bonuses were turned into two bonuses, one typed and one positional. I tend to think that defense is in a good place, but that resistance is a bit undervalued currently.
    I know those changes lets ignore the tohit buffs and pvp problems for now, in pve the problem is defense is too prevalent and easy to cap for even non defense based toons especially thanks to IOs unlike resistance.

    Also as it stands positional is better than type defense, IMO they should have scrapped defense all together and rather implemented % value for block,parry and dodge. Which would have been more in line with the comics. May be its just me it just doesn't feel that exciting when you can simply avoid 90-95% of the attack an AVs throws at you.
  24. Chilling Embrace is must for an ice tank and you definitely need tough. Keep in mind ice is squishy/weakest tank set there is thanks in part to its lack of resistance, without tough a single warhulk with veng can face plant you or unlucky back to back hit from an AV.
  25. Been waiting since i6 to revamp to defense to work correctly, just drop the attribute already and replace it with % for block,parry and dodge. Certainly with current system it is doable.