Help with a noob stone/stone


Blue_Centurion

 

Posted

ive been looking over the forums and looked at guides but what i "really" want is a mids build for my stone tank (yes im useless at making my own builds)

She's in the mid-late 20s atm and i am going down the granite route for stuff like ITFs/MOStf/farming but i also want to be able to exemp down and still play effectively.

I dont have the funds for purps or PvP IOs but if people feel a certain proc IO is necessary then feel free to tell me.

When my tank gets to the epic power pools i was thinking Earth Mastery for the holds and for the concept of my character.

Thanks to everyone in advance!


--------------------------------------
Short Story I did: http://boards.cityofheroes.com/showthread.php?t=228383

DevArt Page: http://tamedragon.deviantart.com/

 

Posted

Quote:
Originally Posted by TameDragon View Post
/farming but i also want to
Farming? A Granite Tanker is one of the worst possible builds for farming, specifically because of Granite armor, and Stone melee won't improve it. I guess I could scrounge up some equivalently poor powerset combos, but they'd still be close in badness.

That's not a knock on Granite/Stone -- it's a great combo for all sorts of things. Rapidly dealing damage to crowds of even-level minions, however, is not one of its strengths.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

As long as you have a kin it is a game changer, literally. You nerf the biggest nerf the Devs put on granite, possibly the biggest nerf in the game on one powerset. I got my Stone to 32, ran it for one more level, and stopped. I hate that nerfed feeling. But if you got a pocket kin you should do okay. I would say (since you are not too far along here) that you may want to consider a str/stone brute instead. The armors are nearly the same as the tanks (at this level of bracho a little more is not that much) and the damage potential is insane comparatively, especially if a kin is there, you will double down on Strength:Rage quite often. If you wanted blueside ability, the brute still works, as soon as GR is out.


 

Posted

Like I said, I abandoned mine. GL


 

Posted

Well, I haven't played a Stone/Stone tank, but I do have a Stone/Fire and an Inv/Stone at 50 so I know both sets pretty well.

From the Stone Armor side, you'll want, in pretty much this order:
Rock Armor - 4 Gift of the Ancients works well here
Earth's Embrace - 5 Doctored Wounds is my preferred slotting
Rooted - 3 heals... frankenslot for heal/end if you like
Mud Pots - I tend to frankenslot Scirocco & Multi Strike
Stone Skin - base slot, this is a great place for the Steadfast unique
Granite - A pair of Aegis and frankenslot to ED cap Resist & Defense
*Minerals - take it late though if you take it at all. Another place for 4 GotA

From the Stone Melee side, you'll want:
Stone Fist - 5 Crushing Impact
Heavy Mallet - 5 Crushing Impact
Taunt - 6 Mocking Beratement
Fault - 5 Stupefy
Tremor - Eradication is nice here; as is Scirocco
Seismic Smash - 5 Crushing Impact

Power pools you'll want:
Fitness - Swift (3 slot for runspeed), Health, Stamina
Teleport - your only real mobility with either Rooted or Granite.
Speed - Hasten is useful to negate the -recharge of Granite
*Fly - Hover makes using TP for travel MUCH easier.

*optional powers

In building your tanker I would take Rock Armor at level 1, Earth's Embrace at 2, Heavy Mallet at 4, Travel prerequisite or Swift at 6, Rooted at 8, Taunt at 10, Travel prerequisite or Swift at 12, TP at 14, Health at 16, Mud Pots at 18, Stamina at 20, Fault at 22 and Stone Skin at 24.

Now for your slotting... a Granite tanker has all the durability he'll ever need on pure SO slotting so there's little point in planning IO bonuses for that. Instead I'd focus on bonuses to fix your weak points, namely runspeed, recharge and damage.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Be sure to grab Steadfast protection and IO bonuses with +def for elements that way you softcap your def. Also 6 slotting rooted helps a lot (3 Numina/3 Miracle). Once you slot it well its pretty much God Mode don't remember when was last time my tank died and this include mothership raids.


 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
Well, I haven't played a Stone/Stone tank, but I do have a Stone/Fire and an Inv/Stone at 50 so I know both sets pretty well.

From the Stone Armor side, you'll want, in pretty much this order:
Rock Armor - 4 Gift of the Ancients works well here
Earth's Embrace - 5 Doctored Wounds is my preferred slotting
Rooted - 3 heals... frankenslot for heal/end if you like
Mud Pots - I tend to frankenslot Scirocco & Multi Strike
Stone Skin - base slot, this is a great place for the Steadfast unique
Granite - A pair of Aegis and frankenslot to ED cap Resist & Defense
*Minerals - take it late though if you take it at all. Another place for 4 GotA
That's good advice for a perma-Granite tank, but if you're planning to exemplar down below level 27 or run the Synapse or Sister Psyche task forces, you'll want to take Crystal Armor to give you energy defense. It's a good place to put a Luck of the Gambler recharge, a Gift of the Ancients runspeed, or five-slotted Red Fortune.

Brimstone Armor is also useful (but not essential) for a non-perma-Granite tank. It's not as good as Crystal Armor (fire and cold attacks are rare, and it provides resistance rather than the defense of the other armors), but it's still helpful, and it provides a place for things like three pieces of Aegis or the Steadfast Protection unique.


 

Posted

Quote:
Originally Posted by Katie V View Post
That's good advice for a perma-Granite tank, but if you're planning to exemplar down below level 27 or run the Synapse or Sister Psyche task forces, you'll want to take Crystal Armor to give you energy defense. It's a good place to put a Luck of the Gambler recharge, a Gift of the Ancients runspeed, or five-slotted Red Fortune.

Brimstone Armor is also useful (but not essential) for a non-perma-Granite tank. It's not as good as Crystal Armor (fire and cold attacks are rare, and it provides resistance rather than the defense of the other armors), but it's still helpful, and it provides a place for things like three pieces of Aegis or the Steadfast Protection unique.
I've never had Crystal or Brimstone on a stone tank and never needed them... Rock will protect you from the majority of energy/negative/fire/cold attacks due to most of those also having a smash/lethal component to their damage. I've tanked all the TF's with a Stone tanker and while some mobs are annoying they can be handled.

I do not advocate a perma-granite playstyle... there's just too many negatives to Granite to run it when you don't need to. Still, I don't see the necessity of grabbing Crystal and Brimstone is a complete waste of a power thanks to the rarity of F/C damage and the minimal resistance (not defense) that it offers. Most Stone builds are too tight for a lot of extra frills and Crystal and Brimstone are definitely skippable.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes