Ice/SS critique please?


Commando

 

Posted

You can ignore the levels at which powers are selected, I haven't rearranged the build yet. For example I'll take wet ice and frozen armor much earlier.

I think I like the numbers but this is my first ice tank so all feedback is welcome and appreciated.

Thanks

--

Build updated in my last post.


 

Posted

I love Ice/ tankers. I have 3 lvl 50 Ice/ tankers, and for PvE, IMO, they are at the top. Self sufficient set and defense based. Defense is better than resist in many cases, if not most, than Resists based primaries. Having said that, go for Aid Self instead of tough and weave. You are a defense based toon, you will get to use, if you need it, Aid Self, a lot more reliably than resists toons. Why? Because you are not getting hit all the time, and Aid self is a great damage mitigation tool when dmg does get you and hoar frost is down. I use Aid Self before I use Hoarfrost, I use Hoarfrost if it gets bad, and I only use Hibernate if those two options just cant save me, and I take thow whole 30 sec's. In that time, those two other powers have recharged already or close enough. I only took tough and weave on my Ice/Dark because of the self heal in dark which recharges so fast. My Ice/Dark > Ice/SS in survivability.

Another suggetion, please place Frozen Armore as your very first power. Also, take Wet Ice as soon as it is available, at lvl 8, if I am not mistaken. I do not use Chilling Embrace on my Ice/ tanker at all. I use taunt to keep aggro and manage it. I also rely on the solid defense my Ice/SS has to cover me. The KD effects of SS also help. If you do take Chilling Embrace, you can place that later in your build, and not as early as you have it in your Mids.

That's it for now, since I am writing w/out too much time available. Enjoy Ice/


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Posted

Great thanks. Yeah I'll reorder stuff. I love chilling embrace right now. With this build Hoarfrost is permed and I'm at capped HP with only 1 HP accolade.

I'll consider Aid self for this build.

Appreciate it.


 

Posted

You 4 slotted Permafrost and 2 slotted Frozen Armor??? Gah, no. Frozen Armor is your main source of S/L defense and is far, far more important to slot well than Permafrost, which just provides a little fire resistance. And currently, FA has no endurance reduction at all, which is not good. I'd add an LotG Def/End and Def/End/Rchg.

Lot of other slotting problems too. From the top:

Do NOT slot Hoarfrost for defense unless you decide to put the Steadfast +Def there. It should be slotted like Dull Pain; Heal and Recharge. Doctored Wounds is a good set to use if you're going for sets.

I know you said that Frozen Armor and Wet Ice would be taken sooner (MUCH sooner is my advice) but Permafrost can and should be delayed until late in the build if you decide to take it at all--and many Ice tanks don't. One or two slots at most.

IMO, Health needs some standard Heal enhancement as well as the uniques. I'd add one or two slots with common IOs at least.

Stamina is way overslotted. IMO, the small amount of F/C defense is not worth the additional slots.

Why the Kinetic Crash set in Kick? Ice Armor doesn't need KB protection and if you're going to use it, KB is the last thing you want. If you aren't going to use it, why spend six slots on it?

Touch of Death is not a good choice for Ice Armor, you can get the same S/L def bonus with 4 slots of Smashing Haymaker at a fraction of the cost. Kinetic Combat is an even better choice if you can afford them.

Energy Absorption needs Recharge and End Mod as well as defense. I recommend frankenslotting it with End Mod and Defense sets to get as close to the ED cut-off as possible for all three attributes.

Eradication is a good choice for Foot Stomp, but you do NOT want to 6 slot it; the set has almost no end reduction. Drop two of the Erad slots and slot two high-end red IOs from another set; I like Scirocco's Dam/End and Acc/Dam/End.

I think you're missing out on the AoE potential of this build by not taking Icicles. I'd drop Block of Ice or Hurl and take Icicles instead.


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Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Regarding the advice to drop Tough and Weave in favor of Aid Self, I'd only recommend that if you're willing to spend the inf it takes to soft-cap without Weave. IMO, soft-capping is far, far more important than having an additional heal, so that should be your first priority. And while it is certainly possible to soft-cap without Weave, (I plan to do it on my Ice/Axe) it is a lot more expensive and much more of your build will be devoted to sets that give defense bonuses.

FWIW, I don't have Aid Self on my Ice tank, and I've never really missed it.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

This build is softcapped for s/l and e/n. f/c diddn't seem possible to softcap. Nice catch on the no end redux in Frozen Armor, I'll fix that.

Kinetic crash in kick? I was going for the 7.5 recharge, I figured I could spare the slots.

Regarding ko blow slotting, I wanted better numbers overall than 4 slots would give me and I only needed a small s/l bonus to get over the softcap.

I actually did change FS to 5 Scirroco's and 1 Armageddon chance for Fire.

I'll consider icicles, I've heard mixed things about it.


 

Posted

Note that with Frozen Armor fully slotted you don't need a bonus from KoB to soft-cap, even without EA running. So you can slot it however you like.

I can see why the recharge bonus in Kinetic Crash is tempting, but IMO you'd be better off using some of those slots for other things like fully slotting FA and adding slots to EA and possibly Health. If Hoarfrost is slotted with a high recharge set like Doctored Wounds, it'll be perma without the Kinetic Crash bonus.

EDIT: Changing from the Erads to Scirocco's in Foot Stomp is a bad idea, IMO, since you'll no longer be hitting the soft-cap for E/NE except when EA is up. Scirocco's just gives you a F/C bonus, and as you noted, you're never going to hit the soft-cap for F/C anyway. If you want to add the Armageddon proc, fine, but I think a better slotting would be 3 Erad, 2 Scirocco's, and the proc.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
Note that with Frozen Armor fully slotted you don't need a bonus from KoB to soft-cap, even without EA running. So you can slot it however you like.

I can see why the recharge bonus in Kinetic Crash is tempting, but IMO you'd be better off using some of those slots for other things like fully slotting FA and adding slots to EA and possibly Health. If Hoarfrost is slotted with a high recharge set like Doctored Wounds, it'll be perma without the Kinetic Crash bonus.

EDIT: Changing from the Erads to Scirocco's in Foot Stomp is a bad idea, IMO, since you'll no longer be hitting the soft-cap for E/NE except when EA is up. Scirocco's just gives you a F/C bonus, and as you noted, you're never going to hit the soft-cap for F/C anyway. If you want to add the Armageddon proc, fine, but I think a better slotting would be 3 Erad, 2 Scirocco's, and the proc.
Oh OK, I missed the fact that EA has to be up in order to get the defense bonus. I am an Ice/ noob.

Fixed, sorta. I will consider more slots in health but I understand that come i17 more changes to some IOs will be happening with the regen and recovery uniques.

I am now at softcap without the need for EA running, have better numbers for footstomp but I'm sitll going to use kick as a mule set for the time being.

My fire/cold defense has dropped to 31.6 now and I'd prefer not to drop it any further.

I'll also test out icicles and will most likely swap that for blocks of ice.

Thanks much.


 

Posted

Chilling Embrace is must for an ice tank and you definitely need tough. Keep in mind ice is squishy/weakest tank set there is thanks in part to its lack of resistance, without tough a single warhulk with veng can face plant you or unlucky back to back hit from an AV.


 

Posted

I'm rather baffled by your reluctance to slot FA fully, it's one of Ice's primary sources of damage mitigation and is not a power you want to skimp on. I also think your worry over the amount of F/C def you have is misplaced, to say the least. Basically, Ice has a weakness to Fire damage, and intentionally so. If you can mitigate that somewhat, fine, but it should not at the expense of your other, more important damage mitigation tools.

One of those tools is Hoarfrost, and currently it is woefully underslotted for Heal, which means that you'll be getting much less of a HP boost than you would if it were fully slotted. I think it is a very big mistake to give up a significant portion of Hoarfrost's HP boost for another few percentage points of F/C defense.

Hoarfrost will help you against *any* kind of damage, including Psi--another Ice weakness. Since Ice armor has capped Ice resistance, increasing your F/C defense will basically help you against Fire damage, and *only* Fire damage. As I said earlier, it is great to have if you can get it, but it not worth getting at the expense of other, more important damage mitigation tools like Hoarfrost, EA and Frozen Armor.


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Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
I'm rather baffled by your reluctance to slot FA fully, it's one of Ice's primary sources of damage mitigation and is not a power you want to skimp on. I also think your worry over the amount of F/C def you have is misplaced, to say the least. Basically, Ice has a weakness to Fire damage, and intentionally so. If you can mitigate that somewhat, fine, but it should not at the expense of your other, more important damage mitigation tools.

One of those tools is Hoarfrost, and currently it is woefully underslotted for Heal, which means that you'll be getting much less of a HP boost than you would if it were fully slotted. I think it is a very big mistake to give up a significant portion of Hoarfrost's HP boost for another few percentage points of F/C defense.

Hoarfrost will help you against *any* kind of damage, including Psi--another Ice weakness. Since Ice armor has capped Ice resistance, increasing your F/C defense will basically help you against Fire damage, and *only* Fire damage. As I said earlier, it is great to have if you can get it, but it not worth getting at the expense of other, more important damage mitigation tools like Hoarfrost, EA and Frozen Armor.
I do understand that the only hole here is fire damage, honestly I do and I admit I was focusing originally just on bonusses, defense first, then HP then recharge.

Hoarfrost is perm and with 1 accolade and that running I'm at cap HP. I can't have any more than 3212 HP, right?

Regarding Frozen Armor the only option is to slot for defense, right? Well I'm at the capped defense number for that power. There's no reluctance to slotting it but I don't see why it makes a difference.

Sorry if I'm missing something here but I don't see it.

I'll probably change it over to Doctored Wounds for the recharge bonus since you're right, I won't have any issues with cold because of the high resistences.

Thanks


 

Posted

And here's the updated build based on the feedback. I put the powers in a more reasonable order now. 78% global recahrge, hasten 9 seconds off of perm, softcapped defenses except for F/C and Psi, capped HP, sweet!

I'll probably change Block of Ice for Icicles but I think Mr. Ice Tank Guy needs to encase bad guys in blocks of ice. We'll see.

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Posted

Quote:
Originally Posted by FitzSimmons View Post
I do understand that the only hole here is fire damage, honestly I do and I admit I was focusing originally just on bonusses, defense first, then HP then recharge.

Hoarfrost is perm and with 1 accolade and that running I'm at cap HP. I can't have any more than 3212 HP, right?
Yes, but the main purpose is not to raise your HP total, the main use of the power is to HEAL yourself after you've taken a beating. You want to hit ED limits on the healing (and recharge).


Quote:
Regarding Frozen Armor the only option is to slot for defense, right? Well I'm at the capped defense number for that power. There's no reluctance to slotting it but I don't see why it makes a difference.

Sorry if I'm missing something here but I don't see it.
Maybe he's thinking about defense debuffs. If you're 'just' at the soft cap, what happens against foes higher than your level? Or when fighting Cimerorans. One hit drops you significantly below the cap, then you have a 'cascade failure' (each hit makes it more likely there will be additional hits) and you're dead in seconds.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Interesting I can put HOs in Frozen Armor. If I put in some Ribos I can get up to 40% fire resistence so I might do that. I wonder why the power doesn't accept other resistence sets.

I'm going to try and go with just above the softcap and see how that plays out. I can hit the end recovery power to give me another few percent which should hopefully cover any defense debuffs. I wouldn't normally plan for more than 48% on my other defense based toons anyway. With a 20 second recharge and 40 second duration on the end recovery power it should play out alright.

What I like about this tank is that it covers the endurance issues that normally comes with super strength, hasten and rage and it's a relatively cheap build. I'll just get the LOTGs with merits.

And the attack chain is nonstop.

I'm looking forward to getting this to 50 and pimping him out.

EDIT: OUCH! Ribos are expensive!


 

Posted

Quote:
Originally Posted by Ironblade View Post
Yes, but the main purpose is not to raise your HP total, the main use of the power is to HEAL yourself after you've taken a beating. You want to hit ED limits on the healing (and recharge).
I must admit that I didn't notice that the OP's build was at the HP cap with DP on, I didn't think to check that. (It's well over the "rule of 5" on some HP bonuses, BTW.)

Regarding whether the 'main purpose' of DP is the HP boost or the heal, I've heard it both ways; IMO both are important.

Besides, seeing Hoarfrost slotted with a resist set just looks *wrong*!

Quote:
Maybe he's thinking about defense debuffs. If you're 'just' at the soft cap, what happens against foes higher than your level? Or when fighting Cimerorans. One hit drops you significantly below the cap, then you have a 'cascade failure' (each hit makes it more likely there will be additional hits) and you're dead in seconds.
My main concern about underslotting toggle powers--especially defense powers--is that you can end up paying for IO bonuses you wouldn't need if you'd just slotted your main powers fully to begin with. In the OP's case, slotting FA to the ED cut-off gave him the option of either being a little above the soft-cap in case of defense debuffs, or dropping the ToD set in KoB if he preferred to slot for some other bonus. Seems like a win-win to me.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Apropos of nothing in particular, my ice/SS doesn't even have Tough or Weave. With a +HP/heal power and Hibernate, he seems plenty durable without the Fighting pool. To be fair, though, I built him mainly for small teams and soloing. He's got like 15% of global damage bonuses.

My shield tank, on the other hand, does have Tough and Weave. Without the great clickies in ice armor, I wanted him north of the defense soft cap (right around 49% for all positions).


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by SilverBullet_NA View Post
Chilling Embrace is must for an ice tank and you definitely need tough. Keep in mind ice is squishy/weakest tank set there is thanks in part to its lack of resistance, without tough a single warhulk with veng can face plant you or unlucky back to back hit from an AV.
Absolutely not at all. Ice is not the squishiest because it is all defense and not resist. In PvE, defense > resist in many, if not most, of the time. You do not need to soft cap defense in an Ice/ tank either, especially Ice/SS. With a defense at only 37% you can do great things, tanking +4s, face Nemesis, and even do STF (STF is mostly about insps management and buffs since there is no single tank that can handle LR without help from insps or buffs). /SS has a good tools to mitigate, especially after Foot Stomp.

You won't miss Icicles, Foot Stomp (and even a well positioned Sands of Mu) and team mates will take care of critters. For taunting, you got taunt.

Believe me, Aid Self instead of Weave, is a great, if not the best decision you can make for an Ice/ tank, unless you play Ice/Dark. You have great defenses already and since you are not getting hit plenty, you can pull off Aid Self for cases when you need it. In defense based toons, Aid Self is a great option. Widows, SR, Ice, even Shield go well with Aid Self.

My Ice/SS tank has about 37% defense and is a superior performer when tanking. Ice/, IMO, can compete with any set for the best self-sufficient primary out there.

Warhulk one shotting you? You serious? Not from full health, not even from 75%. Against Nemesis, which I do at +3-+4s, the only thing which might be a crutch are the burn patches, which I simply step away from and pull Hoarfrost, if hurt, or Aid-Self. But Ice/ tankers have to be hit hard and very fast in order not to be able to hit Hib.

Look, maybe it's my build or my skills (and I humbly say I am not trying to be pretentious) but I find Ice/ is competing for the top spot in PvE as a primary. It is a great defense based toon, Hibernate is just AWESOME, a self-heal, synchs really well with Aid-Self since you need to avoid being uninterrupted and defense is great at that, unlike resistance, you have all the endurance you could want...

For Ice/SS, think of it this way, at 37% defense, that is a solid number to have, when Hoarfrost is not available and Hib is not available either, and somethings are getting through by luck of the draw, having Aid-Self is a lot better than having weave. Whatever is getting through weave needs mitigation. Even my Widows, who make all hero defense based toons envy at the level of defense they achieve, do very well with Aid-Self in the cases when the dmg gets through, if dmg gets through their defenses, Weave is not going to do much either.

Whatever you prefer, so be it, but if you pick Weave, instead of Aid Self, understand that it is not a fact that it is better than Aid Self on a defense based toon.


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Posted

Quote:
Originally Posted by Commando View Post
For Ice/SS, think of it this way, at 37% defense, that is a solid number to have, when Hoarfrost is not available and Hib is not available either, and somethings are getting through by luck of the draw, having Aid-Self is a lot better than having weave. Whatever is getting through weave needs mitigation. Even my Widows, who make all hero defense based toons envy at the level of defense they achieve, do very well with Aid-Self in the cases when the dmg gets through, if dmg gets through their defenses, Weave is not going to do much either.

Whatever you prefer, so be it, but if you pick Weave, instead of Aid Self, understand that it is not a fact that it is better than Aid Self on a defense based toon.
It's true that there's nothing magical about taking Weave, what's important is that taking it makes it easier to soft-cap an Ice Armor build, and soft-capping makes a *very* big difference. The benefits of soft-capping have been thoroughly analyzed and discussed, and at this point, I do consider it to be fact that soft-capping is extremely beneficial.

It's simple to demonstrate; an even level minion has a 13% chance of hitting a player with 37% defense, but that same minion has just a 5% chance of hitting a player with defense soft-capped at 45%. So the player with 37% defense on average will be hit 2.6 times as often the soft-capped player, and take 2.6 times as much damage.

As far as I know, no one has done a direct comparison of survivability between an Ice tank with 37% defense and Aid Self and a soft-capped Ice tank without Aid Self. (But I'd love to see it if someone has.) However, considering the proven efficacy of soft-capping defense in avoiding damage, I find it very hard to believe that having a secondary heal besides Hoarfrost would add so much additional damage mitigation that the lower-defense tank could surpass a soft-capped build in survivability.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by FitzSimmons View Post
And here's the updated build based on the feedback. I put the powers in a more reasonable order now. 78% global recahrge, hasten 9 seconds off of perm, softcapped defenses except for F/C and Psi, capped HP, sweet!

I'll probably change Block of Ice for Icicles but I think Mr. Ice Tank Guy needs to encase bad guys in blocks of ice. We'll see.

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Looking at this build, unless you really, really wanted that extra KB protection or something from the kinetic crashes. Some good could of came from ordering your powers a certain way. You could of got the 7.5% extra recharge from Basilisks in Block of Ice. Then not spent too much on those two individual slots and perhaps have a kick perhaps alternatively slotted and with a empty slot waiting for the day a force feedback +rechg drops. You could then also afford another rechg slot in Hoarfrost. Why one of them Hoarfrost slots isn't a rechg I dunno as I certainly wouldnt worry about the end cost of it. Then finally if you havent already, you wouldn't have to get the lockdown or unbreakable constraint.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Sound advice, thanks ND.