Discussion: Live Patch Notes - 4/7/10
They have pretty much ruined the story telling part of AE with all the nerfs.
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However.
The problem with this nerf is the fact that rewards and xp are a significant portion of a player's appeal to the AE system in general. At present, it is difficult enough for an individual MA Author to get plays on their arcs once it falls below the 5-star threshold (and there are a host of reasons for this, and other threads address them). To place in a new disincentive for players to enjoy the arcs that authors are making creatively impoverishes those attempting to use this tool to expand the boundaries of what the players can experience.
I believe that people who care about their arcs and how they perform in the community are going to find their popularity and critical-reception suffering because there are "too many allies" or "doesn't give sufficient reward for risk". I want to make my story-based arcs as friendly to a casual player as possible, and sometimes that means pandering to the need for a demonstrable reward for the gracious expendature of time that the player is making. This nerf makes that job even harder than it was before.
And suggesting that an author refrain from using any function of the interface is as fallacious as suggesting that an author of prose fiction refrain from using the common mechanisms and conceits of literature to tell their stories ("Hey Mr. Bradbury, I know you like to use flashbacks, but we're gonna have to levy a 2% cut to your royalties for each instance in the novel 'cause we had bad experiences/responses in other works you didn't write").
Functionally, no, it doesn't stop us from writing stories using the MA. What it will do is negatively effect how we write them, and complicate the (non-narrative) considerations that authors have to take into mind in order to make that story "marketable".
"...his madness keeps him sane.": My Profile on VirtueVerse
Can You WIN the Internet? MA Arc #85544
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Task Force Mutternacht #349522 <-- 1st AE Challenge
can you imagine how cool this game would be if they left farmers alone and worked on new features?
I wonder. What if rescued ally's damage counted to player XP, as it does on many 'pet' allies in dev arcs, but was offset by the reduced XP for their presence.
To balance of course, the reduced XP would have to be persistent rather than flat. I wasn't clear, is this how the reduced XP for allies functions?
This is friggin' obnoxious.
Quick test with a level 40 arc.
Minion inf in mission with no allies: 2362
Minion inf in mission with 1 ally who I have not even rescued yet: 824
WTF! How is that even REMOTELY reasonable?
Part of the reward (well in my case the entire reward) is having people actually play something you create. Giving people less and less incentive to play your content is just punishing legitimate authors further.
People who want to actually add content to the game get rewarded by: - Having to constantly retool their perfectly good arcs every time something breaks. - Having to constantly retool their perfectly good arcs every time something is changed to fix some exploit. - A horrible search engine that pretty much ensures most of our arcs will never be played. - A horrible rating system that gives too much weight to the "opinion" of anyone with three seconds to spare and the desire to click "Play" and click one star, thereby relegating something someone put a lot of effort into back to the depths of said horrible search engine, behind farm after farm and that arc some guy slapped together and got his friend to 5-star. - A reduced player base for said arcs that a lot of effort is put into because players increasingly have to choose between playing through something new, interesting, and well-written, and getting half-decent rewards. |
At this point I am definitely throwing down my pen and walking toward the side of the fence where the "Kill XP for MA" Camp is setting up. At this point, XP rewards are pulling down the whole system to the basest, common denominator.
"...his madness keeps him sane.": My Profile on VirtueVerse
Can You WIN the Internet? MA Arc #85544
Inhuman Resources - At Work with IE #298132
Task Force Mutternacht #349522 <-- 1st AE Challenge
can you imagine how cool this game would be if they left farmers alone and worked on new features?
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What they are fixing here is exploits. Farming, as a whole is kind of hard to stamp out, and I would say its not something that should really be wiped out. Some people do validly enjoy it, and I, and the Devs too it seems, dont mind that so much. Its when something is exploitable, such as 1-50 in a few hours, that they have to take action, and have been doing so.
The sooner that people understand that, the better.
Still, this thread doesnt dissapoint, it seems.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Yeah, that'd be the markets even more Fu-bar than they already are, a bunch of level 50s not knowing how to play, and people put off from even touching the game because 'all people do there is farm'.
What they are fixing here is exploits. Farming, as a whole is kind of hard to stamp out, and I would say its not something that should really be wiped out. Some people do validly enjoy it, and I, and the Devs too it seems, dont mind that so much. Its when something is exploitable, such as 1-50 in a few hours, that they have to take action, and have been doing so. The sooner that people understand that, the better. Still, this thread doesnt dissapoint, it seems. |
I understand the change for multiple allies.
However...
Just tried out my arc "Splintered Shields" (#253991), which has a map with allied Longbow units fighting Family and Arachnos in the second mission, along with one "follower" ally. XP on kills was about 10%-25% of normal on the Arachnos units (I didn't bother to check the Family as they were nerfed anyway and I had no baseline.)
So it's counting every NPC you place or spawn with Ally faction. Just FYI. |
Including battles and patrols in this change hurts potential story telling as an alternative way to gain rewards a good deal.
It guts our options more than I'd like to see.
I have to ask, is this working as intended? Battles and Patrols count in this ally change?
I suppose it could be a preemptive move. After multiple buffbot allies were taken away, those mission creators might turn to custom friendly patrols and/or battles? (That seems to clunky to me for a good farming exploit, but I don't know)
Hrm
and round up everyone that knows more than they do"-Dylan
I'm going to neg-rep you if you don't do something about the overgrown flora and fawna outside your window!
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But I thought lawn care came with your peep'in tom service......
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I understand the change for multiple allies.
However... If what Venture says here is correct, that does not sound good to me. Including battles and patrols in this change hurts potential story telling as an alternative way to gain rewards a good deal. It guts our options more than I'd like to see. I have to ask, is this working as intended? Battles and Patrols count in this ally change? I suppose it could be a preemptive move. After multiple buffbot allies were taken away, those mission creators might turn to custom friendly patrols and/or battles? (That seems to clunky to me for a good farming exploit, but I don't know) Hrm |
This is friggin' obnoxious.
Quick test with a level 40 arc. Minion inf in mission with no allies: 2362 Minion inf in mission with 1 ally who I have not even rescued yet: 824 WTF! How is that even REMOTELY reasonable? |
Hey Devs, is this a bug?
"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me
@Palador / @Rabid Unicorn
Yeah, that'd be the markets even more Fu-bar than they already are, a bunch of level 50s not knowing how to play, and people put off from even touching the game because 'all people do there is farm'.
What they are fixing here is exploits. Farming, as a whole is kind of hard to stamp out, and I would say its not something that should really be wiped out. Some people do validly enjoy it, and I, and the Devs too it seems, dont mind that so much. Its when something is exploitable, such as 1-50 in a few hours, that they have to take action, and have been doing so. The sooner that people understand that, the better. Still, this thread doesnt dissapoint, it seems. |
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
"...his madness keeps him sane.": My Profile on VirtueVerse
Can You WIN the Internet? MA Arc #85544
Inhuman Resources - At Work with IE #298132
Task Force Mutternacht #349522 <-- 1st AE Challenge
People who want to actually add content to the game get rewarded by: - Having to constantly retool their perfectly good arcs every time something breaks. - Having to constantly retool their perfectly good arcs every time something is changed to fix some exploit. - A horrible search engine that pretty much ensures most of our arcs will never be played. - A horrible rating system that gives too much weight to the "opinion" of anyone with three seconds to spare and the desire to click "Play" and click one star, thereby relegating something someone put a lot of effort into back to the depths of said horrible search engine, behind farm after farm and that arc some guy slapped together and got his friend to 5-star. - A reduced player base for said arcs that a lot of effort is put into because players increasingly have to choose between playing through something new, interesting, and well-written, and getting half-decent rewards. |
Through it all, I wonder if I should even write another arc. If I do, it likely won't get more than a handful of plays and be overshadowed by the AE "Elite" that have the Dev's ears, or those that have become the self-appointed "Hoity Toity Kontent Kops" that will downrate the arc to the point of oblivion.
A big part of the early AE was all the badges and they took those away.
A friend of mine wrote an arc about his characters. Sure, it's Mary Sueism but he had a lot of background notes and clues and dialogue in there.
After three weeks he said:
"No one played my arc, I don't understand."
"Did you advertise it on the forums or in channels?"
"No, I didn't know you had to do that."
So then he went and build a boss farm that got 20 five star ratings.
What did he learn? He learned that he was rewarded for manufacturing grossly exploitive content that gave players quick levelling and fast tickets.
I hardly even look at AE anymore. Honestly. I sometimes log in, try a nice arc and give feedback but what's the point? The author might never get the feedback, might pull down the mission or might not care. These days I just use AE to PL my lowbies to 20 and beyond. I dip into Dev's Choice missions but they've been very uneven. The only ones I have truly enjoyed were the Discount Task Force and Hickman's arc. The latter had custom mobs but they weren't INSANE. The former had a funny story and normal mobs which made it great. A lot of the "Critic's picks" had long arcs with tedious objectives and were just boring, really.
Here's my TL/DR advice to the Devs:
-Add an XP Rating flag to the missions
-Allow farms and add a "Farm" tag to the AE
-Honestly try to get more Dev's Choice or good arcs looked at. There is some GREAT stuff in there but...WE NEVER SEE IT. PLEASE remove Dev's Choice from the front page. When I go into AE and all I see are Dev's Choice I am missing out on a LOT of good missions. "What? Dev's Choice ARE good missions? What are you talking about?" No. Dev's Choice are missions the DEVS LIKED for some reason. A lot of them aren't challenging, the rewards aren't great and the story is so-so. Just as an example, someone wrote a GREAT arc about the Trojan War but it likely never got looked at.
-Make the best stuff Canon. Heck, make zone of the zany, crazy challenging missions canon too. How cool would that be?
-Add a "New Arc!" tag that shows you new arcs in AE.
But please...Devs...AE was a great idea but the split it created between RP-focused writers and farmers was inevitable. You can't stop the farms and you can lead players to AE but you can't make them drink from your mission well.
Just add an XP flag to the missions so we know what to expect.
Thank you.
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Laz, can you go in and replace that ally with an ally-aligned patrol and see if it still happens? I'm curious if the nerf is affecting those too and whether its on a per-critter basis (3-ally patrol < 8-ally patrol) for calculating the XP crash.
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WN
Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste
or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story
I suppose it could be a preemptive move. After multiple buffbot allies were taken away, those mission creators might turn to custom friendly patrols and/or battles? (That seems to clunky to me for a good farming exploit, but I don't know)
Hrm |
You've got the allies locking down the targets, and making them easier to kill, all whithout doing any damage. Instant no-risk farm, just add player.
I thought of this a while ago (and no, I never used it). I'm glad to know the Devs saw it coming.
I still don't like this fix, but I can't think of a better one so I'll just live with it.
"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me
@Palador / @Rabid Unicorn
Pets who attack and deal damage already steal experience from you via killsteal code. Now they steal additional experience just by existing. Nobody was exploiting by running farms full of guys who are killing enemies for you, thus taking all of the experience and inf for themselves. The exploit was for having tons of allied buffers. The fix should only cover allied buffers.
Now simple things like having along an ally who only attacks will steal all of your experience. Having a battle between two groups where one is set to ally (Longbow, PPD, etc) will steal your experience. In fact, setting anything anywhere in the entire system to "ally" will steal all of your experience.
It's not just fixing the exploit of having along 6 pets who have you RES/DEF capped with FF and Sonic Dispersion, this change impacts every single arc who has an allied unit of any kind anywhere in any mission whatsoever. Which, having played through a ton of AE arcs, is damn near all of them.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Yeah, that'd be the markets even more Fu-bar than they already are, a bunch of level 50s not knowing how to play, and people put off from even touching the game because 'all people do there is farm'.
What they are fixing here is exploits. Farming, as a whole is kind of hard to stamp out, and I would say its not something that should really be wiped out. Some people do validly enjoy it, and I, and the Devs too it seems, dont mind that so much. Its when something is exploitable, such as 1-50 in a few hours, that they have to take action, and have been doing so. The sooner that people understand that, the better. Still, this thread doesnt dissapoint, it seems. |
This is a nerf to curb what the devs deem to be undesirable behavior. It's more of them telling us that we can't play the game we pay for the way we want to, only the way they want us to.
They set up a situation that requires certain behavior to attain goals they have purposely made difficult to get, but then constantly nerf and nerf and nerf whenever we get creative in finding ways to quickly achieve those goals.
It's like hanging a carrot in front of a horse and chiding him for knocking the stick down and eating the carrot instead of blindly following it till he drops dead of starvation. If you don't want people to farm stop putting **** in the game that requires farming to get. 6 years of this never-ending cycle you'd think they'd be done with it by now. Well you'd be wrong. Some boneheaded dev mentality I guess you just can't break no matter how many years pass by.
Why bother with CoH 2 when you clearly haven't learned any lessons from 6 years of CoH 1?
And once again it's a fix that will hurt non-farm arcs far, far more than the actual farms.
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Exploit farms: dead in the gutters.
Story arcs: still perfectly playable for the story.
Yeah, I can see how story arcs are far far worse off than the exploit farms.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
Later, Venture suggested that it may have included patrols and battles on one of his arcs.
"...his madness keeps him sane.": My Profile on VirtueVerse
Can You WIN the Internet? MA Arc #85544
Inhuman Resources - At Work with IE #298132
Task Force Mutternacht #349522 <-- 1st AE Challenge
@Golden Girl
City of Heroes comics and artwork
Let's see...
Exploit farms: dead in the gutters. Story arcs: still perfectly playable for the story. Yeah, I can see how story arcs are far far worse off than the exploit farms. |
Still, I am very happy and thankful that we simply have the ability to create our own scenarios in this game.
Even if we didn't gain any rewards, it is a sweet thing.
I'd love for the rewards to be equal, but... oh well, it is a very very tricky balance for the Devs. This I do understand.
Hopefully a better solution may come about for Allies within Battles and the like.
and round up everyone that knows more than they do"-Dylan
People who want to actually add content to the game get rewarded by:
- Having to constantly retool their perfectly good arcs every time something breaks.
- Having to constantly retool their perfectly good arcs every time something is changed to fix some exploit.
- A horrible search engine that pretty much ensures most of our arcs will never be played.
- A horrible rating system that gives too much weight to the "opinion" of anyone with three seconds to spare and the desire to click "Play" and click one star, thereby relegating something someone put a lot of effort into back to the depths of said horrible search engine, behind farm after farm and that arc some guy slapped together and got his friend to 5-star.
- A reduced player base for said arcs that a lot of effort is put into because players increasingly have to choose between playing through something new, interesting, and well-written, and getting half-decent rewards.