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Originally Posted by FredrikSvanberg
Design does not equal intent.
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| Damn right. Why would they allow us to play any way we want? No other game does that, and if it does it's hardly a game. More like some kind of weird simulator where you can change anything you like to see what happens. |
| Goals like getting to 50 in one hour? Yeah that's difficult to accomplish on purpose for a good reason. Getting to 50 isn't difficult, though. |
| They removed the MA badges that people were farming to get. People complained about that too. |
| Nobody's making CoH 2. Yet. |
).
But I have to hand it to the devs, it was pure genius to improve the mission difficulty system so we didn't need lowbies to pad spawn sizes anymore. Yet here we are arguing about farms again, leading me to conclude that clever quality of life upgrades are not going to end this back-and-forth. The only solution I can think of is to somehow enrich the leveling process itself, so that even someone who wishes they could PL straight to 50 would say “No, no... if I were to suddenly hit 50, I'd miss out on X, and that would SUCK so badly!” But as long as the value of X is “a whole ton of warehouse missions” then we can expect PLing to continue.