It's true then - BotZ


bAss_ackwards

 

Posted

http://boards.cityofheroes.com/showthread.php?t=214904


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

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Oshi-


 

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*shrugs*

If this is the intended balance for shields then I think shield users should generally rejoice that we got nerfed so little. SR characters can easily be soft capped without using a single BoTZ set.

Sure adjustments to builds need to be made so a lot of defensive builds may be sporting less recharge, less regen, less recovery, but it still leaves them plenty formidable. Just FYI, my fully IO'ed (purpled, PvP IO'ed) fire/shield will probably come out of this with about 5% less recharge, a little less regen, a little less hitpoints and a little less recovery. However she'll be gaining a bit more smash/lethal resistance to make up for it due to slotting of a couple of Aegis to make up lost AoE.


 

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I only have one set but it hurts so I have to go back and redo my entire build again plus the other IO changes gerr gets old sometimes


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

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As a slight digression, what are the impending changes to the +Recovery Uniques? Just trying to salvage some builds here.


 

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Quote:
Originally Posted by Fury Flechette View Post
*shrugs*

If this is the intended balance for shields then I think shield users should generally rejoice that we got nerfed so little. SR characters can easily be soft capped without using a single BoTZ set.

Sure adjustments to builds need to be made so a lot of defensive builds may be sporting less recharge, less regen, less recovery, but it still leaves them plenty formidable. Just FYI, my fully IO'ed (purpled, PvP IO'ed) fire/shield will probably come out of this with about 5% less recharge, a little less regen, a little less hitpoints and a little less recovery. However she'll be gaining a bit more smash/lethal resistance to make up for it due to slotting of a couple of Aegis to make up lost AoE.
I wish I could say the same, my Dark/Shield loses 20% recharge, over 39% regeneration and about .25 end/sec recovery. Not to mention the slotting in DC is now underpar.


Virtue: @Santorican

Dark/Shield Build Thread

 

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Quote:
Originally Posted by StormDevil View Post
As a slight digression, what are the impending changes to the +Recovery Uniques? Just trying to salvage some builds here.
So you're saying that BotZ isn't the only IO set that is currently being "rebalanced" in closed beta? Interesting.


 

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Yea, after making adjustments doesn't really hurt my /sr
Lost about 28% regen and .03% recovery

but

End drain went down by .05
Rech went up 5%


 

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Quote:
Originally Posted by Myriad View Post
So you're saying that BotZ isn't the only IO set that is currently being "rebalanced" in closed beta? Interesting.
Not sure. I've seen it mentioned in a few threads here and there that the Mircale, Numina's, and Regenerative Tissue Uniques were being tweaked, but I haven't seen anything verified yet.

EDIT: Heh, I just went into Mids to make the relevant adjustments and ended up with a /Dark that recovers 4.4 EPS w/o Death Shroud on, 3.03 EPS with. Sure, Defense and global Recharge/Accuracy took hits, but I think I actually ended up with a better overall build.


 

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After making some modifications to my DM/SD I think I might just have to settle for being softcapped to melee only.


@Demobot

Also on Steam

 

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was about to put 3 sets of these things on my tanker...


 

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Well this sucks, all of my /SD toons are getting hit hard. All of them had at least 2 BoTz sets in them. It's for the better and having 40+ defense is still good, and with the way I have been playing lately I mostly won't noice it at all.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

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Hell, the good news is that anyone who still wants to use them in a build can start getting them at vastly discounted prices.


 

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Quote:
Originally Posted by StormDevil View Post
Not sure. I've seen it mentioned in a few threads here and there that the Mircale, Numina's, and Regenerative Tissue Uniques were being tweaked, but I haven't seen anything verified yet.

EDIT: Heh, I just went into Mids to make the relevant adjustments and ended up with a /Dark that recovers 4.4 EPS w/o Death Shroud on, 3.03 EPS with. Sure, Defense and global Recharge/Accuracy took hits, but I think I actually ended up with a better overall build.
To the best of my knowledge, none of those Unique IO's have been altered. I think the values people are quoting as changed come from having to sacrifice other IO sets and replace them with different sets to retain the same level of defensive coverage, resulting in net losses elsewhere.


 

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Quote:
Originally Posted by Castle View Post
To the best of my knowledge, none of those Unique IO's have been altered. I think the values people are quoting as changed come from having to sacrifice other IO sets and replace them with different sets to retain the same level of defensive coverage, resulting in net losses elsewhere.
Many thanks for the clarification.


 

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Castle:
There was a bug where the uniques were/are being affected by the other enhacements

March 2nd live patch notes:

Quote:
Invention

* Fixed a bug that would cause Numina's Convalescence: +Regen/+Recovery to have its effects boosted by being slotted in a power with enhancements that would increase regeneration or recovery rates.
The same bug affect the Miracle and Regen tissues, so the assumption is that those will get fixed as well.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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Quote:
Originally Posted by Catwhoorg View Post
Castle:
There was a bug where the uniques were/are being affected by the other enhacements

March 2nd live patch notes:


The same bug affect the Miracle and Regen tissues, so the assumption is that those will get fixed as well.
Funny, I've not gotten the bug report for those. Maybe one of the others did. In any case, yes...if they have that same issue, they'll be addressed at some point.

EDIT: Yeah, those have the same issue. Here's a list of all the IO's affected as of today:
Code:
Tempest: Chance for Endurance Drain
Entropic Chaos: Chance to Heal Self
Impervium Armor: Psionic Resistance
Regenerative Tissue: Regeneration
Miracle: +Recovery
Call of the Sandman: Chance to Heal Self
Freebird: Stealth
Unbounded Leap: Stealth
Celerity: Stealth
TimeSpace Manipulation: Stealth
Rectified Reticle: Increased Perception
Deflated Ego: Chance for Recovery Debuff


 

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Oh oh.


I don't like the look of that list. I also don't understand how some of those could have the same problems as Numina ++. But there may be a power I'm not considering.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

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Quote:
Originally Posted by Bionic_Flea View Post
Oh oh.


I don't like the look of that list. I also don't understand how some of those could have the same problems as Numina ++. But there may be a power I'm not considering.
It just means that those IOs are missing the "Unaffected by buffs and enhancements" tag. I don't think there's any way to, say, slot a +stealth IO in a way that would give it a bonus to the magnitude of the stealth effect. Similarly, you couldn't boost Call of the Sandman heal proc unless you dropped it in a sleep power that you could throw a heal enhancement in.

Edit: Or a golgi, I suppose - there might be various hami-o's that would do that, as you can often slot HOs with random bonuses that don't do anything for the power they are in.


 

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Quote:
Originally Posted by ShadowPuppet View Post
It just means that those IOs are missing the "Unaffected by buffs and enhancements" tag. I don't think there's any way to, say, slot a +stealth IO in a way that would give it a bonus to the magnitude of the stealth effect.
Yeah, I was thinking the same. You could buff some of those with powers, like Power Boost, or perhaps the various Mystic Fortune buffs.

I wonder how many people have been benefiting from the Impervium Armor piece being enhanceable, though.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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The PvP guys are gonna complain that the purple sleep proc (chance for placate) isn't on the to-do list since it's procing 100% of the time on some psi blaster power (Will Dom I think).


 

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Quote:
Originally Posted by Santorican View Post
I wish I could say the same, my Dark/Shield loses 20% recharge, over 39% regeneration and about .25 end/sec recovery. Not to mention the slotting in DC is now underpar.
I got lucky, just finished looking at mid's and if I'm willing to spend the influence on a purple set I won't lose anything(even then only 5% recharge) for my fire/shield.

But at the same time I was able to fit in two more damage procs into my attack chain. So this change actually helped me.

edit: Nvm, I lost about 75 max hit points(though my regen went up so hp/sec is about the same) and my DDR went down a little bit.


 

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Gerr well I had to shift slots around I have two options I can keep Combat Jumping or to maneuvers.

If i keep combat Jumping I have to move my early lotg to the late 40's with the other one

I had worked out a respec yesterday where i could get another 7.5% to 15% increase in recharge depending on what i decided on


So with the options the stats will stay the same I lose a the chance of 15% recharge to only being able to add in 5% more recharge
The kicker is if I wanted to just go with the 7.5% recharge I could have kept my extra 20% slow resistant which has come in handy. I no longer have that option with out losing defense gerr oh well I will deal with it and move on

Glad I did not just waste it then i would have been really upset; so Castle I am glad you put it out because I am a lot less upset then having wasted a respec on a build to lose everything I just had. So for me the change is a minor adjustment I have one build in the works only 2 toal zypher in it and it will not be effected much because it is a db/elec and i was only hitting like 30% range defense so it drops to 29% or so


Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA

 

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Quote:
Originally Posted by UberGuy View Post
Yeah, I was thinking the same. You could buff some of those with powers, like Power Boost, or perhaps the various Mystic Fortune buffs.

I wonder how many people have been benefiting from the Impervium Armor piece being enhanceable, though.
I just checked, and unless the Combat Attributes are wrong, resistance enhancements are *not* enhancing that piece. I'm getting the appropriate 6% res total from two of them on my Tanker. And my total Psi Res is adding up correctly.


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Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
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Quote:
Originally Posted by Liquid View Post
I just checked, and unless the Combat Attributes are wrong, resistance enhancements are *not* enhancing that piece. I'm getting the appropriate 6% res total from two of them on my Tanker. And my total Psi Res is adding up correctly.
It's always possible the CAs are wrong, but they're how we noticed most of the other stuff that worked this way. Curious. I wonder what Castle's seeing.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA