It's true then - BotZ
Just to be sure here ... is that an issue because you were going to slot the LotG early in your career? I ask only to make sure you know it doesn't matter when you take the power, but rather what level the LotG is. If you want the LotG while leveling up pre-40's, though, obviously that matters.
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Thanks for reminding on that part
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
Go sell them for all the money you can get now before the normal player base finds out
Pinnacle
Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50
Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50
Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50
Byzantine Warrior-DB/ELA 50;Blade Tempo-50 DB/EA
*shrugs*
If this is the intended balance for shields then I think shield users should generally rejoice that we got nerfed so little. SR characters can easily be soft capped without using a single BoTZ set. Sure adjustments to builds need to be made so a lot of defensive builds may be sporting less recharge, less regen, less recovery, but it still leaves them plenty formidable. Just FYI, my fully IO'ed (purpled, PvP IO'ed) fire/shield will probably come out of this with about 5% less recharge, a little less regen, a little less hitpoints and a little less recovery. However she'll be gaining a bit more smash/lethal resistance to make up for it due to slotting of a couple of Aegis to make up lost AoE. |
BoTZ are OP with or without Shields...
Shields are OP with or without BoTZ...
I've tweaked my BS/SD Scrapper so that she is once again softcapped for Melee/Ranged/AoE. The build suffers some reduced EPA from this change, but at least I have an excuse to put in Petrifying Gaze in for my beloved Shadow Knight.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it

I just checked, and unless the Combat Attributes are wrong, resistance enhancements are *not* enhancing that piece. I'm getting the appropriate 6% res total from two of them on my Tanker. And my total Psi Res is adding up correctly.
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Damage and damage resist being two sides of the same coin.

@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Well, I got off lucky with my BS/SD scrapper; all I lost was 8% regeneration from swapping two Pounding Slugfest frankenslotted in an attack with another pair of Mako's Bite to finish off that set. Since I hadn't needed the additional defense before I had Hack slotted 4 Mako/2 Pounding Slugfest.
It really does a number on my Fire/EM blaster build though... fortunately I'm still in the process of acquiring IO's for him and hadn't gotten around to buying the BotZ yet. That one's going to take considerable thought to work out.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
My FM/SD final build is one IO from completion, i just need the Glad armour unique.
Had a set of gladiator strike ready too go in, which can't now i need too slot Mako's and i'm gunna have 2 loose 2 slots from somewhere too get the AOE from Stamina.
Total pain in the ****, especially as i 100% need the glad armour now. Atleast before my build worked without it.
@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union
My FM/SD final build is one IO from completion, i just need the Glad armour unique.
Had a set of gladiator strike ready too go in, which can't now i need too slot Mako's and i'm gunna have 2 loose 2 slots from somewhere too get the AOE from Stamina. Total pain in the ****, especially as i 100% need the glad armour now. Atleast before my build worked without it. |
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
I am pretty hardcore about my builds; 5 LotG recharge, multiple BotZ, Miracle + PerfShift + Numina uniques... but I can't even imagine how I'd even begin to go about acquiring a Gladiator's. Do you grind PvP for them or do you really make that much Influence?
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I've just been using the recipe as influence storage. Since the free transfers have been canceled I suspect you'll see a few more of these come through this way. Otherwise, it's sadly all about who you know. I know of one player on Virtue who may have two of these unslotted, but she'll demand a very high price to part with them.
Glad I've been staying away from the BotZ sets pretty much. Just annoys me a bit because I had just respecced one of my scrappers and got around 45.5% Def to all positions so this screws the build a little. Not much, but enough that I'll need to tweak his build.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
ok so who has an elec/shield, fire/shield, and dm/shield scrapper builds SC without some botz? without using pvp ios or botz, i was able to get my elec/shield build to 45, 46, and 37 in melee, ranged, and aoe defense respectively
Tweaked Battle-Hardened, my Inv/MA Scrapper to remove any BotZ she had in her build and got close enough to my original numbers.
42.2% F/C/E/N with one enemy in Melee range. 34.5% Ranged Defense and 23.3% AoE Defense.
The build before is only a percentage point or so difference from said numbers.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it

Man who or what came to the forums and nuked it with nerfs and debuffs all over the place? I log on and realize that this is a sad day to be a panda in the zoo.
Here's to city of generics and city of "balance"
ok so who has an elec/shield, fire/shield, and dm/shield scrapper builds SC without some botz? without using pvp ios or botz, i was able to get my elec/shield build to 45, 46, and 37 in melee, ranged, and aoe defense respectively
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@Demobot
Also on Steam
Generally speaking it doesn't make me happy but I can understand why they'd do it. I doubt BotZ prices will drop that much though -- you're still getting ranged and AoE defense and KB protection from three slots in a travel power. It's not like you can easily replace that with something better, especially if you need KB protection anyway.
I'm not sure If I'll even worry about it much on my scrappers, since it won't change my melee defense at all. It's nice to be softcapped at all positions, but it depends on how much trouble I have to go to to softcap ranged/AoE. It may or may not be worth the effort.

my lil RWZ Challenge vid
I'm not sure If I'll even worry about it much on my scrappers, since it won't change my melee defense at all. It's nice to be softcapped at all positions, but it depends on how much trouble I have to go to to softcap ranged/AoE. It may or may not be worth the effort.
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Isn't this just slightly hyperbolic? I suppose this is the first real nerf to a player ability we've seen in a long time, but all thing's considered its incredibly minor compared to past nerfs.
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EXACTLY.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
Originally Posted by Desmodos View Post I'm pretty annoyed by this change, not because of the quantity of the nerf but because of the annoyance over the work involved in adjusting to it. |
EDIT: A note: I'm amused at all the people in other threads who think we are nuts because we're complaining about losing two percent of defense. Two percent doesn't seem like a lot, but let's pretend someone uses only one set of Zephyrs, 2-slotted, for the ranged defense bonus, and is just barely at the softcap of 45%. Suddenly, they're at 43%. Not a big deal, right? Wrong.
At 45% ranged defense, you're getting hit by 5% of the ranged attacks thrown at you. At 43%, you're getting hit by 7%. That's forty percent more incoming damage that you now have to deal with - yet another example of how very, very valuable defense is the closer and closer you get to the softcap.
Fire/Shield, softcapped to all 3 positions, and all it took was replacing two Crushing Impacts in GFS with the last two pieces of the Mako set (so basically losing a bit of enhancement value but the same defense numbers as before the change). If the build doesn't import into your version of Mids, it's because I manually went into the database and changed the set bonus values for the Zephyr set to account for the upcoming changes. Obviously this build could be tweaked a bit (perhaps more recharge in Shield Charge, which could be obtained by dropping the interrupt enhancement from Aid Self) but it's a solid build overall.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Hero Profile:
Level 1: Fire Sword -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Dmg/EndRdx(5), T'Death-Acc/Dmg(7)
Level 1: Deflection -- S'fstPrt-ResDam/Def+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), LkGmblr-Def/Rchg(9), LkGmblr-Rchg+(11)
Level 2: Cremate -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/Rchg(13), T'Death-Dmg/EndRdx(13), T'Death-Acc/Dmg(15), T'Death-Dmg/EndRdx/Rchg(15)
Level 4: Battle Agility -- RedFtn-Def(A), RedFtn-EndRdx(17), RedFtn-Def/EndRdx(17), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(21)
Level 6: True Grit -- Mrcl-Rcvry+(A), Mrcl-Heal(21), Mrcl-Heal/EndRdx(23), RgnTis-Regen+(43), Heal-I(46)
Level 8: Hurdle -- Jump-I(A)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(23)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(48), Numna-Heal/EndRdx(48)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Build%(27), GSFC-ToHit/Rchg(27), GSFC-ToHit(29), GSFC-ToHit/EndRdx(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Acc/Rchg(48), P'Shift-End%(50), P'Shift-Acc/Rchg(50)
Level 22: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 24: Boxing -- Empty(A)
Level 26: Incinerate -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/Rchg(34), T'Death-Acc/Dmg(34), T'Death-Dmg/EndRdx(34), T'Death-Dam%(36)
Level 28: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/EndRdx/Rchg(46)
Level 30: Weave -- RedFtn-Def(A), RedFtn-EndRdx(31), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(37)
Level 35: Stimulant -- Empty(A)
Level 38: Aid Self -- Mrcl-Heal(A), Mrcl-Heal/Rchg(39), Mrcl-Heal/EndRdx/Rchg(39), H'zdH-Heal/Rchg(39), IntRdx-I(43)
Level 41: Fire Sword Circle -- Sciroc-Dam%(A), Sciroc-Dmg/Rchg(42), Sciroc-Dmg/EndRdx(42), Sciroc-Acc/Dmg(42), Sciroc-Acc/Dmg/EndRdx(43)
Level 44: Shield Charge -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(45), Sciroc-Dmg/EndRdx(45), Sciroc-Acc/Dmg(45), Sciroc-Acc/Dmg/EndRdx(46)
Level 47: Grant Cover -- LkGmblr-Rchg+(A)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
It's always possible the CAs are wrong, but they're how we noticed most of the other stuff that worked this way. Curious. I wonder what Castle's seeing.
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("subheadings" would for instance be "Impervium Armor: 3%" when you have "Psionic Resistance: 12%
Impervium Armor: 3%
Other Psi Res Power: 9%")
The reason we're not getting increased Psi Resistance from the Impervium Armor: +Psi Resistance IO is that this IO actually doesn't work as a proc, it works as a set bonus. This means that it grants us a power, and since that power isn't slotted with any Resistance (even if the power holding the IA is), the bonus doesn't have anything to be increased by (the set bonus also isn't affected by outside buffs).
I'd guess that the reason that the IO still made Castle's list is that at a quick glance there seems to be a "legacy" part of the IA: +Psi IO that would seem to indicate "proc origins" that were later changed to no longer give any Psi Res, and that it's this legacy part that's showing up in Castle's search.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA