Instant leveling fromNCSoft?
Errr.... Blue... you do know that the fitness powers can't be used in the other two forms, right? Thus making Stamina useless 2/3rds of the time.
On top of that, Stygian Cycle means that Stamina would almost be a WASTE for Warshades.
Why would that character get any inf? Even if the devs allowed the auto-level, I can't see them ever giving free inf. That would completely destroy any semblemce of an economy in the game.
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10$ to autolevel a 'toon to 50, w/influence and merits to match? |
Have you ever been lucky enough to get into the test server when the devs are testing a new powerset and they give out a level bump?
For example when they tested Dual Pistols they gave everyone a level bump to 50. With the level bump they also gave each character about 15 million inf and 9,999 merits to buy enhancements and recipes. For obvious reasons I already stated this should never happen on the live servers.
Auto-leveling on the test server is fine as it serves a definite purpose and it is completely seperate from the live servers.
Errr.... Blue... you do know that the fitness powers can't be used in the other two forms, right? Thus making Stamina useless 2/3rds of the time.
On top of that, Stygian Cycle means that Stamina would almost be a WASTE for Warshades. |
But there are a lot of useful human powers-- probably more for a Warshade than a Peacebringer. And Stygian Cycle is only available with defeated enemies... so if you're in a prolonged fight you could still run out of end.
I'm not saying you're wrong, West. I'm saying I don't know for sure you're right.
My COX Fanfiction:
Blue's Assembled Story Links
Go ask in the Kheldian forums, take a poll. You'll probably hear the same thing there.
But there are missions that you can't get thru Oroboros. Once outleveled the character is screwed.
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I think it's safe to say that, generally speaking, the people who would use a auto-level feature couldn't care less about missing a few contacts/missions. Chances are they have already done them MANY times before.
I can see this as a very senior vet reward with a limit of one or two characters a year.
Otherwise, it's just ripe for abuse.
/signed
Go ask in the Kheldian forums, take a poll. You'll probably hear the same thing there.
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But, I also know my limitations and I don't get myself into prolonged fights solo. If I want to fight an AV or GM I bring friends.
On topic, I like upper level content better than lower levels but I don't think I want this.
Badging in a PvP zone?
If you are treasure hunting on a battlefield wearing an enemy uniform, there is a high probability that you will be attacked.
This is an enjoy-the-ride game. "50" is only a number, not the goal of the game. - Noxilicious
First, and foremost, I'm /unsigned from the idea for all the various reasons posted before me.
But, something else has to be pointed out that may not have been. In order for a freshly minted Level 50 to enjoy access to Oroborous arcs, that purchased character must have a series of contacts from which to choose uncompleted arcs. But the purchased character is a tabula rasa, a blank slate. The character will never have selected any contacts. This is important, because many times you are presented with several contacts to choose from. Who's going to make those choices? The game client? Are you going to let it foist undesirable contact choices (and their arcs) upon you? Thinking you can simply create a new level 50 character and hit the ground running is simplistic and naive. It's not just a case of leveling the character. It would require additional software to determine which contacts the character wants to interact with. That's new code, new user interfaces, and possibly new artwork. Again, /unsigned. |
I am a pretty casual player, I have a level 50 purpled-out Warshade with a little over 560 badges on him. I don't hang out in the Kheld forums but I can say that for me, and I repeat that this is for me, Stamina and that pool would be a waste. Things don't live long enough for me to burn through it and if I do need a boost there are plenty of dead things to refuel me.
But, I also know my limitations and I don't get myself into prolonged fights solo. If I want to fight an AV or GM I bring friends. On topic, I like upper level content better than lower levels but I don't think I want this. |
to quote Babs, "did you just use casual player and purpled out warshade in the same sentence?"
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I am no expert with the AT by any means but I can say that my play-style does not warrant the fitness pool at all. I can't say I agree with Wes most of the time but in this case I do.
Badging in a PvP zone?
If you are treasure hunting on a battlefield wearing an enemy uniform, there is a high probability that you will be attacked.
This is an enjoy-the-ride game. "50" is only a number, not the goal of the game. - Noxilicious
Kheldians can put End Mods in their alt forms, I'll grant you, and Warshade is the only Hero AT I haven't taken to 50 so I can't dispute your statement there with personal experience, but there are some lousy powers in Warshades, so I am doubtful that there aren't three of them you could pass up for the benefits of the fitness pool ... especially since Kheldians do not get access to the Epic sets.
(And isn't it like 26 or 28 before they can get the power that allows them to drain health and endurance from defeated enemies?) I'd have to see a Warshade without Stamina vs. one with it doing the same missions before I could be sure that the Stamina-lacking one would be as effective. |
Now back on topic, maybe on Test but still /unsigned.
Why yes, yes I did.
I am no expert with the AT by any means but I can say that my play-style does not warrant the fitness pool at all. I can't say I agree with Wes most of the time but in this case I do. |
Since I do TFs all the time, this would be bad.
Ummm Oroboros doesn't care if you have that contact in your list or not...
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On top of that, Stygian Cycle means that Stamina would almost be a WASTE for Warshades.
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Yeah, I know that fitness can't be used in the other shapes--which is why I think the Nova and Dwarf can use End Mods.
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Of course, if I'm absolutely right, they could have just removed the recovery portion of the power, and set the endurance cost to 0, at the same time they set Hide's endurance cost to 0. They didn't, so I'm either wrong, or there's more than one reason for the +recovery in the Kheldian forms, or the devs just didn't think about it.
The only times I've found myself unable to use Stygian Circle were when it's recharging, and when I'm in a mission full of ghosts. Admittedly, my Warshade is not 50, butt hat's been my experience.
http://www.fimfiction.net/story/36641/My-Little-Exalt
10$ to autolevel a 'toon to 50, w/influence and merits to match? if someone wants to shell out the cash to just get 1 alt to 50, sure, why not? either they'd draw up another alt and play it through, or shell out another 10$ for ANOTHER 50 or whatever it costs to transfer characters from server to server, or they leave. are any of these options that big a deal to people?
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JJ
I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon
I'd never use it, but i can see the application for pvpers, and lets be honest. if the objection is "people arent playing through the game to get to 50" they arent now either, they are powerleveling and exploiting and whatevering to get to 50 at present, id say giving those who want the extra option ends the pointless game of cat and mouse(for some) that exists now between the devs and plers, and ends with the game having that much more revenue. so While it would be pointless for me, if a few pvpers want to drop cash to support development of my pve stuff, i feel it would be rude to decline . The question would be, is it a cost effective measure? would it cost more in coding a way to do this than they would be expected to get back for the effort.
edit: did fleeting just call us butt hats?
Paid level-ups to 50 is a bad idea in my opinion. It won't stop RMT anyways. Actually giving the player-base legitimate pre-leveled 50s with 0 influence would only increase the RMT market. Also, while you are leveling you get to know how to play your character better (In theory at least). Furthermore, it isn't like it is hard to get a toon to 50 these days anyways.
I realize the OP was being conjectural but I think it is a bad idea all around in my opinion.
My opinion is that the US's misguided attempt to ban alcohol has a lesson in it: When there's enough demand for something, attempting to stop is is stupid. It doesn't go away, it just becomes more obnoxious, and you expend resources trying futilely to stamp it out.
If I were asked my advice, I'd tell the devs to have a paid for auto-level 50 feature. And an in-game currency store. The currency store would simply be a framework for companies to sell the inf they've made to other players with an automated system. Any company who gets caught spamming emails or tells or whatever loses their access to the currency store system.
That does two things... It lets NCSoft take a cut of the RMT trade, and it gives the RMT groups a very very good reason to behave themselves, since there's no way they'll ever make as much money trying to play it under the table as they could through the sanctioned NCSoft currency store.
Doesn't kill the RMT industry, but it turns them into a revenue stream, and makes them quit being obnoxious. And it does kill the independent PL services.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Though redside it does care if you meet the requirements to unlock the contact
And Stygian Circle is available only at 22; Stamina's not possible until 20, and I've got several characters with Stamina that held off until their 30s to get it. I would say it's more to offset the endurance cost of the toggle. With no toggles running and nor recovery boosts, it takes 59.9s to go from 0% endurance to 100%. With unslotted Nova or Dwarf active, it takes 60.2s. With a single -3 endmod TO, it takes 59.7s. Of course, if I'm absolutely right, they could have just removed the recovery portion of the power, and set the endurance cost to 0, at the same time they set Hide's endurance cost to 0. They didn't, so I'm either wrong, or there's more than one reason for the +recovery in the Kheldian forms, or the devs just didn't think about it. The only times I've found myself unable to use Stygian Circle were when it's recharging, and when I'm in a mission full of ghosts. Admittedly, my Warshade is not 50, butt hat's been my experience. |
I was thinking more along the lines of an AV or Elite Boss fight solo myself.
I did a quick check of the Kheldian Forums myself last night, and checked out several builds listed for Warshades, and all had stamina. That doesn't mean that a majority of people who play Warshades use stamina, of course-- just the builds that I happened to find in a casual search.
My highest Warshade is at 32 or 33. I play a lot solo, and I just wasn't enjoying it, so it's been shelved. May go back to it someday.
Now my Peacebringer was my second 50, and I loved the heck out of that guy. I got to tank Infernal as an AV on him!
And for the record, I've never said that ALL toons need stamina, just that most of the ones that I played weren't as much fun until I DID have stamina on them.
(My Bots/Traps is an exception. I put stamina off on him until 35, and I almost considered ditching it entirely until I wound up in an Elite Boss fight where I kept running out of endurance.)
My COX Fanfiction:
Blue's Assembled Story Links
http://www.fimfiction.net/story/36641/My-Little-Exalt
(And isn't it like 26 or 28 before they can get the power that allows them to drain health and endurance from defeated enemies?)
I'd have to see a Warshade without Stamina vs. one with it doing the same missions before I could be sure that the Stamina-lacking one would be as effective.
My COX Fanfiction:
Blue's Assembled Story Links