So, Cysts are 'underpowered'?


3dent

 

Posted



Multiple teamwipes beg to differ.

That is the sort of sight you can expect to see on a full team. And no, there was no way to avoid this. We came down the tunnel, and there was the mother of all fluffy swarms jsut waiting for us. It was actually impossible to see the cyst on first glance. We had to have someone with stealth toggle through to actually select the damn thing.

Seriously. The Cysts on the ITF are working better. Use them as a model on how to do things, not have the 'one shot swarm of doom' to penalise people for playing Kheldians.
No, you dont need to get rid of them. I like the flavour stuff as much as anyone. But multiple team wipes are NOT fun.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

scrapperlock!!!!!!


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Posted

No, Damz. Seriously. Those things were one shotting people. One AoE volley and three team members were dead, stat. Even our Shade in Dwarf form and with some fender shields on was getting chewed up and spat back out in seconds.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Why do I suddenly want to say it was a corprat assassination plot?

Anyway.... I am actualy curious. When have they been said to be underpowered?

You miss out on a lot when you can't play for months at a time.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
No, Damz. Seriously. Those things were one shotting people. One AoE volley and three team members were dead, stat. Even our Shade in Dwarf form and with some fender shields on was getting chewed up and spat back out in seconds.

Oh i see it as a challenge and a good one as that! I'ld use the WB temp phase power to "draw" them into a huddle and grab their initial agro. Then the team could purely go nuts and try and destroy the cyst, would require a massive quick onslaught onto the cyst but could work

OR

SCRAPPERLOCK!!!


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Posted

I think a lot of people only have experience with the ITF versions of Shadow Cyst Crystals, and those are much weaker, toned down versions of the ones that spawn in missions with Kheldians on the team.

If that is your only experience with them, it is understandable for you to think that they are no big deal.

In regular missions, they are a significant threat. It's not an insurmountable roadblock, but it is something that needs to be identified quickly and eliminated before you get a room full of fluffy clouds.

I'm not sure why it spawned so many clouds in your picture before anyone was even close. Are you sure someone didn't try to superspeed or stealth by it before the rest of the team encountered it?


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Posted

Quote:
Originally Posted by SpaceNut View Post
Even the minions were purple? Sounds like you had your difficulty cranked up...
This. i've encountered multiple Shadow Cysts recently on full teams with Kheldians and not one team wipe has occurred. However, it was on TF's and teams not cranked to +2 or +3. In fact the ones i recall most out of recent encounters are the ones in ITF missions. No, not the neutered cysts that are mission objectives in both the ITF and the final Kheldian arc, but the classic fuzzball-spewing cysts. Although it is pretty funny when both appear in the same spawn.

i wouldn't say they're underpowered by any means, but i also wouldn't say they were overpowered either. At +2 or +3 level difficulty on a full team they will be a serious threat, but that's also true of unexpected ambushes when already in a pitched battle at those settings. There are several ways to minimize their threat even at those settings, but they are dangerous.


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Posted

Quote:
Originally Posted by Bionic_Flea View Post
I'm not sure why it spawned so many clouds in your picture before anyone was even close. Are you sure someone didn't try to superspeed or stealth by it before the rest of the team encountered it?
That usually would make the spawn smaller. It seems that each spawn wave is mostly based on the number of players and pets within a moderately large radius of the Cyst, not unlike how Hami used to spawn Mitos for the old raids. i don't know if anyone measured it exactly, but my best guess would be about 40 or 50 foot radius.


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i make stuff...

 

Posted

They were +2 to the team leader, +3 to me due to being SK'd.
I understand the 'challenge' aspect, but it is not a welcome one. When you are happily dealing with +2 missions are a steady pace, to suddenly run into a roadblock that can two shot you is not fun.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

As with everything else in this game, having the team chomp on two or three purple inspirations will make it trivial.


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Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
They were +2 to the team leader, +3 to me due to being SK'd.
I understand the 'challenge' aspect, but it is not a welcome one. When you are happily dealing with +2 missions are a steady pace, to suddenly run into a roadblock that can two shot you is not fun.

For me it is Nothing better than running into a group of enemies that SEEM impossible to beat but find a way to overcome it.

L - l - l - l - l - l - l - l - ovveeeeee those moments


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
They were +2 to the team leader, +3 to me due to being SK'd.
I understand the 'challenge' aspect, but it is not a welcome one. When you are happily dealing with +2 missions are a steady pace, to suddenly run into a roadblock that can two shot you is not fun.
Actually, i think it is fun, but then i don't consider it a roadblock, just a challenge. Every so often your steamroller will encounter a tank trap. Go to hospital, grab a few purples if you don't have any, regroup, and then charge back in and wipe out the Cyst. i'm not absolutely certain, but i'm pretty sure the cysts don't regenerate.


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i make stuff...

 

Posted

What was the mission set at ?



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Posted

As a longtime PB player, I've encountered them alot. They've run the gamut of being relatively easy to defeat to so difficult as to effectively end a TF. Higher level teams can usually take them out pretty well, but every once in a while they're a pretty big road bump.

But I don't hate them because they're difficult. I hate them because their appearance in normal missions is a BUG that the Devs have refused to fix for years. These things are supposed to be the Homes/Travel Beacons for Unbound Nictus. Unbound Nictus will die if they're away from them for too long.

The Nictus literally depend on them for their lives. So, you'd think these things are supposed to precious and well guarded. But NO... I see them out in swamps, caves, office building all by themselves. Even seen one in downtown Peregrine Island Parking Lot!!!

Gah!! Leave them in specific arcs/tfs where they thematically fit already!!!


 

Posted

That aspect Socorro mentions is my biggest problem with them. They're supposed to be special, a new threat that high-level Khelds must now face. Yet they're common, it's just a matter of time if there's a Kheld on the team even if they're not long out of newbiehood. Overusing special enemies takes that special part out really quickly.

In my experience, Cysts are only a big problem when a) they spawn in a way that you just happen upon them around a corner and b) the team lacks the immediate coordination to take them on (or spends time gawking).


 

Posted

Quote:
Originally Posted by EU_Damz View Post
For me it is Nothing better than running into a group of enemies that SEEM impossible to beat but find a way to overcome it.

L - l - l - l - l - l - l - l - ovveeeeee those moments
Ditto. The challenge is worth the torture... if you can win, that is.

/Looks like 'lowe' outside the editor...


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
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Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

Posted

I see cysts are working as intended. Right on.


Be well, people of CoH.

 

Posted

Sorry, but my bet is all those Essences are not from a single pop. Rikti Comm Officers are a ***** too, if you let the portal spawn it's full complement.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by SpaceNut View Post
Even the minions were purple? Sounds like you had your difficulty cranked up...
/this.

It's like complaining spawns are too big because you're playing on /+8. And given that it had to be aggroed to *put* that many fuzzballs out, well, somebody left out some info (like "Oh, I'll just scout ahead" or "The team was standing around for a bit just around the corner.") It does take time for that many to spawn - time enough to pull out of range.

Yes, I *have* dealt with spawns like that. By chewing down purples. And my Warshades would *love* to see that spawn. It's an invitation to double-mire.


 

Posted

I'm sorry, but I distinctly remember Cysts being much MUCH worse back in the day and I'm not counting ITF ones. The worst I remember was one that spawned on the balcony above the entrance door to one of the rooms in the Frostfire arc.


Masterminds annoy everybody, sooner or later. Heck, Masterminds annoy themselves.
-ShadowsBetween

 

Posted

Ok, I'll give a run-down then.

Caves map. We came around the corner and there was a dip down, via which we could see a cloud of fluffies. The map was on track with us, so no one had been 'scouting' or anything idiotic.
We ran in to try and get a lock on the crystal, standard stuff. The combination of masses of fluffies and Tuatha (There was about 3 bosses in that mob) faceplanted us.

We ran through it about four times, until we managed to nuke the cyst itself.
My main problem is that these things spawn a huge ammount of Lts and Bosses as well as minions. They also use AoE attacks. So, the entire team gets munched on by AoE -speed -recharge neg energy attacks from about 3 spawns worth of fluffies.
This was around level 32, I think? Team leader was 30, some of us were 29. So, going from 'capable diff as long as we're careful' to 'lol faceplant'...sorry, but that just seems unreasonable to expect EVERYONE to be able to deal with that sort of thing off the bat. There just doesn't seem to be any cap as to how many of those damn things spawn.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Oh, we've no doubt that the Cyst was a surprise. I daresay we've all been in that situation. I recall a full-team mission against CoT in a sewer map, where the darn Cyst had managed to spawn right around the corner of the doorway in one of those bottleneck-type rooms. And of course there was a mass of CoT hanging around too. When you walked through that door you spawned an army. Pure death.

You just got unlucky, that's all. It's like when your team faces a spawn, and another spawn turns out to be a wee bit too close, and then, oh my, when did we trigger an ambush!


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Caves map. We came around the corner and there was a dip down, via which we could see a cloud of fluffies. The map was on track with us, so no one had been 'scouting' or anything idiotic.
We ran in to try and get a lock on the crystal, standard stuff. The combination of masses of fluffies and Tuatha (There was about 3 bosses in that mob) faceplanted us.
Might this have been a map where Tuatha and Firbolg had been fighting. If so, I'd guess that the Cyst might have sided with the Tuatha and that's what spawned such a big cloud.


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Posted

Absolutely smoked any Cysts the teams I have been on this week.