Originally Posted by Shinkada
![]() People who say the set being fine underpowered obviously play the game very, very differently to most.
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Originally Posted by Shinkada
![]() People who say the set being fine underpowered obviously play the game very, very differently to most.
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Clearly, the people you know and the people he knows should have a fight.
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Or maybe you should both pull your heads out and consider other, better arguments than 'All my friends say so.' |
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
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Yep. I take them or skip them, varying on the character. My nuke on my fire/fire is a set mule, for example. That's a much more reasonable perspective to put forward.
Okay, I can tell someone has a hard time seeing set balance if they're saying Dual Blades is a weak set. Man, I just covered Dual Blades in the Tanker section, too. Here goes yet another post on the subject.
Dual Blades is an AOE monster for a melee set. Brutes are able to tap into this AOE capability even faster than other Tankers are, too, so there is no defense in saying it's weak for Brutes. You can not like the look of the set, sure, but by the numbers, it IS solid. You have to focus on ST damage at first, and it does blossom a lot more the further you go in the set.
From past postings on the subject, I think people forget how much DB's numbers add up. For one attack, the damage is often parceled out in 2-5 hits, rather than one bigger orange number. The overall effect is on par with other melee sets, and better for some when it comes to AOE.
So no more hyperbole about Dual Pistols as well, please. It is not trash, it is not completely ran over by other blast sets.
Could it use some tweaking? Yes. So no making me out as a blind fanboi of the set, either. I have plenty of posts in the open beta arguing for an animation to Executioner's Shot (I'd argue for Dual Wield as well), and a balancing of Hail of Bullets. HoB shouldn't have such an extreme range of damage to it and should work a little better.
However, its being a PbAOE is not that big of a deal... if you can't handle getting in melee range to use it, then you're just lumping the set along with ones that also have PbAOE nukes. The devs can't please everyone with a set's design, and that should not be an expectation.
Isn't it amazing how every different point of view is backed up by a huge, unprovable, silent majority?
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So no more hyperbole about Dual Pistols as well, please. It is not trash, it is not completely ran over by other blast sets.
Could it use some tweaking? Yes. So no making me out as a blind fanboi of the set, either. I have plenty of posts in the open beta arguing for an animation to Executioner's Shot (I'd argue for Dual Wield as well), and a balancing of Hail of Bullets. HoB shouldn't have such an extreme range of damage to it and should work a little better. However, its being a PbAOE is not that big of a deal... if you can't handle getting in melee range to use it, then you're just lumping the set along with ones that also have PbAOE nukes. The devs can't please everyone with a set's design, and that should not be an expectation. |
Lol'd hard at saying that less complaints = more changes. That's possibly the single most blatantly wrong thing I have ever heard from someone regarding this game.
Lol'd hard at saying that less complaints = more changes. That's possibly the single most blatantly wrong thing I have ever heard from someone regarding this game.
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The thing about it is, the reason the devs can't risk a massive hike to damage is that if they do it, get it wrong, and have to reverse it in whole or part, people flip out even more. The more we yell and throw boogers, the less likely changes of any kind get made. |
So no more hyperbole about Dual Pistols as well, please. It is not trash, it is not completely ran over by other blast sets.
Could it use some tweaking? Yes. So no making me out as a blind fanboi of the set, either. I have plenty of posts in the open beta arguing for an animation to Executioner's Shot (I'd argue for Dual Wield as well), and a balancing of Hail of Bullets. HoB shouldn't have such an extreme range of damage to it and should work a little better. However, its being a PbAOE is not that big of a deal... if you can't handle getting in melee range to use it, then you're just lumping the set along with ones that also have PbAOE nukes. The devs can't please everyone with a set's design, and that should not be an expectation. |
It's been a while since I checked, but doesn't Executioner's Shot have a 1.4 base accuracy?
Ahh-- thanks for the clarification Umbral.
yeah and some of you people who drove this game into the ground are worthy of it? I don't think so. Get your own jobs and stop pretending to know things about development and screwing with this game.
Anyone who doesn't see these guns need to be a little stronger (their guns for christ's sake) is blind. |
However, its being a PbAOE is not that big of a deal... if you can't handle getting in melee range to use it, then you're just lumping the set along with ones that also have PbAOE nukes. The devs can't please everyone with a set's design, and that should not be an expectation.
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I don't think the nuke is awful. I agree it could use a damage boost, but I'm not sure I'm on board with calling it the worst nuke out there. It's not so awful that I'd personally skip it, at least for a teamed character.
Part of the equation is that Archery's Rain of Arrows is really, really, really good. It's probably the best of all the nukes out there, although that's subjective. Part of this is that RoA keeps Blaster-level damage when ported to other ATs, which HoB doesn't do. But it's also linked to the recharge time (fast), damage (great), shape (radial and ranged), and crashless-ness.
Full Auto is conditionally good. The damage and recharge are great, but the shape of the cone can be a challenge to work with. It also has a lower target cap than any other nuke, (10 instead of 16). I wouldn't put this power in the same ballpark as Rain of Arrows despite looking similar from a DPA perspective.
Hail of Bullets is very risky; too risky, IMO, because of where it makes you stand and the fact that it draws aggro the moment it starts firing instead of the end of the animation like most other nukes (exception: Full Auto). It does do less damage than either RoA or FA, and recharges slower. However, subjectively speaking I still like this power better than the crash-nukes simply because I actually use it. The crash-nukes are fun but can't be followed up easily. On a team, you can pop a HoB about once every minute. It's not RoA, but neither is anything else. I definitely think it could do more damage, but I also wouldn't advise skipping it, especially if you team a lot.
@Grey Pilgrim: Actually I never said Dual Blades is underpowered. What I said is that it's an endurance chewer, it's much worse at low levels than other sets, and it works very poorly with Energy Armor. It was an anecdote to state that, even if you love the concept, most people have trouble having fun being intensely underpowered, especially when they've seen first hand what other combinations are capable of.
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On my DP/Energy I usually hit build up boost range then empty clips then jump in with hail of bullets but the glaring problem is that even after that I still find quite a few minions are still alive.
Personally I'd really like to see an explanation of why it has a two minute recharge, considering it does at best roughly equal damage to Rain of Arrows. Plus it's more dangerous to use, being a pbaoe rather than ranged so you have to run into a mob and get pounded on to use it.
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Ok, I admit I may have stated that a little too strongly, but I do feel a lot of people will either skip taking Executioner's Shot or only use it when they have to (or to show off the animation). Having to get that close and then be rooted for nearly 3 seconds is bad...
All it really needs is the animation chopped slightly to speed it up to around 2 seconds like Power Burst. Both Executioner's and Piercing really kill the set's whole "high mobility gun-fu" feel, but at least Piercing has full range. At least for me (and several others I've talked to) Executioner's just feels too slow. |
However, if I had 5 inf for every time I picked a target point for Rain of Arrows with my TA/A Defender and had all the mobs but one or two move out of the beaten area before the animation finishes (and, like the other location AoEs, it doesn't actually hit targets until the pseudo-pet drops at the target location, so unlike Full Auto, which attacks everyone in the cone when you light them up even if they wander out of it, anyone who leaves the beaten area before the arrows hit escapes damage entirely), I'd almost be able to buy and slot a full purple set...
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I think the issue is mosre that RoA and FA are overpowered (especially in these days of IOs) and Hail of Bullets is more representative of where they should be.
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This set needs some sort of SR ability that goes off during use cause of the rooting. Since they ripped off Equilibrium they should at least do it right.
What's missing:
"Keeps the defender clear." Nobody can touch you.
"Treats the gun as a total weapon." You can shoot people with your gun and pistol whip them with it.
it really makes no sense for this to be blaster. I mean someone shooting guns in this specific way is going to have some sort of skill at evading being hit, slept etc. It's really poorly thought out. Would have been a great ranged scrapper (a new spines) especially with pistol whipping replacing attacks like suppressive ammo and making another gun melee attack to replace swap ammo since that should be an inherent power of the guns (like the comboing with the dual blades.)
Just a quick question that maybe someone knows...
If I put a dmg proc IO in Hail of Bullets, does that proc have a chance to go off every 'tick'? I know in a normal dmg click power it just has 1 chance for the 16 (however many are near you) targets...but I was curious since HoB isn't like other click nukes since it has 12 (? not sure how many) separate ticks of damage.