Originally Posted by ConFlict
lollolollllol colds need a buff.
|
ATTN: Dev's - PvP 2.0 Proposed Changes and Fixes
Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit
Concerning the OP:
Good work Bitter....intelligent dialogue might actually get the devs attention.
This statement applies to just about all things QQ'ed about.
"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.
Tell me this why can a stalker hid while in hibernation? That just not right.
|
I'm not sure why people complain about Hibernating Stalkers, because they need to be in Hib for 8 seconds for Hide to come back up (and 10 seconds for the rest of their stealth). That's 8 seconds after they hit Hib that they're completely visible and you can drop whatever you want onto them. Most don't take Phase so if you can damage/debuff them when they drop Hibernate you'll also drop them out of hide and get a relatively easy kill. Usually when I'm on a team and I see a Stalker hit Hibernate I think "free kill."
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
From CuppaJo Just to make things clear here - If someone attacks you in a PvP zone and you are having an RP event (like FC) that is NOT harassment. If you are in a PvP zone you can attack another player repeatedly. However - you cannot trash talk someone using vulgar words, racial slurs, sexual slurs or other UA violating actions (something is occurring over and over with the intention to harass, it may be actioned.) That IS harassment and can be actioned against by the GMs. You could also be actioned for exploiting in a PvP zone - for example - by hanging out as a villain in a hero hospital to gank heroes as they respawn. This is not as designed and may be actioned. |
Also from CuppaJo Recluse's Victory Event on Test - Auto Lvl to 40! Recluses Victory Playtest Instructions Heroes: Welcome to Recluses Victory! Were calling all heroes to help us fight back Lord Recluse and his minions, and prevent him from taking over Paragon City! This event will start May 24th at around 11:00 am Central and end on May 26th around 8:00 am Central. Before this playtest, all character information will be backed up, and then wiped off of the server. Character transfer service will be disabled during this time. All players who log in to the Training Room during this test will need to create new characters. (How to install the Test Server) To get started, simply create a new character, and it will take you directly into Recluses Victory, instead of Atlas Park, Galaxy City, or Outbreak. In order to play in this zone, you will need to level up and enhance your character. To do so, follow these simple steps, and youll be in combat in no time. Note that all contacts necessary for this test will be recognizable by an orange ring at their feet, and their name will explain their function. Locate Ms. Liberty, who should be near the portal you started from. Walk up to her and click on her, and she will grant you the XP and Influence you will need to level up. Follow either the left or right hallways. If you go left, youll run across Minx. If you go right, youll run across Swan. These two will serve as trainers, where you can obtain your new powers. Go down into the main chamber, and you will see three Field Corp Elite Agents. These are stores for you to purchase enhancements. When you are finished enhancing your powers, simply go to the small portal on the opposite end of the main chamber to exit the hero base, and enter the combat zone. At the end of the event the test server will be wiped again and restored to its state before the playtest. Thats it! Good luck, and fight hard! Paragon City is counting on you! Villains: Welcome to Recluses Victory! Lord Recluse has begun his plans, and he wants you to fight along side of him to take over Paragon City. Serve him well, and he may let you live... for a little while. This event will start May 24th at around 11:00 am Central and end on May 26th around 8:00 am Central. Before this playtest, all character information will be backed up, and then wiped off of the server. Character transfer service will be disabled during this time. All players who log in to the Training Room during this test will need to create new characters. (How to install the Test Server) To get started, simply create a new character, and it will take you directly into Recluses Victory, instead of Mercy Island or Breakout. In order to play in this zone, you will need to level up and enhance your character. To do so, follow these simple steps, and youll be in combat in no time. Note that all contacts necessary for this test will be recognizable by an orange ring at their feet, and their name will explain their function. Locate Wretch, who should be near the portal you started from. Walk up to him and click on him, and he will grant you the XP and Infamy you will need to level up. Go up the ramp, and either head to the left or right catwalk. If you go left, youll run across Ice Mistral. If you go right, youll run across Silver Mantis. These two will serve as trainers, where you can obtain your new powers. Go up the next ramp, and you will see three Elite Quartermasters. These are stores for you to purchase enhancements. When you are finished enhancing your powers, simply go to the small portal on the opposite end of the main chamber to exit the villain base, and enter the combat zone. At the end of the event the test server will be wiped again and restored to its state before the playtest. That is all. Fight hard, and bring victory to Lord Recluse! |
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Because Hide is still running and stealth works exactly the same for Stalkers as it does for any other AT?
I'm not sure why people complain about Hibernating Stalkers, because they need to be in Hib for 8 seconds for Hide to come back up (and 10 seconds for the rest of their stealth). That's 8 seconds after they hit Hib that they're completely visible and you can drop whatever you want onto them. Most don't take Phase so if you can damage/debuff them when they drop Hibernate you'll also drop them out of hide and get a relatively easy kill. Usually when I'm on a team and I see a Stalker hit Hibernate I think "free kill." |
Wasn't complaining i asked a question that's all. I don't play stalkers. They could always do what "Miziron" does when he is on his stalker "Thorn-Viper" or his corr "Miziron". Tp's himself out of harms way the second he gets hit. He uses his alt "Not N Ice" and 2 boxes it. LOL LAME
|
Walk a mile in someone else's shoes before you judge them. Stalkers are not an easy mode at. They are only bothersome in large numbers and to be completely honest, in zone large numbers should win with the system we have.
Duel me.
I will work on my sig pic more when I have time.
Tell me this why can a stalker hid while in hibernation? That just not right. |
See that part you added about its just not right. Yeah, thats complaining.
Duel me.
I will work on my sig pic more when I have time.
See that part you added about its just not right. Yeah, thats complaining.
|
Don't assume it makes you look ignorant.
BTW thanks Mac Skull for answering the question.
No sir its not. I wondered how it was done. Because I don't think its right doesn't mean I think it should be nerfed, or not allowed or anything like that. You assume I was complaining so I must have been. That's the way it works with a lot of folks in the pvp forum. Because someone says something or comments on the way something works the cri, kry, cry, QQ kids come out. How many times have you watched a funny prank video and followed it up with a OMG "thats not right" or OMG "thats so wrong" i bet many many time.
Don't assume it makes you look ignorant. BTW thanks Mac Skull for answering the question. |
I will go slow for you cause you seem a little simple. When you ask a question you end the the sentence the a question mark. It looks like this ? just so you know. When you make a statement, like you did about your feelings toward your question you end it with a period. It looks like this . just so you know. We still on a the same page? Then lets continue.
Tell me this why can a stalker hid while in hibernation? |
Moving on.
That just not right. |
Now lets cover what I was replying to earlier, which had nothing to do with either of these.
I don't play stalkers. |
I like the part where you try to redirect like you didn't mean what you said and I should have assumed you meant it different in the same post you tell me not to assume. Clever.
Also lets grab one more of your gems.
Wasn't complaining i asked a question that's all. I don't play stalkers. They could always do what "Miziron" does when he is on his stalker "Thorn-Viper" or his corr "Miziron". Tp's himself out of harms way the second he gets hit. He uses his alt "Not N Ice" and 2 boxes it. LOL LAME |
One small piece of advice. Before you ever hit submit reply ever again. Read what you wrote and make sure its what you really wanted to say. At least then when you get shredded in public you can at least think you did the right thing. Instead of backpedaling and double talking and looking like a dipstick. Which is what you are currently doing.
Thanks for playing, have a good day.
Duel me.
I will work on my sig pic more when I have time.
Changes to PVP
I do not agree with many changes hereby proposed, and I do agree with the spirit of some. Here are my suggestions:
PvP Merits:
Just increase the drop rate significantly, independent of Rep. There is nothing to lose here by doing this. The players involved in PvP are reduced even more already, and, collectively, that puts a dent in the drop rates as well. It's too low as it is now.
Damage tier calculations:
No, I don't want it to be strictly by tier, due to some zones which differ in levels. Boost Ice blast dmg a bit more.
Global Resists--
Eliminate the resists which are added by the zone or which are added by the arena. If the squishies take their resist shields, fine, otherwise they should not have any added resists at all.
Diminished Returns:
I would say to get rid of it, but for the sake of helping defense based toons able to compete better in PvP, cap the To Hit value any given power may grant and cap the Global accuracy as well. Resists, in PvP, has a major trump over Defense in PvP and with the reduction of Elusivity it's taken quite the toll. Even when i13 first came out, defense vs resist toons who had great global acc and some sort of to hit buff powers, those defense-based toons were fighting an uphill battle.
Buffs:
Please remove the cap placed on the effectiveness buffs have. Buffs should function as intended. This is also in harmony with removing the global resistances added by the game. Make Vengeance unusable in zones, just like Ouros portal.
Elusivity--
This was a brilliant and great mechanism for defense-based toons. In i13 this was only a problem when toons did not have enough global accuracy. People either built their toons for as much recharge, or +global dmg, or +health, or kb protection, or +global accuracy, etc. Having played and watched fights of defense-based toons vs other types. I know that defense-toons who lost or had a very difficult fight faced toons with solid global accuracy in their builds. I know blasters with great global accuracy who were beating consistently, in i13 Forts and other defense based toons because of their builds, and spines/regen scrappers who were beating Forts as well. Since those players had great accuracy and had great tools to mitigate for the incoming damg and the Forts did not have damg mitigation tools to save them from defeat. Let’s not even talk about SS/resist based builds who faced vs defense based toons. That was too easy. I think the Devs should not have fixed people’s problem with defense by giving the solution to them on a platter. Players should have a choice of what they want in their build and pay the price for their weak side. For example: If you pack a lot of KB prot and dmg buff from procs or other means and you end up with not enough global accuracy, then when that player faces someone with very good defense, he has to live with the consequences and try to get by with what he has. The examples may change but I hope the point is made that players should figure what they want from their builds and if some things were left out willingly, don’t ask the Devs for providence. If the Elusivity is not restored fully to what it was in i13, then add at least half of the amount nerfed after i13, or cap the global accuracy and to hit bonuses possible.
Stalkers-
This is a pain. For PvP balance issues this whole AT is a problem. On the one hand, they are (as of now) impossible to see, unless the stalkers attack or enter an area in which dmg will unhide them, and they do a devastating amount of UNRESISTED dmg from either critical hits or AS. On the other hand, while being visible, their survivability is dubious. This, IMO, was a mistake to bring to the game and now the matter is a tough one of what to do with it. 3-4 Spines stalkers coordinate one target, while completely unseen, Crit Impale, target gone, and move on to next. How to counter that? Well, exiting the zone is a great way to do it. Gone Rogue will have Stalkers on both sides and have VEATS on both sides. VEATS, who have higher perception cap, will be sought for that perception, among other things. This will turn VEATS into prime targets for the stalkers, all of them. Gone Rogue might turn into VEATS Gone… Farmed. Who knows?
Blasters--
Fix the Proc or change the utility of the Proc completely if you can not fix it. We all know the Proc, which every Psy blaster uses (or most of them) is broken. Fix or change it.
Help Ice Blasts, and help every other Blast sets so their animation, activation, secondary effects, and dmg can compete with each other, at least at a closer distance from each other.
Dominators and controllers--
Here’s another difficult issue, to fight statues or not. I feel that Doms were so powerful pre i13 that only pure, raw and powerful dmg and other controllers and dominators could compete with them, especially the case with Mind/ doms. This is also why Fortunatas were so good vs most, if not all controllers/dominators, they had the dmg and holds of their own and were protected from repel, and solid defense, especially vs Psy. Props to Guild Wars which has no hold type powers at all in their PvP. This issue is another difficult one to tackle for the sake of PvP balance. For the sakes of not fighting statues in PvP, the change made in i13 is very reasonable. If holds go back to what they were pre i13, then make powers which protect from being Mez'd even more powerful, increase their protection 4-5 times the current Mag or just render them immune from holds in PvP. Make it really difficult to be able to fight statues or do not let it be at all. Perhaps, and this is as far as I would like to compromise, make all hold powers become like sleep powers, any damage at all will free you from the hold and all holds then become suppressed for 20 seconds or more. I am in favor of not fighting statues at all nor of having a battle of break frees, which was the issue the majority of the time in pre i13 PvP.
Domination--
What to do about this? Dominators already have a great dmg boost given by the devs. I also do not want a break free fight nor a fight vs statue. In PvE, this is a great tool, but in PvP it is clear it should not work the way it works in PvE. I would suggest giving Domination, for PvP, a different utility. Have Domination grant a great recovery rate for Dominators in PvP, so much so that it can overcome recovery debuffs. Having said that, increase the base recharge so it is not possible at all, even w/out DR, to have it permanent or give it a forced cool down time of 2 minutes, like you give phase.
Containment--
For practical purposes, does it exist anymore? Give controllers a dmg boost, like the ones given to dominators. Containment is practically non-existent in PvP.
Defenders--
No hibernate in their Epic pools, no unresisted debuffs/buffs, sub-standard dmg. My suggestion: significantly increase the strengths of their debuffs/buffs by 20 percent or give their unresisted debuffs/buffs back, or, make their buffs irresistible and allow them to ignore DR, if DR is not removed. Another alternative: if you are under the effect of a Defender debuff, a Defender’s dmg vs you increases dramatically or doubles. Similar to what containment used to be for controllers.
Melee--
In i13, those who thought Melee was LOL at PvP and underestimated it, became the objects of LOL in the arena. Travel suppression definitely did help with that. Then came the nerf to the dmg melee toons were dishing out, and also came the introduction of no travel suppression in Arena. No range toon or hardly any will choose travel suppression when fighting a melee toon. Range vs melee is also a very difficult issue for any game developers for PvP balance. It’s easy to swing the balance too much in favor of one side or the other. It becomes a bigger problem, for melee, when the vast majority of people decide to abandon playing melee consistently thereby impairing their judgment when it comes time to suggest objective solutions for the pvp balance problem.
My suggestions to help melee overcome the disadvantage they have right now are:
a. Keep the range debuff on Taunt. Make any melee attack dealt by melee toons suppress the travel of any toon they hit for 2-3 seconds, this is in addition to the suppression all toons have when they attack. The melee attack will suppress travel regardless of the buffs that opponent has. It’s bad enough squishies have those global resist added. Make the melee attack count even more now. Or…
b. Keep the range debuff on Taunt. Make the speed of all melee toons significantly faster than range toons. So, cap the speed of range toons, if you have to in order to reach this objective. Or…
c. Make Taunt a power which suppresses the travel of any range toon for 2-3 seconds as well as keep the range debuff on it.
The activation and animation time of fossilize is long enough for me to justify the greater dmg output than the other range attacks. Given the resists and range advantage squishies have, I was never agreeing to debuff the dmg of any range attack given to melee toons, while at the same time introducing the no travel suppression option in arena. If the range dmg is debuffed more, then have the game introduce a -resist debuff on all range toons vs melee attacks from melee toons of 25% - 35% at the same time as making melee dmg from melee toon suppress all travel for 2-3 seconds.
VEATS--
Unresisted criticals for Banes and NWs. Add elusivity to any and all powers which grant defense. Increase base Fort dmg by half of what was nerfed.
Repeat Offenders forever !
Make all IO's available in Paragon Market! NCSoft, the chinese are making BIG money selling influence and other stuff in the game. Best way to stop them = make the paragon market a place to buy all IO's and perhaps other things as well.
OOOOO, what do we have here. A declaration about how you feel toward what is going on in your question. Saying its not right is you complaining that you do not think its fair or working as intended. There is no reading between the lines. No assumptions. You yourself put out there exactly how you feel about it.
|
Changes to PVP
I do not agree with many changes hereby proposed, and I do agree with the spirit of some. Here are my suggestions: PvP Merits: Just increase the drop rate significantly, independent of Rep. There is nothing to lose here by doing this. The players involved in PvP are reduced even more already, and, collectively, that puts a dent in the drop rates as well. It's too low as it is now. Damage tier calculations: No, I don't want it to be strictly by tier, due to some zones which differ in levels. Boost Ice blast dmg a bit more. Global Resists-- Eliminate the resists which are added by the zone or which are added by the arena. If the squishies take their resist shields, fine, otherwise they should not have any added resists at all. Diminished Returns: I would say to get rid of it, but for the sake of helping defense based toons able to compete better in PvP, cap the To Hit value any given power may grant and cap the Global accuracy as well. Resists, in PvP, has a major trump over Defense in PvP and with the reduction of Elusivity it's taken quite the toll. Even when i13 first came out, defense vs resist toons who had great global acc and some sort of to hit buff powers, those defense-based toons were fighting an uphill battle. Buffs: Please remove the cap placed on the effectiveness buffs have. Buffs should function as intended. This is also in harmony with removing the global resistances added by the game. Make Vengeance unusable in zones, just like Ouros portal. Elusivity-- This was a brilliant and great mechanism for defense-based toons. In i13 this was only a problem when toons did not have enough global accuracy. People either built their toons for as much recharge, or +global dmg, or +health, or kb protection, or +global accuracy, etc. Having played and watched fights of defense-based toons vs other types. I know that defense-toons who lost or had a very difficult fight faced toons with solid global accuracy in their builds. I know blasters with great global accuracy who were beating consistently, in i13 Forts and other defense based toons because of their builds, and spines/regen scrappers who were beating Forts as well. Since those players had great accuracy and had great tools to mitigate for the incoming damg and the Forts did not have damg mitigation tools to save them from defeat. Lets not even talk about SS/resist based builds who faced vs defense based toons. That was too easy. I think the Devs should not have fixed peoples problem with defense by giving the solution to them on a platter. Players should have a choice of what they want in their build and pay the price for their weak side. For example: If you pack a lot of KB prot and dmg buff from procs or other means and you end up with not enough global accuracy, then when that player faces someone with very good defense, he has to live with the consequences and try to get by with what he has. The examples may change but I hope the point is made that players should figure what they want from their builds and if some things were left out willingly, dont ask the Devs for providence. If the Elusivity is not restored fully to what it was in i13, then add at least half of the amount nerfed after i13, or cap the global accuracy and to hit bonuses possible. Stalkers- This is a pain. For PvP balance issues this whole AT is a problem. On the one hand, they are (as of now) impossible to see, unless the stalkers attack or enter an area in which dmg will unhide them, and they do a devastating amount of UNRESISTED dmg from either critical hits or AS. On the other hand, while being visible, their survivability is dubious. This, IMO, was a mistake to bring to the game and now the matter is a tough one of what to do with it. 3-4 Spines stalkers coordinate one target, while completely unseen, Crit Impale, target gone, and move on to next. How to counter that? Well, exiting the zone is a great way to do it. Gone Rogue will have Stalkers on both sides and have VEATS on both sides. VEATS, who have higher perception cap, will be sought for that perception, among other things. This will turn VEATS into prime targets for the stalkers, all of them. Gone Rogue might turn into VEATS Gone Farmed. Who knows? Blasters-- Fix the Proc or change the utility of the Proc completely if you can not fix it. We all know the Proc, which every Psy blaster uses (or most of them) is broken. Fix or change it. Help Ice Blasts, and help every other Blast sets so their animation, activation, secondary effects, and dmg can compete with each other, at least at a closer distance from each other. Dominators and controllers-- Heres another difficult issue, to fight statues or not. I feel that Doms were so powerful pre i13 that only pure, raw and powerful dmg and other controllers and dominators could compete with them, especially the case with Mind/ doms. This is also why Fortunatas were so good vs most, if not all controllers/dominators, they had the dmg and holds of their own and were protected from repel, and solid defense, especially vs Psy. Props to Guild Wars which has no hold type powers at all in their PvP. This issue is another difficult one to tackle for the sake of PvP balance. For the sakes of not fighting statues in PvP, the change made in i13 is very reasonable. If holds go back to what they were pre i13, then make powers which protect from being Mez'd even more powerful, increase their protection 4-5 times the current Mag or just render them immune from holds in PvP. Make it really difficult to be able to fight statues or do not let it be at all. Perhaps, and this is as far as I would like to compromise, make all hold powers become like sleep powers, any damage at all will free you from the hold and all holds then become suppressed for 20 seconds or more. I am in favor of not fighting statues at all nor of having a battle of break frees, which was the issue the majority of the time in pre i13 PvP. Domination-- What to do about this? Dominators already have a great dmg boost given by the devs. I also do not want a break free fight nor a fight vs statue. In PvE, this is a great tool, but in PvP it is clear it should not work the way it works in PvE. I would suggest giving Domination, for PvP, a different utility. Have Domination grant a great recovery rate for Dominators in PvP, so much so that it can overcome recovery debuffs. Having said that, increase the base recharge so it is not possible at all, even w/out DR, to have it permanent or give it a forced cool down time of 2 minutes, like you give phase. Containment-- For practical purposes, does it exist anymore? Give controllers a dmg boost, like the ones given to dominators. Containment is practically non-existent in PvP. Defenders-- No hibernate in their Epic pools, no unresisted debuffs/buffs, sub-standard dmg. My suggestion: significantly increase the strengths of their debuffs/buffs by 20 percent or give their unresisted debuffs/buffs back, or, make their buffs irresistible and allow them to ignore DR, if DR is not removed. Another alternative: if you are under the effect of a Defender debuff, a Defenders dmg vs you increases dramatically or doubles. Similar to what containment used to be for controllers. Melee-- In i13, those who thought Melee was LOL at PvP and underestimated it, became the objects of LOL in the arena. Travel suppression definitely did help with that. Then came the nerf to the dmg melee toons were dishing out, and also came the introduction of no travel suppression in Arena. No range toon or hardly any will choose travel suppression when fighting a melee toon. Range vs melee is also a very difficult issue for any game developers for PvP balance. Its easy to swing the balance too much in favor of one side or the other. It becomes a bigger problem, for melee, when the vast majority of people decide to abandon playing melee consistently thereby impairing their judgment when it comes time to suggest objective solutions for the pvp balance problem. My suggestions to help melee overcome the disadvantage they have right now are: a. Keep the range debuff on Taunt. Make any melee attack dealt by melee toons suppress the travel of any toon they hit for 2-3 seconds, this is in addition to the suppression all toons have when they attack. The melee attack will suppress travel regardless of the buffs that opponent has. Its bad enough squishies have those global resist added. Make the melee attack count even more now. Or b. Keep the range debuff on Taunt. Make the speed of all melee toons significantly faster than range toons. So, cap the speed of range toons, if you have to in order to reach this objective. Or c. Make Taunt a power which suppresses the travel of any range toon for 2-3 seconds as well as keep the range debuff on it. The activation and animation time of fossilize is long enough for me to justify the greater dmg output than the other range attacks. Given the resists and range advantage squishies have, I was never agreeing to debuff the dmg of any range attack given to melee toons, while at the same time introducing the no travel suppression option in arena. If the range dmg is debuffed more, then have the game introduce a -resist debuff on all range toons vs melee attacks from melee toons of 25% - 35% at the same time as making melee dmg from melee toon suppress all travel for 2-3 seconds. VEATS-- Unresisted criticals for Banes and NWs. Add elusivity to any and all powers which grant defense. Increase base Fort dmg by half of what was nerfed. |
please do some research before suggesting things that are clearly idiotic. that's how we got this crappy system in the first place.
I will go slow for you cause you seem a little simple. When you ask a question you end the the sentence the a question mark. It looks like this ? just so you know. When you make a statement, like you did about your feelings toward your question you end it with a period. It looks like this . just so you know. We still on a the same page? Then lets continue.
This was the question. It was answered. No problems so far. Moving on. OOOOO, what do we have here. A declaration about how you feel toward what is going on in your question. Saying its not right is you complaining that you do not think its fair or working as intended. There is no reading between the lines. No assumptions. You yourself put out there exactly how you feel about it. Now lets cover what I was replying to earlier, which had nothing to do with either of these. Now see the cute part here is, you have stated that making assumptions makes people look ignorant. Yet here we are with you making assumption about an at and how it plays and posting about it on a public forums. Care to guess who is really looking ignorant atm? I like the part where you try to redirect like you didn't mean what you said and I should have assumed you meant it different in the same post you tell me not to assume. Clever. Also lets grab one more of your gems. Making a post about not complaining and then complaining in the same post is awesome. One small piece of advice. Before you ever hit submit reply ever again. Read what you wrote and make sure its what you really wanted to say. At least then when you get shredded in public you can at least think you did the right thing. Instead of backpedaling and double talking and looking like a dipstick. Which is what you are currently doing. Thanks for playing, have a good day. |
they call me zen_barrier.
Saying "its not right" does not mean complaining nor does it mean "not working at intended". I'm glad you took the time to break it down for me son, I had no idea that's how I felt. Next I post something I'm going to PM it to you first so you can proof read it, check the grammar, and make sure no one can throw a spin on world to try and make themselves look intelligent before I hit submit. How does that sound? I wouldn't want people to read between the lines or have a chance to flame me on a video game board.
|
There were multiple other point I made. Obviously you either don't care to get or just won't ever get either way. Keep coming back and I will keep doing what I do. glhf.
Duel me.
I will work on my sig pic more when I have time.
There were multiple other point I made. Obviously you either don't care to get or just won't ever get either way. Keep coming back and I will keep doing what I do. glhf.
|
Epic_ Wasn't complaining i asked a question that's all. I don't play stalkers. They could always do what "Miziron" does when he is on his stalker "Thorn-Viper" or his corr "Miziron". Tp's himself out of harms way the second he gets hit. He uses his alt "Not N Ice" and 2 boxes it. LOL LAME |
You Making a post about not complaining and then complaining in the same post is awesome. |
Epic_ I don't play stalkers. |
You Now see the cute part here is, you have stated that making assumptions makes people look ignorant. Yet here we are with you making assumption about an at and how it plays and posting about it on a public forums. Care to guess who is really looking ignorant atm? I like the part where you try to redirect like you didn't mean what you said and I should have assumed you meant it different in the same post you tell me not to assume. Clever. |
Hope this helps you. Didn't think i needed to waste my time repeating my self to you. Think about what else you want to say to pad your post count. Maybe you should quote this again
Epic_ Wasn't complaining i asked a question that's all. I don't play stalkers. They could always do what "Miziron" does when he is on his stalker "Thorn-Viper" or his corr "Miziron". Tp's himself out of harms way the second he gets hit. He uses his alt "Not N Ice" and 2 boxes it. LOL LAME |
They reply Cry or Fail or BLAH BLAH.
Your full of it, your worthless to the community, you don't every respond to anything with a normal response, and you do nothing good for the game. You are just a Cyber Bully someone should tell your teacher. LOL respond if you want but I'm done with you.