ATTN: Dev's - PvP 2.0 Proposed Changes and Fixes
I don't believe the devs ever said that tp droning is a valid tactic (they also never denied it though)....but they did very clearly say that tp'ing someone into a spawn of NPC's to get kills is a valid tactic. In fact, valid isn't the word they used. They made it sound like it's not only valid, but actually a great idea and something they themselves would do.
And considering getting killed by NPC's gives debt while being droned doesn't (a case of something negative vs nothing negative), it's pretty safe to assume they are ok with that too. If that's not enough proof for you, consider the fact that people have complained about it for YEARS. Literally 100% complaints and petitions about it have been ignored. 100%. So yes, they consider droning a valid tactic. Case closed. |
1) you're stupid and ran into one.
2) you're stupid and got close to the villain base when there was a villain sitting by the drone, and he tp'd you.
3) you're stupid and got herded into a drone/tp foe.
what do all of these things have in common?
oh yeah.. you're stupid.
also, clipping 5 villains/heroes with a wormhole into a drone is damn perfectly legitimate if camping a hiber is legitimate. from my point of view (i like to pretend all of you aren't people; just androids and programs built for my own personal enjoyment), under current zone rules it's an automatic kill. sending 5 people into drones at the same time, it's just 5 sequential automatic kills.
get mf wrek.
The other day in Sirens we had some heroes who thought it was funny to tp-foe people out of the villain base and spike then and yet nothing was said about this. So, I decided to get my EA stalker out and started to tp-foe them into the base instead, and that is when all hell broke loose.
I find it funny that the care bears starting whining about me doing it to them. Don't want to get droned, don't come near the base and you won't happen to you. It doesn't take rocket science to know how to stop being TP'd in the first place.
Okay, I'll add my 2 cents.
-Blasters don't do damage unless they have glad jav procs, which are 1.8billion influence. If you are not divine and buy your influence, or farm for them extensively, you will get out-blasted by controllers. Also please re-add unresisted damage, make everything like the old bugged TK blast.
-Defenders don't have hibernate and you need hibernate and tactic to be good in i13 pvp. Also please re-add unresisted debuffs.
-Controllers are not damage, please revert the mez changes and make people other than criticalkat use bf's again, thanks.
-Tankers are too good, I beat poned in a duel on mine because I put out enough dam with fossilize. Also please add taunt suppression.
-Scrappers are good pve farmers, and should remain as such.
-Kheldians are a joke and should remain as such.
Okay, villains.
-Corruptors are bad except therms because they can drain end and do more dam than blasters and have OP sharks.
-Stalkers are bad, disregard what you've heard, buff sharks. Also buff AS.
-Brutes are OP, please nerf taunt and web nades.
-Masterminds are a dumb AT.
-Dominators are good, but just revert them to i12, I mean honestly I'd rather have bf's in my tray. Also you neeed glad jav procs to do dam.
-VEATs are a joke imo, gj.
All in all, please nerf glad jav procs, and give me 7 first.
And just go back to i12 pvp, thanks.
Also, yeah i12, that is all.
http://www.xtranormal.com/watch/6685529/3-hot-and-vex-3
Okay, I'll add my 2 cents.
-Blasters don't do damage unless they have glad jav procs, which are 1.8billion influence. If you are not divine and buy your influence, or farm for them extensively, you will get out-blasted by controllers. Also please re-add unresisted damage, make everything like the old bugged TK blast. -Defenders don't have hibernate and you need hibernate and tactic to be good in i13 pvp. Also please re-add unresisted debuffs. -Controllers are not damage, please revert the mez changes and make people other than criticalkat use bf's again, thanks. -Tankers are too good, I beat poned in a duel on mine because I put out enough dam with fossilize. Also please add taunt suppression. -Scrappers are good pve farmers, and should remain as such. -Kheldians are a joke and should remain as such. Okay, villains. -Corruptors are bad except therms because they can drain end and do more dam than blasters and have OP sharks. -Stalkers are bad, disregard what you've heard, buff sharks. Also buff AS. -Brutes are OP, please nerf taunt and web nades. -Masterminds are a dumb AT. -Dominators are good, but just revert them to i12, I mean honestly I'd rather have bf's in my tray. Also you neeed glad jav procs to do dam. -VEATs are a joke imo, gj. All in all, please nerf glad jav procs, and give me 7 first. And just go back to i12 pvp, thanks. Also, yeah i12, that is all. |
Hot is trolling again.
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
Okay, I'll add my 2 cents.
-Blasters don't do damage unless they have glad jav procs, which are 1.8billion influence. If you are not divine and buy your influence, or farm for them extensively, you will get out-blasted by controllers. Also please re-add unresisted damage, make everything like the old bugged TK blast. -Controllers are not damage, please revert the mez changes and make people other than criticalkat use bf's again, thanks. |
lmfao.
Way too many things i disagree with.
- The rep system is dumb and therefore should not be cornerstone of a pvp merit system. It fosters dumb play and lowers the overall skill level expected of a player engaging in PVP. The goal should be having a system that teaching newbies how to play by rewarding intelligent gaming. The rep system gives you optimal results when you cycle through targets sequentially. No good pvp team does this; it's dumb. People don't learn to evade when they are never targeted. People don't learn to spike coherent if there are no good evaders. Either the system for PVP merits needs to be objective-based (ie, capture the flag, team wins, final match kill differentials, etc) or contribution based (ie, warhammer-style rep where healers get "rep" depending on how much they heal and who they keep alive). - If you remove the critical effect from stalker patrons, AS needs to be buffed. Either through raising the base damage or lowering the DR curve on damage for stalkers. Back in the day, one hit after getting AS'd meant you were dead on a squishy. The interrupt time on AS should be used when calculating the base damage. - Kheld damage is ok. As much hell as I give them kheld players, the problem at this point is that all the kheld data points are coming from really inexperienced players that have yet to learn how to build one adequately. It's essentially like saying that Regen is a bad secondary because Demon Slayer dies on it. - Speaking of Regen; scrappers needs to be looked at after another zone pvp revamp. The current rule-set makes them far too easy to play in a zone environment. Regen needs to be looked at too, as it is currently the only viable scrapper secondary. - Offensive toggles cause travel suppression. Either their recharge should be tripled while in a PVP zone, or suppression should last only during the first 4 seconds of being toggled (my preferred fix). - Remove base resists from No DR matches. We've been asking for this for over a year. Curious Observer told us back in i13 that it was the most requested change back then; can we please get that done? |
Regens are powerful, MoG needs either an increase to the recharge time, or maybe an acc/to hit penalty while in effect.
Def (sets in general including epic shields) do need a boost, 5% elusivity buff seems to be about right.
Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit
Wasn't the big thing about AS is that it's damage was unresistable and is now resistable? Or am I misinformed?
Also What if a 4 second stun duration was applied after a correct AS was executed? this would allow for placate time and a follow up of another attack (maybe another AS - but doubt anyone is that skilled). I think if the first is true then changing it back would resolve the problem of LOLstalkerASdamage |
Kiri "Logic"
First kiri asks for this... Then kiri says this... Correct me if I'm wrong but are you saying that it's ok for you to wormhole drone and it's all hehe funny pew pew but you getting droned while you're camping the other base is griefing? -hehe funny pew pew OPTI |
I grief just as much as anyone else, if not more. I am just saying if you want to improve the quality of life in pvp make it so people dont have to drone...
-Kiri
I never said that droning isnt a valid tactic at the moment. I am just saying it would eliminate the current ongoing griefing. Just because I do it doesnt mean I am oblivious to the fact that I am doing it to make people mad...
I grief just as much as anyone else, if not more. I am just saying if you want to improve the quality of life in pvp make it so people dont have to drone... -Kiri |
I know where the range for a tp drone attack ends for both bases and by simple choice, I avoid it when I know someone's droning. Or I pop an orange or just decide to take my chances. In any event, I have a great deal of control over the situation and whether someone has a chance to drone me. I can't be "griefed" by a droner.
Nothing that can be avoided so easily can really be called griefing.
I know where the range for a tp drone attack ends for both bases and by simple choice, I avoid it when I know someone's droning. Or I pop an orange or just decide to take my chances. In any event, I have a great deal of control over the situation and whether someone has a chance to drone me. I can't be "griefed" by a droner. |
-Kiri
I have nothing against droners or getting droned myself. I think its good for disrupting base camping.
- If you remove the critical effect from stalker patrons, AS needs to be buffed. Either through raising the base damage or lowering the DR curve on damage for stalkers. Back in the day, one hit after getting AS'd meant you were dead on a squishy. The interrupt time on AS should be used when calculating the base damage.
|
Agreed. The damage dealt from sharks is pretty OP. Why AS when sharks does just as much damage as the central damage dealing power of the AT?
Sharks needs to do less and AS needs to do significantly more. As it stands, getting ASed isn't nearly as threatening as it once was.
While we're looking at sharks and how much stupid damage they do, take a look at powers such as fossilize for tankers. It does more damage than Bitter Ice blast and Ice blast. Something is horribly wrong here.
And of course, Placate is still broke on stalkers.
The manner in which objects/characters are rendered in the game engine puts stalker players at a disadvantage in PvP. From a distance the graphics engine has to render the stalker and you can have a general idea of where they're standing. As you get close, they'll disappear completely.
Brute fury needs to actually be looked at. (The ghetto "we accidentally fixed it" doesn't count.)
In what way does being capable of 2 shotting a squishy make it smarter? No AT should be able to do that. 3 shots, sure as that at least gives noobs a chance to survive for a few seconds. Increasing their damage makes AS the I Win button that so many people already feel they have. I agree that something should be done about AS, as there are way too many bad Stalkers that can't manage to do more than spam Impale, but increasing the damage isn't the best way to do it. |
The placate proc going off 100% of the time in Will Dom in blasters also needs to be looked at.
ARENA
I'd also suggest adding MORE arena options. Being able to turn off DR to certain items such as Recharge and Healing powers would be great. (And yes I want an "i12" option)
The respawn timer is retarded. The player that died is put at a disadvantage. While they're waiting for the timer, their teammates are down one person.
Perfect example. 2v2 match, Offense + Support VS Offence + Support.
Support toon on one team dies. Respawn timer of 15 seconds pops up. Mean while, offense is attacking and spiking the other offensive toon while he buddy is sitting for the respawn timer. Another retarded feature about the respawn timer is that it's inconsistent. In one instance you'll get a respawn time of 10 seconds, the next will be 7, the next 15, the next 5. Either you should have a set respawn timer or NONE at all.
Back in i12, you could click respawn and you still had the several seconds of "unaffectable" status.
Give us the option to choose between a respawn timer or a "Click to respawn" button.
Scoreboard
A scoreboard you can bring up while in the match would be ideal. Also a scoreboard that tallies up all the kills/deaths in real time. (Yes I can add, but just about any other pvp game that has a scoring system has a scoreboard that adds the kills up).
Observers
Need to be faster, and have more perception to see the stealthed arena players.
BTW Thanks for the stealth nerf to PvP drops.
Mez attacks should include cast time (unenhanceable) to mez duration.
Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit
btw threads like this are a waste of time, noones listening upstairs.
Add +regen effect on heat loss so colds have some sort of heal.
Yes it does, stalkers, even including sharks, are at an IMMEDIATE disadvantage to any pvp AT. It is quite that simple.
2 Shotting wont hurt the system as it stands. 2 Shotting a bad squishy with a good stalker should happen, and the squishy will die in the same amount of time if the other person is on a dom; as surely will they die if the good player is on a corr. Look at it this way, in pvp, stalkers are only really useful in 2's and 3's, but a team of a dom and pain dom, are more of a threat. |
Well see this morning there were 5 Stalkers, A Dom, and a Corr(dont know if they were teamed or not). I agree with you points in a 1 vs 1 situation but that is never the case. Almost 75% of the time RV is over run by stalkers. This can never be fixed as you cant tell someone what to play. But that shark damage is crazy.
Tell me this why can a stalker hid while in hibernation? That just not right.
Castle: Hmm, I feel bad about i13 should we maybe help with some tweaks?
Posi: I'd love too but it looks like PvP is 1% of our population and they can't agree on anything. War Witch: o look a fruit basket! Posi: This apple is delicious BaB: Not as delicious as this forum drama. Let's triple fly speed in PvP in GR. |
And considering getting killed by NPC's gives debt while being droned doesn't (a case of something negative vs nothing negative), it's pretty safe to assume they are ok with that too.
If that's not enough proof for you, consider the fact that people have complained about it for YEARS. Literally 100% complaints and petitions about it have been ignored. 100%. So yes, they consider droning a valid tactic.
Case closed.