ATTN: Dev's - PvP 2.0 Proposed Changes and Fixes


Alpha_Zulu

 

Posted

Quote:
Originally Posted by Neeto View Post
Also attacking MMs with AS would be meaningless, when a normal attack in hide would be more effective.
when has this not been the case?


 

Posted

Quote:
Originally Posted by black_barrier View Post
scaling HP AS.
For a brief period of time several betas ago, AS did, in fact, scale with HP. A team of stalkers could AS a giant monster to death with one coordinated strike and solo stalkers could handle GMs, AVs, and pylons by themselves fairly easily.

It lasted for a week maybe.


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Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by Bionic_Flea View Post
For a brief period of time several betas ago, AS did, in fact, scale with HP. A team of stalkers could AS a giant monster to death with one coordinated strike and solo stalkers could handle GMs, AVs, and pylons by themselves fairly easily.

It lasted for a week maybe.
two coordinated AS should drop a tank.

scaling HP is the only way to do it.


 

Posted

Quote:
Originally Posted by black_barrier View Post
two coordinated AS should drop a tank.

scaling HP is the only way to do it.
Devs cater to the masses, unfortunetly, the masses also have an IQ roughly equal to their own shoe sizes.

However, the rage would make me lol so hard I might die.


 

Posted

It would be as epic when blaster damage got bugged. Man that was a fun few weeks.


Duel me.
I will work on my sig pic more when I have time.