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Quote:...What?So I am curious aside from the obvious nerf to PvP exactly what don't you like about 13?
Lets see it gave us Cimerora and the ITF..very possibly the most popular TF in game today.. certain the one played the most.
The start of the merit system which gave players yet another way to obtain high cost recipes and salvage they needed to pump up their characters.
It started Dual builds which many players, myself included, use to have one build designed for solo play and another for teaming.
and while not as important as those first few it introduced the Day Job system which allowed players to gain added badges and temp powers.
Oh and this was the issue that changed the patron power options Villain side and let every villain above 40 respec out of the patron powers they had and pick any they liked.. which all of us can do now. Run Mako's Arc pick Ghost Widows Powers!
For those of us that care the prices changed on just about everything in your Super Group base and suddenly even smalled Sgs had HUGE well equipped bases.. was the last really good thing they did for SG bases to date.
Oh and two new power sets Poison for Villains finally an answer to giving villains a set like empathy and SD tanks, scrappers, and brutes.
You know over all aside from the PvP issue that sounds like a pretty good deal considering all it cost was the same 15 dollars a month we were paying before I-13 and still paying after 1-20.
ITF was before i13, SG bases are a waste of time now especially since they broke the base raiding ability in i13 when they "fixed" the prices for items. The patron fix is irrelevant because it was a stupid system to start with. And day jobs are only for carebare badge-hunters.
So, for only $15 a month, the Devs ignored all comments by the pvpers and basically sent 90%+ of them packing. Which is probably why Castle is no longer working for NCSoft. -
Hey, what gives? Base Raiding isn't working. Guess we need to bug report it.
OH WAIT IT'S BEEN DOWN FOR ALMOST THREE YEARS NOW?!??!?! *facepalm*
And the Devs said nothing.... -
Big surprise, but none of the Devs picked i13 as their favorite issue. I wonder why.....
http://www.cityofheroes.com/news/new...ospective.html -
Quote:I've often thought about trying perma-elude with a primary like DM/ or even SS/ on the brute side of things. I've also toyed with some stalker builds as the elude crash won't be such a big deal since they will stay in hide as it require no endurance to run now-a-days. Also a DM/SR stalker would have placate for soloing AVs prior to the crash and they can also access shadowmeld or hibernate to help mitigate crashes. My other current insane idea is a perma-elude NW (which would cost billions). But the defense numbers are through the roof, like 150% on melee. It was also possible to double stack mindlink for 40 seconds. With Ageless or Barrier from i20, a NW could be insanely survivable.I admit it - I'm impressed with what you did without purples or PvPs. I wouldn't play it with over ten seconds of OUCH every other or maybe two out of three cycles (didn't compute recharge on Geas itself). I'd save this for top dollar purple and PvP levels of recharge and fewer compromises on other aspecs of survivability (and even then only if I expected to face very high levels of to hit on a routine basis). But still, interesting.
I'll have to see how Ageless works. I haven't looked at the I20 stuff. Maybe it'll let me pull something like this off with a high budget Dark Melee/Super Reflexes even though it's harder than Spines or Claws. I'm curious about "impossible" recharge chains like Shadow Punch -> Smite -> Siphon Life (446% recharge) or Midnight Grasp -> Smite -> Siphon Life (456% recharge), and I can't get the idea of an extreme build like this out of my head even though I'd hate sitting in Hibernate and a traditional build would be better for most content. You're a horrible person for doing this to me. -
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Notice what happens when one activates Geas in Mid's & grabs the tier 4 spiritual incarnate.
This will work much better with Ageless which should come out next week.
Anyway, just wanted to share for those that might be interested in extreme recharge & tier 9 intensive builds. -
Thanks for the help numbers guys. I appreciate it.
Elude is not silly. I can do things on my perma-eluder /sr that soft cap junkies couldn't dream of. Most recently, I tanked the two warwalkers at the end of the Tin Mage TF by myself while the rest of my team killed the two AVs. 45% defense won't last long against that kind of to-hit.
Now granted, in most situations, perma-elude is a bit of overkill, but if you've got the money for it, why not give a go? -
A spines/sr scrapper with 137 Defense Debuff Resistance with elude posting numbers at 107%, 101%, & 101% to the three positional defenses? Or a NW who can get around 150% melee, 140% ranged, & 140% AOE, but only has 57 DDR?
Which would be more survivabe in the long run? -
Does anyone know if the PPP Shatter Armor will critical from mask presence for NWs and Forts? Also, has anyone tried to see if it will critical from pool power stealth (for those that like to take phase)?
Thanks. -
Quote:Great input. I've got enough money to pimp one build out (multiple purples, uniques, procs, maybe even a few pvp IOs) so I'm just not sure which to run. I've seen lolclaws scrappers with proc specs absolutely melt /wp brutes in pvp before, so I know that DPS ain't no joke. But at the same time, burst damage just feels so right to me and most my other toons go for that kind of thing.I've done some testing with my 3 widow builds, here's my view on it:
- Teaming: it's really gonna depend on what leadership skills you take, across the board it's all the same really as all branches have access to all the same team powers. Only difference I can see is the fortunata path has a slower activating mind link, so you will need to ensure it is perma to best benefit both youself and your team.
- AoE: Fort has an edge here with the addition of psy tornado (which is actually pretty decent, just long cast and costs a ton of end) and the phenomenal psy wail. They also have aura of confusion, which does some -serious- AE damage if used right. NWs get evicerate, a killer cone that not everyone is crazy about. NW's psy scream does better damage than the forts though, but not by much. Both get spin and dart burst, two very nice attacks.
- Burst: vs. single targets it's NW, hands down. Forts have nothing in their pool that compares to slash, and a BU slash crit from hide with muscular core alpha and double assaults can hit for 850+ easy. Best burst attack forts get is either lunge from hide or shatter armor.
Also, NWs have the better DPS, backing the blood widow attacks with mental training and slash. I can sustain 225 DPS on my NW, which translates into a 6:55 pylon defeat. I can't break 8 minutes with my melee fort. There are folks who say they have comparable melee dps, I've just never seen it first hand and this is with purposely testing it out across builds. But again, as mentioned earlier, forts have more AE options than NWs, which probably balances things out.
My 3 builds are a pure NW, a pure fort and a blood widow that backs her standard attack chain chain of FU, swipe, lunge and spin with few select fort powers (aim, dominate, AoC and psy wail, with 2 procs is all melee atacks <--- prob the most fun of the 3 to play for me). All 3 are IOed to the gills w/ permahasten, 1500 minimum hps, etc. I'm only pointing this out because I want to show that the builds are comparable for the testing, that it isn't a 10 billion inf build up against a SOed build.
To be completely honest though, even though the NW is a melee powerhouse and the fort has better AEs they all perform about the same in standard PvE. It was only through pylon testing that I was able to get a good idea of how much bette the NW is over the fort in single target damage. Outside of that I would have never known because they all feel "powerful" when shredding enemies on maps. If your are going to do something crazy like solo AVs, the NW has the edge. Against hordes of minions/lts, a fort's psy wail is unmatched. But in general gameplay I don't see a clear edge one has over the other.
Edit: just did some testing on my fort, they are capable of decent burst if specced for melee: vs a 50 equinox archon I hit with lunge for 524 and shatter armor for 649. Kinda what makes widows rock, they can do well across the board regardless of how they are built.
I should have probably prefaced my original post by noting that I run with my brother on his Fort very often. The two of us stack dub assault, manuevers, and & mindlink. He prefers the Fort's ranged & AoE attacks and I like dropping bosses like a bad habit. But I'm just torn between procing the melees in a Fort build (to utilize Aim + dub FU) and running a BU burst damage heavy NW (or maybe a FU focused NW).
Anyway, thanks for the help. -
So I'm looking at respeccing my widow into a melee build and I was wondering which is better for DPA, burst damage, AOE, teaming, etc, a Fort or a NW?
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Great insight guys. I appreciate it.
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I'm your huckleberry....hit me up in game @'Dok
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I'm looking for a Bane build with high ST damage and great survivability. Cost is not an issue. If you have anything close, please post your build.
Thanks. -
If one choose mace mastery for a bane's patron pool, in order to utilize both shatter & shatter armor in their attack chain, does it make the bane redraw or change clubs if you activate both powers back to back?
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Since i13, Elude became a joke in pvp, especially against high to-hit ATs such as /em blasters. So...have any of the new developments with incarnates or this "elusticity" I hear about improved it's performance?
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Quote:You won't need a travel power with the "perma-elude" build. You basically have unsuppressed SS with sprint+ninja run+quickness+elude. Every one in a while, I will need to toggle on the jetpack to fly up somewhere, but that's not an issue since the temp. recipe drops so often, and they're dirt cheap at WW's.I've probably stared at this build longer than I've though about all other builds for all other characters in seven years combined. Its really easy to get trapped in Mids and never get around to building and playing, so just decided to build it. And on the subject of Elude vs soft-cap, another decision I agonized over was Super Jump or Elude. Not a near-perma Elude of course, but a panic button Elude. I decided I wanted the travel, but I was biting my lip on that one also. Murdok's build now has me questioning the decision also. I wouldn't want to live within Elude's non-perma restrictions myself, but the more I think about the advantages of Elude, the more I think it would be nice to have around. I guess I could live with Ninja run and jump pack temp powers.
The other night, I ran an ITF (kill most--shard run) with a PuG and one member from my SG. When we got to the final mission, 6 of our team went to the left, while my buddy on his Emp/Arch defender and I one went to the right clearing mobs. The leftside group beat us to Romi by about 20 seconds. A soft-capped elec/shield might be able to have done something similar, but I know my soft-capped spines/sr could not have killed that many as quickly as I am able to with my perma-elude build. I'm just saying, the main reason I run the perma-eluder is that it definitely has that super-powered feel, if you know what I mean. -
Quote:Very nice. I had not thought to drop the slots from hasten but in retrospect, that's a brilliant move.Made some more changes, some of them expensive. But now in comparison to Murdok's original build:
10% more global recharge
I suspect there's still room to grow. There are a lot of options still.
~3.5 seconds faster recharge on Elude
~5% higher defense while Elude is up (~1% lower when down. Yes, I know adding defense is silly, and recharge would be better, but insane defense is the point of the build. Might as well go for it.)
~20% higher smashing/lethal resistance
~3% higher resistance to everything else
49% more regeneration + Panacea proc
50 more hit points
Water Spout now slotted as an attack (or could swap for Spirit Shark for another 15 hit points)
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...And the math guys freaked out.
Here's my build, this should probably clear things up a bit:
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Power Pool: Medicine
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Lunge -- (A)(11)(11)(13)(13)
Level 1: Focused Fighting -- (A)(3)(3)(5)(5)
Level 2: Focused Senses -- (A)(7)(7)(9)(9)
Level 4: Agile -- (A)
Level 6: Build Up -- (A)(23)(25)(25)(27)
Level 8: Impale -- (A)(17)(19)(21)(21)
Level 10: Practiced Brawler -- (A)
Level 12: Hasten -- (A)(15)(15)
Level 14: Maneuvers -- (A)(17)(46)
Level 16: Dodge -- (A)
Level 18: Confront -- (A)(19)(33)(34)(34)(34)
Level 20: Provoke -- (A)(23)(37)(40)(43)(43)
Level 22: Quickness -- (A)
Level 24: Stimulant -- (A)
Level 26: Ripper -- (A)(27)(29)(29)(31)(50)
Level 28: Aid Self -- (A)(31)(31)(33)(33)(36)
Level 30: Lucky -- (A)
Level 32: Throw Spines -- (A)(36)(36)(37)(37)(50)
Level 35: Evasion -- (A)
Level 38: Elude -- (A)(39)(39)(39)(40)(40)
Level 41: Spirit Shark -- (A)(42)(42)(42)(43)
Level 44: Water Spout -- (A)(45)(45)(45)(46)(46)
Level 47: Spirit Shark Jaws -- (A)(48)(48)(48)(50)
Level 49: Hibernate -- (A)
Level 50: Spiritual Radial Boost
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- (A)
Level 1: Critical Hit
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 4: Ninja Run
Level 2: Swift -- (A)
Level 2: Health -- (A)
Level 2: Hurdle -- (A)
Level 2: Stamina -- (A)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Turn on Geas in Mid's and you will see that Elude's recharge is at 200 seconds, the shortest amount of time that it can be even at the recharge cap. Without Geas, it's down for roughly 211 seconds, hibernate lasts 30 seconds, do the math
I would go back and address the other comments but honestly, I just don't care and I could probably never convince any of you beyond your current opinions. So I'll just reiterate my previous sentiments, soft-cap /sr is fun, but "perma-elude" /sr is more fun. I have both and use both for different circumstances. -
I read somewhere that SoA are not able to take hero epic pools even in i19, is this true?
If one were to take Shatter Armor from the patron pool set, will it critical from Mask Presence with a Fortunata? Has anyone actually tested this?
What are a Bane's weaknesses? -
Quote:My soft-cap numbers are something like 46.25%, 47.3%, 45.75%, or something similar to that, can't remember off the top of my head.There are places Elude would be stronger than the soft-cap. The ITF is not one of those places. If your Eluder has better performance in the ITF than your soft-capped build, something is amiss with your soft-capped build.
The only reason my soft-capped SR doesn't tank ITFs is because she doesn't have taunt. There's nothing in the ITF that can penetrate her defenses except a bad-luck string of hits that Elude would do no better at deflecting.
My guess is that your "soft-capped" SR is *too* soft-capped: its dead-on 45% defense (you say "a little over 45%"). Mine sits at about 47% defense, which means I have a 2% cushion against defense debuffs. Which translates, after 95% DDR, to perfect protection against the first -40% defense debuff. If you are at exactly 45%, then even with 95% DDR some defense debuffs will leak through and elevate your tohit from the 5% floor (before accuracy) to something like 5.5% or even 6%. That's a whopping 20% increase in incoming damage and a significantly higher chance of having a string of hits take you out.
Some primaries can benefit a lot from ultrahigh recharge, but martial arts is not one of them so I went with a high survivability MA/SR build. It has about 47% defense to all positions, 14% defense to psionic, 19.9% resistance to smash/lethal before passive scaling resistances, 403% regeneration, 143.6% health, and aid self is recharging in about 7.1 seconds after cast and healing for 42.6% health (with Spiritual Core Paragon slotted).
My guess is that except for high tohit areas (which the ITF is not), selling out totally on recharge will radically outdamage my build, but it will come at the cost of being far less survivable. Every one of my SR builds prior to this one had Elude for those high tohit cases. This one doesn't, and to be honest what I've lost in those cases I think I've made up in being almost indestructible in most others.
I think soft-cap is probably better for a MA/ primary, but I don't think you are more survivable since at all times, I'm either running at roughly twice your defense or in hibernate. Also, my aid self recharges at under 5 seconds, I can use archmage every other elude cycle, and I have wedding band and etheral shift in case I do go up against something with insane to-hit. And hibernate recharges around 60 seconds or so, I believe.
With the exception of Apex, I can't remember the last time my perma-eluder died on a TF. It's literally been years. -
Neither of my spines/sr builds have trouble "surviving" the ITF. But surviving and tanking are two different matters. After running numerous ones over the years on my scrapper, the perma-eluder is better at tanking, better at damage, and, as a result, better all around for the team. In my experience, I seem to get hit more on the soft-cap version than I do on the perma-eluder. I even got to save the day one time when our primary tank DC'd on the last mission. I've also functioned as the primary tank on other TFs.
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Quote:I'm not entirely sure I follow your point, but the fun part is, by going for insane +recharge you drastically improve your damage. My attack chain fro the perma elude build is BU+throw spines+Ripper+water spout, repeat. I can run build up 10 every 20 seconds. When I run my defensive soft cap build, I can't generate that kind of damage, or even come close. Also, I can tank just about anything with my perma-eluder. I was the primary tank for my SG last week on a ITF and did better than most tanks I've done it with. My soft-cap build could not have done that without popping purples.The real question here is what about running Elude is more fun. Is it the significantly improved +recovery, or +jump and +run speed over your soft capped build, for instance, or even the "rush" of knowing in 3 minutes I'm facing that crash (and may or may not have cleaned up most of the spawn), as it isn't the defense ... that's the whole point of all that number crunching 'soft cap' posting above.
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I've got a spines/SR with dual builds. One is a soft-cap build with numbers slightly over 45% on the 3 positions and the other a "Perma-Elude" build with 226.25% recharge (which includes perma-hasten but does not include my +33% spiritual incarnate, nor Geas of the Kind Ones). With Geas, Elude is only down for a for a few seconds after the crash finishes. Without it, its like 12-15 seconds or so after the end of the crash (I have yet to die due to a crash since respecing in i19).
From my perspective, the perma-elude build is drastically much more fun to play and is able to do things the soft-cap build cannot do, such as function as the primary tank for a TF (I have 2 taunts because they can get +15% recharge bonuses together). When not tanking, I have freedom to jump into as many mobs as I want spamming ripper and throw spines back and forth, with an occasional water spout (this is due to the extra +recharge I have which also drastically boosts my DPS, as I have build-up recharging much more often that my soft-cap build can do).
So what's the drawback? My build is incredibly expensive and elude crashes DO get annoying because I have to do quite a bit to protect myself (pop a blue & hibernate or Demonic Aura) and re-toggling 4 powers gets old. Also, every other toon you play after running a "perma-elude" build with insane +recharge just seems well...deflated.
I'm not hating on soft-cap builds--they're great. But if you have the money to spend and you can stomach having to retoggle every 3 minutes, a "perma-eluder" may be the way to go for some of you.
Just my two cents worth, math guys don't freak out.
Also, if anyone wants my builds, just PM me. -
Already tried both of those, also checked the help channel in-game. Even google-searched...still can't get a defiant answer on this one.