Lol Wut? No luv for i13? AHHAHAHAHA
Because Castle isn't around any longer?
So I am curious aside from the obvious nerf to PvP exactly what don't you like about 13?
Lets see it gave us Cimerora and the ITF..very possibly the most popular TF in game today.. certain the one played the most.
The start of the merit system which gave players yet another way to obtain high cost recipes and salvage they needed to pump up their characters.
It started Dual builds which many players, myself included, use to have one build designed for solo play and another for teaming.
and while not as important as those first few it introduced the Day Job system which allowed players to gain added badges and temp powers.
Oh and this was the issue that changed the patron power options Villain side and let every villain above 40 respec out of the patron powers they had and pick any they liked.. which all of us can do now. Run Mako's Arc pick Ghost Widows Powers!
For those of us that care the prices changed on just about everything in your Super Group base and suddenly even smalled Sgs had HUGE well equipped bases.. was the last really good thing they did for SG bases to date.
Oh and two new power sets Poison for Villains finally an answer to giving villains a set like empathy and SD tanks, scrappers, and brutes.
You know over all aside from the PvP issue that sounds like a pretty good deal considering all it cost was the same 15 dollars a month we were paying before I-13 and still paying after 1-20.
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
Half of those you listed were in the game before i13.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
So I am curious aside from the obvious nerf to PvP exactly what don't you like about 13?
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Lets see it gave us Cimerora and the ITF..very possibly the most popular TF in game today.. certain the one played the most.
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Emopathy is also known as Pain Domination.
Poison is from i6.
Again, does it really matter in the PvP section ?
Needs more smilies.
S I am curious aside frm the bvius nerf t PvP exactly what dn't yu like abut 13? Lets see it gave us Cimerra and the ITF..very pssibly the most ppular TF in game tday.. certain the ne played the mst. The start of the merit system which gave players yet another way to obtain high cst recipes and salvage they needed to pump up their characters. It started Dual builds which many players, myself included, use t have ne build designed for sl play and another fr teaming. and while nt as imprtant as those first few it introduced the Day Job system which allwed players to gain added badges and temp pwers. h and this was the issue that changed the patrn pwer ptins Villain side and let every villain abve 40 respec ut of the patron pwers they had and pick any they liked.. which all of us can d now. Run Mak's Arc pick Ghst Widows Pwers! Fr those of us that care the prices changed on just abut everything in your Super Grup base and suddenly even smalled Sgs had HUGE well equipped bases.. was the last really gd thing they did for SG bases to date. h and tw new pwer sets Pisn fr Villains finally an answer t giving villains a set like empathy and SD tanks, scrappers, and brutes. Yu knw ver all aside from the PvP issue that sunds like a pretty gd deal cnsidering all it cst was the same 15 dollars a mnth we were paying befre I-13 and still paying after 1-20. |
Calm down.
So I am curious aside from the obvious nerf to PvP exactly what don't you like about 13?
Lets see it gave us Cimerora and the ITF..very possibly the most popular TF in game today.. certain the one played the most. The start of the merit system which gave players yet another way to obtain high cost recipes and salvage they needed to pump up their characters. It started Dual builds which many players, myself included, use to have one build designed for solo play and another for teaming. and while not as important as those first few it introduced the Day Job system which allowed players to gain added badges and temp powers. Oh and this was the issue that changed the patron power options Villain side and let every villain above 40 respec out of the patron powers they had and pick any they liked.. which all of us can do now. Run Mako's Arc pick Ghost Widows Powers! For those of us that care the prices changed on just about everything in your Super Group base and suddenly even smalled Sgs had HUGE well equipped bases.. was the last really good thing they did for SG bases to date. Oh and two new power sets Poison for Villains finally an answer to giving villains a set like empathy and SD tanks, scrappers, and brutes. You know over all aside from the PvP issue that sounds like a pretty good deal considering all it cost was the same 15 dollars a month we were paying before I-13 and still paying after 1-20. |
Lets see..um yes Villz got pain dom...because they complained for years about emp buffs - oh wait they also introduced heal decay, diminishing returns and supression - so that new powerset you got that makes you emp like? gimped...
Merit system - translation ...I don't want to pvp for pvpios and I am a carebear pver so do something or I will go play wow.
WW it was not just a nerf to pvp -it changed the mechanics, movement, function and dmg of all AT's. It decimated the pvp community and no one ever came to replace them. A question I have asked time and time again and no one will ever answer. If the changes were so good to pvp why not put them in pve? Why have a toon perform one way in the game and completely a different way in pvp zones? They put the big eff u on pvp in 13 never looked back never cared about the number of players they lost, never sought to support, fix or even listen to pvpers other than to throw a community leader to the wolves once in a while.
Issue 13 is Castle's favorite issue because he finally got everyone back for the krispy kreme jokes..
So I am curious aside from the obvious nerf to PvP exactly what don't you like about 13?
Lets see it gave us Cimerora and the ITF..very possibly the most popular TF in game today.. certain the one played the most. The start of the merit system which gave players yet another way to obtain high cost recipes and salvage they needed to pump up their characters. It started Dual builds which many players, myself included, use to have one build designed for solo play and another for teaming. and while not as important as those first few it introduced the Day Job system which allowed players to gain added badges and temp powers. Oh and this was the issue that changed the patron power options Villain side and let every villain above 40 respec out of the patron powers they had and pick any they liked.. which all of us can do now. Run Mako's Arc pick Ghost Widows Powers! For those of us that care the prices changed on just about everything in your Super Group base and suddenly even smalled Sgs had HUGE well equipped bases.. was the last really good thing they did for SG bases to date. Oh and two new power sets Poison for Villains finally an answer to giving villains a set like empathy and SD tanks, scrappers, and brutes. You know over all aside from the PvP issue that sounds like a pretty good deal considering all it cost was the same 15 dollars a month we were paying before I-13 and still paying after 1-20. |
ITF was before i13, SG bases are a waste of time now especially since they broke the base raiding ability in i13 when they "fixed" the prices for items. The patron fix is irrelevant because it was a stupid system to start with. And day jobs are only for carebare badge-hunters.
So, for only $15 a month, the Devs ignored all comments by the pvpers and basically sent 90%+ of them packing. Which is probably why Castle is no longer working for NCSoft.
...What?
ITF was before i13, SG bases are a waste of time now especially since they broke the base raiding ability in i13 when they "fixed" the prices for items. The patron fix is irrelevant because it was a stupid system to start with. And day jobs are only for carebare badge-hunters. So, for only $15 a month, the Devs ignored all comments by the pvpers and basically sent 90%+ of them packing. Which is probably why Castle is no longer working for NCSoft. |
No relation to Arachnos!
Part Pack: Now the majority of players know how we, PvPers, have felt for years now. Don't want to be so "civil" now that you have been completly ignored, do you?
...What?
ITF was before i13, SG bases are a waste of time now especially since they broke the base raiding ability in i13 when they "fixed" the prices for items. The patron fix is irrelevant because it was a stupid system to start with. And day jobs are only for carebare badge-hunters. So, for only $15 a month, the Devs ignored all comments by the pvpers and basically sent 90%+ of them packing. Which is probably why Castle is no longer working for NCSoft. |
LOL, BotZ, Cathedral of Pain, WUT SHIELD CHARGE HITS THAT HARD ??, here let me fix brutes, you mean people AFK farm those IOs ?, I made an IO that is so must have people pay more than the inf cap for it ?
but...make a global access badge that you have to sign in & participate on freedom & the thread gets removed & talk of immediately reworking it after hours of post due to complaints.
yet they still won't rework pvp after the i 13 crap....
but...make a global access badge that you have to sign in & participate on freedom & the thread gets removed & talk of immediately reworking it after hours of post due to complaints.
yet they still won't rework pvp after the i 13 crap.... |
They also get fairly regular dev interaction from the current head of the powers team.
yah I have given up on them ever fixing pvp once my subs run out I am gone.
I was starting to get into PvP and really really enjoy it once upon a time. Then i13 happened. It killed any interest I had in PvP. Which is too bad too. Because if I had PvP to enjoy I quite likely wouldn't take so many breaks when I get bored with PvE content.
Big surprise, but none of the Devs picked i13 as their favorite issue. I wonder why.....
http://www.cityofheroes.com/news/new...ospective.html