New Epic Rewards...since i17 takes mine away.
Also....
EATs were introduced back when there weren't many paths to 50 except one chain of arcs. Thus, EATs were meant to be END GAME CONTENT, by giving those who've reached 50 something new to do.
However, with the state of the game now, it's no longer necessary to make EATs end game content. There are many paths to leveling up including MA arcs. The steady player base has come to accept alting new toons and exemplaring their 50's as 'end game content.' And, there is more specifically written end game content coming in Going Rogue.
There is no need now for EATs to bear the brunt of being 'end game content' any more.
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I just find it ironic, that once again, someone decides to post their opinion on the forum, and when anyone responds with an opinion against theirs, they feel the need to respond with " this will be my last post!"
If they have an argument with someone at work, or their loved ones, do they reply "This will be my last conversation with you!"
I started in October of 2007. I unlocked my VEATS and HEATS almost two years ago, and the Level 20 to unlock announcement doesn't bother me in the least, except I think it should be around 32, but I really don't care either way.
Games change and evolve over time. The OP needs to come to grips with that. If they didn't, we'd all be sitting in every game stagnant.
dude, why don't we just all aggree that getting a WS/PB to 50 is the 'medal of honour' so to speak, that you strive for.
every nwbie to the game is amazed by khelds the first time they see them.
but even after a good 2 years i still think it is awesome when i see a lvl 50 WS/PB because it takes a lot of work and game experience to get a WS/PB up to 50. that my good ladies and gentlemen is your prize!
Im fairly new to the CoH forms so bare with me, Im now a 3 year vet but have been playing on and off sense about 2006(5 maybe) it took me about 1 year to get to level 50 and immediately went into playing my shade. By then I knew a lot about the game and if there was a question I would probably be able to answer it. So what Im trying to get at is that although the Epic AT may have not been meant to be uber or in the writers case epic that when you look at a PB or WS you(or at least I) think that they have had some background in the game. Im not saying that 50 should be the achievement but I think maybe 20 is a little too low. I guess I might be biased but I do feel that maybe level 30 or 35 is a better suit for a epic archetype.
I feel that because of the unlocking and having to be a certain level it does give a newer gamer something to look forward to in the game, and 20 is something easily earned within a small amount of time with new versions of farming like AE. I 100% agree that 50 is too high but I feel that 20 is too low and I would love to see a happy median worked out.
Again Im probably just biased so I dont really count much.
Sorry to burst your bubble but it doesn't take any work or experience to get a WS/PB up to level 50. Just a few months ago around Sept/Oct I ran across a level 42 WS that had no idea what enhancements were. His account hadn't been active for 3 months yet, and he'd gotten to that level door sitting while his friends PL'd him on MA missions. He didn't even know there were other zones outside of Atlas Park.
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I will now attempt to understand the OP's point: **With the Epic AT's being unlocked at 20, there is now no reason to get to 50. It's unfair that they're now available to people who are only level 20 for the same reason it would be unfair if people who worked 20 hours a week suddenly got the same company bonus as people who worked 50 hours a week. Hard work deserves to be rewarded, and that reward shouldn't just be handed out to those who don't work so hard without something to replace it.**
Okay, I can kind-of get that. I was a bit upset about it at first, too. I still think that a level 30 unlock would be much better than a level 20 unlock, especially since, as someone said, you can get a character to level 20 in a day, or, if you're more casual, a couple of weekends. 50 is way too far away when you're first starting out, but 20 is too close for such a reward as 2 new AT's to play. No matter how badly they suck, the concept of unlocking two entirely different KINDS of characters to play is still incredibly significant, at least to me.
What I don't understand is the "there's nothing to replace it" bit. Aren't we getting new end-game content with I17? You could argue that anyone could lackey/sidekick to someone and do it, but the characters who are already level 50 when I17 comes out will still get to do it first, most, and whenever they want to. That's the reward for being level 50; your character can do things that lower-level characters can't. Since most of those things are story arcs, that makes it an Epic Reward, too.
As much as I'd like to say, "please tell me you're kidding...", I know that you aren't. I've run across people like that myself, and their unwillingness to learn about the game is downright painful. It's a form of willful ignorance, I suppose.
I will now attempt to understand the OP's point: **With the Epic AT's being unlocked at 20, there is now no reason to get to 50. It's unfair that they're now available to people who are only level 20 for the same reason it would be unfair if people who worked 20 hours a week suddenly got the same company bonus as people who worked 50 hours a week. Hard work deserves to be rewarded, and that reward shouldn't just be handed out to those who don't work so hard without something to replace it.** Okay, I can kind-of get that. I was a bit upset about it at first, too. I still think that a level 30 unlock would be much better than a level 20 unlock, especially since, as someone said, you can get a character to level 20 in a day, or, if you're more casual, a couple of weekends. 50 is way too far away when you're first starting out, but 20 is too close for such a reward as 2 new AT's to play. No matter how badly they suck, the concept of unlocking two entirely different KINDS of characters to play is still incredibly significant, at least to me. What I don't understand is the "there's nothing to replace it" bit. Aren't we getting new end-game content with I17? You could argue that anyone could lackey/sidekick to someone and do it, but the characters who are already level 50 when I17 comes out will still get to do it first, most, and whenever they want to. That's the reward for being level 50; your character can do things that lower-level characters can't. Since most of those things are story arcs, that makes it an Epic Reward, too. |
It's unfair that they're now available to people who are only level 20 for the same reason it would be unfair if people who worked 20 hours a week suddenly got the same company bonus as people who worked 50 hours a week. Hard work deserves to be rewarded, and that reward shouldn't just be handed out to those who don't work so hard without something to replace it |
Conversely, Ana and I have a friend with a 52 month badge. She has several 50s and dozens of other characters on both red and blue sides.
She has no concept of several basic game ideas, even to the point where she asked us over Coalition chat how "Can I get to a Pocket D and what is it?" for the Spring Event. She seems like a really nice woman, someone that we would both be friends with and hang out with in real life, but a 52 month vet not knowing where Pocket D is?
It just goes to show that looking at someone's Vet Badges only proves PAID and bonus time, not PLAYED time.
I've been with the company I work at for 7 years come this April. I work 44 hours a week. There's a woman who's been with the company for 17 years. She works 28 hours a week, but she makes more than me and does less actual work, as Kitty Katiana can testify to.
Is this fair? Yes, in a veteran time scale, someone with 10 years more experience should make more. In a practical sense, no. I do more work in an hour than she does in a week, why is she getting paid more than I?
It's the same practice in CoX. As a veteran of the game, I did more work than Johnny Newcomer to earn my VEATS and HEATS and get them to 50. In a practical sense, I know that even though Johnny earned his EATS the easier way than I took, I'm still getting paid more because I know more about the game and the way it works than he does.
So, let them have their Kheldians and Soldiers. Go ahead and give them to them at 20. Give them to him at level 1 if you want.
I'll still get to grin when Johnny looks over my Warshade, Revolutions of Ruin or my Peacebringer, Let Them Not Weep and says "Why did you take Nova? That power sucks!"
You sound ALOT more clear minded then the OP thank you, the reason their doing this is right in your post
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It doesn't have to be work specifically. The issue here is the time that's been spent. If you sat down at your computer for 5 hours a day for 30 days to get to level 50, that's a lot of time. If someone can suddenly get the same reward that took you 150 hours of game-playing to earn in only 30 hours game-playing, it's irritating because you (or at least I) want to know that your (my) time was well-spent and not just thrown away. Again, that's not the best example for a game, but it still works if you think about it.
I guess the best way to resolve this is to ask a simple question.
If you could have made a Warshade or Peacebringer when your level 50 hit 20 would you have stopped playing that character to roll a PB or WS?
-Probably- not, in most cases. Most people, by level 20, are just getting to the meat and potatoes of their powersets. They're getting to the powers that make them a far better addition to teams and far more capable of running solo. And only 2 levels away from Single Origin Enhancements...
The change, ultimately, takes nothing away from those who "Earned it the hard way" because you didn't go from level 1 to level 50 specifically to get a Kheldian. You did it because you wanted to play the game and had some measure of enjoyment out of it. You did it to get the next power, or to see the end-game content. Perhaps it was the Explorer in you. Or the Role player who wanted to see her character rubbing shoulders with the Elite members of the Superhero community.
A while back the WoW forums exploded into a similar argument when the minimum level to get a mount was lowered. Why? It didn't hurt them at all, and if they made a new character they'd be able to level faster since they could use the mounts to get around more easily.
But ultimately: You didn't go from level 1 to level 50 -just- to get Kheldians. And Veterans are now rewarded with the Vet Rewards program.
But perhaps i just don't "Get" the issue. I've only got 4 level 50s, so far.
-Rachel-
It doesn't have to be work specifically. The issue here is the time that's been spent. If you sat down at your computer for 5 hours a day for 30 days to get to level 50, that's a lot of time. If someone can suddenly get the same reward that took you 150 hours of game-playing to earn in only 30 hours game-playing, it's irritating because you (or at least I) want to know that your (my) time was well-spent and not just thrown away. Again, that's not the best example for a game, but it still works if you think about it.
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But IMO, I think lvl 20 is rather a shallow goal to unlock them. Why not a TF in the 20-30 range that has to do with something involving the Khelds? It'd make a lot more sense than just an arbitrary level.
Do players play and get to lvl 50 *just* to play Khelds? I was under the impression you'd want to play a character to 50 to have fun, develop the character and play out said character's 'story', not for some unrelated perk at the end of the road. And if you *did* play to lvl 50 so you can play the EATs, don't you think the devs would catch on that that's the wrong reason to play to lvl 50?
But IMO, I think lvl 20 is rather a shallow goal to unlock them. Why not a TF in the 20-30 range that has to do with something involving the Khelds? It'd make a lot more sense than just an arbitrary level. |
I don't play villains enough to have run into anybody on the same bent villainside.
I've had the displeasure of meeting quite a few players out to get to level 50 as fast as possible just so they could play Kheldians. One of them my SG and Coalies had a good laugh over because the player wanted a Warshade, and I quote, For the Forms. He had started playing quite literally 2 days prior, and had joined a Synapse for a quick path from 15 to 20, .. then quit when he hit 20 to go and do his cape / costume mish... then complained loudly over broadcast that after doing the Tailor mish he still didn't have capes.
I don't play villains enough to have run into anybody on the same bent villainside. |
Maybe when the Coralax EAT or another EAT comes out, that's how they'll do it but...for now...I guess it's just based off of lvl.
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Do players play and get to lvl 50 *just* to play Khelds? I was under the impression you'd want to play a character to 50 to have fun, develop the character and play out said character's 'story', not for some unrelated perk at the end of the road. And if you *did* play to lvl 50 so you can play the EATs, don't you think the devs would catch on that that's the wrong reason to play to lvl 50?
But IMO, I think lvl 20 is rather a shallow goal to unlock them. Why not a TF in the 20-30 range that has to do with something involving the Khelds? It'd make a lot more sense than just an arbitrary level. |
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@Lyrik
Actually, I think it would be a better policy if the devs unlocked the Kheldian ATs as a reward for completing the Moonfire TF.
OK, Fleeting.... 30 thousand posts in 3 years.... Do you actually play the game, or just bash people that actually do, and are concerned about things they feel are detrimental? I wasn't going on a rampage or something, like you are seeming to imply. All of my points are valid arguments, based on facts and experiences with this and other games.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Actually, I think it would be a better policy if the devs unlocked the Kheldian ATs as a reward for completing the Moonfire TF.
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I guess it would work for PeaceBringers since that Task Force awards "Honorary Peacebringer"
Maybe we could get a second task force for "Honorary WarShade"
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