Obscure things you may not know about playing the game
You can click glowies out of line of sight of them (underneath the surface they are on, behind a pillar near them, etc)
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On that note, the glowies in the Cavern of Transcendence trial have an extremely long click range.
Cimeroran traitors do not have any more mez protection than normal until they notice an enemy or are affected by the 'shout of command' power that many of them have.
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Of course Shout of Command gives them protection no matter what. Cimerorans do not get Fear protection from their shields, but Shout of Command does give it to them. Shout of Command does not affect its caster.
As of a couple of issues ago, Cimeroran spawns are sometimes enter an aggressive stance similar to what they would do if they saw a player character (and with their shields out), as soon as the game spawns them. This appears to have been an intentional effort to make sure they get their mez protection against "alpha strikes" by players.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
You can unlock Rularuu weapons: Heroside: Complete a shard Task Force or destroy 100 Overseers Villainside: Complete Naylor's "Bravo for the Shadow Shard" (?) arc (or is it "Last Stand at Mole Point Bravo") or get Efficiency Expert Pither's mission to rescure Olivia Darque, set it to +6 or so and spawn Overseers the 'hard' way. |
Heroes can:
1.Get the Visionary Badge for defeating 100 Overseer bosses
2.Obtain the badge or souvenir from any Shadow Shard task force
Villains can:
1.Get the Visionary Badge for defeating 100 Overseer bosses
2.Complete Technician Naylor's level 35-40 arc "Last Stand on Mole Point Bravo"
3.Complete Scirocco's level 40-45 arc "The Hammer of the World"
4.Complete Efficiency Expert Pither's level 45-50 arc "Alone in the Darque"
A few more tidbits:
In the Northwest part of St. Martial there is a skeleton that appears as if it is being hanged from the large tree. If the camera view gets too close, the skeleton disappears.
In the extreme southwest corner of Cap au Diable, there is a small island with a palm tree, a life preserver, and a skeleton.
In the I13 Closed Beta, Shield characters could use Blue Steel's shield, but it was removed for unkown reasons.
These threads crop up from time to time, but I always try and remember some seriously interesting things to post.
The slick from the wreck of the Cairo Queen forms the Eye of Osiris.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
-Intangibility enhancements do not affect Dimension Shift's duration but rather it affects the magnitude. Since Purple Triangles do not protect against Foe Capture moves, Dimension Shift can effectively cage any EB or AV in the game if it passes the to hit roll and is slotted to do so.
"Cage" as in Detention Field, Sonic Cage, Black Hole, and Dimension Shift? |
By the way Zam, who's your avatar? I've always wondered and it looks VERY familiar... like from a 90s cartoon I used to watch or something.
By the way Zam, who's your avatar? I've always wondered and it looks VERY familiar... like from a 90s cartoon I used to watch or something.
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http://en.wikipedia.org/wiki/C.O.P.S.
http://www.youtube.com/watch?v=6KmGtW6kQt8
That's Baldwin P. "Bulletproof" Vess!
Edit, Sniped by the Vess!
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
A few not mentioned.
-There is a portal to Faultline in Pocket D. It's a manhole in the hall leading to Talos island. I didn't know that for quite some time.
-Toxic Tarantulas in Warburg wont count towards the Venomous badge since they are actually Rogue Arachnos.
-The Ouroboros badge can be earned as early as level 15 from the contact Penelope Yin. I'm not sure if you have to complete her story or if its a specific mission, but I was able to obtain the badge from her. You still wont be able to get into Ouro until level 25 but you will gain access to the portal.
-The Ouroboros badge can be earned as early as level 15 from the contact Penelope Yin. I'm not sure if you have to complete her story or if its a specific mission, but I was able to obtain the badge from her. You still wont be able to get into Ouro until level 25 but you will gain access to the portal.
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Penny's arc unlocks the SO store in Faultline, and gives you access to a limited number of SOs you can slot as low as level 10 (vs lvl 25 for standard SOs.)
Craft your inventions in AE!!
Play "Crafter's Cafe" - Arc #487283. A 1 mission, NON-COMBAT AE arc with workable invention tables!
My quick route to the Midnighter's Club/Cimerora blueside, if I am not on a team:
I am now at the Croatoa entrance to the Midnighter's Club. |
*Yoink!*
Craft your inventions in AE!!
Play "Crafter's Cafe" - Arc #487283. A 1 mission, NON-COMBAT AE arc with workable invention tables!
Here are some more. Some might be repeats. All are a little long winded.
- All of the powers in Mind Control, and some of the powers in Illusion Control, are tagged only as "Psionic Attacks." Unlike other control powers, they do not list a positional component, like "Ranged Attack" or "AoE Attack." This means positional (Melee/Ranged/AoE) defense does not offer any protection from them, and they will completely bypass added protection from Force Field and Cold Domination shields (but not Manuevers, Hover, or Stealth).
- Except for Earth Control, all of the Controller AoE holds are almost exactly the same power with a different graphic. The main variations are as follows:
- tagging (fire attack, cold attack, etc.)
- Ice/Glacier does -Recharge
- Illusion/Flash has a slightly shorter duration
- Some powers are PBAoE w/25ft radius, others targetable with 20 ft radius
Despite the similarities, it's still common to hear players complain about one AoE hold while praising another.
- Arctic Air, Snow Storm, Radiation Infection, and Enervating Field all auto-interupt interuptible powers even though they do no damage.
- Illusion's single target hold, Blind, has a small radius AoE sleep attached to it.
- If you confuse a Mastermind NPC (mostly encountered in the AE) he will use his pets to attack each other and himself, even if they are not independantly confused.
- If you think you might be lagging, but aren't sure, tap a power. A good one to try is Sprint, since there is no recharge time. If you are unable to activate or deactivate the power, it means lag is blocking you out. (You can also use the /sync command, but this doesn't tell you much if lag is indeed happening.)
- Use the /stuck command when you get embedded in geometry or trapped in an awkward position.
- Use /unloadgfx or /reloadgfx if your graphics glitch out. This sometimes fixes the issue without restarting the game.
- You can see your combat stats in-game by clicking Powers > Combat Attributes. (It took me a year to figure this out).
- Any character, not just Masterminds, can open the Pet window, although you will not be able to command your pets. The trick is that you have to first go into the options panel and turn the Pet window option on, then go to the Team window and click the "Pets" label to open the window (this, too, took me a year to find out about).
- Intangibility and Knockback enhancements increase magnitude, not duration. Force Bolt with 3 level 50 Knockback IOs is mag 51.1.
- Control powers that do -Knockback only provide this benefit for the base duration of the power. If you extend the duration of the hold/immobilize, the -KB duration is not extended. This can be used to your advantage. For example, an Ice Controller can use Frostbite to establish Containment, and as long as she doesn't refresh the duration, enemies will begin to fall on Ice Slick starting 12 seconds after the power is applied.
- Your toggle powers are suppressed when you are mezzed. This used to be obvious, and isn't now.
- Although the Arctic Air, Arctic Fog, Steamy Mist, and Shadow Fall graphic implies these powers affect a flat circular area, in fact they affect a sphere. At 25ft, Arctic Air is about as big as Dispersion Bubble. The rest are all 40ft powers; considerably bigger than the graphic implies.
My own little fact is:
* The only interzonal teleporter power will take you to Steel Canyon (bar mission TP) is the Wentworth TP power (day job or bought power). Very useful for one of Blue side talkie TF missions as the person is right next to the Steel Canyon Yellow Line. For the life of me I can't remember which one it is though! |
Westley, thanks for linking to that earlier thread.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
- You can see your combat stats in-game by clicking Powers > Combat Attributes. (It took me a year to figure this out).
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- Any character, not just Masterminds, can open the Pet window, although you will not be able to command your pets. The trick is that you have to first go into the options panel and turn the Pet window option on, then go to the Team window and click the "Pets" label to open the window (this, too, took me a year to find out about). |
One of my favorite bind tricks: target_custom_next enemy. You can use this to target a specific enemy immediately. I picked this up from the kheldian section, and I use this bind on most of my scrappers and tankers:
/bind TAB "target_enemy_next$$target_custom_next enemy alive quantum$$target_custom_next enemy alive void$$target_custom_next enemy alive cyst"
The first part of this bind is a generic target command, the other parts are specific commands. This will auto-target the nearest void, cyst, or quantum in your field of vision, and will only target them as long as they are alive. For that reason it can sometimes be annoying, if you bind your TAB key like this and want to target a group nearby rather than the void on a rooftop two blocks away (for example). Something to consider if you use the TAB key to target like I do. (But if there is no void, cyst or quantum around it will function normally.)
I will often modify it to include sappers as well:
/bind TAB "target_enemy_next$$target_custom_next enemy alive quantum$$target_custom_next enemy alive void$$target_custom_next enemy alive cyst$$target_custom_next enemy alive sapper"
But this can be bound to any key and used to target any type of enemy as long as you include a unique part of their name. For example:
/bind X "target_custom_next enemy Fake Nemesis"
Should bind your X key to specifically target Fake Nemesis. Then you can run around PI hitting the X key and the only thing you will target will be Fake Nemesis's.
Or, for example, hunting Overseers in FBZ, where picking them out from the other floating eyeballs can be very helpful. You can use this trick to auto-target any kind of enemy you're hunting for.
my lil RWZ Challenge vid
Craft your inventions in AE!!
Play "Crafter's Cafe" - Arc #487283. A 1 mission, NON-COMBAT AE arc with workable invention tables!
One of my favorite bind tricks: target_custom_next enemy. You can use this to target a specific enemy immediately. I picked this up from the kheldian section, and I use this bind on most of my scrappers and tankers:
/bind TAB "target_enemy_next$$target_custom_next enemy alive quantum$$target_custom_next enemy alive void$$target_custom_next enemy alive cyst" The first part of this bind is a generic target command, the other parts are specific commands. This will auto-target the nearest void, cyst, or quantum in your field of vision, and will only target them as long as they are alive. For that reason it can sometimes be annoying, if you bind your TAB key like this and want to target a group nearby rather than the void on a rooftop two blocks away (for example). Something to consider if you use the TAB key to target like I do. (But if there is no void, cyst or quantum around it will function normally.) I will often modify it to include sappers as well: /bind TAB "target_enemy_next$$target_custom_next enemy alive quantum$$target_custom_next enemy alive void$$target_custom_next enemy alive cyst$$target_custom_next enemy alive sapper" But this can be bound to any key and used to target any type of enemy as long as you include a unique part of their name. For example: /bind X "target_custom_next enemy Fake Nemesis" Should bind your X key to specifically target Fake Nemesis. Then you can run around PI hitting the X key and the only thing you will target will be Fake Nemesis's. Or, for example, hunting Overseers in FBZ, where picking them out from the other floating eyeballs can be very helpful. You can use this trick to auto-target any kind of enemy you're hunting for. |
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Leader of Legion of Valor/Fallen Legion (Victory server)
http://legionofvalor.guildportal.com / http://fallenlegion.guildportal.com
StainedGlassScarlet - L50 Spines/Inv Scrapper | Badges: 1,396
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I should add that /targetcustomnext will also target NPCs and friendlies. If you're on a Portal mission where you need to rescue 10 Scientists, you can use /targetcustomnext Scientist to spot them from the air. (PUG members tend to just think I have some super eye for hostages and named bosses.) As I recall, it will also work for glowies.
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SadysCHICK ALL the Badges! (I can get. 1396)
Full image by David Nakayama
Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!
Resistance debuffs increase the effect of damage debuffs.
The amount of bombs needed for a RWZ raid varies.
Certain attacks, like dominate, do not have a positional vector and only check against typed defense.
If you rest and are hit with a mez, it will last a really really really long time.
Cimeroran traitors do not have any more mez protection than normal until they notice an enemy or are affected by the 'shout of command' power that many of them have.
On the LRSF, during the vindicators mission, if you kill valkyrie last you don't have to kill her again and can simply move on to the code/miss liberty.
World of Confusion (at least the defender version) does damage but does not alert enemies to your presence. Assuming you have sufficient stealth, they will just stand there and take damage.
For certain ranged attacks, you can get two attacks to land at the same time. This works if you have one attack that moves slowly (and only hits with the damage once the projectile gets there), and another attack that does not depend on distance from the enemy (dominate for instance). This is useful for spiking, particularly for fortunatas - subdue then dominate.
You can click glowies out of line of sight of them (underneath the surface they are on, behind a pillar near them, etc)
With practice, you can use jumping and line of sight to make it impossible for enemies to retaliate when hit with mesmerize (or any sleep that does damage).
The Lotg 7.5 is in its own category for set bonuses, meaning you can have 5 of it as well as 5 normal 7.5 recharge bonuses from other sets.
Certain enemies can on occasion aggro on confuse. Miss Liberty on the LRSF is a prime example.
Using benumb on the healing nictus in the ITF is extremely effective (the mire nictus is also a good choice).