Can someone explain how the LRSF is balanced?
I would prepare a big rant and explain all the situations and circumstances where even a good team of intelligent people could have trouble with the final battle. Like how BABs alone has three powers that can do over 1400 damage, and how lacking rezzes during the last fight can flatten a team. But I'll just settle for saying that even though I've never failed a reactorspec, treespec, ITF, LGTF, or LRSF, I've been on teams where we got through on the skin of our teeth.
I've played with people of all different skill levels and experience, and there's no way I'd ever claim that the LRSF could just be done with any team, any time, as long as the people are intelligent. It's a hard dang fight, and for being so hard, requires a certain degree of specific powers and effects to accomplish. I've played with really good people with not quite the right combination of powers that made the last fight really hard. Almost impossible.
There's a degree of preparation and inspirations and tactics that can help curb that. But the posts I see in this thread about how the LRSF is laughably easy no matter what team you have, without any temp powers, is just insulting. It's the hardest mission in the game. This isn't a contest; nobody cares if you're so awesome that you think anyone who can't do it blindfolded is a dolt. Help the OP out, don't tell him how much he and all his friends suck at the game.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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There's a degree of preparation and inspirations and tactics that can help curb that. But the posts I see in this thread about how the LGTF is laughably easy no matter what team you have, without any temp powers, is just insulting. It's the hardest mission in the game. This isn't a contest; nobody cares if you're so awesome that you think anyone who can't do it blindfolded is a dolt. Help the OP out, don't tell him how much he and all his friends suck at the game.
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@True Metal
Co-leader of Callous Crew SG. Based on Union server.
I would like to point out something that...well it looks like everyone is kind of forgetting, Alpha asked "How is the the LRSF balanced?"
Compare the two endgame TF/SF Statesman and Lord Recluse respectively, I'll go through each one to show they're not remotely balanced with each other.
__________________________________________________ ________________________
Recluse SF:
8 level 53 hero who...well they don't like being seperated, not in the slightests.
Statesman TF:
4 level 53 Archvillains who can quite easily be seperated, two of which tend to hit like a wet blanket (Mako and Black Scorpion) if you're a tank.
__________________________________________________ ________________________
Recluse SF:
End encounter is all 8 of the damn heroes at once, thanks to the combined efforts of buffing/debuffing and hard hitting powers that the heroes have access to, popping insps doesn't really help at all.
Statesman TF:
It's a super powered Recluse who has no debuffs on his own....pop about 10 small purple insps and you've got enough defense to avoid being hit while the rest of the team takes out the red tower.
__________________________________________________ ________________________
Recluse SF:
Statesman has that god awful perma-unstoppable that the devs seem to just LOVE giving to heroes and an PBAoE with a HUGE range on it.
Statesman TF:
Recluse....doesn't have anything like that at all but he does summon lots of minions, which just tend to be fodder.
__________________________________________________ ________________________
Recluse SF:
Gives less merits despite having an end encounter which is about twice as hard as it's hero counterpart.
Statesman TF:
Is the complete opposite of the above, more merits, easier end encounter.
__________________________________________________ ________________________
4 level 53 Archvillains who can quite easily be seperated, two of which tend to hit like a wet blanket (Mako and Black Scorpion) if you're a tank.
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Single pulling the AVs is not a reasonable approach any more unless you're trying for a "Master Of" badge. Most "Master Of" runs I've been on have accepted as many as 3 Hero/AVs at once, and one I was on (accidentally) pulled the entire Phalanx and still won.
End encounter is all 8 of the damn heroes at once, thanks to the combined efforts of buffing/debuffing and hard hitting powers that the heroes have access to, popping insps doesn't really help at all. |
It's a super powered Recluse who has no debuffs on his own....pop about 10 small purple insps and you've got enough defense to avoid being hit while the rest of the team takes out the red tower. |
Statesman has that god awful perma-unstoppable that the devs seem to just LOVE giving to heroes and an PBAoE with a HUGE range on it. |
Frankly, I do think that the AoEs on Back Alley Brawler's CoV incarnation are ridiculous. His Handclap is a > 1500 damage AoE. His Energy Transfer is an AoE. But other than that complaint (which is mostly formed from fighting him in story arcs, not the LRSF) I really don't see the issue. I don't find Statesman any worse than Lord Recluse.
Recluse....doesn't have anything like that at all but he does summon lots of minions, which just tend to be fodder. |
RSF: Gives less merits despite having an end encounter which is about twice as hard as it's hero counterpart. |
STF: Is the complete opposite of the above, more merits, easier end encounter. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
But the posts I see in this thread about how the LRSF is laughably easy no matter what team you have, without any temp powers, is just insulting. It's the hardest mission in the game. This isn't a contest; nobody cares if you're so awesome that you think anyone who can't do it blindfolded is a dolt. Help the OP out, don't tell him how much he and all his friends suck at the game.
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He described going in with stacked Vengeance (I assume it was stacked since he mentioned using TP on the target) and Shivans. Now it's possible they had some really bad luck with the Heroes' hitting through high defense, but in general, Shivans with +DEF and +Damage eat the heroes alive.
No, you can't win the LRSF with just any old team, because there are degenerate teams that are going to have an awful time. One that deals all Lethal and Smashing damage, as mentioned, is one of them. But any team with a decent mix of buff/debuff characters, and either a mix of damage types or at least some Shivans/HVAS are very likely to be OK. Some will win faster than others, some may have more deaths than others, but most should come out on top.
Things you want for the LRSF, in some combination from some source:
- High defense. Be it from VEATs, Corruptor/MM buffs, Vengeance, Lucks or Accolades, you want to be at or above 45% defense to all vectors/types if you can manage it when you go in on the Phalanx.
- High DR. This is less important than high defense if you already have high defense, but the AVs are still likely to hit you at some point even at the defense "soft cap". They hit hard. Thermal shields, running a few oranges or the Demonic accolade are good ways to take the edge off it.
- Healing. If the AVs to connect, you want a way to recover. Especially if you don't have high DR, strong burst healing to recover can help.
- Damage. You want high DPS. You can get +Damage directly via Kinetics, stacked Assault, Accelerate Metabolisms, Bio nukes, Vengeance, red inspirations. You can debuff their DR with Rad, Col, Dark and Thermal powersets. -Regen is helpful, but a team context +DAM and -DR are likely stronger effects, though see below. You need to defeat the Heroes as fast as possible to cut down their numbers rapidly. This is especially important if your initial buffs are short-lived.
- Exotic damage types. If Statesman in particular gets his Untoppable off, the last I knew it capped his resistance to several damage types, particularly L/S damage. You need other damage types on the team. If you don't have them, Shivans can help provide this because they deal truckloads of Energy damage. If you are being heavily but not full resisted, Regen debuffs might be able to pull you through.
If you're using Shivans and you can give these things to the Shivans they will generally crush the heroes. I have seen all 8 heroes go down in under 60 seconds, no joke, under the onslaught of defense-buffed Shivans with capped damage and Speed Boost.
Other things that may be useful...
- Damage debuffs, such as Darkest Night or Enervating Field. I was on a MoRSF run where in the end Statesman was hitting our Invul Brute for like 50 damage with Knockout Blow, because he was so badly debuffed and the Brute had good baseline smashing DR.
- Regen debuffs. If Statesman is running Unstoppable and resisting most of your damage, this effect may become very important.
Note that I am not at all a fan of the ridiculous resistances that AVs like Statesman or the Honoree get when they pop Unstoppable or similar powers. I think it is completely suck that people have to strongly consider choosing what character they will bring to such events on the basis of the damage types they deal. A character's damage type is something players cannot easily control outside of wholesale powerset choice, and which it's far too late to do much about once you get to level 45+ and discover that things may completely ignore your given choice. However, until the devs see fit to change that we're stuck with having to bear it in mind.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I think we had a bad day. Numina obviously went buff happy after our mishap the first time around.
In hindsight, we probably should have had one Brute focus on taunting them into a mob...that said, though, I'm damn sure we tried that...and Synapse was buzzing around like a scalded cat, zapping everyone, usually me. Either that, or Positron seemed to have a major play on pulling my cerebral core right outta my head...Maybe he remember that time me and a friend Duo'd him, and wants payback? Heh.
Even so, repeated maulings did really make it seem like MMs get the sticky end of the stick in an LRSF. Bots/traps, level 50, with some fairly decent slotting; My pets and me have some quite substantial defences running, and they got anihilated time and time again. I seem to draw way too much aggro, even when the Brute is taunting and even when just laying traps.
Next time? I'm bringing me some nukes *nods*
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I really don't see any posts like that. I think you're overreacting.
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The RSF isn't hard. You don't need Shivans, nukes, or a specific team make up. All you need are 8 competent players including some buffs, some debuffs, and some aggro management tossed in as well. +Def and +res for you, -res and -regen for the AVs, and go at it. |
You had to have been teamed with the worst players in the world for that to happen. |
I'm really trying to think of a situation that a team with four corrs and two MM's along with two brutes could fail. You should have been able to breeze by that unless half of your team didn't have a pulse. |
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Maybe you aren't looking hard enough.
This one says the LRSF isn't hard, and all you need is 8 competent players. Amusingly, this also suggests that you don't need temps of any sort, or a specific team makeup. All you need is a specific team makeup with all the right buffs and debuffs, and aggro control. And these two just plain insult the OP and his friends for being the worst players in the world, or braindead. |
HOWEVER, I think the issue was that Numina somehow went buff crazy.
To be honest no one knows what went wrong unless they were on the run.
BUT with the team Tech posted, I'm really surprised they had that much trouble. Something was up with that run that we don't know, that we could only tell if it was demo recorded.
TL;DR: The RSF CAN be difficult. It shouldn't have been with the team that Tech posted. Sounds like they were a bit unlucky with pulling.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
Techbot,
The last LRSF I ran was with my rebuilt main DM/WP brute. We had no issue at all with the final fight.
Yes, I had some nice buffs on me. Yes, we had someone snipe Numina and pull her to us. She was halfway dead before Synapse came to her aid. The other brute on the team held aggro on Synapse while we finished off Numina. Then Synapse fell without issue.
Next pull failed and the whole lot poured in on us. No nukes were used. I just called the target and we went to town.
Communication is key.
Why would one snipe on Numina work for one team but not another? I have no idea.
Be well, people of CoH.
I find the STF easier then again me and my SG mates run it constantly, I'm sure if you run the LRSF twice a night for 5 months you can do it easily.
Personally i would rather LRSF since i have done it without trying in 35 mins where the STF you have to plan and have the right sets to speed run it
Oddly enough I don't recall ever failing the LRSF, while I have been on teams that have failed the STF a number of times. I'm not quite sure why this would be the case since admittedly the LRSF is harder(at least the last mission certainly).
Too many alts to list.
The only problem our team of all Corruptors had was a few bad pulls with the Vindicators in the hallway. Other than that things went fine. But then again with Team Corruptor it's more about fun than anything else, and a few team wipes are expected from us.
This one says the LRSF isn't hard, and all you need is 8 competent players. Amusingly, this also suggests that you don't need temps of any sort, or a specific team makeup. All you need is a specific team makeup with all the right buffs and debuffs, and aggro control.
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And these two just plain insult the OP and his friends for being the worst players in the world, or braindead. |
My advise is, if you really want to complete it, is to get a semi regular group togheter and just practice it every week untill you succeed, learning from mistakes. Or tag along with an already experienced team. PuGs can be very hit or miss, both in terms of fun and succes, because some people, even with years of vet rewards under their belt are just bad players no matter which way you look at it.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
I used to think the LRSF is hard, but honestly, I've failed far more STFs than LRSFs, because quite frankly, Ghost Widow and Recluse cheat.
anyway, the reason I say I used to think it was hard is I had not teamed with the the world renowned Smurphy on an RSF, who taught me the easiest way to deal with the phalanx, the best part? no special builds required
1. get soft capped defense, ideally through team buffs, since then you have extra insp room, but if not, at least 3 mins worth of purple inspiration soft cap
2. get some good resistance, ideally through a sonic or thermal, but orange insps work well too, preferably mediums - larges, get 4 of these
3. for the rest of your inspirations get 1 green, 1 blue, 1 break free, 1 awaken.
from there it's pretty straight forward, pop your inspirations (2 oranges for the first minute, 1 for the other 2) and take out the buffers first, then take out Positron, then, whatever you think is the most dangerous target.
Naturally when you wipe, re-buy your inspiration stocks and try again. You *will* whittle them down over the course of 3-5 wipes. Shivans, etc do help, but are not necessary.
No
Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
I think you underestimate our fools, sir.
Why /duel is a bad idea
This one says the LRSF isn't hard, and all you need is 8 competent players. Amusingly, this also suggests that you don't need temps of any sort, or a specific team makeup. All you need is a specific team makeup with all the right buffs and debuffs, and aggro control.
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Those keys can be discovered elsewhere in the game. In the rest of the game, mixing those keys is usually overkill, used to speed a team to victory that was already guaranteed. In the LRSF you do need a least some of them to win at all, but once you have them, victory is generally simple and repeatable. The only "hard" part is finding the keys. We've tried to lay them out here in this thread.
You don't need a specific team makeup. You don't need a particular combination of ATs or powersets. I sometimes see people building an RSF team by calling for a particular number of Corruptors of particular powersets, and a Stone Armor brute. When I see that, I shake my head. That approach is not required for victory. However, whatever you do bring needs to provide the team with certain benefits. There are many different ways to provide them. You need specific benefits, not a specific makeup. Any makeup that provides the benefits should do. If it provides them via temp powers and inspirations, that wildly opens up the horizons of what's viable.
I will definitely concede that several Masterminds get a short stick with this encounter, because of the wide level difference between the pets and the AVs, and the many AoEs. Much as people complain about how AVs in a broad sense reduce most Controllers and Dominators to their secondaries, and I feel this encounter broadly reduces many MM builds to their secondaries as well. Bots, which have range-oriented AI, are some of the only pets which I see consistently survive this encounter. It'd be nice if it didn't work out this way, but making it not would require a significant redesign of the encounter, MM pet mechanics, or both.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Recluse SF:
8 level 53 hero who...well they don't like being seperated, not in the slightests. Statesman TF: 4 level 53 Archvillains who can quite easily be seperated, two of which tend to hit like a wet blanket (Mako and Black Scorpion) if you're a tank. |
Recluse SF:
End encounter is all 8 of the damn heroes at once, thanks to the combined efforts of buffing/debuffing and hard hitting powers that the heroes have access to, popping insps doesn't really help at all. Statesman TF: It's a super powered Recluse who has no debuffs on his own....pop about 10 small purple insps and you've got enough defense to avoid being hit while the rest of the team takes out the red tower. |
(That actually got me killed once, four of his Jabs hit me in a row and broke my status protection. Squish!)
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Do I think the LRSF is harder than the STF? Yeah, but that is also because I've run the STF far more often than the LRSF and my friends and I have a much bigger pool of heroes to draw from than we do villains.
Apart from the insults that last one is right though, I too am struggling to see were they did go wrong. The team make up was solid, they even had loads of Shivs. So basicly, the only other option left is that they did it wrong.
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The post I quoted said you don't need a specific team makeup, then went on to list all the buffs and debuffs you need. There are a lot of situations that can get you into trouble in the final battle. All we know is that the OP had Brutes, Corrs, and MMs. And had a lot of DEF. There are a ton of combinations that could spell trouble for the final battle.
Also, I've done a ton of LRSFs. We always try to pull, but it usually doesn't work. You should always plan for the inevitability that you'll have to fight most, if not all 8 Heroes at once. Because on some runs, this will happen, and you can't do anything about it.
1) Lack of Psi Protection
Two of the final attackers have psi damage. And very few powersets actually grant protection to psi. Having along some widows helps here, since they grant psi RES. Dark Miasma also grants psi RES. Pain adds a little. Outside of that though you're pretty boned. Thermal and Sonic don't do anything for psi. As far as the Brutes go, EA, Fire, Invuln, Shield, SR, and Stone would all have trouble dealing with the psi damage. It's good to have along someone who's Dark, WP, or Elec.
Suggestions: Take widows, Dark Miasma, or Pain. Widows and Pain recommended most since they also bring lots of good buffs of other sorts. Also have along someone who's WP, since WP can handle a lot. Dark and Elec do in a pinch.
2) Lack of Mitigation
You're fighting several Heroes at once. Possibly as many as 8. BABs alone has three powers (or more) that can do over 1400 in one hit. There are also several AoEs. This means every squishy on the team is at risk of being one shotted. So, in theory, the OP's team has 6 people at risk of being killed instantly. You need +DEF, +RES, +regen, +HP, +heals, or whatever you can come up with. This also means that if the OP's team was mostly made up of things like Dark Miasma, Kinetics, Radiation Emission, Storm, Trick Arrow, and Poison, the whole team is at serious risk of getting killed.
Suggestions: Widows (again) and soldiers. Pain, Thermal, Sonic, and Cold. This is one of those situations where just throwing a bunch of kins at something isn't going to work. Sustained regen buffs like from Triage Beacon and Spirit Tree can also help.
3) Relying on Defense
Defense is a great mitigation tool, and easy to come by. It caps at the same point for everyone and it's not that hard to get 45% vs all. It can even help with the psi damage. Unfortunately, defense is random. And with 8 Heroes all attacking at once, doing AoEs, eventually people are going to get hit. If you happen to be one of the squishies, you can die immediately. Not to mention, Synapse has an autohit power (I believe Manticore does too), and DEF won't do anything to protect you from that. You want to have high DEF for the whole team, but at the same time you can't have just DEF. DEF is just one layer of stuff you need. You're still going to need RES, regen, heals, and other things to soften the blows that make it through the DEF.
Additionally, Brutes who are DEF-based will suffer more here because they end up with the same amount of mitigation as everyone else. Taking a Brute that doesn't rely on DEF as a main mitigation tool will grant you more survival due to the fact that a RES-based Brute who's also soft-capped is much better than an SR Brute who has 90% DEF vs all.
Suggestions: Widows (trendy!) and soldiers. FF not as much because it doesn't do much besides DEF, and DEF is easy to get otherwise. Cold and Traps offer good DEF boosts as well. Also having Maneuvers. For Brutes, if you have enough +DEF, try to avoid Shield, SR, and EA. Look for things that have high RES values or heals, like Invuln, Elec, Stone, Dark, Fire, and WP.
4) Lack of Long-Term Sustainability
For long fights against a bunch of Heroes (especially ones that have tier 9s), you're going to have to be able to stay alive and keep trucking. This means you don't just need high levels of mitigation, but also the ability to let that mitigation run for a long time. Even if you have 90% RES vs all, you're going to be taking a ton of damage, and are going to eventually need regen or heals to keep you up. Additionally, for such a long fight, endurance may run low and bottom out even for people who don't usually have endurance problems.
Suggestions: Kin is always a good way to keep endurance going. Rad, Cold, and Pain can help as well. For health, you're going to want heals like Kin, Dark, Pain, or Thermal. So the best ones to take so far given all the above mentions are Pain and Thermal.
5) Lack of ToHit/Accuracy
Here's something people may not realize. Manticore has Maneuvers, Numina has Fortitude, Sister Psyche has Force Shield, Positron has a DEF-based tier 9, Citadel has a DEF-based tier 9. If you aren't careful, not only will you be unable to hit some of these guys, but you'll be unable to use targeted buffs/debuffs like the heals in Dark and Kin. The best way to go about this is to pack some ToHit buffs. These come in a wide variety and can be made trivialized depending on what you take.
Suggestions: Widows (!!) and soldiers. Thermal, Pain (to a lesser extent), and Tactics. Powers like BU, Aim, and Rage will also do wonders. -DEF will help too, assuming it can hit to begin with (QS, RI, stuff like that gets points here), but Heroes resist debuffs, and +ToHit is far easier to build than enormous amounts of -DEF.
6) Lack of Rezzes
Here's one that didn't even dawn on me until a recent run. Lack of rezzes. Remember how I said that squishies were prone to being killed in like one hit, how the fight is really long, and how DEF is random? Well it turns out if your team isn't packing some good rezzes, this can lead to your eventual death. Last LRSF I did, we had zero rezzers. And we only had a small handful of awakes. When someone died, they stayed dead. This caused a problem until we worked around it using inspirations. A team where everyone only gets once shot at it is a dangerous team.
Suggestions: Thermal, Pain (these two are getting pretty common), Dark, Rad, and Poison. Dark even has the added bonus of being an AoE rez. Brutes that can rez themselves can also be pretty useful here. However, don't forget to stay down for at least long enough for Vengeance to go off, if applicable. If nothing else, make sure everyone on the team packs 2-4 awakes and some break frees so they can quickly back out and recover and rejoin the fight.
7) Lack of Offensive Buffs/Offensive Debuffs
There are a lot of Heroes. Two have RES-based tier 9s, two have DEF-based tier 9s, they have buffs to go around, and have the normal Hero resistance as well as innate resistances which varies from one to the next. You also fight a lot of them at once. And depending on how your 1-6 are balanced in terms of mitigation, rez frequency/speed, lasting power, and everything else, you're on a timer to kill these guys as fast as possible. You're going to want +DMG, +ToHit, +recharge, as well as -RES, -DEF, and -regen.
Suggestions: Widows (luls) and soldiers. Thermal and Pain (luls!). Kin is an obvious one for +DMG and +recharge. Tons of sets can debuff, so I won't go too far into that. But Rad is a good one.
8) Not Having Inspirations
Inspirations aren't cheating. So take a bunch. If you know that you didn't cover all your bases from 1-7, fill up on inspirations you need. Grab awakes, or purples, or even reds, yellows, or oranges. If you're lacking psi RES, get some oranges. If you're lacking ToHit buffs, get yellows. You can stock up beforehand, or just buy them in Ouroboros or at your local AE station. Also remember you can just combine other inspirations to get the ones you want, so even though AE buildings don't sell awakes, you can make them.
Suggestions: Use inspirations.
9) Not Having Temps/Accolades
This is so far down on the list because it's more a last resort type deal, like inspirations. you can do the mission without 8-10. Heck you can do it without most of the list if you choose wisely. But having temps can really help. If you have temp powers that grant RES, or ToHit, think about using those. Shivans, HVAS, Snow Beast, and any other pet you have can provide damage output, debuffs, or even a momentary distraction. Nukes, the psi buff from whatever SF it's from (totally blanking here), or things like Demonic can help a ton.
Suggestions: Don't just get to 50 using newspapers. Side-track and get some useful temps. Earn things like Demonic and +HP accolades early on before attempting this. Always have a Shivan on hand in case stuff like this comes up.
10) Teamwork! Not Giving Up!
Even with the best team, brute force may not do it. So take a step back and try to make it as easy on you as possible. After 1-9 are said and done, make sure to apply them. Try to pull. Find a good corner to group enemies around. Try to divide the enemies and off-tank some of them so not all the AoEs are landing on one spot. Agree on the kill order ahead of time and focus fire. Discuss tactics and get everyone involved before you leap in. And even if you team wipe, as long as you can recover and take down some Heroes on the way, you'll eventually work through them.
The last LRSF I did, we wiped three times. First wipe we killed nobody. Second wipe we almost killed one person, but got killed at the last second with a sliver of HP left. Second wipe we only killed Numina. Fourth run, we killed everyone. We sidetracked to pick up awakes, off-tanked a group with one Brute (me) holding attention of several Heroes while the others were widdled down. I allowed the other Brute to alpha the psi people while I ran Unstoppable and kept Citadel, BABs, States, and Synapse busy. When Unstoppable was crashing, I pulled back and hit Demonic and inspirations.
Suggestions: Never give up! I must succeed!
So in summary, take Widows, Pain, Thermal, a RES-based Brute, and people who can rez. Get everyone soft-capped somehow too. And maybe a Dark. Once you have those things, it should flow a lot more smoothly.
Also in summary, over half the support sets offer things that won't do much, if anything for the final battle. And if the OP's team had just the wrong mix of those things, the final battle could've indeed annihilated him no matter how good his team was. Inspirations can help shore up some of your defenses and keep the team alive. So can great teamwork and persistence.
To claim that just throwing whoever together on a team as long as they're intelligent should succeed is just insulting. There are a ton of factors, and a ton of powersets that would make the final fight really difficult. If anything, you have to pick and choose rather specific bonuses if you want to have any degree of ease. You don't need ALL of those things, but you need quite a few of those things. You can't just throw a bunch of Poison, Trick Arrow, and Storm Corruptors at the LRSF and expect a cakewalk just because the players are intelligent. You're going to have to get a solid team going first that can handle an extremely large amount of incoming damage, some of which is psi, some of which is autohit, and most of which can one-shot all but a couple of the characters you brought.
So no, "team of 2 brutes, 4 corrs, 2 MMs regardless of powersets or any other factors, as long as they're intelligent" does not automatically equal ease.
I'm glad I'm mostly a redside player. I shudder at the thought of having to lick Recluse!
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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10) Teamwork! Not Giving Up! Even with the best team, brute force may not do it. So take a step back and try to make it as easy on you as possible. After 1-9 are said and done, make sure to apply them. Try to pull. Find a good corner to group enemies around. Try to divide the enemies and off-tank some of them so not all the AoEs are landing on one spot. Agree on the kill order ahead of time and focus fire. Discuss tactics and get everyone involved before you leap in. And even if you team wipe, as long as you can recover and take down some Heroes on the way, you'll eventually work through them. The last LRSF I did, we wiped three times. First wipe we killed nobody. Second wipe we almost killed one person, but got killed at the last second with a sliver of HP left. Second (think this is 3rd) wipe we only killed Numina. Fourth run, we killed everyone. We sidetracked to pick up awakes, off-tanked a group with one Brute (me) holding attention of several Heroes while the others were widdled down. I allowed the other Brute to alpha the psi people while I ran Unstoppable and kept Citadel, BABs, States, and Synapse busy. When Unstoppable was crashing, I pulled back and hit Demonic and inspirations. Suggestions: Never give up! I must succeed! |
I hope next time I try it that will be in team that won't give up even if it takes 2h to finish last mission
Did Kahn TF when first appeared in team of 8 without debuffs - and it was hard. But noone gave up and we made it althought it took us more time to kill AV then do rest of TF (more than 1h on AV).
Unfortunately EU player can't switch to US servers yet, so we can't join teams that do LRSF regulary, and see how you do it .
"If you want to win you must not lose."
"Easiest way to turn defeat into a victory is to put on the enemy's uniform"
"Better strategic retreat than dishonorable defeat"
Also in summary, over half the support sets offer things that won't do much, if anything for the final battle.
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By the way, the only time the teams I usually run this on try to pull the Heroes is if we're trying for the Master badge. Normally we jump feet first into all eight of them. We always prioritize Numina, then Sis, then usually Positron, and usually save Statesman for last.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Baloney. Seriously, if you think this, it's not wonder you think this encounter is hard.
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The LRSF is hard. I don't know what to tell you. I've never failed it, but that doesn't mean it's not hard. I don't know what sorts of things you do that you could claim the hardest mission in the entire game is EASY, but if that were true the rest of the game would have to be some laughable joke. Maybe you regularly solo AVs and GMs or do RWZ challenges. Maybe you have some really awesome friends you always run it with. I don't know. But seeing as there's always some sort of thread going about how hard the LRSF is and how the merits don't match the risk, and how people fail it all the time, I don't think you with your "the LRSF is pitifully easy" attitude are in the majority.
The LRSF is quite doable with a comfortable level of speed and success if you know what you're doing. That doesn't equate to easy. You're basically an expert juggler telling regular people that juggling chainsaws is easy. Maybe you don't have problems with it, but that still doesn't mean it's easy.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Bots, which have range-oriented AI, are some of the only pets which I see consistently survive this encounter. It'd be nice if it didn't work out this way, but making it not would require a significant redesign of the encounter, MM pet mechanics, or both.
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Seriously. Synapse and Positron seemed to have a grudge against me. Either that or, despite my defences, I got slapped around by one of the many AoEs going around.
It also doesn't help, given the current A.I. on pets, that some of my bots ran over to try and PUNCH the Phalanx members -_-
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Believe me, I'd love to see a PUG succeed using just debuff sets like Trick Arrow, Storm, and Dark. Those sets are all potent and powerful sets that can offer a lot of useful debuffs toward the fight. But to trivialize the incoming damage of 8 level 53 Heroes and act like any team you could possibly put together would still be easy is just ridiculous. You're going to need some sort of amazing gimmick to get past the tremendous buffs, debuffs, autohits, and varied damage types they offer. If you're REALLY suggesting that all it takes is 8 random people with random ATs and powersets as long as they're intelligent, you're some kind of batty.
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No one is trying to say that any random group of people who try it the first time is the same as going in with a non-optimized team of players who know how to win. It's not. A non-optimized team still knows what they need, and will try to make sure they have all the things they need somehow.
The LRSF is hard. I don't know what to tell you. I've never failed it, but that doesn't mean it's not hard. I don't know what sorts of things you do that you could claim the hardest mission in the entire game is EASY, but if that were true the rest of the game would have to be some laughable joke. |
I play with the kind of people who find even Hamidon raids pretty easy. We have most of the game down to a science, and that science is only disrupted by unfortunate RNG streaks, accidents, bad network performance, or other things generally out of player control or not player intended.
Most people feel solving a Rubiks' Cube is hard... except the people who figure out how to do it, and can repeatedly do it in seconds. I've never solved a Rubik's Cube without cheating by taking it apart first, but I have figured out (or play with people who figured out) how to "solve" most of CoH/CoV with a team. Fortunately, I still find the game fun for a variety of reasons.
The LRSF is quite doable with a comfortable level of speed and success if you know what you're doing. That doesn't equate to easy. You're basically an expert juggler telling regular people that juggling chainsaws is easy. Maybe you don't have problems with it, but that still doesn't mean it's easy. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I can see the frustration and agree that there shouldnt be too high difficulty bumps in story arcs, and maybe there are even some issues with some team combos having it much easier than other that could be addressed, but I'd be strictly against making the Freedom Phalanx any easier. There's already enough supposedly difficult content that can be watered down so much that the only achievement in managing it seems to be the time invested to fight through it.
And those is the Freedom Phalanx, the best of the best in their whole, after all.
That shouldnt be something the bragging rights for should be given out easily, and the final mission is not needed for any accolades if I recall correctly.
I only did it once, with what seemed to be an experienced team mostly, and even when the pulls worked it still was tough and the times they didnt work... boy was that tough. So many faceplants and running and turning on a stealth to lose that hero on my tail and all out of inspirations ... (didnt have any cool IO sets or so back then though) but it was it being that hard that made it so great. And proud to have made it. Had we not made it, and I was already pondering giving up, I would have accepted that, because it is obviously very hard. Had it been easy, I would have been disappointed. It would have felt lame.
So I'd sign making more bosses on the way there harder so you have a clue how hard it'll be with this team earlier in the arc (and the titan doesnt count at all. It is ridiculous imo, especially for its size, like all titans or giant mechas or Behemoths. But maybe that's just on my scrappers and brute chars) and having it give higher rewards. Maybe giving a few merits even for making it to that last mission. But not making the bestest of heroes easier.
High chance to fail is what makes something a challenge. Without challenges, a game would be lame.
8 man team. Steamrolled everything up to the last mission of the LRSF. Kronos Titan? Floored. Slinger? Floored. Vindicators? Floored.
Last mission.
How is it, that such a well done SF can end on such a...a cheap note? It really is just that. 8 or 9 Heroes, set at perma level 53.
Now, this might just be opinion, but surely there is a difference between 'Challenging' or 'Very Hard' and 'Not actually possible without all 3 Warburg Nukes, Shivans and a specific team make up'?
If this was a random PuG, maybe it wouldn't taste so bitter. Even then, it will still cheapen the whole thing, that the last mission is basically a lolGank fest, that doesnt so much challenge as just push the difficulty through the roof.
But this was a team of some very good palyers, with very tough characters. We did all the right things. And we just got flattened.
At least I understand now why people were so immensley hacked off when the difficulty settings made -1 work for MO runs. Because that isn't challenging, thats just...
Words fail me.
And my inner game designer screams 'Cheap'.
1) a Brute that is able take and hold the agro of multiple Heros at the same time and makes it his job to tank for the team.
2) 2 corruptors/masterminds (preferbly 1 with buffs and one with debuffs, but 2 of the same will work too) That make it their job to keep the brute alive.
3) an insp tray filled with 3-4 rows of lucks.
You can fill the rest with whatever you like. None of the players need to have expensive slottings, decent SO builds will do just fine, as long as you take people that know how to play their respective toons and play as a team.
Our SG used to do these on a weekly basis (3-8 SG players and friends, the rest PuG) most of us are inactive now though, so it's been a while. We got quite good at it.
Our usual 'tactics' for the final mission were fairly straightforward:
Gather in front of the platform with the heros
Everyone buffs up.
The tanker brute takes purples till softcapped, the rest takes 2-3 (or till softcap).
Tanker brute charges in takes the agro from 8 heroes and herds em into a bunch, his main focus now is to keep all the agro on him and to stay alive.
Debuffs are aplied.
other melee jumps in and start on numina
All the squishies stay out of the AoE attack range from the 8 angry heros focussed on the tank and start also on numina, if this means squishies can't use some of their attacks due to range than so be it.
Reaply buffs when needed and healers should focus on the tank, since all the agro is held by the main brute and all squishies are out of harms way, this should be doable.
7 people keep their damage focussed on 1 hero at a time
Numina -> Sister -> Positron -> whoever bothers you the most.
Easy as pie
Someone mentioned the possibility of an all brute LRSF in this thread, this is very doable. Out SG tried this once and it went very well. We didn't complete however because we overlooked one tiny detail. 5 of our 8 brutes were Super Strenght and 1 Energy Melee. This meant that we couldn't kill statesman because, when he's unstoppable he has 100% resistance to S/L/E dmg types. So the only ones doing a little bit of damage were our fire/invul and dark/dark brute. We killed all the other heros but had to stop after pounding away at states for a small hour. We weathered him down, he popped unstoppable, he regened to 3/4 life, we took him down, he popped unstoppable, ... One on the chin for FotM powersets, eh?
All *insert AT* LRSF's can certainly be done though, I know of all dominator, all stalker and of course all VEAT MoLRSF's being completed. And this wasn't during the horrible -1 period.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.