Can someone explain how the LRSF is balanced?


all_hell

 

Posted

Ok, so;

8 man team. Steamrolled everything up to the last mission of the LRSF. Kronos Titan? Floored. Slinger? Floored. Vindicators? Floored.

Last mission.
How is it, that such a well done SF can end on such a...a cheap note? It really is just that. 8 or 9 Heroes, set at perma level 53.
Now, this might just be opinion, but surely there is a difference between 'Challenging' or 'Very Hard' and 'Not actually possible without all 3 Warburg Nukes, Shivans and a specific team make up'?

If this was a random PuG, maybe it wouldn't taste so bitter. Even then, it will still cheapen the whole thing, that the last mission is basically a lolGank fest, that doesnt so much challenge as just push the difficulty through the roof.
But this was a team of some very good palyers, with very tough characters. We did all the right things. And we just got flattened.

At least I understand now why people were so immensley hacked off when the difficulty settings made -1 work for MO runs. Because that isn't challenging, thats just...
Words fail me.
And my inner game designer screams 'Cheap'.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Also keep in mind that it rewards less merits than the STF (thanks to the powergamers and merits don't incorporate the average failure rate, which I suspect is much, much higher than the STF), and that the tech in mission 1 hasn't been fixed since Issue 7.

If you were expecting some deeper meaning, there isn't; complaints like yours, logical and flame alike, were flooding the forums when it was released.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Ok, so;

8 man team. Steamrolled everything up to the last mission of the LRSF. Kronos Titan? Floored. Slinger? Floored. Vindicators? Floored.

Last mission.
How is it, that such a well done SF can end on such a...a cheap note? It really is just that. 8 or 9 Heroes, set at perma level 53.
Now, this might just be opinion, but surely there is a difference between 'Challenging' or 'Very Hard' and 'Not actually possible without all 3 Warburg Nukes, Shivans and a specific team make up'?

If this was a random PuG, maybe it wouldn't taste so bitter. Even then, it will still cheapen the whole thing, that the last mission is basically a lolGank fest, that doesnt so much challenge as just push the difficulty through the roof.
But this was a team of some very good palyers, with very tough characters. We did all the right things. And we just got flattened.

At least I understand now why people were so immensley hacked off when the difficulty settings made -1 work for MO runs. Because that isn't challenging, thats just...
Words fail me.
And my inner game designer screams 'Cheap'.
They used to be 54 back when we were walking up hill in the snow both ways.

You do not need Nukes at all.

Posi Cheats
Statesman Cheats
Don't confuse or slow Synapse.

We've been doing it since inception, so with my normal team it takes 45 minutes or less, with MO runs taking a little longer (For quite a while it took us a minumum of 2.5 hours for a normal run). I have seen PuG's fail horribly, but the key is to not give up, and kill Numina first if possible.


Our normal team build:

One Brute
Two Corruptors (minimum)
Take your pick on every thing else.

What is it that you want to know? I'll try to help you out.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

What Vega said. The LRSF used to be hard.

I haven't been on a run that failed in over a year and a half.

And in all that time I've seen extra items like nukes and shivans used once.

In fact many times teams have pulled MULTIPLE of those stupid AVs and still won.

The LRSF used to be hard.

I've also been on runs where the sf is run so fast it makes your head spin.

The LRSF used to be hard.

However, no it's not really balanced. It was never meant to be. Which was and is still one the main complaints about it when compared to the stupendously easier STF.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

I was gonna say we did one last night with w/e toons we could find. It wasn't the easiest one I have ever done; but, we finished in just over an hour.

IIRC, we had a MM, three corrs, a dom, a VEAT, and a couple of brutes. We were just the first 7 people who said, "Yeah, I'll do a LRSF". [The eighth was the one who asked who wanted in a LRSF]

So, it doesn't require shivans and nukes. I'm sure they don't hurt though. I've never been on one where everyone had them, but I have heard about them.


 

Posted

LRSF is difficult, it's supposed to be difficult, there's already way too much 'easy' content in the game.

It's challenging, but not imposible if you know how to play the game *shrug*


 

Posted

Rule 1 for the final mission of LRSF - everyone must be defense soft capped before encountering the Phallanx. It doesn't really matter how you get there - vengence, purples, forcefields, -tohit, whatever. But the whole team needs to softcap.

Second Rule of LRSF - You must, MUST, have a healthy dose of -regen. While I suppose 8 determined and crazy brutes could probably do it, save yourself the headaches and have a few sources of -regen.

Third Rule of RSF - Everyone attack one target and take out the buffers first. You'll want to take out Numina and Sister Psyche as fast as you can. After that people argue who the next biggest priority target is. My personal opinion is to go for whoever has the lowest health, unless they hit a "god-power" like unstoppable.

Final rule of LRSF - Everything else is optional. You don't "have" to have a stone brute, or a rad corrupter, or shivans, or vengence, or nukes or a single hero pulled. Sure, they are all great and helpful, but they aren't necessary. All you need is soft capped defense, -regen, and concentrated fire on one target at a time, starting with the buffers


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

I don't disagree with some of the sentiment of the OP, but two nights ago I ran one with a team formed from one of the global channels I'm in, and we ran the last mish as if it was a Master run. Now our leader was experimenting and not everyone followed directions, and death did follow, but we got back up and then beat down the full phalanx (the pull attempt got them all) with no nukes or shivans. Temps are definitely not required. On the other hand, good buffs and/or debuffs and smart inspiration use are going to help an immense amount, and IOs can certainly lower the bar on how many buffs and/or inspirations you need.

Edit: We did not have a /Stone brute.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Golden Girl View Post
I think the possibility that devs hate Villains should be considered.
..and they dont hate heroes? i dont recall seeing any animated hair of late


 

Posted

Quote:
Originally Posted by Golden Girl View Post
I think the possibility that devs hate Villains should be considered.

Jeez, I am SO sick of this comment it makes me want to puke!



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Ok, so;

8 man team. Steamrolled everything up to the last mission of the LRSF. Kronos Titan? Floored. Slinger? Floored. Vindicators? Floored.

Last mission.
How is it, that such a well done SF can end on such a...a cheap note? It really is just that. 8 or 9 Heroes, set at perma level 53.
Now, this might just be opinion, but surely there is a difference between 'Challenging' or 'Very Hard' and 'Not actually possible without all 3 Warburg Nukes, Shivans and a specific team make up'?

If this was a random PuG, maybe it wouldn't taste so bitter. Even then, it will still cheapen the whole thing, that the last mission is basically a lolGank fest, that doesnt so much challenge as just push the difficulty through the roof.
But this was a team of some very good palyers, with very tough characters. We did all the right things. And we just got flattened.

At least I understand now why people were so immensley hacked off when the difficulty settings made -1 work for MO runs. Because that isn't challenging, thats just...
Words fail me.
And my inner game designer screams 'Cheap'.
The RSF isn't hard. You don't need Shivans, nukes, or a specific team make up. All you need are 8 competent players including some buffs, some debuffs, and some aggro management tossed in as well. +Def and +res for you, -res and -regen for the AVs, and go at it. Don't remember failing an RSF recently (except the one time we quit after the second-to-last mission since we just needed that badge for an accolade and the team wouldn't have been able to complete the last mission anyways), and generally teams I've been on run it in 35-50 minutes.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Bionic_Flea View Post
Rule 1 for the final mission of LRSF - everyone must be defense soft capped before encountering the Phallanx. It doesn't really matter how you get there - vengence, purples, forcefields, -tohit, whatever. But the whole team needs to softcap.

Second Rule of LRSF - You must, MUST, have a healthy dose of -regen. While I suppose 8 determined and crazy brutes could probably do it, save yourself the headaches and have a few sources of -regen.

Third Rule of RSF - Everyone attack one target and take out the buffers first. You'll want to take out Numina and Sister Psyche as fast as you can. After that people argue who the next biggest priority target is. My personal opinion is to go for whoever has the lowest health, unless they hit a "god-power" like unstoppable.

Final rule of LRSF - Everything else is optional. You don't "have" to have a stone brute, or a rad corrupter, or shivans, or vengence, or nukes or a single hero pulled. Sure, they are all great and helpful, but they aren't necessary. All you need is soft capped defense, -regen, and concentrated fire on one target at a time, starting with the buffers
See, this is what is bugging me;

By all accounts, we should have been fine last night.
But we were'nt.
We had Two Brutes, Two MMs, and (irrc) Four Corrs. We had an awful lot of defence. We went for Numina first.

We died. No, correct that, were were slaughtered.
So, we attempted to rushgank them. That failed badly too.
Slight detour via Bloody Bay. Shivans, got someone to faceplant, Team TP, vengance, attack with Shivans.
Still got murdered. By that time it was late, people had to leave to get some sleep before work, etc. So, really, we failed. Joy.

Seriously...Why are they all set at perma level 53? Lvl 50 is hard enough as it is, given who it is we're fighting here. And there's 8 of them...9, w/e there is.
I just don't get why it sent so horribly wrong.

Add: Looking at other comments, this was far from a newbie team. I personally hadn't run the LRSF before, but most of the others had, and the leader was a good one. He also pilots an SS/WP Brute that could fend of Reichsman and all his cheap with comparitive ease. We had two kins...hm. Cant remember what else. Alpha is Bots/Traps, the other MM was Bots/Pain. We had a second Something/Invul Brute. No idea on the other corruptors.

I guess this just makes me feel bitter because of all the comments saying how Its easier than it was, and 'You dont need temps'. So, by all accounts, we shoul have been able to muddle on through...
But it took us Vengeancing the Shivans to down Numina. And by that time it was too late for som.
Humbugrrit.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

You had to have been teamed with the worst players in the world for that to happen.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

Quote:
Originally Posted by Reiraku View Post
You had to have been teamed with the worst players in the world for that to happen.
Well, I know for a fact that they weren't.
It didn't help that both MMs seemed to suffer horribly at the hands of lolAoEs, from one or other of the phalanx. Running in, standing back; eitehr way, the pets died. Fast. And then the MMs followed.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I'm really trying to think of a situation that a team with four corrs and two MM's along with two brutes could fail. You should have been able to breeze by that unless half of your team didn't have a pulse.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

Quote:
Originally Posted by Reiraku View Post
I'm really trying to think of a situation that a team with four corrs and two MM's along with two brutes could fail. You should have been able to breeze by that unless half of your team didn't have a pulse.
As I said, we flattened all the other challenges on the run. The Kronus Titan got trodden all over, Slinger was massacred and the Alternate Phalanx was dealt with with relative ease.
I don't know wether Numina managed to multi-buffeveyone or something. *shrug*


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
See, this is what is bugging me;

By all accounts, we should have been fine last night.
But we were'nt.
We had Two Brutes, Two MMs, and (irrc) Four Corrs. We had an awful lot of defence. We went for Numina first.

We died. No, correct that, were were slaughtered.
So, we attempted to rushgank them. That failed badly too.
Slight detour via Bloody Bay. Shivans, got someone to faceplant, Team TP, vengance, attack with Shivans.
Still got murdered. By that time it was late, people had to leave to get some sleep before work, etc. So, really, we failed. Joy.

Seriously...Why are they all set at perma level 53? Lvl 50 is hard enough as it is, given who it is we're fighting here. And there's 8 of them...9, w/e there is.
I just don't get why it sent so horribly wrong.

Add: Looking at other comments, this was far from a newbie team. I personally hadn't run the LRSF before, but most of the others had, and the leader was a good one. He also pilots an SS/WP Brute that could fend of Reichsman and all his cheap with comparitive ease. We had two kins...hm. Cant remember what else. Alpha is Bots/Traps, the other MM was Bots/Pain. We had a second Something/Invul Brute. No idea on the other corruptors.

I guess this just makes me feel bitter because of all the comments saying how Its easier than it was, and 'You dont need temps'. So, by all accounts, we shoul have been able to muddle on through...
But it took us Vengeancing the Shivans to down Numina. And by that time it was too late for som.
Humbugrrit.
When this encounter first came out, and the heroes were always level 54, there were a lot more failures than successes. Smart, competent players on test were unable to figure out how to beat it because it was different than everything else in the game up to that point. One team finally beat it using a high defense team and shivans so everyone went with that and then started adding variations and a few viable alternative strategies.

By the time they lowered the final group to 53s, my usual teammates and I were pretty used to beating them so it just became easier. Then they added IOs so everyones builds got stronger, faster, and sturdier.

I've completed it now with no pets and nukes, with no deaths, and once with only six players (and lots of death).

A few months ago I ran it with a team that is not used to playing together and some members had not done it before. We really struggled with it and had several team wipes. It felt like my first few tries when it first came out. But we kept at it and killed Numina after 2 team wipes; then Psyche with one wipe; then Positron with a few deaths; and then the rest started falling easier and faster as we gained the advantage.

Moral of the story: It can be hard the first few times. But keep trying, learn the tricks of the encounter, and soon you too will be breezing through it.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Some good advice here but I must agree with Alpha that the difficulty bump in the end is way to steep. You have no idea if your team can do it until you appear at the last mission. I am sure that at least half of the attempts fail miserably.

Personally, now I have the badge, I don't bother with that SF anymore.


 

Posted

Quote:
Originally Posted by Bionic_Flea View Post
Moral of the story: It can be hard the first few times. But keep trying, learn the tricks of the encounter, and soon you too will be breezing through it.

This 100 times over

Buffers/Debuffers/Damage/Tanks.

If you can drop a 50 on Protector, I'm sure that I can get a crew together to show you how we do it.



"Sorry bucko, but CoH and CoV are the same game." -BackAlleyBrawler
"Silly villain, CoX is for Heroes!" -Saicho

 

Posted

Quote:
Originally Posted by Vega View Post
Jeez, I am SO sick of this comment it makes me want to puke!

So does being rezzed by a /poison MM

My first ever LRSF was an Mo run on my SoA. Went perfectly - I was the newb in a group who'd done it a number of times before - and I've succeeded and failed at various other times.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Vega View Post
If you can drop a 50 on Protector, I'm sure that I can get a crew together to show you how we do it.
Only played through the LRST one or two times before. (I'm more a hero inclined char.. and badger. I .. must.. get that MO badge...)

Would have been fun trying protector, but for me, that cannot happen before the Devs merge the server lists...
(Why they insist on making seperate serverlists all the time on games is beyond me... aka why split up the community? *shrugs*)

But Alpha, I will be back in the game soon (when the season is over), then lets get cracking and beat them heroes to a pulp As said, I still need that Mo- badge on my mm (robo/shield).


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Posted

Quote:
Originally Posted by Eric Nelson View Post
What the devs ACTUALLY hate is animated hair.
No, they just don't want to be seen to be favoring Heroes too much


@Golden Girl

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