Fire Kin Master X-FINAL Fire Kin Build


Alpha_A

 

Posted

Quote:
Originally Posted by Fury Flechette View Post
I posted my build in his first thread he made on November 20. All he managed to do was to copy it (badly) and now claims he has the "best" fire/kin/stone.

I don't have to run a contest to prove anything. Farming isn't competitive. The only bottom line is influence/infamy generated.

And he's not even reading these responses anyway, so even if I do show him up (zero motivation to do so), he'll make some lame excuse that it isn't valid, etc. Not worth any of my time.

The OP even sent me a PM asking me to post my build even though I posted my build back in his first thread back in November 20th. I've even linked to the post, but of course he's too dumb (or lazy) to click on the link. I'll link it HERE again.
Oh I understand, my point was he's showing growth


 

Posted

I have played with this kid on Freedom for 2-3 runs. He managed to die 15+ times with this ''Uber-Build'' on BM farm +3X6

Nothing spectacular about it. Just a bunch of purples and who uses Smoke anyway? Stick with War Admiral's build.


 

Posted

Quote:
Originally Posted by Gypsy_of_Paradox View Post
To be fair the OP did somewhat humble himself at the end of the second page.

Went from, "I'm the best, nobody can do better then me. Period end of story"

Ended up "Ok I Think have the best possible build, I'm willing to run a contest to prove it"

So in short, wait for his contest, show him your builds.

The only time I like to compete is if it's with a friend/s and we are just trying to see who is more use to their build.

The funny thing is I don't like to use earth, and I'm going to stand by psi as the best epic for my fire/kin. I got earth on my 50 plant/kin, guess which toon I don't play.

I only see bosses as a way to slow your farm down. All the baddies have the same drop rate, all the baddies have the same drop rate if they are +1 +2 +3 etc.

50s/x8 that's all I need to get purple drops. unless I'm pling lowbies, I run nothing higher.

Nova


 

Posted

Quote:
All the baddies have the same drop rate, all the baddies have the same drop rate if they are +1 +2 +3 etc.
That's not entirely accurate. While it's true that relative level does not increase your odds of obtaining a drop, killing higher rank foes DOES increase the odds.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by Bionic_Flea View Post
That's not entirely accurate. While it's true that relative level does not increase your odds of obtaining a drop, killing higher rank foes DOES increase the odds.
Additionally, when there are bosses involved you get that slight chance of getting a TF drop from them.

I have been working on my build and it is coming along but still needs more filling out and am sitting at 50's/x6 or x7 with bosses and going at a decent click but I think once I get a few more of the sets filled in it will be 50's/x8 with bosses no problem.


Arc 52555: Tower of Darkness
Arc 139668: Bob's Crazy Car Dealership

 

Posted

Quote:
Originally Posted by Fire Kin Master View Post
Well i think i have the Best "Fire Kinetics Stone Mastery Build" The Game has to offer.
First, your build is terrible. Your defenses are too low, and so is your accuracy. You slotted char for damage when you have fulcrum shift. Your imps aren't at the ED cap for damage, which is pointless and will slow you down if you miss a FS or wind up fighting an AV. Your positional defenses are alot weaker than they have to be. You slotted out tough when those slots are badly needed elsewhere (like more accuracy on siphon speed)

Your native endurance recovery sucks, as does alot of your slotting, for Christs sake alot of your bread and butters have NO endurance reduction in them, which means you'll be blowing through endurance like crazy and missing one transferrence can completely screw your rythm (or get you killed).

You slotted 98% defense buff into Weave. I'm not even going to get into that ****.

You took smoke over flashfire. Yeah, tohit is nice. Stunned mobs don't attack you at all. And slowed, they don't walk very far either.

You slotted out boxing. What the hell were you thinking? You have less than 20% to all positional defenses, why in Gods name would you slot out boxing for a positional defense bonus when you're not going to continue slotting other things for positional defense?

You called for builds. Here's mine.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(5), UbrkCons-EndRdx/Hold(5), Lock-%Hold(36)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(7), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(9), Acc-I(40)
Level 2: Fire Cages -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Rchg(11), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/EndRdx(13), Enf'dOp-Acc/Immob/Rchg(13), Enf'dOp-Immob/Rng(37)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(17), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
Level 8: Hurdle -- Jump-I(A)
Level 10: Siphon Speed -- RechRdx-I(A), Acc-I(37), RechRdx-I(43), Acc-I(46)
Level 12: Kick -- Acc-I(A)
Level 14: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def(15)
Level 16: Flashfire -- Amaze-EndRdx/Stun(A), Amaze-Stun(17), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(21)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21), RgnTis-Regen+(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(23), EndMod-I(25)
Level 22: Speed Boost -- EndMod-I(A)
Level 24: Hot Feet -- Oblit-%Dam(A), Oblit-Dmg(25), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29)
Level 26: Cinders -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-%Hold(31), Lock-Acc/Rchg(31), Lock-Acc/Hold(31), Lock-EndRdx/Rchg/Hold(34), Lock-Rchg/Hold(37)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(34), BldM'dt-Dmg(34)
Level 35: Transference -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), EndRdx-I(39), Acc-I(39), Acc-I(43)
Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Dmg/EndRdx(42), Ragnrk-Acc/Rchg(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Seismic Smash -- Lock-EndRdx/Rchg/Hold(A), Lock-Rchg/Hold(48), Lock-Acc/Rchg(48), Lock-Acc/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 49: Earth's Embrace -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Containment
------------
Set Bonus Totals:
  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 8.94% Defense(Smashing)
  • 8.94% Defense(Lethal)
  • 10.8% Defense(Fire)
  • 10.8% Defense(Cold)
  • 10.2% Defense(Energy)
  • 10.2% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.1% Defense(Melee)
  • 17.4% Defense(Ranged)
  • 15.8% Defense(AoE)
  • 3% Enhancement(Immobilize)
  • 63% Enhancement(Accuracy)
  • 5% Enhancement(Held)
  • 4% Enhancement(Heal)
  • 73.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 45.8 HP (4.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 4.4%
  • MezResist(Stun) 3.85%
  • MezResist(Terrorized) 2.2%
  • 15% (0.25 End/sec) Recovery
  • 30% (1.27 HP/sec) Regeneration
  • 8.82% Resistance(Fire)
  • 8.82% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 5% RunSpeed





This is my fire/kin build.

I do more damage, and can take more damage than you. I managed to slot well enough to not need hasten, and instead have speed boost to help others (making my build more team friendly) and can stack holds on harder targets much more easily than you thanks to slotting char for hold. I am capable of stacking enough holds with this build to perma hold an AV through purple triangles with seismic smash and char (though it obviously takes some time to get there). I can immobilize an AV (with my long *** AoE immob) long enough to stack holds from outside PBAoE range, darting in between attacks for seismic smashes, I've got 33% ranged defense and softcapped S/L to back that up.

I've got better endurance management, meaning transference is a way to maintain my endurance rather than a part of my attack chain that can devastate me if it misses, and you can't make me believe that you have no trouble hitting +4 EBs and AVs with a FS not slotted for any ACC at all. Why in Gods name are you slotting out transferrence that far when you could drop those slots into FS for much greater overall effect? You won't miss that 5% recharge, I promise.

Hell, you took swift. How damned retarded do you have to be to take a run speed power on a build that can put itself up to about double the run speed cap without it? Hurdle + Ninja Run is half of super jump, and you've got siphon for the straight line running.

My build may not be the end all be all, but its far superior to yours, farms more smoothly, and is better both solo and on a team.


 

Posted

Anyone who has Ragnaroks in Fissure without the +Rech proc doesnt really have too much room to talk about "bad builds"....if you ask me.

And FYI....if you replace that Regen Tissue proc in health with the Numina heal single, you get more regen overall. Yours is not perfect either.


 

Posted

Not having one proc in a power certainly doesn't make a build bad especially on a high recharge Kin build + Hasten + 3-4 stacked Siphon Speed. But I do agree having the FF +rech proc would help.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by War_Admiral View Post
Anyone who has Ragnaroks in Fissure without the +Rech proc doesnt really have too much room to talk about "bad builds"....if you ask me.

And FYI....if you replace that Regen Tissue proc in health with the Numina heal single, you get more regen overall. Yours is not perfect either.
I got the Regen Tissue IO for 5k influence because someone listed it cheap, where as a 50 numina's like 20 mill and I have alts to feed, so I don't particularly care. Though, there's absolutely no reason I need to buy another purple for a build that doesn't need additional recharge. Occasionally getting char from 2.5 to 2.2 seconds recharge or shaving a half a second off of Fissure or Seismic smash really isn't going to make a ton of difference.

And I never said anything like perfect. I just said my build is damn sight better than the OP's. Hell, I still am trying to figure out where I can work ID into the build because I love having it for teaming, makes me feel more useful.


 

Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
Not having one proc in a power certainly doesn't make a build bad especially on a high recharge Kin build + Hasten + 3-4 stacked Siphon Speed. But I do agree having the FF +rech proc would help.
Well ya, that one slotting issue doesnt make the entire build "bad", but its a huge miss in terms of slotting that power correctly, IMO.

I guess it's not really fair to compare a farm build with a farm/teaming build. If I have a farm build, why do I care if I can hit EBs and AVs? I'll never fight them solo thus accuracy isnt that big of concern. I have FS slotted with 1 rech and it works just fine.

Running this guys AE mission, I was dmg capped every run the entire way.

I could pick apart a lot of things if this were a "farm" build, but since its a farm/teaming build, some things could slide...IE 6 slotting single target attacks like char and seismic smash. Hotfeet is another area that's been discussed recently and infact I just proc'd out my kin and removed the purple set. I most likely will keep it that way.

It's not like you have to stop to hit transference. If there's time to 3-4 stack siphon speed, there's time to pop transference w/o it being a huge time waster.

I dont know about everyone else, but I like to breath and move at a reasonable pace when farming. I dont find it necessary to button push 100 miles an hour to try to prove I'm the fastest.

One last note to the "MASTER". I must say, I really like your farm. However its unecessary to run it +4/8. It works great at 0/8 if your just farming for tickets. *Note* I stopped PLing people awhile back so I do farming for purps/tickets only now.


 

Posted

Quote:
Originally Posted by spiritfox View Post
I got the Regen Tissue IO for 5k influence because someone listed it cheap, where as a 50 numina's like 20 mill and I have alts to feed, so I don't particularly care. Though, there's absolutely no reason I need to buy another purple for a build that doesn't need additional recharge. Occasionally getting char from 2.5 to 2.2 seconds recharge or shaving a half a second off of Fissure or Seismic smash really isn't going to make a ton of difference.

And I never said anything like perfect. I just said my build is damn sight better than the OP's. Hell, I still am trying to figure out where I can work ID into the build because I love having it for teaming, makes me feel more useful.
Just have 2 builds. My farmer doesnt have ID, SB, or IR but my teamer does.

I tried going the farmer/teamer way long ago and just didnt like it at all. When I was on farms, I would get n00bs asking for SB. Enough was enough so all team buffs are gone from the farm build.


 

Posted

Quote:
Originally Posted by War_Admiral View Post
Anyone who has Ragnaroks in Fissure without the +Rech proc doesnt really have too much room to talk about "bad builds"....if you ask me.

And FYI....if you replace that Regen Tissue proc in health with the Numina heal single, you get more regen overall. Yours is not perfect either.
Quote:
Originally Posted by War_Admiral View Post
Just have 2 builds. My farmer doesnt have ID, SB, or IR but my teamer does.

I tried going the farmer/teamer way long ago and just didnt like it at all. When I was on farms, I would get n00bs asking for SB. Enough was enough so all team buffs are gone from the farm build.
The only thing I've really thought about changing is proccing out hot feet. Obliteration is there purely for the melee defense. The thing about my build, is that its not really a farm build. I thought I said that, but I think I meant to and forgot. My build is more of a general "can do everything relatively well" option. I can team, I can farm up there with some of the better fire/kin builds, I can solo AVs. I can't do any of these things as well as a dedicated build could, but I CAN manage all of them.

I only jump on my fire/kin once in a blue moon these days, I'm almost about to delete him to make room for a Warshade, as I farm on melee toons these days. My fire/SD scrapper just feels like it farms 10 times faster than my fire/kin, build up + SC + FSC kills pretty much an entire spawn minus the bosses, and I've got a pretty strong single target chain as Fire/ so the bosses only have seconds left when the animations finish.


 

Posted

I think the teaming aspect of your build got lost in the grilling of the Masters build...which is fair enough. lol....I really dont like his and would love to watch him farm +4s on his AE mish. I think he face-plants more than he's leading on or uses other buffs to get him through. Side by side his build is inferior to mine and +4/8 even gave me some problems with some of the dmg spikes the 53 bosses were putting out.

But all things being the same, I would find a slot for the +rech proc in fissure. It's glorious. I really dont know how I managed for so long using Fireball before making the switch to stone epic. It kinda eliminates the need for siphon speed and hits more often than you would think.


 

Posted

The "Master" really farms +4's? That's entirely inefficient if you're running solo.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Quote:
Originally Posted by War_Admiral View Post
I think the teaming aspect of your build got lost in the grilling of the Masters build...which is fair enough. lol....I really dont like his and would love to watch him farm +4s on his AE mish. I think he face-plants more than he's leading on or uses other buffs to get him through. Side by side his build is inferior to mine and +4/8 even gave me some problems with some of the dmg spikes the 53 bosses were putting out.

But all things being the same, I would find a slot for the +rech proc in fissure. It's glorious. I really dont know how I managed for so long using Fireball before making the switch to stone epic. It kinda eliminates the need for siphon speed and hits more often than you would think.
Hey War what is your opinion on psi then? My guess would be good for running farms without bosses, but other than that it doesn't do enough damage.


 

Posted

i Have seen your build and yes it has not put me to shame but yet has opened my eyes to more possiblilities which i forgot of the wide viarieties of combinations of power selections and what bonuses they can give my build is not terrible becasue u only beat my build by percentages not by massive leaps...


Quote:
Originally Posted by spiritfox View Post
First, your build is terrible. Your defenses are too low, and so is your accuracy. You slotted char for damage when you have fulcrum shift. Your imps aren't at the ED cap for damage, which is pointless and will slow you down if you miss a FS or wind up fighting an AV. Your positional defenses are alot weaker than they have to be. You slotted out tough when those slots are badly needed elsewhere (like more accuracy on siphon speed)

Your native endurance recovery sucks, as does alot of your slotting, for Christs sake alot of your bread and butters have NO endurance reduction in them, which means you'll be blowing through endurance like crazy and missing one transferrence can completely screw your rythm (or get you killed).

You slotted 98% defense buff into Weave. I'm not even going to get into that ****.

You took smoke over flashfire. Yeah, tohit is nice. Stunned mobs don't attack you at all. And slowed, they don't walk very far either.

You slotted out boxing. What the hell were you thinking? You have less than 20% to all positional defenses, why in Gods name would you slot out boxing for a positional defense bonus when you're not going to continue slotting other things for positional defense?

You called for builds. Here's mine.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(5), UbrkCons-EndRdx/Hold(5), Lock-%Hold(36)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(7), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(9), Acc-I(40)
Level 2: Fire Cages -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Rchg(11), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/EndRdx(13), Enf'dOp-Acc/Immob/Rchg(13), Enf'dOp-Immob/Rng(37)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(17), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
Level 8: Hurdle -- Jump-I(A)
Level 10: Siphon Speed -- RechRdx-I(A), Acc-I(37), RechRdx-I(43), Acc-I(46)
Level 12: Kick -- Acc-I(A)
Level 14: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def(15)
Level 16: Flashfire -- Amaze-EndRdx/Stun(A), Amaze-Stun(17), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(21)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21), RgnTis-Regen+(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(23), EndMod-I(25)
Level 22: Speed Boost -- EndMod-I(A)
Level 24: Hot Feet -- Oblit-%Dam(A), Oblit-Dmg(25), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29)
Level 26: Cinders -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-%Hold(31), Lock-Acc/Rchg(31), Lock-Acc/Hold(31), Lock-EndRdx/Rchg/Hold(34), Lock-Rchg/Hold(37)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(34), BldM'dt-Dmg(34)
Level 35: Transference -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), EndRdx-I(39), Acc-I(39), Acc-I(43)
Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Dmg/EndRdx(42), Ragnrk-Acc/Rchg(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Seismic Smash -- Lock-EndRdx/Rchg/Hold(A), Lock-Rchg/Hold(48), Lock-Acc/Rchg(48), Lock-Acc/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 49: Earth's Embrace -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Containment
------------

Set Bonus Totals:
  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 8.94% Defense(Smashing)
  • 8.94% Defense(Lethal)
  • 10.8% Defense(Fire)
  • 10.8% Defense(Cold)
  • 10.2% Defense(Energy)
  • 10.2% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.1% Defense(Melee)
  • 17.4% Defense(Ranged)
  • 15.8% Defense(AoE)
  • 3% Enhancement(Immobilize)
  • 63% Enhancement(Accuracy)
  • 5% Enhancement(Held)
  • 4% Enhancement(Heal)
  • 73.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 45.8 HP (4.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 4.4%
  • MezResist(Stun) 3.85%
  • MezResist(Terrorized) 2.2%
  • 15% (0.25 End/sec) Recovery
  • 30% (1.27 HP/sec) Regeneration
  • 8.82% Resistance(Fire)
  • 8.82% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 5% RunSpeed




This is my fire/kin build.

I do more damage, and can take more damage than you. I managed to slot well enough to not need hasten, and instead have speed boost to help others (making my build more team friendly) and can stack holds on harder targets much more easily than you thanks to slotting char for hold. I am capable of stacking enough holds with this build to perma hold an AV through purple triangles with seismic smash and char (though it obviously takes some time to get there). I can immobilize an AV (with my long *** AoE immob) long enough to stack holds from outside PBAoE range, darting in between attacks for seismic smashes, I've got 33% ranged defense and softcapped S/L to back that up.

I've got better endurance management, meaning transference is a way to maintain my endurance rather than a part of my attack chain that can devastate me if it misses, and you can't make me believe that you have no trouble hitting +4 EBs and AVs with a FS not slotted for any ACC at all. Why in Gods name are you slotting out transferrence that far when you could drop those slots into FS for much greater overall effect? You won't miss that 5% recharge, I promise.

Hell, you took swift. How damned retarded do you have to be to take a run speed power on a build that can put itself up to about double the run speed cap without it? Hurdle + Ninja Run is half of super jump, and you've got siphon for the straight line running.

My build may not be the end all be all, but its far superior to yours, farms more smoothly, and is better both solo and on a team.


 

Posted

I dont farm for the drops i farm for the prestige

Quote:
Originally Posted by Novawulfe View Post
The only time I like to compete is if it's with a friend/s and we are just trying to see who is more use to their build.

The funny thing is I don't like to use earth, and I'm going to stand by psi as the best epic for my fire/kin. I got earth on my 50 plant/kin, guess which toon I don't play.

I only see bosses as a way to slow your farm down. All the baddies have the same drop rate, all the baddies have the same drop rate if they are +1 +2 +3 etc.

50s/x8 that's all I need to get purple drops. unless I'm pling lowbies, I run nothing higher.

Nova


 

Posted

And you have never played with me and i never die on BM runs because i dont farm BM i farm 355455 so i guess you were with an impersonator please dont lie on the forums.

Quote:
Originally Posted by AWishForWings View Post
I have played with this kid on Freedom for 2-3 runs. He managed to die 15+ times with this ''Uber-Build'' on BM farm +3X6

Nothing spectacular about it. Just a bunch of purples and who uses Smoke anyway? Stick with War Admiral's build.


 

Posted

i have looked at your build and im not impressed i have no need to copy builds when i am fully knowledgble of how MIDS operates and how to create my own builds.

Quote:
Originally Posted by Fury Flechette View Post
I posted my build in his first thread he made on November 20. All he managed to do was to copy it (badly) and now claims he has the "best" fire/kin/stone.

I don't have to run a contest to prove anything. Farming isn't competitive. The only bottom line is influence/infamy generated.

And he's not even reading these responses anyway, so even if I do show him up (zero motivation to do so), he'll make some lame excuse that it isn't valid, etc. Not worth any of my time.

The OP even sent me a PM asking me to post my build even though I posted my build back in his first thread back in November 20th. I've even linked to the post, but of course he's too dumb (or lazy) to click on the link. I'll link it HERE again.


 

Posted

I understand what you are saying but i dont like to runs with teams i like to solo.



Quote:
Originally Posted by spiritfox View Post
I got the Regen Tissue IO for 5k influence because someone listed it cheap, where as a 50 numina's like 20 mill and I have alts to feed, so I don't particularly care. Though, there's absolutely no reason I need to buy another purple for a build that doesn't need additional recharge. Occasionally getting char from 2.5 to 2.2 seconds recharge or shaving a half a second off of Fissure or Seismic smash really isn't going to make a ton of difference.

And I never said anything like perfect. I just said my build is damn sight better than the OP's. Hell, I still am trying to figure out where I can work ID into the build because I love having it for teaming, makes me feel more useful.


 

Posted

This i have to say impressed me. i guess i have much to learn. i still consider myself not the best but one of the best. and i will have more build to come.


Quote:
Originally Posted by spiritfox View Post
First, your build is terrible. Your defenses are too low, and so is your accuracy. You slotted char for damage when you have fulcrum shift. Your imps aren't at the ED cap for damage, which is pointless and will slow you down if you miss a FS or wind up fighting an AV. Your positional defenses are alot weaker than they have to be. You slotted out tough when those slots are badly needed elsewhere (like more accuracy on siphon speed)

Your native endurance recovery sucks, as does alot of your slotting, for Christs sake alot of your bread and butters have NO endurance reduction in them, which means you'll be blowing through endurance like crazy and missing one transferrence can completely screw your rythm (or get you killed).

You slotted 98% defense buff into Weave. I'm not even going to get into that ****.

You took smoke over flashfire. Yeah, tohit is nice. Stunned mobs don't attack you at all. And slowed, they don't walk very far either.

You slotted out boxing. What the hell were you thinking? You have less than 20% to all positional defenses, why in Gods name would you slot out boxing for a positional defense bonus when you're not going to continue slotting other things for positional defense?

You called for builds. Here's mine.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(3), UbrkCons-Acc/Rchg(5), UbrkCons-EndRdx/Hold(5), Lock-%Hold(36)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(7), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(9), Acc-I(40)
Level 2: Fire Cages -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Rchg(11), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/EndRdx(13), Enf'dOp-Acc/Immob/Rchg(13), Enf'dOp-Immob/Rng(37)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(17), Zephyr-Travel/EndRdx(40), Zephyr-ResKB(40)
Level 8: Hurdle -- Jump-I(A)
Level 10: Siphon Speed -- RechRdx-I(A), Acc-I(37), RechRdx-I(43), Acc-I(46)
Level 12: Kick -- Acc-I(A)
Level 14: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def(15)
Level 16: Flashfire -- Amaze-EndRdx/Stun(A), Amaze-Stun(17), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(21)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(21), RgnTis-Regen+(23)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(23), EndMod-I(25)
Level 22: Speed Boost -- EndMod-I(A)
Level 24: Hot Feet -- Oblit-%Dam(A), Oblit-Dmg(25), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29)
Level 26: Cinders -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-%Hold(31), Lock-Acc/Rchg(31), Lock-Acc/Hold(31), Lock-EndRdx/Rchg/Hold(34), Lock-Rchg/Hold(37)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(34), BldM'dt-Dmg(34)
Level 35: Transference -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), EndRdx-I(39), Acc-I(39), Acc-I(43)
Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Dmg/EndRdx(42), Ragnrk-Acc/Rchg(43)
Level 44: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Seismic Smash -- Lock-EndRdx/Rchg/Hold(A), Lock-Rchg/Hold(48), Lock-Acc/Rchg(48), Lock-Acc/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 49: Earth's Embrace -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 1: Containment
------------

Set Bonus Totals:
  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 8.94% Defense(Smashing)
  • 8.94% Defense(Lethal)
  • 10.8% Defense(Fire)
  • 10.8% Defense(Cold)
  • 10.2% Defense(Energy)
  • 10.2% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.1% Defense(Melee)
  • 17.4% Defense(Ranged)
  • 15.8% Defense(AoE)
  • 3% Enhancement(Immobilize)
  • 63% Enhancement(Accuracy)
  • 5% Enhancement(Held)
  • 4% Enhancement(Heal)
  • 73.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 45.8 HP (4.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 4.4%
  • MezResist(Stun) 3.85%
  • MezResist(Terrorized) 2.2%
  • 15% (0.25 End/sec) Recovery
  • 30% (1.27 HP/sec) Regeneration
  • 8.82% Resistance(Fire)
  • 8.82% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 5% RunSpeed




This is my fire/kin build.

I do more damage, and can take more damage than you. I managed to slot well enough to not need hasten, and instead have speed boost to help others (making my build more team friendly) and can stack holds on harder targets much more easily than you thanks to slotting char for hold. I am capable of stacking enough holds with this build to perma hold an AV through purple triangles with seismic smash and char (though it obviously takes some time to get there). I can immobilize an AV (with my long *** AoE immob) long enough to stack holds from outside PBAoE range, darting in between attacks for seismic smashes, I've got 33% ranged defense and softcapped S/L to back that up.

I've got better endurance management, meaning transference is a way to maintain my endurance rather than a part of my attack chain that can devastate me if it misses, and you can't make me believe that you have no trouble hitting +4 EBs and AVs with a FS not slotted for any ACC at all. Why in Gods name are you slotting out transferrence that far when you could drop those slots into FS for much greater overall effect? You won't miss that 5% recharge, I promise.

Hell, you took swift. How damned retarded do you have to be to take a run speed power on a build that can put itself up to about double the run speed cap without it? Hurdle + Ninja Run is half of super jump, and you've got siphon for the straight line running.

My build may not be the end all be all, but its far superior to yours, farms more smoothly, and is better both solo and on a team.


 

Posted

not here to argue about builds but i do have a question about op's build

last i heard, the proc he has in transfusion does not work properly in transfusion, although it works with dark's heal (can't think of name atm)

has it been fixed or am i not remembering properly?


 

Posted

Just a tip. Big print=small substance. Best of luck in the 9th grade.


 

Posted

Quote:
Originally Posted by Fire Kin Master View Post
i have looked at your build and im not impressed i have no need to copy builds when i am fully knowledgble of how MIDS operates and how to create my own builds.
I never said you don't know how to use Mid's. I said you don't understand basic game mechanics.

If you think your build is better then great. Ignorance is bliss.

I really don't care what you think of my build. Your opinion of my build means so little to me it isn't even funny. It's like seeing a kindergarten kid say a Picasso is bad. There are some people's opinion that I do respect highly. Suffiice it to say, you're not on that list.


 

Posted

Well im not here to make enemies!!! Im here becasue i thought that i had the Best Fire Kin build but i now see that i did not LOL i do have much to learn...i have another build in the making and i think the cummunity will be quite impressed with it ..and i hope we can all continue to share our knowledge on this topic!

Quote:
Originally Posted by Fury Flechette View Post
I never said you don't know how to use Mid's. I said you don't understand basic game mechanics.

If you think your build is better then great. Ignorance is bliss.

I really don't care what you think of my build. Your opinion of my build means so little to me it isn't even funny. It's like seeing a kindergarten kid say a Picasso is bad. There are some people's opinion that I do respect highly. Suffiice it to say, you're not on that list.