Fire Kin Master X-FINAL Fire Kin Build


Alpha_A

 

Posted

This is it!!! After many months of deliberation and speculation! and paparazzi beating down my door people asking me to come up with the greatest Fire kin build ever and them wanting me to post it here well here it is the highley demanded "Fire Kin Master X" Yes i am releasing my build to the public YES you to can farm anything with this build and eat 54s anything for breakfast. There are NO flaws in this build also there is not a better "Fire Kinetics Build" that will top this many will try but many will FAIL. Also you will need about 5,000,000,000-6B Influence in-order to create this build. once you have created the build and you want to test it. go to my AE mission "Fire Kin Master's AE" "355455" and test it BUT make sure your solo difficulty is on 50+4x8+Bosses+AV's or you wont get the full spawn count there if you can solo that you can solo anything...Have fun and your welcome.

Sincerley,
"Fire Kin Master X" aka "Fire Kin Master"


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Fire Kin Master X: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
------------
Level 1: Char
(A) Apocalypse - Damage: Level 50
(3) Apocalypse - Damage/Recharge: Level 50
(3) Apocalypse - Accuracy/Damage/Recharge: Level 50
(5) Apocalypse - Accuracy/Recharge: Level 50
(5) Apocalypse - Chance of Damage(Negative): Level 50

Level 1: Transfusion
(A) Touch of the Nictus - Healing: Level 50
(7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
(7) Touch of the Nictus - Accuracy/Healing: Level 50
(9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
(9) Touch of the Nictus - Chance for Negative Energy Damage: Level 50
(50) Healing IO: Level 30

Level 2: Fire Cages
(A) Gravitational Anchor - Immobilize: Level 50
(11) Gravitational Anchor - Immobilize/Recharge: Level 50
(11) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
(17) Gravitational Anchor - Accuracy/Recharge: Level 50
(17) Gravitational Anchor - Chance for Hold: Level 50

Level 4: Siphon Power
(A) Accuracy IO: Level 50

Level 6: Smoke
(A) Dark Watcher's Despair - To Hit Debuff: Level 50
(13) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50
(13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
(15) Dark Watcher's Despair - Chance for Recharge Slow: Level 50

Level 8: Hot Feet
(A) Armageddon - Damage: Level 50
(15) Armageddon - Damage/Endurance: Level 50
(19) Armageddon - Chance for Fire Damage: Level 50
(21) Armageddon - Accuracy/Recharge: Level 50
(21) Armageddon - Damage/Recharge: Level 50

Level 10: Siphon Speed
(A) Accuracy IO: Level 50

Level 12: Swift
(A) Run Speed IO: Level 50

Level 14: Health
(A) Regenerative Tissue - +Regeneration: Level 30
(19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(23) Miracle - +Recovery: Level 40
(23) Miracle - Heal: Level 40

Level 16: Boxing
(A) Kinetic Combat - Knockdown Bonus: Level 35
(25) Kinetic Combat - Accuracy/Damage: Level 35
(25) Kinetic Combat - Damage/Recharge: Level 35
(27) Kinetic Combat - Damage/Endurance: Level 35

Level 18: Cinders
(A) Unbreakable Constraint - Hold: Level 50
(27) Unbreakable Constraint - Hold/Recharge: Level 50
(29) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(29) Unbreakable Constraint - Accuracy/Recharge: Level 50
(31) Unbreakable Constraint - Chance for Smashing Damage: Level 50

Level 20: Stamina
(A) Efficacy Adaptor - EndMod: Level 50
(31) Efficacy Adaptor - EndMod/Endurance: Level 50
(31) Efficacy Adaptor - EndMod/Recharge: Level 50

Level 22: Tough
(A) Steadfast Protection - Resistance/Endurance: Level 30
(33) Steadfast Protection - Resistance/+Def 3%: Level 30
(33) Steadfast Protection - Knockback Protection: Level 30
(43) Resist Damage IO: Level 50

Level 24: Weave
(A) Luck of the Gambler - Defense: Level 50
(33) Luck of the Gambler - Defense/Endurance: Level 50
(34) Luck of the Gambler - Defense/Recharge: Level 50
(34) Defense Buff IO: Level 50
(34) Luck of the Gambler - Recharge Speed: Level 50

Level 26: Maneuvers
(A) Luck of the Gambler - Defense: Level 50
(40) Luck of the Gambler - Defense/Endurance: Level 50
(40) Luck of the Gambler - Defense/Recharge: Level 50
(40) Luck of the Gambler - Recharge Speed: Level 50

Level 28: Tactics
(A) Rectified Reticle - To Hit Buff: Level 20
(42) Rectified Reticle - To Hit Buff/Recharge: Level 20
(42) Rectified Reticle - Increased Perception: Level 20

Level 30: Hasten
(A) Recharge Reduction IO: Level 50
(43) Recharge Reduction IO: Level 50

Level 32: Fire Imps
(A) Call to Arms - Accuracy/Damage: Level 30
(37) Call to Arms - Damage/Endurance: Level 30
(39) Call to Arms - Accuracy/Recharge: Level 30
(39) Call to Arms - Endurance/Damage/Recharge: Level 30
(39) Call to Arms - Defense Bonus Aura for Pets: Level 30

Level 35: Transference
(A) Efficacy Adaptor - EndMod: Level 50
(36) Efficacy Adaptor - EndMod/Recharge: Level 50
(36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(36) Efficacy Adaptor - Accuracy/Recharge: Level 50
(37) Efficacy Adaptor - EndMod/Accuracy: Level 50
(37) Efficacy Adaptor - EndMod/Endurance: Level 50

Level 38: Fulcrum Shift
(A) Recharge Reduction IO: Level 50
(42) Recharge Reduction IO: Level 50

Level 41: Fissure
(A) Ragnarok - Damage: Level 50
(43) Ragnarok - Damage/Recharge: Level 50
(45) Ragnarok - Accuracy/Damage/Recharge: Level 50
(45) Ragnarok - Accuracy/Recharge: Level 50
(46) Ragnarok - Chance for Knockdown: Level 50

Level 44: Seismic Smash
(A) Kinetic Combat - Accuracy/Damage: Level 35
(45) Kinetic Combat - Knockdown Bonus: Level 35
(46) Kinetic Combat - Damage/Endurance: Level 35
(46) Kinetic Combat - Damage/Recharge: Level 35

Level 47: Rock Armor
(A) Luck of the Gambler - Defense: Level 50
(48) Luck of the Gambler - Defense/Endurance: Level 50
(48) Luck of the Gambler - Recharge Speed: Level 50
(48) Luck of the Gambler - Defense/Recharge: Level 50

Level 49: Earth's Embrace
(A) Numina's Convalescence - Heal: Level 50
(50) Numina's Convalescence - Heal/Endurance: Level 50
(50) Numina's Convalescence - Heal/Endurance/Recharge: Level 50

------------
Level 1: Brawl
(A) Empty

Level 1: Sprint
(A) Empty

Level 2: Rest
(A) Empty

Level 1: Containment
------------
Set Bonus Totals:
6.5% DamageBuff(Smashing)
6.5% DamageBuff(Lethal)
6.5% DamageBuff(Fire)
6.5% DamageBuff(Cold)
6.5% DamageBuff(Energy)
6.5% DamageBuff(Negative)
6.5% DamageBuff(Toxic)
6.5% DamageBuff(Psionic)
5% Defense
12.4% Defense(Smashing)
12.4% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
3% Defense(Energy)
3% Defense(Negative)
3% Defense(Psionic)
7.69% Defense(Melee)
3% Defense(Ranged)
3% Defense(AoE)
2.25% Max End
5% Enhancement(Heal)
88.8% Enhancement(RechargeTime)
96% Enhancement(Accuracy)
202.2 HP (19.9%) HitPoints
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Immobilize) 5.5%
20% Perception
28% (0.47 End/sec) Recovery
74% (3.14 HP/sec) Regeneration
1.89% Resistance(Smashing)
1.89% Resistance(Lethal)
10.1% Resistance(Fire)
10.1% Resistance(Cold)

------------
Set Bonuses:
Apocalypse
(Char)
16% (0.68 HP/sec) Regeneration
30.5 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)

Touch of the Nictus
(Transfusion)
19.1 HP (1.88%) HitPoints
9% Enhancement(Accuracy)
5% Enhancement(Heal)
2.25% Max End

Gravitational Anchor
(Fire Cages)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)

Dark Watcher's Despair
(Smoke)
15.3 HP (1.5%) HitPoints
2.5% (0.04 End/sec) Recovery
5% Enhancement(RechargeTime)

Armageddon
(Hot Feet)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)

Miracle
(Health)
2.5% (0.04 End/sec) Recovery

Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)

Unbreakable Constraint
(Cinders)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)

Efficacy Adaptor
(Stamina)
11.4 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery

Steadfast Protection
(Tough)
1.5% (0.03 End/sec) Recovery
15.3 HP (1.5%) HitPoints
3% Defense(All)
Knockback Protection (Mag -4)

Luck of the Gambler
(Weave)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)

Luck of the Gambler
(Maneuvers)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)

Rectified Reticle
(Tactics)
1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
6% (0.25 HP/sec) Regeneration
20% Perception

Call to Arms
(Fire Imps)
2.5% (0.04 End/sec) Recovery
15.3 HP (1.5%) HitPoints
6.25% Enhancement(RechargeTime)
1.89% Resistance(Smashing,Lethal)
5% Defense

Efficacy Adaptor
(Transference)
11.4 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.42 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)

Ragnarok
(Fissure)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)

Kinetic Combat
(Seismic Smash)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)

Luck of the Gambler
(Rock Armor)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)

Numina's Convalescence
(Earth's Embrace)
12% (0.51 HP/sec) Regeneration
19.1 HP (1.88%) HitPoints



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Posted

Wow, ummmmm, pats own back much? And was the extrabig font size really necessary?



 

Posted

Quote:
Originally Posted by Thirty_Seven View Post
Wow, ummmmm, pats own back much? And was the extrabig font size really necessary?
lol


 

Posted

Not bad as a pure solo farming build for level 50. It has no travel power, so you aren't going to be going anywhere fast. But you are probably parked in AE or Portal Corp in Peregrine on a permanent basis.

I thought not having flashfire on a fire/kin was lunacy, until I saw you had fissure to take its place. Again, not something you would do leveling up or that you would want if you exemped down under level 41 frequently.

I think the last heal IO in transfusion is a complete waste, as you are already way over the ED cap without it. I would probably put the slot in hasten to make all your attacks that much faster and it puts you 6 seconds shy of perma hasten. There's a ton of other places you could put it other than hasten that would be more beneficial than where it is now.

I would also go hurdle instead of swift, since you have no other vertical movement, and might not be able to hop over small walls and fences without it.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Ninja Run is like half of Super Jump no need for hurdle....and trust me u want to leave that last healing IO there u do need it for what i farm >


 

Posted

Also No travel power is needed with Siphon Speed that is faster than Super Speed.


 

Posted

I seriously doubt anyone wanted to see your build... But whatev. Nice build. Why do you farm when you obviously just buy influence? Heh.


 

Posted

Correct me if I'm wrong, but...that extra healing IO, as Bionic Flea says, puts you OVER the ED cap...so...doesn't it mean that that particular enhancement is doing...well...nothing?


"Iron defenses and a crappy attitude do not, a tanker, make."

Proud Leader and founder of The Gangbusters Super Group and The Madhouse Villain Group: Ask me about becoming a member!

 

Posted

A+ topic, would read again.

Poor farming build though, sorry.


 

Posted

Ewwww...

The further I read, the worse it gets. Tactics and Manuevers?

hahahaha!

No +rech proc in fissure? This build is fail...


 

Posted

Quote:
Originally Posted by Fire Kin Master View Post
Ninja Run is like half of Super Jump no need for hurdle....and trust me u want to leave that last healing IO there u do need it for what i farm >
Its a difference of 21 points extra heal. I can't imagine that 21 points can make a significant difference at level 50, but whatever, it's your build.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

The build, to put it plain is absolutly terrible. I don't know what is going in your head, but at the end of the day as Bionic said, its your build, but save yourself the embaressment and take it off the forums.


@Psycho Jas

 

Posted

For the amount you spent, you have a suboptimal build. Why not just copy one of the good builds on the forums instead of posting stuff like this? War Admiral posted a good build recently. Mine is on the forums as well too.

If I was going to exclaim that I have the greatest Fire/Kin build possible, then I am going to make sure that my build is optimized as much as possible.

Problems:

1. Siphon speed's slotting is awful. You want this bad boy to be double stacked. It's clear you don't understand that it's a key kinetic power for farming and that it needs recharge.

2. Yes, with the amount of global accuracy in your build, you could get away with no accuracy in fulcrum shift, assuming you're fighting +1s and below. However, I think that's suboptimal. Missing targets with fulcrum shift slows down your farming a ton, and if you're fighting +4s as you claim, this isn't enough.

3. Horrible slotting for fissure. The damage IO in there is a complete waste. I'd swap it out for a dmg/end. It's still pretty clear that you don't understand that kinetic powers like fulcrum shift caps your damage and you need to have your damage powers slotted for accuracy and recharge. Further, it's a missed opportunity to slot the Force Feedback proc.

4. Horrible slotting for seimic smash, though this is slightly more forgiveable assuming you're just muling a set here. However, again, poor accuracy and recharge values.

5. Wasted slots all over the place.

* The extra def buff in weave is silly since the 4 LoTG already ED caps the amount of defense. That def IO buys you .2% defense.

* The extra heal IO in transfusion.

* You probably don't realize that even with 1 recharge IO that earth embrace will cap your hitpoints. Instead of putting in the heal, heal/rech or heal/end/rech pieces you opt pretty much all the pieces (with the exception of the heal/end/rech) that doesn't do you any good. You want recharge in this power.

* The 5th slot in Fire Imps for the worthless pet resist aura is truly lol worthy. 10% resists for your pets will do almost nothing.

6. ED caps. You're over caps in a bunch of powers by slotting the pure hold, damage or immobilize. Not having end redx in these powers just doesn't make any sense and slows down your efficiency.

7. Smoke is a very valid power choice but since you're already capped for s/l defense, why bother. If I were to take smoke, I'd get less defense and slot for more recharge. But with your current slotting, it's a bizarre choice.

Stop embarrasing yourself. And just copy someone who knows what they're doing.


 

Posted

I vote this guy un-install his CoX updater. Today, for christmas.


@Psycho Jas

 

Posted

Quote:
Originally Posted by Fury Flechette View Post
It's still pretty clear that you don't understand that kinetic powers like fulcrum shift caps your damage and you need to have your damage powers slotted for accuracy and recharge.
I've seen this mentioned quite a few times recently, though mostly in reference to Hot Feet.

Is there a good damage-bonus to aim for in a Fire-Kin's attacks before looking at procs?


 

Posted

Quote:
Originally Posted by Harkness View Post
I've seen this mentioned quite a few times recently, though mostly in reference to Hot Feet.

Is there a good damage-bonus to aim for in a Fire-Kin's attacks before looking at procs?
It's true of all damage powers when FS is capping your damage. Hot Feet is just very notable as a primary damage source that can also be proc'ed out the wazoo.


 

Posted

I dont even use my Fire/Kin for the BM farm....

When I farm on my fire/kin, I'm either farming demons, or in the AE for tickets. The BM farm is for my Spines/WP scrapper.


 

Posted

Quote:
Originally Posted by War_Admiral View Post
I dont even use my Fire/Kin for the BM farm....

When I farm on my fire/kin, I'm either farming demons, or in the AE for tickets. The BM farm is for my Spines/WP scrapper.
I find the bm farm boring, but if I don't have much time to play I just load it up or build a small team and load it. ^^"


 

Posted

Yeah, farming in general is pretty boring to me and to be honest, its tailed off A LOT since they nerfed the AE. However I do find myself in there grinding away for tickets. I probably spend an hour or so a day. That's enough time for me to score 9999 tickets which I turn into orange salvage to craft my recipes that I roll from TF's. :P

If I want purple drops, I run my demon farm. Very seldom do I load up the BM farm but since the demon farm is no longer available (so I've been told), I can see why the BM farm is somewhat popular.


 

Posted

Well, firts I want to thank you for your efforts to share something that most may not do. Secondly, after viewing your build here, Fire Kin Master, you have good ideas but poor math in putting your powers into sequence on how they will benefit one and other in cooperation of attacks and mob approaches. I am impress with the added Defense, however like others have mentioned, you can buff that in other areas.

I farm Demons periodically and thats just for Purple drops. So my my build here is made specially for that. I will look into a new respec for it though because I am curious of just how survivable your build is and two, my build is as old as hell like when Purple IO's recipes avaraged 25 - 40 million, LOL.

[*]14.5% DamageBuff(Lethal)[*]14.5% DamageBuff(Fire)[*]14.5% DamageBuff(Cold)[*]14.5% DamageBuff(Energy)[*]14.5% DamageBuff(Negative)[*]14.5% DamageBuff(Toxic)[*]14.5% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]91.3% Enhancement(RechargeTime)[*]78% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]5% FlySpeed[*]91.6 HP (9%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 2.2%[*]MezResist(Sleep) 4.4%[*]MezResist(Terrorized) 2.2%[*]25% (0.42 End/sec) Recovery[*]42% (1.78 HP/sec) Regeneration[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]24.2% Resistance(Fire)[*]24.2% Resistance(Cold)[*]11.3% Resistance(Energy)[*]11.3% Resistance(Negative)[*]10% Resistance(Toxic)[*]10% Resistance(Psionic)[*]15% RunSpeed[/list]


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It kills just nicely.


 

Posted

Quote:
Originally Posted by Novawulfe View Post
I just lol at jokers like this, this guy has like 6 posts, and I've seen this guy on freedom, he was charging for farming and saying BM farm is the best way to level.
I DOnt Farm BM btw my farm is 355455 and for all of you saying my build is bad ive seen NO other build that is beter than mine EVER no build of a FIRE KIN can out farm me! or none the less survive my farm


 

Posted

My build can solo Lv54 anything with agrro on MAX x2


 

Posted

Quote:
Originally Posted by Fire Kin Master View Post
I DOnt Farm BM btw my farm is 355455 and for all of you saying my build is bad ive seen NO other build that is beter than mine EVER no build of a FIRE KIN can out farm me! or none the less survive my farm

That would assume you know every Fire/Kin that exist? LOL

It's completely opinion that you think yours is best, not evidence.

Epic Fail