Fire Kin Master X-FINAL Fire Kin Build


Alpha_A

 

Posted

Well, I've found a new person to add to my ignore list...


 

Posted

Why are so many people jeaulous of me....hmm


 

Posted

Quote:
Originally Posted by Fire Kin Master View Post
Why are so many people jeaulous of me....hmm
Jealous wasn't the word that I was thinking described it, but we can go with that if it makes you feel better.



 

Posted

Quote:
Originally Posted by Fire Kin Master View Post
Well im not here to make enemies!!! Im here becasue i thought that i had the Best Fire Kin build but i now see that i did not LOL i do have much to learn...i have another build in the making and i think the cummunity will be quite impressed with it ..and i hope we can all continue to share our knowledge on this topic!
Well, you're coming with a better attitude than before and that's good. It could still use a little work though. (Maybe use italics instead of font sizes, for subtlety?)

Keep working on your building and reading what others suggest and you may end up with something good.


 

Posted

Well i tried the farm u gave me on the settings and i solo'd it wit much ease...my build is perty cheap easilly under 300mill but it can solo perty much anything..

here is the build that i use to farm AE and Warrior farm...

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(40), BasGaze-Acc/Rchg(40), BasGaze-Acc/EndRdx/Rchg/Hold(40)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5), Acc-I(7)
Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(23), Enf'dOp-EndRdx/Immob(23), Enf'dOp-Immob/Rng(29), Enf'dOp-Acc/Immob(29), Enf'dOp-Acc/Immob/Rchg(31)
Level 4: Ring of Fire -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Immob/Rng(19), Enf'dOp-Acc/Rchg(19), Enf'dOp-Acc/Immob(21), Enf'dOp-Acc/Immob/Rchg(21)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
Level 8: Hot Feet -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(9), CtlSpd-Acc/EndRdx(15), CtlSpd-Rng/Slow(15), EndRdx-I(17)
Level 10: Siphon Speed -- CtlSpd-Acc/Slow(A), CtlSpd-EndRdx/Rchg/Slow(11), CtlSpd-Acc/EndRdx(11), CtlSpd-Rng/Slow(13), Acc-I(13)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Run-I(A)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Kick -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(34), S'ngH'mkr-Dmg/Rchg(46), S'ngH'mkr-Dmg/EndRdx/Rchg(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(37), EndMod-I(39)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(27)
Level 26: Maneuvers -- Ksmt-ToHit+(A), Krma-ResKB(43)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(34), AdjTgt-ToHit/EndRdx(34)
Level 30: Inertial Reduction -- Jump-I(A)
Level 32: Fire Imps -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Fissure -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Stun/Rng(42), Stpfy-Acc/EndRdx(42), Stpfy-Acc/Stun/Rchg(43), FrcFbk-Rechg%(43)
Level 44: Rock Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def(46)
Level 47: Seismic Smash -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(48), S'ngH'mkr-Dmg/Rchg(48), S'ngH'mkr-Dmg/EndRdx/Rchg(48), Acc-I(50)
Level 49: Earth's Embrace -- Heal-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment


 

Posted

I don't know if anyone else asked this but... WHAT IS THE DAMAGE OF SEISMIC SMASH WITH MAX FULCRUM SHIFT!


 

Posted

Quote:
And you have never played with me and i never die on BM runs because i dont farm BM i farm 355455 so i guess you were with an impersonator please dont lie on the forums.
I actually played with you in 2-3 BM runs and you kept dying. And you were already acting big in-game but were still dying like mad.Everyone was laughing hard. It's ok, you don't have to lie about it.Everyone dies once in a while.


 

Posted

Quote:
Originally Posted by AWishForWings View Post
I actually played with you in 2-3 BM runs and you kept dying. And you were already acting big in-game but were still dying like mad.Everyone was laughing hard. It's ok, you don't have to lie about it.Everyone dies once in a while.
I'm going to say/quote the oldest saying in the book. "Pics or it didn't happen." Oh and try using spaces, helps everyone.


 

Posted

This is my Re-Build the S/L def on this is at 63.1% and ypu do the math from there this build is far superior to anythign ever posted ..and i shall leave the math to the cpeople of paragon


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Fire Kin Master X Re-Build: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
------------
Level 1: Char
(A) Unbreakable Constraint - Hold: Level 50
(3) Unbreakable Constraint - Hold/Recharge: Level 50
(5) Unbreakable Constraint - Accuracy/Recharge: Level 50
(37) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(37) Unbreakable Constraint - Endurance/Hold: Level 50

Level 1: Transfusion
(A) Touch of the Nictus - Healing: Level 50
(3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
(29) Touch of the Nictus - Accuracy/Healing: Level 50
(29) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
(31) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50

Level 2: Fire Cages
(A) Enfeebled Operation - Accuracy/Recharge: Level 50
(5) Enfeebled Operation - Endurance/Immobilize: Level 50
(27) Enfeebled Operation - Accuracy/Endurance: Level 50
(27) Enfeebled Operation - Immobilize/Range: Level 50
(31) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
(31) Enfeebled Operation - Accuracy/Immobilize: Level 50

Level 4: Siphon Power
(A) Accuracy

Level 6: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
(7) Luck of the Gambler - Defense: Level 50
(7) Luck of the Gambler - Defense/Endurance: Level 50

Level 8: Hot Feet
(A) Obliteration - Damage: Level 50
(9) Obliteration - Accuracy/Recharge: Level 50
(9) Obliteration - Damage/Recharge: Level 50
(11) Obliteration - Accuracy/Damage/Recharge: Level 50
(11) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(40) Obliteration - Chance for Smashing Damage: Level 50

Level 10: Siphon Speed
(A) Accuracy IO: Level 50

Level 12: Stealth
(A) Luck of the Gambler - Recharge Speed: Level 50
(13) Luck of the Gambler - Defense: Level 50
(13) Luck of the Gambler - Defense/Endurance: Level 50

Level 14: Boxing
(A) Kinetic Combat - Accuracy/Damage: Level 35
(15) Kinetic Combat - Damage/Endurance: Level 35
(15) Kinetic Combat - Damage/Recharge: Level 35
(40) Kinetic Combat - Damage/Endurance/Recharge: Level 35

Level 16: Tough
(A) Steadfast Protection - Resistance/Endurance: Level 30
(17) Steadfast Protection - Resistance/+Def 3%: Level 30
(17) Steadfast Protection - Knockback Protection: Level 30
(40) Resist Damage IO: Level 50

Level 18: Cinders
(A) Lockdown - Accuracy/Hold: Level 50
(19) Lockdown - Accuracy/Recharge: Level 50
(19) Lockdown - Recharge/Hold: Level 50
(23) Lockdown - Endurance/Recharge/Hold: Level 50
(36) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
(42) Lockdown - Chance for +2 Mag Hold: Level 50

Level 20: Weave
(A) Luck of the Gambler - Recharge Speed: Level 50
(21) Luck of the Gambler - Defense/Endurance: Level 50
(21) Luck of the Gambler - Defense: Level 50
(23) Luck of the Gambler - Defense/Recharge: Level 50

Level 22: Flashfire
(A) Absolute Amazement - Stun: Level 50
(25) Absolute Amazement - Stun/Recharge: Level 50
(34) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
(34) Absolute Amazement - Accuracy/Recharge: Level 50
(43) Absolute Amazement - Endurance/Stun: Level 50

Level 24: Hasten
(A) Recharge Reduction IO: Level 50
(25) Recharge Reduction IO: Level 50

Level 26: Ring of Fire
(A) Enfeebled Operation - Accuracy/Recharge: Level 50
(37) Enfeebled Operation - Endurance/Immobilize: Level 50
(39) Enfeebled Operation - Accuracy/Endurance: Level 50
(46) Enfeebled Operation - Immobilize/Range: Level 50
(46) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
(46) Enfeebled Operation - Accuracy/Immobilize: Level 50

Level 28: Speed Boost
(A) Endurance Reduction IO: Level 50

Level 30: Super Speed
(A) Run Speed IO: Level 50

Level 32: Fire Imps
(A) Sovereign Right - Resistance Bonus: Level 50
(33) Sovereign Right - Accuracy/Damage: Level 50
(33) Sovereign Right - Damage/Endurance: Level 50
(33) Sovereign Right - Accuracy/Endurance: Level 50
(34) Sovereign Right - Accuracy/Damage/Endurance: Level 50
(39) Sovereign Right - Accuracy: Level 50

Level 35: Transference
(A) Endurance Modification IO: Level 50
(36) Endurance Modification IO: Level 50
(36) Endurance Modification IO: Level 50

Level 38: Fulcrum Shift
(A) Recharge Reduction IO: Level 50
(39) Recharge Reduction IO: Level 50

Level 41: Fissure
(A) Ragnarok - Chance for Knockdown: Level 50
(42) Ragnarok - Damage: Level 50
(42) Ragnarok - Damage/Endurance: Level 50
(43) Ragnarok - Damage/Recharge: Level 50
(43) Ragnarok - Accuracy/Damage/Recharge: Level 50

Level 44: Seismic Smash
(A) Kinetic Combat - Accuracy/Damage: Level 35
(45) Kinetic Combat - Damage/Endurance: Level 35
(45) Kinetic Combat - Damage/Recharge: Level 35
(45) Kinetic Combat - Damage/Endurance/Recharge: Level 35

Level 47: Rock Armor
(A) Luck of the Gambler - Recharge Speed: Level 50
(48) Luck of the Gambler - Defense: Level 50
(48) Luck of the Gambler - Defense/Endurance: Level 50
(48) Luck of the Gambler - Defense/Recharge: Level 50
(50) Gift of the Ancients - Defense: Level 40
(50) Gift of the Ancients - Run Speed +7.5%: Level 40

Level 49: Earth's Embrace
(A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(50) Miracle - +Recovery: Level 40

------------
Level 1: Brawl
(A) Empty

Level 1: Sprint
(A) Empty

Level 2: Rest
(A) Empty

Level 1: Containment
------------
Set Bonus Totals:
6% DamageBuff(Smashing)
6% DamageBuff(Lethal)
6% DamageBuff(Fire)
6% DamageBuff(Cold)
6% DamageBuff(Energy)
6% DamageBuff(Negative)
6% DamageBuff(Toxic)
6% DamageBuff(Psionic)
22.1% Defense(Smashing)
22.1% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
4.88% Defense(Energy)
4.88% Defense(Negative)
3% Defense(Psionic)
22.4% Defense(Melee)
6.75% Defense(Ranged)
5.5% Defense(AoE)
2.25% Max End
81% Enhancement(Accuracy)
2.5% Enhancement(Held)
6% Enhancement(Immobilize)
5% Enhancement(Heal)
72.5% Enhancement(RechargeTime)
110.6 HP (10.9%) HitPoints
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 2.75%
MezResist(Held) 4.95%
MezResist(Immobilize) 5.5%
MezResist(Sleep) 2.75%
MezResist(Stun) 4.95%
15.5% (0.26 End/sec) Recovery
40% (1.7 HP/sec) Regeneration
10% Resistance(Smashing)
10% Resistance(Lethal)
17.6% Resistance(Fire)
17.6% Resistance(Cold)
10% Resistance(Energy)
13.8% Resistance(Negative)
10% Resistance(Toxic)
10% Resistance(Psionic)
7.5% RunSpeed

------------
Set Bonuses:
Unbreakable Constraint
(Char)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)

Touch of the Nictus
(Transfusion)
19.1 HP (1.88%) HitPoints
9% Enhancement(Accuracy)
5% Enhancement(Heal)
2.25% Max End

Enfeebled Operation
(Fire Cages)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)

Luck of the Gambler
(Combat Jumping)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)

Obliteration
(Hot Feet)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)

Luck of the Gambler
(Stealth)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)

Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)

Steadfast Protection
(Tough)
1.5% (0.03 End/sec) Recovery
15.3 HP (1.5%) HitPoints
3% Defense(All)
Knockback Protection (Mag -4)

Lockdown
(Cinders)
3% DamageBuff(All)
2.5% Enhancement(Held)
MezResist(Held) 2.2%
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)

Luck of the Gambler
(Weave)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)

Absolute Amazement
(Flashfire)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)

Enfeebled Operation
(Ring of Fire)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)

Sovereign Right
(Fire Imps)
MezResist(Sleep) 2.75%
MezResist(Confused) 2.75%
MezResist(Stun) 2.75%
MezResist(Held) 2.75%
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
10% Resistance(All)

Ragnarok
(Fissure)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)

Kinetic Combat
(Seismic Smash)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)

Luck of the Gambler
(Rock Armor)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)

Gift of the Ancients
(Rock Armor)
2% (0.03 End/sec) Recovery
7.5% RunSpeed



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Posted

Quote:
Originally Posted by Novawulfe View Post
Oh and try using spaces, helps everyone.
Trust me, you don't want to start this kind of ******** with me.

Punctuation Nazi.


 

Posted

Quote:
Originally Posted by Fire Kin Master View Post
This is my Re-Build the S/L def on this is at 63.1% and ypu do the math from there this build is far superior to anythign ever posted ..and i shall leave the math to the cpeople of paragon
Defense caps at 45%, thus leaving a 5% chance for a foe to hit you. Going over 45% is pointless. You should aswell remove a bit of S/L defense and use those slot for something else.


 

Posted

Quote:
Originally Posted by AWishForWings View Post
Defense caps at 45%, thus leaving a 5% chance for a foe to hit you. Going over 45% is pointless. You should aswell remove a bit of S/L defense and use those slot for something else.
Until you face something with defense debuffs. Because as controllers, we have no defense debuff resistance, enemies like the Cimerorans can easily send a softcapped troller into a cascading defense failure.

Of course, that's something you take into account when deciding what to farm though.


 

Posted

Quote:
Originally Posted by Fire Kin Master View Post
This is my Re-Build the S/L def on this is at 63.1% and ypu do the math from there this build is far superior to anythign ever posted ..and i shall leave the math to the cpeople of paragon
What are you doing?!?

For most situations, 45% is the most defense you'll ever need. It's why it's called a soft cap.

I said earlier that I couldn't conceive how you could make yourself look worse. I stand corrected.

For your reference: http://paragonwiki.com/wiki/Soft_Cap

Quote:
Defense. +45% is the soft cap on Defense versus an attack. Due to the way the game's Attack Mechanics work, any more Defense past that will not make the character any harder to hit, except in cases where the attackers have ToHit buffs, are six or more levels above him, or can give him -Defense debuffs.


 

Posted

First thing I see right off.

End Recovery - 1.97/sec
End Use - 1.97/sec

So you won't be lasting long when all your toggles dropped due to lack of endurance.


Arc 52555: Tower of Darkness
Arc 139668: Bob's Crazy Car Dealership

 

Posted

Yes you are correct about the end but there is no end drain and the toggles do not drop this build is made for aggro cap farms NOT BM FARMS this build is can take on 50+ enemies and be fine im goin for a build that can basically tank with FS you get it ive teseted the build and it has no problems what so ever.

Quote:
Originally Posted by Garrott View Post
First thing I see right off.

End Recovery - 1.97/sec
End Use - 1.97/sec

So you won't be lasting long when all your toggles dropped due to lack of endurance.


 

Posted

I don't think he's actually paying attention to anything we have to say. You'd think he'd come here to get some help but he only came here to brag about how good he his despite the fact that his build is actually horrible...Pretty sad if you ask me.

Quote:
Yes you are correct about the end but there is no end drain and the toggles do not drop this build is made for aggro cap farms NOT BM FARMS this build is can take on 50+ enemies and be fine im goin for a build that can basically tank with FS you get it ive teseted the build and it has no problems what so ever.
The Endurance Drain comes from using your powers. Obviously, you'll end up at a point where you're short on Endurance and Transference isn't recharged.Beside, unless you we're speaking of levels, there is a limit on how many foes you can aggro.


 

Posted

Also this build is not your regulare fir kin build either this is for the farm map 355455 that is my AE farm and thi sbuidl is GOD on it


 

Posted

Quote:
Originally Posted by AWishForWings View Post
I don't think he's actually paying attention to anything we have to say. You'd think he'd come here to get some help but he only came here to brag about how good he his despite the fact that his build is actually horrible...Pretty sad if you ask me.

The Endurance Drain comes from using your powers. Obviously, you'll end up at a point where you're short on Endurance and Transference isn't recharged.Beside, unless you we're speaking of levels, there is a limit on how many foes you can aggro.


Yes that is why if this problem was to arise you carrie Catch breath Blue For endurance all u need is 1 but that rarley happens becasue end never runs out becasue transference almost never misses if you know how to play with this build


 

Posted

Quote:
Originally Posted by Fire Kin Master View Post
Yes that is why if this problem was to arise you carrie Catch breath Blue For endurance all u need is 1 but that rarley happens becasue end never runs out becasue transference almost never misses if you know how to play with this build
Clicking on ''Transference'' doesn't require any sort of skills and/or anything beside a mouse + hand/eye coordination.

You think your build is GOD? So be it. Prove us all wrong and post a farming video.


 

Posted

Ok give me 15 mins to download a good video recording program


 

Posted

that is an excellent idea u are a genious i will have a link for youtube posted with in the next few hours


 

Posted

i will have the video link posted in 20mins


 

Posted

Quote:
Originally Posted by Fire Kin Master View Post
i will have the video link posted in 20mins
Make sure to start the video by showing us your enhancement management screen so we know its your fire/kin and not someone elses.

Also, its been way more than 20 minutes.


 

Posted

Quote:
Originally Posted by spiritfox View Post
Make sure to start the video by showing us your enhancement management screen so we know its your fire/kin and not someone elses.

Also, its been way more than 20 minutes.
You cannot hurry a FIRE KIN MASTER!!


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by spiritfox View Post
Make sure to start the video by showing us your enhancement management screen so we know its your fire/kin and not someone elses.

Also, its been way more than 20 minutes.
He's probably trying to figure out a way to cut all the dying in his video. Shouldn't expect him to post his own video...

Oh and beside, I found out the older thread where you we're asking how to build your Fire/Kinetic...I found it pretty amusing how you were saying you farm BM in this thread but yet argue here that you do not.

You are failing in every possible way.