Fire Kin Master X-FINAL Fire Kin Build
Why are so many people jeaulous of me....hmm
Well im not here to make enemies!!! Im here becasue i thought that i had the Best Fire Kin build but i now see that i did not LOL i do have much to learn...i have another build in the making and i think the cummunity will be quite impressed with it ..and i hope we can all continue to share our knowledge on this topic!
|
Keep working on your building and reading what others suggest and you may end up with something good.
Well i tried the farm u gave me on the settings and i solo'd it wit much ease...my build is perty cheap easilly under 300mill but it can solo perty much anything..
here is the build that i use to farm AE and Warrior farm...
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(40), BasGaze-Acc/Rchg(40), BasGaze-Acc/EndRdx/Rchg/Hold(40)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5), Acc-I(7)
Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(23), Enf'dOp-EndRdx/Immob(23), Enf'dOp-Immob/Rng(29), Enf'dOp-Acc/Immob(29), Enf'dOp-Acc/Immob/Rchg(31)
Level 4: Ring of Fire -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Immob/Rng(19), Enf'dOp-Acc/Rchg(19), Enf'dOp-Acc/Immob(21), Enf'dOp-Acc/Immob/Rchg(21)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
Level 8: Hot Feet -- CtlSpd-Acc/Slow(A), CtlSpd-Dmg/Slow(9), CtlSpd-Acc/EndRdx(15), CtlSpd-Rng/Slow(15), EndRdx-I(17)
Level 10: Siphon Speed -- CtlSpd-Acc/Slow(A), CtlSpd-EndRdx/Rchg/Slow(11), CtlSpd-Acc/EndRdx(11), CtlSpd-Rng/Slow(13), Acc-I(13)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Run-I(A)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Kick -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(34), S'ngH'mkr-Dmg/Rchg(46), S'ngH'mkr-Dmg/EndRdx/Rchg(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(37), EndMod-I(39)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(25), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(27)
Level 26: Maneuvers -- Ksmt-ToHit+(A), Krma-ResKB(43)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(34), AdjTgt-ToHit/EndRdx(34)
Level 30: Inertial Reduction -- Jump-I(A)
Level 32: Fire Imps -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(33), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Acc/Rchg(36), Efficacy-EndMod/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Fissure -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Stun/Rng(42), Stpfy-Acc/EndRdx(42), Stpfy-Acc/Stun/Rchg(43), FrcFbk-Rechg%(43)
Level 44: Rock Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(45), RedFtn-Def/EndRdx/Rchg(45), RedFtn-EndRdx/Rchg(45), RedFtn-Def(46)
Level 47: Seismic Smash -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(48), S'ngH'mkr-Dmg/Rchg(48), S'ngH'mkr-Dmg/EndRdx/Rchg(48), Acc-I(50)
Level 49: Earth's Embrace -- Heal-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
I don't know if anyone else asked this but... WHAT IS THE DAMAGE OF SEISMIC SMASH WITH MAX FULCRUM SHIFT!
And you have never played with me and i never die on BM runs because i dont farm BM i farm 355455 so i guess you were with an impersonator please dont lie on the forums. |
This is my Re-Build the S/L def on this is at 63.1% and ypu do the math from there this build is far superior to anythign ever posted ..and i shall leave the math to the cpeople of paragon
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Fire Kin Master X Re-Build: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
------------
Level 1: Char
(A) Unbreakable Constraint - Hold: Level 50
(3) Unbreakable Constraint - Hold/Recharge: Level 50
(5) Unbreakable Constraint - Accuracy/Recharge: Level 50
(37) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(37) Unbreakable Constraint - Endurance/Hold: Level 50
Level 1: Transfusion
(A) Touch of the Nictus - Healing: Level 50
(3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
(29) Touch of the Nictus - Accuracy/Healing: Level 50
(29) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
(31) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
Level 2: Fire Cages
(A) Enfeebled Operation - Accuracy/Recharge: Level 50
(5) Enfeebled Operation - Endurance/Immobilize: Level 50
(27) Enfeebled Operation - Accuracy/Endurance: Level 50
(27) Enfeebled Operation - Immobilize/Range: Level 50
(31) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
(31) Enfeebled Operation - Accuracy/Immobilize: Level 50
Level 4: Siphon Power
(A) Accuracy
Level 6: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
(7) Luck of the Gambler - Defense: Level 50
(7) Luck of the Gambler - Defense/Endurance: Level 50
Level 8: Hot Feet
(A) Obliteration - Damage: Level 50
(9) Obliteration - Accuracy/Recharge: Level 50
(9) Obliteration - Damage/Recharge: Level 50
(11) Obliteration - Accuracy/Damage/Recharge: Level 50
(11) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(40) Obliteration - Chance for Smashing Damage: Level 50
Level 10: Siphon Speed
(A) Accuracy IO: Level 50
Level 12: Stealth
(A) Luck of the Gambler - Recharge Speed: Level 50
(13) Luck of the Gambler - Defense: Level 50
(13) Luck of the Gambler - Defense/Endurance: Level 50
Level 14: Boxing
(A) Kinetic Combat - Accuracy/Damage: Level 35
(15) Kinetic Combat - Damage/Endurance: Level 35
(15) Kinetic Combat - Damage/Recharge: Level 35
(40) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 16: Tough
(A) Steadfast Protection - Resistance/Endurance: Level 30
(17) Steadfast Protection - Resistance/+Def 3%: Level 30
(17) Steadfast Protection - Knockback Protection: Level 30
(40) Resist Damage IO: Level 50
Level 18: Cinders
(A) Lockdown - Accuracy/Hold: Level 50
(19) Lockdown - Accuracy/Recharge: Level 50
(19) Lockdown - Recharge/Hold: Level 50
(23) Lockdown - Endurance/Recharge/Hold: Level 50
(36) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
(42) Lockdown - Chance for +2 Mag Hold: Level 50
Level 20: Weave
(A) Luck of the Gambler - Recharge Speed: Level 50
(21) Luck of the Gambler - Defense/Endurance: Level 50
(21) Luck of the Gambler - Defense: Level 50
(23) Luck of the Gambler - Defense/Recharge: Level 50
Level 22: Flashfire
(A) Absolute Amazement - Stun: Level 50
(25) Absolute Amazement - Stun/Recharge: Level 50
(34) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
(34) Absolute Amazement - Accuracy/Recharge: Level 50
(43) Absolute Amazement - Endurance/Stun: Level 50
Level 24: Hasten
(A) Recharge Reduction IO: Level 50
(25) Recharge Reduction IO: Level 50
Level 26: Ring of Fire
(A) Enfeebled Operation - Accuracy/Recharge: Level 50
(37) Enfeebled Operation - Endurance/Immobilize: Level 50
(39) Enfeebled Operation - Accuracy/Endurance: Level 50
(46) Enfeebled Operation - Immobilize/Range: Level 50
(46) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
(46) Enfeebled Operation - Accuracy/Immobilize: Level 50
Level 28: Speed Boost
(A) Endurance Reduction IO: Level 50
Level 30: Super Speed
(A) Run Speed IO: Level 50
Level 32: Fire Imps
(A) Sovereign Right - Resistance Bonus: Level 50
(33) Sovereign Right - Accuracy/Damage: Level 50
(33) Sovereign Right - Damage/Endurance: Level 50
(33) Sovereign Right - Accuracy/Endurance: Level 50
(34) Sovereign Right - Accuracy/Damage/Endurance: Level 50
(39) Sovereign Right - Accuracy: Level 50
Level 35: Transference
(A) Endurance Modification IO: Level 50
(36) Endurance Modification IO: Level 50
(36) Endurance Modification IO: Level 50
Level 38: Fulcrum Shift
(A) Recharge Reduction IO: Level 50
(39) Recharge Reduction IO: Level 50
Level 41: Fissure
(A) Ragnarok - Chance for Knockdown: Level 50
(42) Ragnarok - Damage: Level 50
(42) Ragnarok - Damage/Endurance: Level 50
(43) Ragnarok - Damage/Recharge: Level 50
(43) Ragnarok - Accuracy/Damage/Recharge: Level 50
Level 44: Seismic Smash
(A) Kinetic Combat - Accuracy/Damage: Level 35
(45) Kinetic Combat - Damage/Endurance: Level 35
(45) Kinetic Combat - Damage/Recharge: Level 35
(45) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 47: Rock Armor
(A) Luck of the Gambler - Recharge Speed: Level 50
(48) Luck of the Gambler - Defense: Level 50
(48) Luck of the Gambler - Defense/Endurance: Level 50
(48) Luck of the Gambler - Defense/Recharge: Level 50
(50) Gift of the Ancients - Defense: Level 40
(50) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 49: Earth's Embrace
(A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(50) Miracle - +Recovery: Level 40
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Containment
------------
Set Bonus Totals:
6% DamageBuff(Smashing)
6% DamageBuff(Lethal)
6% DamageBuff(Fire)
6% DamageBuff(Cold)
6% DamageBuff(Energy)
6% DamageBuff(Negative)
6% DamageBuff(Toxic)
6% DamageBuff(Psionic)
22.1% Defense(Smashing)
22.1% Defense(Lethal)
4.25% Defense(Fire)
4.25% Defense(Cold)
4.88% Defense(Energy)
4.88% Defense(Negative)
3% Defense(Psionic)
22.4% Defense(Melee)
6.75% Defense(Ranged)
5.5% Defense(AoE)
2.25% Max End
81% Enhancement(Accuracy)
2.5% Enhancement(Held)
6% Enhancement(Immobilize)
5% Enhancement(Heal)
72.5% Enhancement(RechargeTime)
110.6 HP (10.9%) HitPoints
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 2.75%
MezResist(Held) 4.95%
MezResist(Immobilize) 5.5%
MezResist(Sleep) 2.75%
MezResist(Stun) 4.95%
15.5% (0.26 End/sec) Recovery
40% (1.7 HP/sec) Regeneration
10% Resistance(Smashing)
10% Resistance(Lethal)
17.6% Resistance(Fire)
17.6% Resistance(Cold)
10% Resistance(Energy)
13.8% Resistance(Negative)
10% Resistance(Toxic)
10% Resistance(Psionic)
7.5% RunSpeed
------------
Set Bonuses:
Unbreakable Constraint
(Char)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Touch of the Nictus
(Transfusion)
19.1 HP (1.88%) HitPoints
9% Enhancement(Accuracy)
5% Enhancement(Heal)
2.25% Max End
Enfeebled Operation
(Fire Cages)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Luck of the Gambler
(Combat Jumping)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)
Obliteration
(Hot Feet)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Stealth)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)
Kinetic Combat
(Boxing)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Steadfast Protection
(Tough)
1.5% (0.03 End/sec) Recovery
15.3 HP (1.5%) HitPoints
3% Defense(All)
Knockback Protection (Mag -4)
Lockdown
(Cinders)
3% DamageBuff(All)
2.5% Enhancement(Held)
MezResist(Held) 2.2%
2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Weave)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Absolute Amazement
(Flashfire)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Enfeebled Operation
(Ring of Fire)
3% Enhancement(Immobilize)
1.88% Resistance(Negative)
2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
3.75% Enhancement(RechargeTime)
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Sovereign Right
(Fire Imps)
MezResist(Sleep) 2.75%
MezResist(Confused) 2.75%
MezResist(Stun) 2.75%
MezResist(Held) 2.75%
3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
10% Resistance(All)
Ragnarok
(Fissure)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Kinetic Combat
(Seismic Smash)
MezResist(Immobilize) 2.75%
15.3 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Rock Armor)
10% (0.42 HP/sec) Regeneration
11.4 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Rock Armor)
2% (0.03 End/sec) Recovery
7.5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1431;709;1418;HEX;|
|78DAA594596F12611486BFE980940205CA5ABAD10D5ACB52D 4B85E98B405BB80C16|
|21A2FD486D2693B0919080CC6DE79A1464D2F5C2FFD21C6BF A4C6AD6ADDC6B30CB4|
|C64B27F03ECC9973CE77E67B6728DC5E700A71E7A2903CF3D 572B3B93E5FD3F446A|
|D5A551ADD85965ED6D59A16C9A90D25BAA26AD142B9A92B8D E8B5E8AA929C6BA9D5|
|4D9B1062E4B0A45D9DC28AF649F8C8F5B9D6D6560A3A29BA5 A697A97B41DA5A1687|
|AAAFDC359AC41715E29D7556DDB4B274BDA2DB5A96EA85555 DF755124A76EEFE870|
|BD87CE4A7545D9ECCBD6D54AAAA4D734659D67DC0DC364D3F 0BD2709F3302C62A14|
|B888CE8CA122C97081339C622217B34DD2753BA9F30186004 09C321C27D48E70AC3|
|2A3D96A8ED1342E429E31961F839E30521072A4B586708198 B2DB208C2565AA995D|
|1650D50DA313FC34378006AE304ABED070DDBFD93F18BD0F3 9B6110E282065C840A|
|BB24D352F688C0900B5672982B39782527AFE4E495244870F 14DC9AE22604CF45E6|
|1AC12E225820C796E6E24BB83F0634878428C30219EA0051F C189D7DC24EF3E4DD7|
|F785F19510FC46183F204C7F677BA0BBCFECEEE331FD3C9F9 FA70D7A090F4103A66|
|381652A0DAF1046F38C02E1F865C218B40D715B293443F385 197721DA6F8ED9CF5E|
|4EB09731F632C95E26D9CB247BB90C3AC0556260941A8DDBF 0E6393494A4D01E648|
|D98BD47F629147DCFF8C0F84818FD44887D26E425DC66766A 2CCABDFF42011226F9|
|419226F92E628C3760F994B92B5367785F4F304EF3769C649 C221CC09FC08C69F90|
|C5B9E60CB136C79822D7F0B6D53E643986253D2EC469ABD49 B329996E405C64EC84|
|775035CBDDA5D9354E58A62B8396CEEB061F3844FE9F48D1D 279C7844491A1C39CF|
|F3A5E39DB7DECAB3DA057518A286B28D7516EA0DC4429A36C A054508CD79D6AF759|
|1CE81CCA79940B287B9864738038509C282E945E14378A07C 587124489A0BC4431F|
|E0040A70593|
|-------------------------------------------------------------------|
Defense caps at 45%, thus leaving a 5% chance for a foe to hit you. Going over 45% is pointless. You should aswell remove a bit of S/L defense and use those slot for something else.
|
Of course, that's something you take into account when deciding what to farm though.
This is my Re-Build the S/L def on this is at 63.1% and ypu do the math from there this build is far superior to anythign ever posted ..and i shall leave the math to the cpeople of paragon
|
For most situations, 45% is the most defense you'll ever need. It's why it's called a soft cap.
I said earlier that I couldn't conceive how you could make yourself look worse. I stand corrected.
For your reference: http://paragonwiki.com/wiki/Soft_Cap
Defense. +45% is the soft cap on Defense versus an attack. Due to the way the game's Attack Mechanics work, any more Defense past that will not make the character any harder to hit, except in cases where the attackers have ToHit buffs, are six or more levels above him, or can give him -Defense debuffs. |
First thing I see right off.
End Recovery - 1.97/sec
End Use - 1.97/sec
So you won't be lasting long when all your toggles dropped due to lack of endurance.
Arc 52555: Tower of Darkness
Arc 139668: Bob's Crazy Car Dealership
Yes you are correct about the end but there is no end drain and the toggles do not drop this build is made for aggro cap farms NOT BM FARMS this build is can take on 50+ enemies and be fine im goin for a build that can basically tank with FS you get it ive teseted the build and it has no problems what so ever.
I don't think he's actually paying attention to anything we have to say. You'd think he'd come here to get some help but he only came here to brag about how good he his despite the fact that his build is actually horrible...Pretty sad if you ask me.
Yes you are correct about the end but there is no end drain and the toggles do not drop this build is made for aggro cap farms NOT BM FARMS this build is can take on 50+ enemies and be fine im goin for a build that can basically tank with FS you get it ive teseted the build and it has no problems what so ever. |
Also this build is not your regulare fir kin build either this is for the farm map 355455 that is my AE farm and thi sbuidl is GOD on it
I don't think he's actually paying attention to anything we have to say. You'd think he'd come here to get some help but he only came here to brag about how good he his despite the fact that his build is actually horrible...Pretty sad if you ask me.
The Endurance Drain comes from using your powers. Obviously, you'll end up at a point where you're short on Endurance and Transference isn't recharged.Beside, unless you we're speaking of levels, there is a limit on how many foes you can aggro. |
Yes that is why if this problem was to arise you carrie Catch breath Blue For endurance all u need is 1 but that rarley happens becasue end never runs out becasue transference almost never misses if you know how to play with this build
Yes that is why if this problem was to arise you carrie Catch breath Blue For endurance all u need is 1 but that rarley happens becasue end never runs out becasue transference almost never misses if you know how to play with this build
|
You think your build is GOD? So be it. Prove us all wrong and post a farming video.
Ok give me 15 mins to download a good video recording program
that is an excellent idea u are a genious i will have a link for youtube posted with in the next few hours
i will have the video link posted in 20mins
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Make sure to start the video by showing us your enhancement management screen so we know its your fire/kin and not someone elses.
Also, its been way more than 20 minutes. |
Oh and beside, I found out the older thread where you we're asking how to build your Fire/Kinetic...I found it pretty amusing how you were saying you farm BM in this thread but yet argue here that you do not.
You are failing in every possible way.
Well, I've found a new person to add to my ignore list...