Amazing Praetoria game mechanics idea!


Ad Astra

 

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Originally Posted by EmpireForgotten View Post
With this post I will disagree. The game should be the driving force behind being challenging. Players shouldn't have to gimp themselves just to make a challenging game. (Its the very reason Ive been asking for an Ungodly hard difficulty with level 55 AVs and such)
And exactly why shouldn't they? If they were the ones who intentionally made the game to a point where it was too easy, why shouldn't they also be responsible for making the game challenging again?

I'm not saying that the Devs can't add some more challenging things to the game, but if somebody spends 2 billion influence to make a build, and then finds it too easy, there's a simple way to make it not so anymore.

And they don't even have to gimp themselves to do so, since the game is still balanced around SOs for all existing content. They're merely bringing themselves down to somewhere between baseline level and godmode.

My point is only that if people are worried that they're going to find the game too easy, they can NOT go for all of those purple sets, and have a game that is challenging.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

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Originally Posted by MrLiberty View Post
With the way DR works though you can still get 20-25% defense on that blaster, and focus on things like Recharge/Damage/ +HP etc etc. Its not like DR wipes everything out, just brings AT more in line with each other. Scrappers can get higher defense than blasters, tankers can get more defense than scrappers. Blasters get more damage than the other two before it gets DR'ed. DR brings builds back in line to their AT rather than letting everything be a potential tank mage. You can still make a really tough blaster under the DR system, just not quite as tank magey.

Yeah I could strip my IO's out... but I'd rather just have the playing field leveled somewhat. Like you said, IO'ed builds will still be better than SO'ed builds. That makes sense, but the gap won't be so wide that a full IO'ed/Purpl'ed/Accoladed toon is worth about twice what your common SO'ed toon is.
And again, what you are asking for is a lot of work by the Devs to rebalance almost all of the PvE game, versus a little bit of work by you to get what you want.

I guess I'm not seeing what is so broken with the current system that player action couldn't solve.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

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Originally Posted by OPTICAL_ILLUSION View Post
Implementing this idea will increase long-term PvE retention numbers and improve the overall health of PvP. PvE win/PvP win/More $ for NCsoft win!
Sorry, I am not clear what the suggestion is. If you mean Praetoria would be an open PvP zone, that would be a pity, as I'd like to see it, but will not enter an open PvP zone.


My scrapper doesn't need an AoE. She IS an AoE.

 

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Originally Posted by Aett_Thorn View Post
And exactly why shouldn't they? If they were the ones who intentionally made the game to a point where it was too easy, why shouldn't they also be responsible for making the game challenging again?

I'm not saying that the Devs can't add some more challenging things to the game, but if somebody spends 2 billion influence to make a build, and then finds it too easy, there's a simple way to make it not so anymore.

And they don't even have to gimp themselves to do so, since the game is still balanced around SOs for all existing content. They're merely bringing themselves down to somewhere between baseline level and godmode.

My point is only that if people are worried that they're going to find the game too easy, they can NOT go for all of those purple sets, and have a game that is challenging.
I am a very hard core min/maxer when it comes to gaming. I like to make my character the absolute best that I can and play it the best that I can and see how the game challenges me. CoH has never done that - well, it was close when they had the AV regen set really really high back in i6 i believe.

My issue is I shouldn't have to scale back my character just to give myself a challenge, the game should do that for me. I am far from the best player in this game, PvE or PvP, so I would think that there would be a market for more challenging settings.

With all the Sarcastic comments in this thread, I am serious about this: The game is very easy and should be more challenging, and I shouldn't have to play substandard to my very best to get a challenge.

Also, And for the record - adding i13 changes to PvE = one way ticket to frown town


 

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Originally Posted by EmpireForgotten View Post
With this post I will disagree. The game should be the driving force behind being challenging. Players shouldn't have to gimp themselves just to make a challenging game. (Its the very reason Ive been asking for an Ungodly hard difficulty with level 55 AVs and such)
This should be the driving force behind ANYTHING.

I have too much cool stuff in my house, thus everything is boring. I'll work a few less hours, make less money, and be able to afford less cool stuff. (I wish I were so lucky)

You play more, you get more rewards. How is that so complicated? Games like WoW, EQ, and... Umm... ANYTHING realize that the people who put in more time, more effort, and more currency (in game typically) into the beast are going to get more performance.



 

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Originally Posted by EmpireForgotten View Post
I am a very hard core min/maxer when it comes to gaming. I like to make my character the absolute best that I can and play it the best that I can and see how the game challenges me. CoH has never done that - well, it was close when they had the AV regen set really really high back in i6 i believe.

My issue is I shouldn't have to scale back my character just to give myself a challenge, the game should do that for me. I am far from the best player in this game, PvE or PvP, so I would think that there would be a market for more challenging settings.

With all the Sarcastic comments in this thread, I am serious about this: The game is very easy and should be more challenging, and I shouldn't have to play substandard to my very best to get a challenge.

Also, And for the record - adding i13 changes to PvE = one way ticket to frown town
Turn it up to +8 spawn. You're asking the developers something that you can do yourself by 'gimping'. You see, it's now an issue of to-may-to/to-mah-to. You call it gimping, we call it giving you a challenge. Go solo Reichsman if you're so desperate for one.

You seem to blame everyone but yourself; YOU are the min/maxer, not the devs. YOU are capable of making a character less efficient but certainly not gimped.

I like the game the way it is just fine. I'd rather have nothing changed, especially not adding a BS system that's already failed PVP.



 

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I agree with the OP, there isn't enough challenge in PvE.

Please add DR, TS, and Heal decay to PvE.

But introduce something new, Damage decay! The more you do, the less you do!


 

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Originally Posted by EmpireForgotten View Post
I am a very hard core min/maxer when it comes to gaming. I like to make my character the absolute best that I can and play it the best that I can and see how the game challenges me. CoH has never done that - well, it was close when they had the AV regen set really really high back in i6 i believe.

My issue is I shouldn't have to scale back my character just to give myself a challenge, the game should do that for me. I am far from the best player in this game, PvE or PvP, so I would think that there would be a market for more challenging settings.

With all the Sarcastic comments in this thread, I am serious about this: The game is very easy and should be more challenging, and I shouldn't have to play substandard to my very best to get a challenge.

Also, And for the record - adding i13 changes to PvE = one way ticket to frown town
Two words: power creep.


If the Devs made something that was challenging to characters with as many purple set IOs as they could get, they would then clamor for new 'stuff' to make that content less challenging. Then, that content becomes fairly trivial, and we start it all over again.

The game is fairly easy. But when you go and make that game even easier by your own choices, it's not always the Devs that have to fix that. The Devs gave the players tools both to increase their own challenge, and to mitigate some of that challenge. If you want the challenge, you can have it. But if you build for mitigating that challenge, you really can't complain that the game is too easy. You've MADE it too easy. YOU can make it not so much.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

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Originally Posted by SmegHead View Post
The point is that you shouldn't be able to get so powerful in the game. We all saw with the whole AE nightmare that if you dangle a piece of steak in front of a dog hes going to grab it. Easy mode is that steak, players are, well... the dog.

Most people will take the easy road. What I believe they are saying is that the easy road shouldn't be a option. Let me rephrase that, the extremely easy road shouldn't be a option. Cap defense on squishies at 20% like they did in PvP so blasters cant get a unfair advantage but still are able to have a slight edge over other non IO'd players. Make IO's still have a function but don't over do it. DR is the perfect tool.
I'm sorry but why? I can see the argument for PvP that you want to limit the off-spec power of ATs (i.e. Blasters shouldn't have to much defense, Tankers shouldn't have to much damage) but why is it needed in PvE? Yes plenty of people like to play easy mode because it's fun but there are still challenges out there for even the most IO'd out toon. Simply using the difficulty settings is more than enough for most characters. Yes there are builds that can solo +4/x8 but they're rare and even then there are still challenges available to them. If that's not enough oyu can run TFs with small teams or use the AE to create horrendously powerful custom enemies. Until someone manages to solo a MoSTF claiming that there are no challenges left in PvE is wrong (and even then you could probably use the AE to make something that was more difficult).

I agree that it would be nice to have some decent team challenge settings (x16 spawns!) but just because you want more challenges in PvE is no reason to take away the fun for people that enjoy easy mode.


 

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Originally Posted by Sigium View Post
Turn it up to +8 spawn. You're asking the developers something that you can do yourself by 'gimping'. You see, it's now an issue of to-may-to/to-mah-to. You call it gimping, we call it giving you a challenge. Go solo Reichsman if you're so desperate for one.

You seem to blame everyone but yourself; YOU are the min/maxer, not the devs. YOU are capable of making a character less efficient but certainly not gimped.

I like the game the way it is just fine. I'd rather have nothing changed, especially not adding a BS system that's already failed PVP.

I do turn the spawns up to 8. I haven't tried to solo Reichsman but Im sure its a challenge. Let me ask you some questions though:

Is there a problem with wanting an AV fight for a team of 8 to be something the team needs to pay attension for?
Is there a problem with wanting a TF to actually challenge the people on it who are playing their best?

There are certain people who like to play final fantasy 8 (Im just using this as an example) and the challenge is to beat the game at the lowest possible level. That isn't a challenge to me. Sure, its hard, but its tedious and boring.

Just once, I would like to take my maxed character with a team built to perfection and have a decent challenge. Is it wrong to want something like that? You seem to think that I am the only one who would want this. Again as I said in my latest post - I would not wish i13 PvP changes on Anyone, any game, or even prison inmates. I think adding these changes to PvE would be a BAD idea. It goes against my way of playing (building the best/playing as best you can/trying your hardest to win/etc). But that doesn't mean that I don't think the game could use a challenge upgrade.

tedious =/= challenge
Time consuming =/= challenge
Not playing to your potential =/= challenge


 

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Originally Posted by Aett_Thorn View Post
Two words: power creep.


If the Devs made something that was challenging to characters with as many purple set IOs as they could get, they would then clamor for new 'stuff' to make that content less challenging. Then, that content becomes fairly trivial, and we start it all over again.

The game is fairly easy. But when you go and make that game even easier by your own choices, it's not always the Devs that have to fix that. The Devs gave the players tools both to increase their own challenge, and to mitigate some of that challenge. If you want the challenge, you can have it. But if you build for mitigating that challenge, you really can't complain that the game is too easy. You've MADE it too easy. YOU can make it not so much.

Would a line in the sand stating

"Here are two or three extra missions that are designed to be insanely hard. Not everyone will be able to complete these. There will be no badges assiociated with doing these missions. They are just designed to be insanely hard."

Be such a bad thing? If its in the game, I, and people like me, will use it. Im not suggesting making the game more challenging for everyone, just people that like to min/max. Its probably more than you realize.

If someone can point me to a MA arc that is freakin impossible to do, I would love to try it with a team. Maybe that's my outlet, I haven't really been active since PvP died. But the whole arguement of "Its your fault its to easy" Just CAN'T be the only answer.


 

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Originally Posted by EmpireForgotten View Post
I do turn the spawns up to 8. I haven't tried to solo Reichsman but Im sure its a challenge. Let me ask you some questions though:
Awesome. Go for it.

Quote:
Originally Posted by EmpireForgotten View Post
Is there a problem with wanting an AV fight for a team of 8 to be something the team needs to pay attension for?
Is there a problem with wanting a TF to actually challenge the people on it who are playing their best?
While I didn't understand that first part, the second part is simple: There's no problem with wanting a TF for people playing their best.

BUT YOUR best and THEIR best are two different things. I have maybe 4-5 IO sets on my main character, not a single Purple. Just because you're capable of taking on the Freedom Phalanx by yourself doesn't mean the rest of the server is, nor would they want to. I found out that I can nearly solo an AV with my Kat/Regen, so I used the 2nd build to be more team-oriented rather than soloing.

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Originally Posted by EmpireForgotten View Post
There are certain people who like to play final fantasy 8 (Im just using this as an example) and the challenge is to beat the game at the lowest possible level. That isn't a challenge to me. Sure, its hard, but its tedious and boring.
Getting through things as fast as possible is boring, as opposed to weeks of grinding to afford a single IO? I find myself in a cognitive dissonance.

Quote:
Originally Posted by EmpireForgotten View Post
Just once, I would like to take my maxed character with a team built to perfection and have a decent challenge. Is it wrong to want something like that? You seem to think that I am the only one who would want this. Again as I said in my latest post - I would not wish i13 PvP changes on Anyone, any game, or even prison inmates. I think adding these changes to PvE would be a BAD idea. It goes against my way of playing (building the best/playing as best you can/trying your hardest to win/etc). But that doesn't mean that I don't think the game could use a challenge upgrade.
I was reading this, but one thing REALLY stuck out to me...

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Originally Posted by EmpireForgotten View Post
my maxed character with a team built to perfection
You built your team to PERFECTION and you expect a challenge?

Let me ask you a question: Why do you min/max yourself?

The answer, undoubtably? The reason why we all level up? To defeat things better, faster, more efficiently.

Are you surprised that it's lonely at the top? That after you perfect getting 8 uberplayers together there are no more challenges for the group?
You spend all of your time being better and better and better and then you're finally as good as you get and you're surprised no one else is?

Let me tell you something about 'challenges' for characters such as yours: Your 'challenge' is my 'impossible' and you alienate the 98% of players that don't find it 'challenging'.

Quote:
Originally Posted by EmpireForgotten View Post
tedious =/= challenge
Time consuming =/= challenge
Not playing to your potential =/= challenge
Your challenges =/= my challenges



 

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Originally Posted by EmpireForgotten View Post
If someone can point me to a MA arc that is freakin impossible to do, I would love to try it with a team. Maybe that's my outlet, I haven't really been active since PvP died. But the whole arguement of "Its your fault its to easy" Just CAN'T be the only answer.
I don't know of any but it should be pretty simple to make some. Make a group of custom enemies with all powers (ok, maybe leave off the god-mode powers in the armor sets since those are just annoying). Give the group a wide range of different powersets so that whatever defenses you have at least some will counter it. The AI for buffing and debuffing is a little iffy so you might want to try mostly Blast/Armor or Melee/Armor. If you're running a team with limited mez protection maybe try a Control/Something set for the defender sets you'll probably want the ones with debuff powers. Add some Pet/something bosses (or even LTs). Maybe have a few Blast/Devices with Caltrops, Smoke Grenades and Targeting Drones.

Alternatively try making custom groups comprised of the more problematic members of standard factions. A custom group of Carnies and Malta should give most characters pause.

If all else fails, make a custom group comprised solely of the biggest, baddest meanest EBs you can. Sure you'll get horrible rewards but you can't deny that it would be a challenge.


 

Posted

There should be challenging content built.

That is all.

You don't need DR to build challenging content.


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Originally Posted by Sigium View Post
Your challenges =/= my challenges

Probably the only thing we can agree on. We are just two completely different types of players. That's not a bad thing, it means the game is diverse enough to attract multiple types of gamers.

We're way off track from the point of this sarcastic post but I guess my point, which might you might not be able to get (Not meant in snark, we are just completely different gamers) is that even though I have a toon built to perfection and a team built to perfection and I am playing my best - I would hope that it would still be tough. I guess I am looking for the heroic moment when the mission is so close to failure yet you manage to pull out the win in the end. Sure, I can engineer that scenario, but it just isnt the same for me.


Anyways, back on topic I guess


 

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Originally Posted by Adeon Hawkwood View Post
I don't know if any but it should be pretty simple to make some. Make a group of custom enemies with all powers (ok, maybe leave off the god-mode powers in the armor sets since those are just annoying). Give the group a wide range of different powersets so that whatever defenses you have at least some will counter it. The AI for buffing and debuffing is a little iffy so you might want to try mostly Blast/Armor or Melee/Armor. If you're running a team with limited mez protection maybe try a Control/Something set Fro the defender sets you'll probably want the ones with debuff powers. Add some Pet/something bosses (or even LTs). Maybe have a few Blast/Devices with Caltrops, Smoke Grenades and Targeting Drones.

Alternatively try making custom groups comprised of the more problematic members of standard factions. A custom group of Carnies and Malta should give most characters pause.

If all else fails, make a custom group comprised solely of the biggest, baddest meanest EBs you can. Sure you'll get horrible rewards but you can't deny that it would be a challenge.
Ill try that, thanks!


 

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Originally Posted by Aura_Familia View Post
There should be challenging content built.

That is all.

You don't need DR to build challenging content.
It's much easier and cheaper to implement DR than it is to build challenging content that still works on the basis of builds running on SOs.

That is all.


 

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Originally Posted by Tokyo View Post
It's much easier and cheaper to implement DR than it is to build challenging content that still works on the basis of builds running on SOs.

That is all.

Ummm no it's not. This is per the devs.

They tried it once and found many bugs that allowed them not to implement it.

And who says new challenging content has to be built around SOs?


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
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Originally Posted by OPTICAL_ILLUSION View Post
For GR they should apply the exact same rules in Praetoria that we currently have for PvP. This would not only provide players with a refreshing new level of challenge, but would also allow them to experience and get comfortable with these mechanics in a safe environment which will make them less apprehensive to step foot into the Arena or a PvP zone.

If this were to happen it would become a win/win situation for both the PvE and PvP community.

Also, please throw in some PvPvE content as well just like they have in Aion.
/unsigned

/unsigned

and for clarity's sake

/unsigned


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Posted

To be clear I wouldn't care if they did implement DR in PVE.

Would it gain them more subs, probably not.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
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Posted

Part of the game is building toons.

If building uber toons was very easy, this thread wouldn't exist because there would be little perceived disparity.

Buildings uber toons is a challenge.

I am all for having GM areas and uber TFs and such for uber toons.

I genuinely suspect (though I am not 100% certain cuz I aint no uber programmer) that adding some new mishes is a simpler deal than re-tooling the basic mechanics of the whole game.
Maybe someone who knws more than I will care to chime in on that matter.


 

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Originally Posted by Tokyo View Post
It's much easier and cheaper to implement DR than it is to build challenging content that still works on the basis of builds running on SOs.

That is all.
I disagree with the assertion that it would be easier to implement. But in any case it's irrelevant since the majority of the player base does not particularly want either DR or challenging content. If there's one thing developers should learn from NGE it's that making major changes to the mechanics of an established game is a good way to lose customers. From what I've heard that almost happened back when ED was introduced but overall I think ED was good for the game (if a bit heavy handed) whereas I see no real benefit to DR.

Now this will probably be considered heresy by some but I actually wouldn't mind some content being balanced around IOs as long as it doesn't give greater rewards, doesn't award any new badges and doesn't lock SO'd players out of content. My suggestion would actually be to copy from WoW and introduce "Heroic" versions of some of the higher level TFs that feature significantly tougher enemies and AVs but still award the same merits/badges as the existing TFs. This way people who want a challenging TF can get it but people who just want to play the TF for fun, merits or badges can still do so without feeling like they're missing something.

EDIT: Actually now that I think about it a way already exists to do this to some extent in game. Run a TF with the Players Debuffed and Enemies Buffed challenge settings.


 

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Originally Posted by Tokyo View Post
It's much easier and cheaper to implement DR than it is to build challenging content that still works on the basis of builds running on SOs.

That is all.
I have a very hard time believing you support this position. I seem to recall you supporting the farmer's point of view in the AE debacle, which would lead me to believe you may also not be hard-pressed for inf, rendering a lot of your earlier arguments subjectively pointless.


 

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Originally Posted by Adeon Hawkwood View Post
Now this will probably be considered heresy by some but I actually wouldn't mind some content being balanced around IOs as long as it doesn't give greater rewards, doesn't award any new badges and doesn't lock SO'd players out of content. My suggestion would actually be to copy from WoW and introduce "Heroic" versions of some of the higher level TFs that feature significantly tougher enemies and AVs but still award the same merits/badges as the existing TFs. This way people who want a challenging TF can get it but people who just want to play the TF for fun, merits or badges can still do so without feeling like they're missing something.
Now that sounds like a great idea!

Anyone that thinks reworking the basic system is easier than creating challenging content needs to pass around whatever they are smokin'.

Since the players themselves can already with the tools in AE, create more challenging content, the Devs could certainly do it fairly rapidly. As mentioned in this thread and elsewhere, they have even stated that no existing content will be adjusted to IOs but left the door open for new content.

Obviously, the recent changes in the difficulty sliders are a step in this direction but I think they got pulled for TFs.

Along these same lines, at GR the Devs said that the new ways to make your 50th level characters more powerful would allow them to 'trivialize' the current content. Certainly that will come with more challenging content, don't you think?


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