positive101

Citizen
  • Posts

    21
  • Joined

  1. Quote:
    Originally Posted by Shadowclone View Post
    Dude...when one thread gets locked you dont go out and make another thread about the same thing...
    yeah dude what was he thinking? geesh some people just have no forum ethics.
  2. Quote:
    Originally Posted by Feugan View Post
    seeing as PvP is meant to be waiii different now, should it even matter how long they've played pre13?... Does it really get you off being such a tool? i mean come on... your opinion remains meaningless? I think one of the posts made a good point.. I'm thinking of smaller fights whilst others are thinking large KB... If you don't see how Assault is better for taking for 1v1's, 2v2s etc... then, your just arguing for the sake of arguing.. nice forumpvp skillz..

    As mention several times in this thread now, Manuevers is useless on most builds.. +7.5 rech added to a blaster with base rech up in the 60-70's is going to do crap all. The only thing it would be useful for is as u said u add a kb IO, and try to find a space for another one.

    as to my neck being long.. were u looking to borrow some?
    Yes. What? What don't you understand? No it didn't. Either one, assault is bad. No. Maybe. Duh.

    As mentioned by the same person or two people that both have no idea what they're talking about maneuvers is useless, yes. Yeah I hear assault is really good for adding that extra kick to your blaze that brings it up a whopping 4 points of damage. cool.
  3. Quote:
    Originally Posted by Feugan View Post
    Because I also know what I'm talking about?... err, been PvPing since i10... I currently have an arch/em, sonic/em, psy/em, fire/em, rad/em, fire/mm all slotted out... I must have made a total of 50 blaster builds since I started with all the damn changes... And simply because my opinion is against what.. 3 other people have said makes it not count? People cry about the placate proc heaps, yet with assault running it merely makes u lose target, u can get it back up the next second with barely a pause in attack... Then theres taunt resistance too... until someone gives a proper reason why maneuvers tops that then I'm going to argue the point.
    no kid you don't know what you're talking about also. Congratulations, a whole 3 issue pvp vet (figure out why I say 3), did you get a badge? I don't care what you have or what you've changed, your opinion remains meaningless. maneuvers>assault, get over it and get yourself a coke. no offense, i hope you don't mind me asking, but is your neck long?
  4. And for the record, I'd rather have Diminishing Returns on critter XP, recharge suppression (basically double all recharges), and Health decay (approx. 100hp from your max each minute you're in a mission).

    These changes would make for a more challenging PvE environment.
  5. Quote:
    Originally Posted by Aura_Familia View Post
    T
    From this thread:

    http://boards.cityofheroes.com/showt...75#post2437575

    Multiple people have lost credibility as far as I'm concerned.

    Carry on.
    If anything you lost your credibility because you really just wasted your time looking it up when it was obvious.
  6. Quote:
    Originally Posted by Obsidius View Post
    My biggest problem testing I13 was the lack of bridging between PvE and PvP. I was a fan of making PvP more casual, but the new system all but gutted holds and stuns. I was surprised when holds barely had any affect. The devs changed it to be 4 seconds... and that's about it. Heck, I could take everything else if it hadn't been for holds. As it was wholesale, most of the changes where for the concession of the PvE crowd, with very little concession to the PvP crowd. That's not so much of a bridge as it is the "occupation of Poland" (not to use Godwin's Law).

    I'll support anything that blends the two together within certain constraints. Hell, it worked fine for DAoC. For example, I understand travel suppression, as loathe as it is, to balance SS and SJ with things like Fly. OTOH, the aforementioned pitiful Hold durations, Heal Decay, and other PvP-only systems need some serious reconsideration. Right now the system's not so much Rock-Paper-Scissors as much as it is Rock-Bigger Rock.
    I was with you until you said you understood travel suppression, and your reasoning behind it. I would've sped fly up instead of slowing everything else down, but hey I guess that'd require having a brain.
  7. Everyone that knows what they're talking about has said manuevers, why are you still trying to argue a point?
  8. I agree with the OP, there isn't enough challenge in PvE.

    Please add DR, TS, and Heal decay to PvE.

    But introduce something new, Damage decay! The more you do, the less you do!
  9. Quote:
    Originally Posted by macskull View Post
    Here's an amusing social experiment: go into the suggestions and ideas forum and start a thread about how the game could stand to use some rebalancing to bring certain "problem" builds in line, as everyone knows there are certain powerset combinations that are way better than others. In this thread, you'd list off the changes made to PvP in I13, but reword them and apply them to PvE so it's not immediately obvious. Make the post, and then watch the uproar as people would say "wow, if they did that, I'd quit the game." The devs knew this when I13 happened, yet they also knew that the existing PvP playerbase was so small as to be completely expendable so they had absolutely no qualm with making all those changes. Now, the PvP playerbase is even smaller, which makes me wonder if they're thinking to themselves "well, it can't get much worse, let's throw some more changes at them and see what happens," or if they're saying "hm, we should fix this."

    You hit the nail on the head, good sir.
    No! The devs just want what's best for the game!

    They gave you PvPers the PvP IOs that you can't get in PvE so why complain?
  10. positive101

    elec/therm corr

    Quote:
    Originally Posted by SoulTouch View Post
    Ima be re rolling my elec/therm corr I deleted a few months ago - I'm dead clueless on how to build her.. mainly cas i get wrekd when i attempt building a corruptor for pvp so any builds out there, tips on how to play her? shes gonna be living in RV forev0r yo and I wanna be able to kill stuff solo with her too. ^^

    thanks in advance.
    Tip: Don't type "forev0r", it may seem cool at the time, but you come off looking like a ******.
  11. Quote:
    Originally Posted by MajorPrankster View Post
    And this is, again, supposed to attract more PvPers how?

    So, since I prefer to interact with ration, intelligent humans, try and bring forth examples that apparently have superfluous information and state my opinion, that makes me a target for MORE insults. Interesting.

    Have fun with your attempts at increasing the PvP population. Good luck, you will need it.
    I'm gonna remain positive, even after your negativity provoking posts.

    Tip: Don't fight with barrier unless you know what you're talking about because you simply just won't win.

    PS you don't know what you're talking about.
  12. Quote:
    Originally Posted by SonicBang View Post
    yea ....damage dont get DR'd. If you have 41 points of KB protection, take assault. If you dont have 41 points but CAN get it by moving slots, take assault. Assault is good, and damage bonuses don't get DR until they get way higher up, yes the 11 percent does help.



    I didn't even look at the build but if you can get 41 points of KB protection without taking maneuvers, (which most builds are able to do, especially if you use kinetic crash in power thrust), assault is sexy.
    lol? who is this?

    Don't let him troll you, OP.
  13. The extra KB and LoTG over extra damage % that doesn't really add much, especially with DR.
  14. My build is a bit different, but to each their own.

    I'd suggest at least dropping assault for maneuvers.
  15. Hello! Positivity here to weigh in.

    Barrier has some very constructive advice, but he presents them in an easily misinterpreted for negative format.

    Please try to read between the lines and look at it in the light.
  16. | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1407;697;1394;HEX;|
    |78DAA594594F135114C7EF949669694B5BCA52F64DD64AA16 F2E892845931A48081|
    |09E805ACB00138769ED9444DFFC00A8894B7C52C10478D547 E3935B5CBE8280FA2D|
    |7CABE79EFF2D90F8E8A4FDFFEEF2BFE79E7BEEB4D37726034 2DC1B175A3865651D2|
    |793CADBA562DEB28CA2673ABB66E6842E84E83D19AD181269 CBDA74CCBC5D19E83C|
    |E599D85C5D4DA4F2D64A6632BF61DAD912F922697BDD281A7 6295169D4CCE429CE5|
    |CC1305602DC9C32B205D35E43E79A59B20DC7095566568CA2 B36E16C2570B662E91|
    |CE1999E9AC53328A776394DF107DB735A19EB2478CBA84480 AD7089064B87705638|
    |F51BDCFB8153CB5AA053380F71BAFF27E65D47C07DE13A2C2 A255D8AEECD21A3439|
    |13F843BD76118869121B64A88241547573BC1D9AF060C8ED5 9E468B54BC032239C0|
    |16E307AA8EEBADA428F73843AA00B68A4599F32F890431D72 A83FE008D564F06BC8|
    |C13FC86B7A692888A1AAA0CEAE462F23E603B054275F083E2 DB4C0B1EBAF1306C42|
    |E6944D52B32CEE6962B408AD176E89239B41D313A7E31BC14 2F8A78EEE823ECFB98|
    |D1F18CD1B505DC673491BD019B680DC8BC038915A8AE4DEAD 04D3874370EDD8DC2E|
    |F9136AB2A37FF80E180D17B081C013F19B7295EABB2B7E2DE CF28C44FA31F88E972|
    |0F94B41DD7BA4F713A55413A2F7192FD978109C6000A32F01 B40418AB46F8F5AD5F|
    |3817D431F814FC067C6F01700AF9D43ABFAF8C52BBBFB50BF E1278CB34F8107C043|
    |C66B7A030755B106E7F8BC23F3C02C2342C789AB3AC751CD1 154334A33095597C40|
    |B8E36FA12D8067618C9578C37B4D318EED735864049044AE2 5ADADCC73F33FAD023|
    |A6FE1999711FFFA884C623ED279EFF7ADED25F1C42FB666B4 8E7A5CC90680BB2B52|
    |865497697652B2B5B37A5E464B7FC2E50C922744E26745ECA 052917A56C4993EE27|
    |F14B0948094AA995129212961295D228A545CA7329E5BFDEA 7063D|
    |-------------------------------------------------------------------|
  17. positive101

    Dead PvP

    Quote:
    Originally Posted by macskull View Post
    Travel suppression and heal decay (and more aggravatingly, travel suppression attached to healing) mean that when I phase, if my team isn't around to get my pursuers off me, I'm going all the way back to my base because it's the only way I'm not going to die. It sucks and I hate doing it, but them's the breaks.

    On CO: CO's PvP system has the potential to be quite a bit better than our current PvP system. I thought it was fun when I tried it during beta, but I didn't bother to sub right away at launch. However, it's still early in that game's lifespan and the "balance" hammer is swingin' away at everything it can hit - the changes to powers and mechanics in CO right now remind me of Issues 4-6 here, but once that initial balancing stage is done, things could be decent. If the devs' attention to PvP during Going Rogue turns into "I13 2.0," I'll more than likely give CO a try.
    My CO sub runs out on Jan. 6, but I'm not resubbing until they have some sort of way to have pre-set matches. Only thing you can do now is random 5v5s. There apparently are plans to allow teams to fight anywhere in the open world. Doesn't sound like a bad idea, easier to spectate and you don't have to go through a load, I guess.
  18. Fire, Psi, and Sonic are all viable options, but if you're looking to stun I suggest Sonic.
  19. positive101

    Dead PvP

    Quote:
    Originally Posted by black_barrier View Post
    ok then next time i'll say a CoH 50, because back then, it would have taken me 5 hours to get to 50 in CoX, while i played about 70 hours of CO lolpve.
    Okay, haha.
  20. positive101

    Dead PvP

    Quote:
    Originally Posted by black_barrier View Post
    i was making a CoH comparison in accordance to time spent playing.
    hmm, that's still off, but okay.
  21. positive101

    Dead PvP

    Quote:
    Originally Posted by black_barrier View Post
    remember how you felt when they nerfed your ice/cold in i13?

    CO is like if you leveled your toon all the way to 35 with all PVE, and then the devs nerf your ice blast, but then about two days later after you used your respec, the devs decided to nerf your /cold secondary even more.

    OK so you reroll.

    You rerolled a toon into a fire/fire, got it to 35 and 2 weeks after, the same cycle repeated itself.

    Three times in a row.

    Screw CO.
    Nah they stopped doing this a while ago.

    And barrier you never even got to 35, more like 20 tops and that takes a day.

    And why would you reroll? They give a full free respec like every week they screw something up.

    I'd enjoy playing CO if they had an actual arena system, the random mess they have now is so beta.