Psy/EM Blaster for critique
My build is a bit different, but to each their own.
I'd suggest at least dropping assault for maneuvers.
May i ask the reasoning behing this? I have the KB necessary and the defense on a squishy from maneuvers is minimal compared to the damage from assault. Just wondering to see if I wanna make the change.
The extra KB and LoTG over extra damage % that doesn't really add much, especially with DR.
yea ....damage dont get DR'd. If you have 41 points of KB protection, take assault. If you dont have 41 points but CAN get it by moving slots, take assault. Assault is good, and damage bonuses don't get DR until they get way higher up, yes the 11 percent does help.
I didn't even look at the build but if you can get 41 points of KB protection without taking maneuvers, (which most builds are able to do, especially if you use kinetic crash in power thrust), assault is sexy.
yea ....damage dont get DR'd. If you have 41 points of KB protection, take assault. If you dont have 41 points but CAN get it by moving slots, take assault. Assault is good, and damage bonuses don't get DR until they get way higher up, yes the 11 percent does help.
I didn't even look at the build but if you can get 41 points of KB protection without taking maneuvers, (which most builds are able to do, especially if you use kinetic crash in power thrust), assault is sexy. |
Don't let him troll you, OP.
yea ....damage dont get DR'd. If you have 41 points of KB protection, take assault. If you dont have 41 points but CAN get it by moving slots, take assault. Assault is good, and damage bonuses don't get DR until they get way higher up, yes the 11 percent does help.
I didn't even look at the build but if you can get 41 points of KB protection without taking maneuvers, (which most builds are able to do, especially if you use kinetic crash in power thrust), assault is sexy. |
pop 5 reds on a stalker with a 35% damage bonus and try ASing if you wanna see how bad it is.
back in early i13, i was gonna drop firey embrace on my dom because it was that bad. it added like 4 points of damage to my blaze.
assault > maneuvers if you have the KB protection...still stand by it seeing how little dmg gets DRd when its just assault and bonuses, I will admit with aim and buildup on assault wont make much of a difference but otherwise I dont see why you would take maneuvers over it
Take Man. for the IOs. Dont take assault because you might actually get tempted to run it .. and then run out of endurance because of various reasons.
Damage gets slammed by DR. Even when it didn't the best blasters didn't take Assault. Take Maneuvers.
Well ****...
let me guess....combat attributes doesn't show DR'd values of damage...
Combat Attributes doesn't show a lot of things that get DR.. gg devs
As for blasters, on that build I would probably pick up man over assault... on most blaster builds tho assault IS the preferred choice.. You should have more than enough rech and kb protection without having to need that extra bit... Dmg from sets and assault can put u up around the 30-35 mark without bu and aim, helpful on down time... Also 50% res to placate is kinda nice also, placate proc wont last more than 2 seconds most of the time.
Edit: I thought it was a different build posted.. Stay with assault.
Edit again: Looked at the build properly this time, you wont get away with running assault with that amount of recovery...
And Yeah damage gets DR, its by no means "slammed" on a blaster tho, it defintely comes out better than everything else a Blaster has to play with.. Even after 100 Dmg bonus, adding more you still still see an increase in dps.. It doesn't hit a brick wall as quick as things like To-hit, def, res, rech.. DR affects each AT differently, Blasters are staight up damage toons.
Not so much anymore. Running Assault hardly makes a noticeable difference either. You should easily have a 25%+ damage bonus without it.
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It's a question between maneuvers and assault, I never said Assault was going to make your attack so much more powerful... But in a game where half the PvPers try to maximize their builds to the last % then yeah it's Assault that you want to take. You should easily reach the Recharge brickwall that DR gives, and Kb protection without having to pick up Maneuvers... and as you have to have one, why wouldn't you take the power which gives you resistance to placate and gives your attacks the added 7-8 more damage.
Everyone that knows what they're talking about has said manuevers, why are you still trying to argue a point?
That implies that they have another aspect now except damage? I played blasters long before i13 came as well, and to be honest they are killing just as fast these days as they did before... Maybe not in a team setting on spikes where generally they were buffed to the roof pre13.
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Everyone that knows what they're talking about has said manuevers, why are you still trying to argue a point? |
No buffs. Maybe inspirations. But no buffs.
Popping Build up and Aim together back then was crazy too
Because I also know what I'm talking about?... err, been PvPing since i10... I currently have an arch/em, sonic/em, psy/em, fire/em, rad/em, fire/mm all slotted out... I must have made a total of 50 blaster builds since I started with all the damn changes... And simply because my opinion is against what.. 3 other people have said makes it not count? People cry about the placate proc heaps, yet with assault running it merely makes u lose target, u can get it back up the next second with barely a pause in attack... Then theres taunt resistance too... until someone gives a proper reason why maneuvers tops that then I'm going to argue the point.
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That implies that they have another aspect now except damage? I played blasters long before i13 came as well, and to be honest they are killing just as fast these days as they did before... Maybe not in a team setting on spikes where generally they were buffed to the roof pre13. |
As for team effectiveness pre-13: Buffs were not the driving force behind blaster effectiveness in team matches pre-i13- not as far as damage went, anyway. Much more important to damage were debuffs (also exponentially less effective under the new system). The only times team damage buffs made a HUGE difference were when Veng stacking was popular, when blasters had 30% unresisted damage, and when people ran multiple Rad/psis and did regular AM gathers.
Reasons for maneuvers over assault: With maneuvers you can slot an LoTG and a KB IO. The placate proc's effectiveness is only aperent in 1v1s... and loli13 1v1s. Not to mention, taunt resist isn't that important, given that taunt has no suppression, and a decent taunter will keep you perma-taunted anyway.
As for team effectiveness pre-13: Buffs were not the driving force behind blaster effectiveness in team matches pre-i13- not as far as damage went, anyway. Much more important to damage were debuffs (also exponentially less effective under the new system). The only times team damage buffs made a HUGE difference were when Veng stacking was popular, when blasters had 30% unresisted damage, and when people ran multiple Rad/psis and did regular AM gathers.
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otherwise, the blue ladder would have ended up like the red ladder before gmw started running 2 fort + 2 storm teams. everyone ran around with capped psi resists, throwing psi and debuffs... or you'd have people run in with things like JAL's rad/psi team with no blaster.
i miss people complaining about having to gamble how many fire blasters vs. how many psi blasters they were gonna put into a match depending on the other team's lineup.
Because I also know what I'm talking about?... err, been PvPing since i10... I currently have an arch/em, sonic/em, psy/em, fire/em, rad/em, fire/mm all slotted out... I must have made a total of 50 blaster builds since I started with all the damn changes... And simply because my opinion is against what.. 3 other people have said makes it not count? People cry about the placate proc heaps, yet with assault running it merely makes u lose target, u can get it back up the next second with barely a pause in attack... Then theres taunt resistance too... until someone gives a proper reason why maneuvers tops that then I'm going to argue the point.
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Woah did you just call him Hypn0tiq?
I'm not sure why everybody is saying maneuvers are better than assault. Ok, you can slot -kb and LotG....great. What if you don't need them? If you can get enough -kb and enough recharge with other slottings, then what purpose does maneuvers serve? In that case, it's a 100% useless power vs a power that does add at least a little extra damage.
Or are you guys talking specifically about some certain build, not in general?
Any tips in changes you would make to this build? thanks in advance.
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