Does anyone notice this?


Aggelakis

 

Posted

Lack of challenge endgame?

Sometimes it's fun to flip out and mow down legions of enemies. Not much challenge in that, and you get a nice payout.

However, if you want challenge, you can certainly find it. Few people run farming missions against Malta, Carnival of Shadows, or Vanguard, with good reasons!

Check out how the new difficulty settings work.

Hamidon Raid

Eden Trial

Abandoned Sewer Trial

Statesman's Task Force

Master of Statesman's Task Force

Doctor Khan Task Force

Once these become routine, you can adjust the challenge settings to make enemies tougher, or your team less powerful.


And the Mission Architect holds thousands of missions, some of which are very difficult.

And you can always make your own.

Also, using Ouroboros, you can do older mission arcs with some or many very difficult challenge settings in place.

I'm actually a little worried. On your rush to 50, which may or may not have been intentional, you've missed a lot of the fun of the stories of the city. Ouroboros allows you to see those again.

I'd recommend the Faultline and Croatoa arcs for that.

Welcome to the game. I'm sorry that your early experiences were underwhelming, but this community can be welcoming, and challenge is certainly available for those that want it. Expect negativity to be returned sevenfold, and friendly curiosity to be greatly rewarded.


www.paragonwiki.com is a great source of information for this game.

New or returning to the game? Want advice from experienced players who want to help YOU?
The Mentor Project: Part of the New Player Council.

 

Posted

Quote:
Originally Posted by Judgebanks View Post
Also someone who has been playing the game as long as you have should easily realize that controllers and scrappers can easily fulfill a Tankers job, in fact most of the midnight or later runs I get into often don't have a tanker. In fact that's how my team on hero side has been running, Scrapper/Controller/Emp.
Actually, *BY DESIGN*, every character type can be replaced by something else. No archetype is essential to a team. To say that tanks are not needed is quite true. It is equally true to say that scrappers are not needed, or blasters, or defenders, or controllers.

As someone who has only been playing the game for 10 days, you should realize that you have only seen a tiny portion of it. And, from your descriptions, it really doesn't sound like you're experiencing a variety of teams and activities. It sounds like you've been getting on a lot of teams built with the intent of speeding through content for the rewards/XP.

If your mindset is that you need to get to 50 for the high-end raiding content, I don't expect you'll be around very long. Frankly, it sounds like you're burning out after less than two weeks. I've been playing over 4-1/2 years and there are still entire powersets that look interesting that I haven't had the chance to try yet.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Also, Alt-itis is very common here. With Supersidekicking System, and AT overlap, players tend to have a wide variety of characters available for any particular task.

Defenders can have radically different playstyles based on primary and secondary powerset selection.

I think Westley said...

"I have heals. I heal to defend the team. I am not a healer.
I have blasts. I blast to defend the team. I am not a blaster.
I have buffs, I buff to defend the team. I am not a buffbot.
I am a defender."

I suggest you make a new character, a scrapper or blaster, and have some fun with that. Play the game at your own pace, form your own team, do your own missions, and experience the story and mythology of this amazing place.

"There is no end-game. It is all game."


www.paragonwiki.com is a great source of information for this game.

New or returning to the game? Want advice from experienced players who want to help YOU?
The Mentor Project: Part of the New Player Council.

 

Posted

To the OP: If you got on teams where you're not farming, you'll have more fun.

That is all.


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Judgebanks View Post
As for the people who have Emp's/Pain's with the mentality that having the most healing skills in the game obviously means your roll is to cc or dps, please catch a train with your face.
While solo, an Empath is certainly not going to be particularly high DPS. However, Empathy can become one of the biggest force multipliers in the game when grouped together. Just look at Green Machine - an All Empathy Defender super group. As a team, GM characters have regen to rival Regeneration (with Instant Healing active), defense to rival Super Reflexes, unlimited endurance, and crashless nukes available every spawn.

In general, teams comprised mostly of the "squishy" archetypes in this game vastly outperform teams that are melee-heavy, especially when those squishies are Defenders, Controllers, Corruptors, and Masterminds (the ones with buffs and debuffs). Other archetypes add to the team's effectiveness. "Support" characters multiply the team's effectiveness.

I've got a video, for example, of a team of Radiation Emission/Sonic Attack defenders fighting Babbage. From the first tick of damage on Babbage to the moment he drops, the fight spans about 50 seconds.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by UberGuy View Post
Defenders, Controllers and Corruptors are some of the most powerful characters in the game for empowering teams, enabling some of the most incredible feats from teams that have them along. It's just that healing powers are not the primary means by which those ATs achieve those heights. Buffs and debuffs are their core strengths. Heals are for the stuff that gets past all that.
In my opinion UberGuy's post sums up how support characters should be played. i have many Defenders, a couple of which are thoroughly IO'ed out. None of them are healers, and all of them have a heavily used secondary. They fight on teams or solo, and their function is to weaken their foes and boost their allies. Most have heals, but those are usually incidental, or used to patch up the occasional damage spike that gets past the buffs and debuffs. (Admittedly i have no high level empaths, but i love teaming with the occasional empath who realizes their set has more than three powers. Any set that can turn my character into a nigh-unstoppable engine of destruction is always welcomed. )

i agree that it sounds like the OP has been mostly on min-maxed teams that cherry pick their opponents for ease of defeat. My personal preference is missions with Carnies, Circle of Thorns, Malta and Arachnos, but many players avoid them for some reason. i find them far more interesting and challenging than something like Freaks or Council, but YMMV.

Also, can someone clarify what some of the acronyms the OP used mean? Some of them resemble ones used in this game, but based on context i suspect they have a different meaning wherever he learned them (WoW?) than they do here.


Dr. Todt's theme.
i make stuff...

 

Posted

OP: Everyone has different playstyles, and more power to that, but it sounds like the playstyle you've fallen into isn't actually delivering much fun for you. The good news is that what you've tried so far absolutely isn't the one true way to play CoX, and if you don't like it then there are plenty of other options. If there's one thing that CoX is good at, it's allowing people to play in very different ways and still get involved in the game and the community.

Try some different ATs and powersets. Run some story arc instead of going the powerlevel route. Do some task forces. Play in different sized groups. Fight different types of enemies. Try out villianside. Look for a supergroup/villaingroup which sounds interesting. Try flashback arcs with different difficulty options. Organize some teams of your own so you can run them in a way that's more fun for you.

I hope you'll be able to get yourself into the right place to really enjoy the game. And welcome :-)


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by Judgebanks View Post

As for the people who have Emp's/Pain's with the mentality that having the most healing skills in the game obviously means your roll is to cc or dps, please catch a train with your face.
out of curiosity, does this attitude ever get you good results in a social situation? Can't tell if you are too young to understand social interaction, or if you are a wow player and just kind of par for the course, but you came here to ask a question, people answered you and you take this attitude, has that ever worked for you? because it comes off as being a jerk.


 

Posted

Quote:
Originally Posted by rian_frostdrake View Post
out of curiosity, does this attitude ever get you good results in a social situation? Can't tell if you are too young to understand social interaction, or if you are a wow player and just kind of par for the course, but you came here to ask a question, people answered you and you take this attitude, has that ever worked for you? because it comes off as being a jerk.

rian, it's like when you go to prison... you gotta beat up the biggest guy there otherwise that night you become the b****. It's the same kind of mentality.


 

Posted

aaanyhow, lets answer your question. Outside of farming, the game does hold some challenge, the farmers go so fast because they have pre-selected stuff that poses a lower risk to their specific powersets, step outside of that and they fold hard. fighting a group of dark ring mistresses(a boss unit in the carnival of shadows) can be a humbling experience for a lot of players, as can enemies in the shadow shard, who can cut through defense easily, or pound you with psi damage. So try playing the actual content, and maybe bump up the difficulty.

also, i assume you havent tried a statesman task force, nor a rikti ship raid. I think you will find that rikti magi will fulfill your request for strong enemies. also, have you tried running with a group that has their difficulty up? if the game seems easy, run with a smaller team cranked for 8 players and max levels above you with bosses and then see if the difficulty works for you a bit better. Finally, you should have the oroboros portal by now(the gold power that looks like an infinity symbol), those open mission series that you can customize the difficulty with even further, disabling temp powers, pool powers, and add a time limit and buff enemies, then you can have a real challenge and even get some well designed badges as a bonus.

finally, go to the mission architect and check for some of the "hard" missions, some of them are downright sadistic and will provide you with some real challenge. basically they are the best powers locked together to hurt you as hard as possible.


 

Posted

Quote:
Originally Posted by IncredibleMouse View Post
Someone said this game doesn't have healers?
That's an old-old misconception of words that's been fought many times over on these forums. There are healers in this game, because they have the ability to heal, therefore they are healers. If your toon can heal, you are thusly a healer. That is what was meant by the OP, and that is what was understood. So, yes, in that context, there are healers in this game.
As several of my villains who have healing powers have had to explain several times to potential team leaders, "We are not healers. We are hurters. We will heal if needed, but we prefer to put the hurt on the enemy and generally make life hard for them, which makes life a bit easier for the team."

As for Energy being a useless secondary... Remember, the enemy can't attack if he is on his back. KB, especially reliable single target KB is actually a pretty decent form of damage mitigation. The AOE stuff can be too if you know how to use it properly. And it is just plain fun.

Energy is also one of the funnest sets just due to the visual effects as well. Don't ignore the other half of your abilities. You may learn to like it. Granted, Energy is more fun for Blasters (decent stun and the wonderful Boost Range), but I do enjoy it on my Defenders as well.


 

Posted

lol, didn't know what you were getting into with a posi tf eh?


 

Posted

Ooooookay.

Firstly, you have a whole bunch of character slots on every server. Try EVERYTHING. Try tanks, try scrappers, try controllers, try brutes, masterminds, EVERYTHING. You will learn so, so much about building teams and who needs what buffs and what roles everyone is expected to play here by trying everything! And don't just try ONE flavor of each AT-try them all! Granted, some of them aren't for everyone, but try it anyhow!

Secondly, head on over to http://www.paragonwiki.com. It is the BEST source of information on CoH/CoV that exists. What you can't find there, come back here and ask (but expect to get some snarky answers).

Empathy defenders are fairly useless on a team of fully IO'd out folks who are farming at -1/x8 difficulty, but get a group of folks together and try to keep them alive through a Hess, Imperious, or Statesman Task Force, especially if some of them have no idea what's going on. Or a Lady Grey. Try soloing on your Emp toon-it's not easy. And don't ignore the value of your buffs when it comes to teams. They will do SO much more for the team than your heals will if you use them right, and they will allow you to use your secondary more often to assist the team by blasting/debuffing/etc.

If you like to solo, try a scrapper or a tank. If you like to buff/debuff, and prefer team play, try a controller or a defender. If you want to deal massive amounts of damage, try a blaster or a scrapper. However, don't expect any team to absolutely NEED a certain build. ANY team can take on ANY challenge in the game with enough wits, skill, and determination.

And if you've just come from WoW, remember that CoH/CoV is a whole 'nother ball game. Forget everything you know about MMOs and relearn it from the ground up in City of Heroes. A lot of the things you think you know don't apply here.

It's not end game, it's all game, as long as you're game enough to give it a good go.

Good luck, and hope you start having fun!


City of Heroes taught me that when the world is burning, you don't just stand by and watch, you grab a fire extinguisher and do whatever you can to stop it-even if it's not much at all. Sign the petition to keep City of Heroes alive HERE.

@MissKyo, Leader of the Teamsters coalition on Protector

 

Posted

Quote:
Originally Posted by DJKyo View Post
And if you've just come from WoW, remember that CoH/CoV is a whole 'nother ball game. Forget everything you know about MMOs and relearn it from the ground up in City of Heroes. A lot of the things you think you know don't apply here.
This, absolutely, 100%. Can we turn that into a giant sticky-billboard thing and make it the first thing people see when they load up the game and visit the boards?


Storm Summoning is great because it makes you better than everyone else in the game. - Camma

Knockback is mitigation. It won't be removed just because meleers ***** and moan. - Chaos Creator

 

Posted

Lotta people been stomping the original poster.

I'm going to try a slightly different tactic. Admittedly, with roughly the same aim...

Here's how the game works. If you take a Blaster with no defensive powers, and you heal them for their entire HP bar every fight, you make them twice as tough.

If you give them 75% Damage Resistance you make them four times as tough.
If you give them 45% or more Defense you make them ten times as tough. (oddity of the game math- Defense basically counts double.)

So you can play "Whack-a-mole" with health bars, honing your razor reflexes, and never seeing the rest of the game... or you can use buffs intelligently and the health bars don't move very much, leaving you time to do useful things like bump up the team's OFFENSE.

Did you notice that Fortitude gives someone (if you slot right) 21% Defense and about +30% damage ?

Come to think of it, did you notice that if you don't slot your "lolenergy" blasts for damage they do about half as much as they could?

Farming in this game is something I don't understand. People get good at the game and then they set it EASIER. Not my style.

I hope your future experiences in the game are more interesting and more balanced. Cause there's stuff in the upper game that, if you don't know what you're doing, will eat you for breakfast. And Freaks and Council aren't it.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Fulmens View Post
Here's how the game works. If you take a Blaster with no defensive powers, and you heal them for their entire HP bar every fight, you make them twice as tough.

If you give them 75% Damage Resistance you make them four times as tough.
If you give them 45% or more Defense you make them ten times as tough. (oddity of the game math- Defense basically counts double.)
And if the blaster is a lunatic, and you have to heal them for 10x their HP bar, you've made them ten times as tough.
Or if you have a tank who already has 90% resistance and you've put Fortitude on him and he STILL is going to die, suddenly healing looks more useful.

Your points are all good, but let's not make it sound like the empathy set sucks. I have multiple defenders and controllers at level 50 and one of them is empathy. It's a fun set to play, just like the others.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Emberly View Post
Any emp or pain set comes attached to one of: a blast set, a control set, a pet set. If someone joins my team with emp or pain, and thinks that their job is healing only, they are probably off the team and definitely noted and not invited back.
I actually ran into a jackass Stalker one time who thought it was my Mercs/Pain Mastermind's duty to heal him. He specifically blamed me as the reason Infernal wasn't dead yet. Then he rage quit, leaving us to deal with the said Hero.


 

Posted

Quote:
Originally Posted by Ironblade View Post
And if the blaster is a lunatic, and you have to heal them for 10x their HP bar, you've made them ten times as tough.
Or if you have a tank who already has 90% resistance and you've put Fortitude on him and he STILL is going to die, suddenly healing looks more useful.

Your points are all good, but let's not make it sound like the empathy set sucks. I have multiple defenders and controllers at level 50 and one of them is empathy. It's a fun set to play, just like the others.
No one says the empathy set sucks (if they do, we need to beat them. And maybe heal them). Just too many see it as a "pure healer" set, which is not really true.

My little saying about Empathy, due to all it's buffs, is that it is "Nearly total cosmic power - for someone else" - that's what Green Machine runs on (1 fort = +20%Def [when slotted], +30% damage and out of the box, you can keep it on two people no problem, for one thing.)


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Ironblade View Post
And if the blaster is a lunatic, and you have to heal them for 10x their HP bar, you've made them ten times as tough.
Or if you have a tank who already has 90% resistance and you've put Fortitude on him and he STILL is going to die, suddenly healing looks more useful.

Your points are all good, but let's not make it sound like the empathy set sucks. I have multiple defenders and controllers at level 50 and one of them is empathy. It's a fun set to play, just like the others.
Except that all his points related to things found in the empathy set, so it's foolish to imply that his post was saying that Empathy sucks unless you weren't paying attention to what the set is capable of doing. Healing is not useless, but it is less than half of what the set does, and that's including the rez on the healing side of divide. Without the rez included only 1/3 of the powers are heals. The rest is boost teammate survival and offense powers. Empathy only sucks if you limit your use of it to about 1/3 of the powers in the set.

Every time i see an empath with naught but 3 healing powers from the set and the Medicine pool i have the fleeting wish to be able to smack them on the back of the head over the internet. Then i move on and leave them behind.


Dr. Todt's theme.
i make stuff...

 

Posted

Ran across a lolhealer who had every heal he could get his hands on, no Fortitude, no Clear Mind, no Adrenaline Boost, no RAs.

What he had was: Healing Aura on autofire, Heal Other, Aid Other, and TWO rezzes.

I asked him why he ignored half of his primary and he replied: "Oh, I 6 slotted my rezzes, I'm a rezzer."

I happened to have the star at the time....guess who wasn't on the team anymore?

OP: This game is not what you seem to think it is. Healers are NOT the only line of defense between damage and your teammates. Preventing the damage is 100% better than healing it back.

There are things that are difficult in the game, Master of Statesman's Task Force comes to mind, which is something a good Empathy defender is almost mandatory for. You have to complete one of the most difficult TFs in the game with no use of temp powers and ZERO deaths.

Rikti ship raids are pretty challenging to be successful at. Hami raids are difficult, but don't happen very often these days.

Some solo stuff is very challenging as well. If you go to the scrapper forums you'll find dozens of threads about people deliberately making things as dificult as possible for themselves.

The RWZ Challenge srings to mind. A solo scrapper must defeat a full spawn of level 54 Rikti, which must contain a minimum of 3 bosses. No temp powers or inspirations are allowed. You must maintain the agro of the full spawn at all times, no pulling is permitted.

AV soloing is another thing people challenge themselves with. Many self impose a no temps no inspirations rule, but as long as you do it by yourself with no outside help it still counts.

PvP is extremely challenging, but is not for everyone. The rules are different from PvE, and it can take some getting used to. I enjoy it because a human player is much less predictable than computer AI. It takes quite a while to get good at it. I still have a lot to learn myself.

You can make the game as easy or as challenging as you want through difficulty settings and team make up.

I took part in an ITF run that was all scrappers. It required teamwork at the end of it, because some powersets can do things others can't, and there was almost no debuffing happening, so we had to win through sheer damage output and tenacity. It was one of the most enjoyable things I have ever done in the game.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Judgebanks View Post

Quick backstory before I get started.

I just purchased the game about 10 days ago...
Where's my Jump-To-Conclusions Mat?




currently reading: A Mighty Fortress (David Weber)

 

Posted

Am I too late to add to the dog pile on the OP?


 

Posted

Me and Burner24 formed a team to complete his (spoiler!) Vanguard Traitors missions. You want a challenge? Try taking on Vanguard with a melee hero or villain.

THEN we tried to fight Sefu Tendaji. URGH! Hits like a truck, HP like a tank, and KB effects that shove through Shield Defense Mez resists.

Yeah, we found a challenge.

You know, been playing for a while, and I was actually glad to get my butt handed to me. Forced the team to shape up and work together. Met some good people as well.


www.paragonwiki.com is a great source of information for this game.

New or returning to the game? Want advice from experienced players who want to help YOU?
The Mentor Project: Part of the New Player Council.

 

Posted

Quote:
Originally Posted by Xalaqia View Post
Me and Burner24 formed a team to complete his (spoiler!) Vanguard Traitors missions. You want a challenge? Try taking on Vanguard with a melee hero or villain.

THEN we tried to fight Sefu Tendaji. URGH! Hits like a truck, HP like a tank, and KB effects that shove through Shield Defense Mez resists.

Yeah, we found a challenge.

You know, been playing for a while, and I was actually glad to get my butt handed to me. Forced the team to shape up and work together. Met some good people as well.
I met the Vanguard for the first time on my Inv/SS tank. He is pretty tough, with some nice IO set bonuses (although more now then he had then) and I ran into the first spawn, then hit the floor. That was how I found out about their very strong anti-melee set up. Made for some slow missions while soloing, but I actually had to think about what I was doing rather then jumping in the middle and laying waste. The new difficulty system has done the same thing to a lot of other groups I didn't used to need to worry about. (Size 8 gives you a boatload of bosses on Arachnos missions. Add in the Lts and they strip your end and recharge, even with set bonuses.)

Frankly, the group I always lowered my difficulty on was the Carnival. I use too much end taking them down, so the Dark Ring Mistress' -Recovery, along with the end sucking from the defeats, was way too likely to drop my toggles before I beat a spawn with an actual boss in it.


Justice Blues, Tech/Tank, Inv/SS
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Fighting The Future Trilogy
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