Any good reason why Peacebringer/Warshades can't color there powers when !16 came out?


Adeon Hawkwood

 

Posted

Ok it's cool how they let us color are are powers but, any good reason why Peacebringers/Warshades can't color there powers? I mean if your going to let us color are powers why not let Peacebringers/warshades color them?


 

Posted

Quote:
Originally Posted by crazy local View Post
Ok it's cool how they let us color are are powers but, any good reason why Peacebringers/Warshades can't color there powers? I mean if your going to let us color are powers why not let Peacebringers/warshades color them?
My first thought...They're all from the same race, with the same powers. And RP wise, it doesn't make since.

That storyline wise, they all look the same.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by crazy local View Post
Ok it's cool how they let us color are are powers but, any good reason why Peacebringers/Warshades can't color there powers? I mean if your going to let us color are powers why not let Peacebringers/warshades color them?
My theory is that the problem was technical in nature. Stone armor users were denied the ability to recolor granite armor due to the way the power functioned (it transforms you into an NPC model). It makes sense that the Nova and Dwarf forms function the same way in which case recoloring them would run into the same problems. Given that the devs may have decided to skip any form of customization for Khelds since having the forms be a different color from their attacks would look silly.

Of course this is speculation. The RP reason that BrandX brings up might also be the case or it might be that they simply didn't have time.


 

Posted

Time.

Coloring powers takes a lot of time.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

As per BABs:

Quote:
Originally Posted by BackAlleyBrawler View Post
The issue with epic archetypes is the powers come from the same fictional source, function in the same ways, and presumably should look the same. This is somewhat true of patron powers as well, where the powers are boons granted by a particular patron and aren't really a power of the player character. We haven't made any firm decisions to do or not do customization for Epic Archetypes or patron powers. Ancillary powers is perfectly reasonable, but we wouldn't be able to do those without doing patron powers at the same time...even though we hate villains.

All of them would happen after Pool power customization, and that isn't likely to happen anytime before Going Rogue gets wrapped up (requires tech and UI work).


50s: Anaxagoras - En/En/For Blaster, Vicious Kittie - Claws/SR Scrapper, Rad. Therapy - Emp/Rad/For Defender, Anaximander - En/En/Mu Brute, Marble Vanguard - Stone/EM Tanker
Current: Vitriolic - 42 Bots/Poison MM, Aseity - 38 DB/WP Scrapper, Tai Shar - 42 Earth/Storm

 

Posted

Because the devs hate khelds and villains.


 

Posted

It's a lot of powers for one. And as I recall the scroll-down feature didn't appear until after i16 launch. That's a fairly good sign it'll happen eventually, just not necessarily right away.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by BrandX View Post
My first thought...They're all from the same race, with the same powers.
Not all **** Sapiens look the same...


 

Posted

Quote:
Originally Posted by Vegemite_Kid View Post
Not all **** Sapiens look the same...
That says a lot about humans when their own species is a censored word. :P


The Bacon Compels You.

 

Posted

Ha. I love the Scunthorpe problem.


Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~

 

Posted

Quote:
Originally Posted by JohnnyKilowatt View Post
That says a lot about humans when their own species is a censored word. :P
not when he can't spell it right. Homosapien most certainly isn't censored.


 

Posted

Quote:
Originally Posted by Vegemite_Kid View Post
Not all **** Sapiens look the same...
You're right.

I should of said...All Khledians look alike and have the same powers. And being energy beings, I guess all beings from the same place, would be the same color energy.

As per BABs quoted reply above.

Of course this is subject to change.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by je_saist View Post
not when he can't spell it right. Homosapien most certainly isn't censored.
But our species name IS properly written as H*omo Sapiens ( sans asterisk of course ), not Homosapiens.


Arc #40529 : The Furies of the Earth

 

Posted

On-topic:

That and I'm sure that coloring the Dwarf and Nova forms share the same technical issue as coloring Granite Armor.


 

Posted

Quote:
Originally Posted by Obscure Blade View Post
But our species name IS properly written as H*omo Sapiens ( sans asterisk of course ), not Homosapiens.
More specifically, we are H omo sapiens sapiens, just like the Western Lowland Gorilla is Gorilla gorilla gorilla.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Obsidius View Post
On-topic:

That and I'm sure that coloring the Dwarf and Nova forms share the same technical issue as coloring Granite Armor.
Coloring Granite Armor would be so awsome and Dwarf/Nova forms would be awsome!


 

Posted

Quote:
Originally Posted by Dispari View Post
It's a lot of powers for one. And as I recall the scroll-down feature didn't appear until after i16 launch. That's a fairly good sign it'll happen eventually, just not necessarily right away.
Well I hope it does Coloring Peacebringers/Warshades powers would be so awsome same with Granite Armor.
Please tell me i spelled Granite right lol.


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
More specifically, we are H omo sapiens sapiens, just like the Western Lowland Gorilla is Gorilla gorilla gorilla.
Right, and like how the monster truck rally is on Sunday Sunday SUNDAY!


 

Posted

Quote:
Originally Posted by crazy local View Post
Ok it's cool how they let us color are are powers but, any good reason why Peacebringers/Warshades can't color there powers? I mean if your going to let us color are powers why not let Peacebringers/warshades color them?
Our reasons:
  1. Time - We set out to do primary/secondary powersets. Rather than delay power customization even longer, we opted to release what we felt we could get done. (95% of powers = half done)
  2. Me too! - We knew we couldn't do Kheldian customization without also doing Arachnos customization. The epic ATs equate to about 4 powersets each, so it's not an insignificant amount of work. ( In for a penny, in for a pound.)
  3. Tech - The tech was set up to do customization of Primary and Secondary powersets. Some issues come up with Epic powersets because of the forms, builds, paths, etc.
  4. UI redesign - UI would need to be reconfigured to deal with the additional powers, and powers within forms. Tech would probably be needed to show the avatar in the correct forms in the preview window. (Requires tech and art, so not up to me)
  5. Form Shifting - We don't yet have the ability to do customization of costume swaps, used by Kheldian Dwarf and Nova forms. We'd rather wait to do customization for Kheldians when and if that becomes something we can do. (Requires tech, so not up to me)
  6. Popularity - At the time, Kheldian and Arachnos characters represented a very small section of the playerbase, which means it get's prioritized lower than things like Pool Powers, or Anciallary/Patron powers. (logic clearly dictates that the needs of the many outweigh the needs of the few)
  7. Fictional - Epic archetypes are heavily tied to specific fiction in game lore. This point is debatable and no concrete decisions were ever made one way or the other about it...it's just something that came up when talking about the scope of power customization. In conjunction with all of the other reasons listed above, it's just one more tick in the column of reasons we didn't.


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
More specifically, we are H omo sapiens sapiens, just like the Western Lowland Gorilla is Gorilla gorilla gorilla.
Does that summon a gorilla, using the same rules as Beetlejuice or Hickman?


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
...things like Pool Powers, or Anciallary/Patron powers...
Thanks for settling this...and for mentioning patron pools are on the list of "to be customized."


 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
More specifically, we are H omo sapiens sapiens, just like the Western Lowland Gorilla is Gorilla gorilla gorilla.
or Iguana iguana iguana


Quote:
Originally Posted by eltonio View Post
This is over the top mental slavery.

 

Posted

Now this is the kind of thing I like to see!

Quote:
Originally Posted by BackAlleyBrawler View Post
[*]Time - We set out to do primary/secondary powersets. Rather than delay power customization even longer, we opted to release what we felt we could get done. (95% of powers = half done)
That was actually what I figured was the number one thing.

Quote:
[*]Me too! - We knew we couldn't do Kheldian customization without also doing Arachnos customization. The epic ATs equate to about 4 powersets each, so it's not an insignificant amount of work. ( In for a penny, in for a pound.)
As I've mentioned before, Arachnos Soldiers already have a good amount of customization in their ability to select and color their weapons. They wouldn't be able to color the effects associated with those weapons anyway. So that leaves the Secondaries, and Fortunata mind blasts. Good to know that the thought was "let's not give Fortunatas customization now" not "let's not give Fortunatas customiation".

Of course, I would definately expect Arachnos customization with Kheldian customization. Even though I know you devs hate villains.

Quote:
[*]Tech - The tech was set up to do customization of Primary and Secondary powersets. Some issues come up with Epic powersets because of the forms, builds, paths, etc.[*]UI redesign - UI would need to be reconfigured to deal with the additional powers, and powers within forms. Tech would probably be needed to show the avatar in the correct forms in the preview window. (Requires tech and art, so not up to me)
You know, I never even thought of this. I just assumed the color customization would apply to powers in Human form, and figured the color of Form attacks would be tied to the Form customization. Like, if you set the color of your Form to some value, its attacks would be the same color. I must admit, while it would require a more complex interface, being able to modify the Form powers individually would be really nice.

The same with Arachnos. Of course -- you have two sets of powers to customize, especially if you have dual builds. That's a complication for sure.

Quote:
[*]Form Shifting - We don't yet have the ability to do customization of costume swaps, used by Kheldian Dwarf and Nova forms. We'd rather wait to do customization for Kheldians when and if that becomes something we can do. (Requires tech, so not up to me)
#2 on my list of what I thought was the issue. I think there are some people who would like to customize their blasts even if they can't customize their forms, like with Granite Armor. Still, there are some people who'd probably prefer to be "in for a penny, in for a pound", as they say. All or nothing.

Quote:
[*]Popularity - At the time, Kheldian and Arachnos characters represented a very small section of the playerbase, which means it get's prioritized lower than things like Pool Powers, or Anciallary/Patron powers. (logic clearly dictates that the needs of the many outweigh the needs of the few)
"At the time?" Is this a hint that maybe the EAT population is growing more quickly?

Quote:
[*]Fictional - Epic archetypes are heavily tied to specific fiction in game lore. This point is debatable and no concrete decisions were ever made one way or the other about it...it's just something that came up when talking about the scope of power customization. In conjunction with all of the other reasons listed above, it's just one more tick in the column of reasons we didn't.
No need to repeat myself here. Just keep this reason way down on the totem pole please.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Does that summon a gorilla, using the same rules as Beetlejuice or Hickman?
I may have to summon a gorilla, wiseguy...


Troy Hickman - So proud to have contributed to and played in this wonderful CoH universe

 

Posted

I'm actually glad that BABs gave us some 'real' reasons, but I do have to say that these really are things that should be done as it will help remove limits.

Like forms. That is not strictly a Kheldian issue. Stoners (hah!) should be allowed to customize their forms and so should Kheldians, even if it is just tinting it based on the activation form.

Considering you are looking at customizing power pools, Ancillary and 'maybe' Patron Pools, those inherent powers should be able to be fit into that programing schema too.

I'd rather hear 'We are still working on it, but it is going to take a long while' than 'sorry, too much work to let every powerset be equally customizable.'


Still here, even after all this time!