Any good reason why Peacebringer/Warshades can't color there powers when !16 came out?


Adeon Hawkwood

 

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Originally Posted by BackAlleyBrawler View Post
Our reasons:

Popularity - At the time, Kheldian and Arachnos characters represented a very small section of the playerbase, which means it get's prioritized lower than things like Pool Powers, or Anciallary/Patron powers. (logic clearly dictates that the needs of the many outweigh the needs of the few)
...or the one....

KHAAAANNN!!!


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Originally Posted by BackAlleyBrawler View Post
Our reasons:
  1. Popularity - At the time, Kheldian and Arachnos characters represented a very small section of the playerbase, which means it get's prioritized lower than things like Pool Powers, or Anciallary/Patron powers. (logic clearly dictates that the needs of the many outweigh the needs of the few)
Not to be a negative jerk or anything but if the developers ever REALLY take another look at khelds and all the things wrong with them they would probably be popular again. My pb has been collecting dust since the last "improvement" was made to them.

I am unsure what you mean about arachnos characters not being as popular though because atleast on freedom I see a ton of them.


Friends don't let friends buy an ncsoft controlled project.

 

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Originally Posted by Smurch View Post
or Iguana iguana iguana
or biggie smalls, biggie smalls, biggie smalls

...oh, that's not what you all were doing...


 

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Originally Posted by Noyjitat View Post
Not to be a negative jerk or anything but if the developers ever REALLY take another look at khelds and all the things wrong with them they would probably be popular again. My pb has been collecting dust since the last "improvement" was made to them.

I am unsure what you mean about arachnos characters not being as popular though because atleast on freedom I see a ton of them.
You really think your anecdotal evidence is a better measure than a dev's datamining?


 

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Originally Posted by BackAlleyBrawler View Post
(logic clearly dictates that the needs of the many outweigh the needs of the few)
Or the one....

(Drat! Beat to the post!)


Now a question for BaB. On the subject of customizable pool/travel powers, what are some of the ideas that have been tossed around for alternate effects/animations on super speed and teleport?


>


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Originally Posted by Noyjitat View Post
Not to be a negative jerk or anything but if the developers ever REALLY take another look at khelds and all the things wrong with them they would probably be popular again. My pb has been collecting dust since the last "improvement" was made to them.

I am unsure what you mean about arachnos characters not being as popular though because atleast on freedom I see a ton of them.
What, what? There's something wrong with Kheldians? After the latest patch to them? Now that's just crazy talk. They're more easy to play now than they've ever been.

Khelds still represent the bottom two ATs on the list of what people play. Then add in that there is really only one primary and one secondary for each, and you can see why the priority to work on their power customizing is set to low, compared to everything else. Looking at what Freedom is doing isn't really like taking an accurate sample of what the entire game is doing. Freedom is Freedom. See BaB's list for reasons why VEATs are thrown in there under "we'll get to it if and when we can." It's not about popularity with them, it's about needing more tech to make it work right, because the way their power trees work is different than everything else.


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Originally Posted by BackAlleyBrawler View Post
(logic clearly dictates that the needs of the many outweigh the needs of the few)

If this were true, then Spock would still be dead


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Originally Posted by Shard_Warrior View Post
If this were true, then Spock would still be dead
They took care of that when the Genesis Effect's animation department had wrapped up most of its work and had some time to spare...

Of course, someone then complained about "You wasted valuable development time bringing Spock back to life, when whales have gone extinct?!"


 

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Originally Posted by Jade_Dragon View Post
They took care of that when the Genesis Effect's animation department had wrapped up most of its work and had some time to spare...

Of course, someone then complained about "You wasted valuable development time bringing Spock back to life, when whales have gone extinct?!"
Not to mention "When are you going to fix platypuses?"


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by Dispari View Post
Not to mention "When are you going to fix platypuses?"
But some people like platypuses the way they are so it would need to be an alternate form not a direct change.


 

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Originally Posted by Noyjitat View Post
Not to be a negative jerk or anything but if the developers ever REALLY take another look at khelds and all the things wrong with them they would probably be popular again. My pb has been collecting dust since the last "improvement" was made to them.

I am unsure what you mean about arachnos characters not being as popular though because atleast on freedom I see a ton of them.
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Originally Posted by Clouded View Post
You really think your anecdotal evidence is a better measure than a dev's datamining?
Even data-mining has shown that Khelds are less popular.

They are not as self-contained and they are pretty close to being forced to get and use the forms (as say compared to VEATs that get two potentially useful and different builds.)

In fact, if they ever fixed the bug where if either of your builds has the crab-legs on your back and you are stuck with them in either build, I'd probably have a crab build and a mace build.

But Kheldians are punished for not stepping on their forms bailiwicks by still having a totally broken mezz-protection in human-form, instead of them coming up with something like Dwarf form get's a +2.5% DEF buff per +10% RES buff. Or a +10% healing power buff per +RES buff.

But since giving human-form 'competent' mezz-protection would negate the need for Dwarf, they basically said 'never'.

So their jack-of-all trades actually isn't.

You can't scrap on a Kheldian if there's any reasonable amount of Mezz in your foes.


Still here, even after all this time!


 

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Originally Posted by Futurias View Post
Even data-mining has shown that Khelds are less popular.

They are not as self-contained and they are pretty close to being forced to get and use the forms (as say compared to VEATs that get two potentially useful and different builds.)

In fact, if they ever fixed the bug where if either of your builds has the crab-legs on your back and you are stuck with them in either build, I'd probably have a crab build and a mace build.

But Kheldians are punished for not stepping on their forms bailiwicks by still having a totally broken mezz-protection in human-form, instead of them coming up with something like Dwarf form get's a +2.5% DEF buff per +10% RES buff. Or a +10% healing power buff per +RES buff.

But since giving human-form 'competent' mezz-protection would negate the need for Dwarf, they basically said 'never'.

So their jack-of-all trades actually isn't.

You can't scrap on a Kheldian if there's any reasonable amount of Mezz in your foes.
You again with the "Everyone needs mez protection."

Put your torch and pitchfork down. Mezzing opponents are not impossible to deal with. Both kheldians have ways of dealing with mezzing opponents in human form.

EDIT: Forgot to add, "Learn to play."


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Originally Posted by Adeon Hawkwood View Post
But some people like platypuses the way they are so it would need to be an alternate form not a direct change.
People who like platypuses are blind! I think it's time to give the cottage rule a miss and replace platypuses with a useful and well-balanced animal. Who's with me?!


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by White Hot Flash View Post
What, what? There's something wrong with Kheldians? After the latest patch to them? Now that's just crazy talk. They're more easy to play now than they've ever been.

Khelds still represent the bottom two ATs on the list of what people play. Then add in that there is really only one primary and one secondary for each, and you can see why the priority to work on their power customizing is set to low, compared to everything else. Looking at what Freedom is doing isn't really like taking an accurate sample of what the entire game is doing. Freedom is Freedom. See BaB's list for reasons why VEATs are thrown in there under "we'll get to it if and when we can." It's not about popularity with them, it's about needing more tech to make it work right, because the way their power trees work is different than everything else.
Its never been about being easy to play its about maximizing the ATS performance. It does not perform well enough and its stupid to leave it the way it is just to satisfy the small proportion of the playerbase that "enjoys them the way they are"

Freedom is one of the most active servers so yeah its pretty easy to determine things by player populations.


Friends don't let friends buy an ncsoft controlled project.

 

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Originally Posted by Noyjitat View Post
Its never been about being easy to play its about maximizing the ATS performance. It does not perform well enough and its stupid to leave it the way it is just to satisfy the small proportion of the playerbase that "enjoys them the way they are"

Freedom is one of the most active servers so yeah its pretty easy to determine things by player populations.
Conversely though people don't play Kheldians as much because there aren't as many options. They have one primary and one secondary. With dual builds there isn't a lot of incentive to have more than one or two Kheldians in your roster (some people do, but they're the exception not the rule). Conversely every other AT has between 5 and 10 primary powersets and a similar number of secondaries. That means there are a lot more varieties in playstyle which encourages people to have more of each AT (to use an extreme example a FF Def plays very differently to a TA def).


 

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Originally Posted by BackAlleyBrawler View Post
Our reasons:[*]Form Shifting - We don't yet have the ability to do customization of costume swaps, used by Kheldian Dwarf and Nova forms. We'd rather wait to do customization for Kheldians when and if that becomes something we can do. (Requires tech, so not up to me)
This got me excited. Are you planning to allow us to hide that big hulking dwarf or silly looking nova form? (in pve only atleast) The animations for dwarf are basically all super strength moves Jab, haymaker and footsomp. So I'd assume that the animations are really already there to allow us to remain in human form when we activate dwarf and all of the nova form powers are already human form ranged blasts but with more damage.

So you'd have to implement tech to make activating dwarf just allow us access to those 3 abilities and a taunt as well as replacing the taunt sound and with nova it would just enable energy flight, etc. For those of us wanting to be seen in our costumes more this would be a welcomed changed if its something planned after GR release.


Friends don't let friends buy an ncsoft controlled project.

 

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I'm pretty sure it's because Kheldians belong to a different union than Heroes.
They have their own unique contacts and story arcs, and the union stated they weren't going to take power customization without added benefits like a +10% influence bonus or the "I win" button or something.

But that's the problem with unions. While you might get good benefits eventually, they tend to slow getting them down.


 

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Originally Posted by Memphis_Bill View Post
Does that summon a gorilla, using the same rules as Beetlejuice or Hickman?
Now that this idea is in my head, I must request - nay, DEMAND - a Gorilla Mastermind set.


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I'm pretty sure it's because Kheldians belong to a different union than Heroes.
They have their own unique contacts and story arcs, and the union stated they weren't going to take power customization without added benefits like a +10% influence bonus or the "I win" button or something.
The Kheld Union is not all that useful. After all these years, we still are not authorized those really cool sashes sported by the likes of Sunstorm, Shadowstar, and Moonfire.


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More specifically, we are H omo sapiens sapiens, just like the Western Lowland Gorilla is Gorilla gorilla gorilla.

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Originally Posted by Smurch View Post
or Iguana iguana iguana
Or Hastur Hastur Hastur?

AAAAAGGGGHHHH!!!!! ****munchmunch-crunch... URP!***

...Transmission terminated at source