Purples - Really?!?!
I have a Stone Tanker build that uses 6 full purple sets so that I can have perma Earth's Embrace while in Granite. If he gets Speed Boost then Hasten also becomes perma and it's all thanks to the Purple sets. I wouldn't follow any of the above since I'd have capped resists, high defense, capped hit points and very high regen. I'll be amazed if I get that build made anytime in the past 5 years, but it's an example of a build the utilizes purples very effectively.
50s: Anaxagoras - En/En/For Blaster, Vicious Kittie - Claws/SR Scrapper, Rad. Therapy - Emp/Rad/For Defender, Anaximander - En/En/Mu Brute, Marble Vanguard - Stone/EM Tanker
Current: Vitriolic - 42 Bots/Poison MM, Aseity - 38 DB/WP Scrapper, Tai Shar - 42 Earth/Storm
http://www.fimfiction.net/story/36641/My-Little-Exalt
There really is no reason at all that anyone should want a Purpled Out Build, much less "need" as is so often said. In fact, no one really should have to use Inventions at all... everything in this game is completeable with SOs and/or teammates. In fact, the only thing that necessitates their use in PvP even, is the fact that other people in PvP will surely have them.
It is beyond me why they are so sought after, beyond simple vanity. In fact, one of the only reason I even dip into IOs is out of convenience... I know that I will not need to buy many enhancements after I hit 32 (I keep level 35 common IOs in most all of my characters from 32 onward).
In short: No, it's not.
There really is no reason at all that anyone should want a Purpled Out Build, much less "need" as is so often said. In fact, no one really should have to use Inventions at all... everything in this game is completeable with SOs and/or teammates. In fact, the only thing that necessitates their use in PvP even, is the fact that other people in PvP will surely have them. It is beyond me why they are so sought after, beyond simple vanity. In fact, one of the only reason I even dip into IOs is out of convenience... I know that I will not need to buy many enhancements after I hit 32 (I keep level 35 common IOs in most all of my characters from 32 onward). |
That's a pretty pessimistic post, and like posts of its kind it is rather ignorant as well.
Purples have a few big advantages:
1) The set bonuses they improve on are the largest of their kind.
2) They don't expire while exemplaring.
While everything is doable with just SOs, IOs can completely change the balance equation in this game. Endurance and Recharge, for instance, are two primary balance mechanics and set IOs can make those into a complete joke. A lot of powers in this game are balanced around rather lengthy recharge timers that global recharge through sets can drastically alter. Set IOs can make endurance a complete non-factor for most builds.
Is it required? Certainly not, but it does change the game in a very definite way beyond just vanity.
In short: No, it's not.
There really is no reason at all that anyone should want a Purpled Out Build, much less "need" as is so often said. In fact, no one really should have to use Inventions at all... everything in this game is completeable with SOs and/or teammates. In fact, the only thing that necessitates their use in PvP even, is the fact that other people in PvP will surely have them. It is beyond me why they are so sought after, beyond simple vanity. In fact, one of the only reason I even dip into IOs is out of convenience... I know that I will not need to buy many enhancements after I hit 32 (I keep level 35 common IOs in most all of my characters from 32 onward). |
Is it required? Certainly not, but it does change the game in a very definite way beyond just vanity.
|
Also, I argue that just because numbers change, does not take it out of the realm of vanity.
Might I further argue that some of the crazy things mentioned in the above post(s) are, basically, outside of the realm of normal gameplay and as such are not necessary activities. Purples are totally unneccessary. Period, and I will continue to stand by that point.
My point exactly.
In all seriousness, are there any types of toons who, using purples extensively, are survivable and good for soloing AVs and being the last hero standing when the **** hits the fan and the team is getting wiped?
If you could share some of your builds and describe what the builds are designed for that might help. So... Really worth all that? |
Purples specialize in a very limited suite of bonuses. While they do said bonuses very well, they aren't the be-all, end-all of every build. That is, having Purples doesn't make a build great in and of itself, the Purples just happen to be a very effective method of attaining the bonuses they grant.
I will say this though, people that suggest Purples are what makes a build "powerful" or "the best" are extremely ignorant. There are some things Purples will not let you achieve if you rely on just them and the same can be said of other sets.
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
In short: No, it's not.
There really is no reason at all that anyone should want a Purpled Out Build, much less "need" as is so often said. In fact, no one really should have to use Inventions at all... everything in this game is completeable with SOs and/or teammates. In fact, the only thing that necessitates their use in PvP even, is the fact that other people in PvP will surely have them. It is beyond me why they are so sought after, beyond simple vanity. In fact, one of the only reason I even dip into IOs is out of convenience... I know that I will not need to buy many enhancements after I hit 32 (I keep level 35 common IOs in most all of my characters from 32 onward). |
I do. Using purple sets to punch up my recharge to increase my DPS while freeing up space for more mitigation allows me to do those things.
So.. worth it? Absolutely when you're doing the things that necessitate their use. Unnecessary? It's not necessary to play this game or drink coke. Yet people do out of enjoyment.
And other people are fine playing at the lowest diff and taking 500 hours to hit 50.
Be well, people of CoH.
So I have to admit here that I have not played with purple sets much. I have made a couple of fully slotted heroes that have had a purple set, or the random proc thrown in but could someone help me out and WHY I would use purple sets in my build? I am going to makes some guesses here...
1) I want to have a team toon build and wont have to depend on def because I will either get it from my team mates, have team mates to heal me or I just plain will never solo. 2) I want to do something really well i.e. regen or recovery or damage but dont really care if that AV face plants me in 2.2 seconds because of... see above. 3) I really have lots and lots of money to spend and I will be slotting full PvP sets as well that I will have spent billions on just one full set. In all seriousness, are there any types of toons who, using purples extensively, are survivable and good for soloing AVs and being the last hero standing when the **** hits the fan and the team is getting wiped? If you could share some of your builds and describe what the builds are designed for that might help. So... Really worth all that? |
Are you talking here about the merits of purple sets against using other IO sets that give you +Defence advantages? It kind of sounds like it.
Ive never really got into purples myself, since I tend to drop characters when they hit 50. As far as I can tell, the big draw for purple sets is the +15% Recharge. One particular build who would benefit greatly from this for defense whilst soloing AVs would be Illusion Controllers looking to perma Phantom Army.
Purple sets aren't necessary and aren't always useful in a build, but as you can see, there is also a considerable amount of sour grapes among those who don't have them.
Purple sets have two main draws - the +10% recharge bonus and their proc, which does heavy damage or (usually) a desirable special effect.
They are good for extreme recharge builds and characters who benefit from recharge will get the most out of them, such as most Controllers, most BuffDebuff sets, Regen Scrappers, Archery Blasters, and any character with multiple slow-recharging AoEs or who need to make perma or stack critical self buffs, such as Shield scrappers and tanks.
They do not help purely defensive characters such as tauntbot tanks a lot, nor do they improve your survivability directly.
http://www.cohplanner.com/
Click this DataLink to open the build!
Parthenia: Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Dark Blast
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Flash Arrow -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(3), Cloud-Acc/Rchg:30(3), Cloud-ToHitDeb/EndRdx/Rchg:30(5), Cloud-Acc/EndRdx/Rchg:30(5)
Level 1: Dark Blast -- Thundr-Acc/Dmg:30(A), Thundr-Acc/Dmg/Rchg:31(7), Thundr-Dmg/EndRdx/Rchg:32(7), Thundr-Dmg/Rchg:31(9), Thundr-Dmg/EndRdx:31(9)
Level 2: Gloom -- Thundr-Acc/Dmg:32(A), Thundr-Acc/Dmg/Rchg:31(11), Thundr-Dmg/EndRdx/Rchg:31(11), Thundr-Dmg/Rchg:32(13), Thundr-Dmg/EndRdx:30(13)
Level 4: Glue Arrow -- TmpRdns-EndRdx/Rchg/Slow:49(A)
Level 6: Hurdle -- Jump-I:50(A), Jump-I:50(15), Jump-I:50(15)
Level 8: Poison Gas Arrow -- FtnHyp-Acc/Rchg:50(A), FtnHyp-Acc/Sleep/Rchg:50(17), FtnHyp-Sleep/Rchg:50(17), FtnHyp-Sleep/EndRdx:50(19), FtnHyp-Plct%:50(19)
Level 10: Combat Jumping -- Krma-ResKB:10(A), LkGmblr-Rchg+:25(50)
Level 12: Acid Arrow -- Achilles-ResDeb%:18(A)
Level 14: Swift -- Run-I:50(A)
Level 16: Tenebrous Tentacles -- DampS-Rchg/EndRdx:50(A), Range-I:50(21), Range-I:50(23), TotHntr-Dam%:34(25), Posi-Dam%:34(25), Cloud-%Dam:16(27)
Level 18: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(23)
Level 20: Night Fall -- Posi-Acc/Dmg:49(A), Posi-Dmg/EndRdx:49(31), Posi-Dmg/Rchg:49(31), Posi-Acc/Dmg/EndRdx:49(31), Posi-Dam%:41(33), Cloud-%Dam:16(33)
Level 22: Stamina -- P'Shift-EndMod:29(A), P'Shift-EndMod/Acc:29(33)
Level 24: Disruption Arrow -- RechRdx-I:50(A)
Level 26: Oil Slick Arrow -- Ragnrk-Acc/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(27), Ragnrk-Dmg/Rchg:50(34), Ragnrk-Dmg:50(34), Ragnrk-Dmg/EndRdx:50(34)
Level 28: Ice Arrow -- BasGaze-Acc/Hold:15(A), BasGaze-Rchg/Hold:27(29), BasGaze-EndRdx/Rchg/Hold:27(29), BasGaze-Acc/Rchg:11(36)
Level 30: Dark Pit -- Amaze-Acc/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(37), Amaze-Stun/Rchg:50(37), Amaze-Stun:50(39), Amaze-EndRdx/Stun:50(39)
Level 32: EMP Arrow -- BasGaze-Acc/Hold:24(A), BasGaze-Acc/EndRdx/Rchg/Hold:24(39), BasGaze-Rchg/Hold:27(40), BasGaze-EndRdx/Rchg/Hold:30(40)
Level 35: Life Drain -- Dct'dW-Heal/EndRdx:38(A), Dct'dW-Heal/Rchg:38(36), Dct'dW-Heal/EndRdx/Rchg:38(36), Dct'dW-Heal:38(37), Dct'dW-EndRdx/Rchg:38(40)
Level 38: Maneuvers -- RedFtn-Def/EndRdx:41(A), RedFtn-Def/Rchg:41(42), RedFtn-Def/EndRdx/Rchg:41(42), RedFtn-Def:41(43), RedFtn-EndRdx:41(43), LkGmblr-Rchg+:25(43)
Level 41: Oppressive Gloom -- Stpfy-Acc/Rchg:44(A), Stpfy-EndRdx/Stun:44(42), Stpfy-Acc/EndRdx:44(45), Stpfy-Stun/Rng:44(45), Stpfy-Acc/Stun/Rchg:44(45)
Level 44: Soul Transfer -- Stpfy-Acc/Rchg:47(A), Stpfy-EndRdx/Stun:47(46), Stpfy-Stun/Rng:47(46), Stpfy-Acc/Stun/Rchg:47(46), Stpfy-KB%:47(48)
Level 47: Moonbeam -- Mantic-Acc/Dmg:49(A), Mantic-Dmg/EndRdx:49(48), Mantic-Dmg/ActRdx/Rchg:49(48), Mantic-Dmg/EndRdx/Rchg:49(50), Mantic-Dam%:49(50)
Level 49: Dark Embrace -- S'fstPrt-ResDam/Def+:15(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:43(A)
Level 2: Rest -- EndMod-I:50(A)
Level 1: Vigilance
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and describe what the builds are designed for that might help. |
But that may not answer your question, so I'll explain why I'm using purples in this build.
I had leveled my Bots/TA up to the 40s and started playing around with Soul Tentacles and Night Fall, and I was really enjoying having those two cones. I experimented with them and found that I could match the ranges and slot them both with procs and they worked very well together. So I decided that a TA/Dark defender would be an interesting project.
Originally, this build only had one purple set planned, the Fortunata Hypnosis set in PGA, and that was only because it's dirt cheap. I neither planned nor expected to get any other purples for this character. I didn't even have Hasten in the first few versions of this build.
Over time, I accumulated a nice sum of influence, new IO sets were released and I re-evaluated my build, and found that I could improve the character's performance across the board if I made a few changes, such as picking up Hasten to help alleviate the nasty recharge times in TA, and I realized that I could afford the Absolute Amazement set in Dark Pit. Adding that set helped because it allowed me to change the way I had other powers slotted, such as Tenebrous Tentacles, which I could then slot the way you see above, rather than trying to fit in Accuracy and Damage in addition to the Range, Recharge, Endurance Reduction and procs. It was a cascade effect, adding that one purple set, that changed the build in a way that filtered down through all of my other powers.
More time passed and I had again built up more influence than I knew what to do with. Not through farming, or running TFs during double XP weekends, but simply by playing, almost entirely solo. I actually had enough to buy my first truly expensive purple set, the Ragnaroks in OSA. Once again, that one change (it was previously slotted with three Dam/Rchg, one Dam/End and one Rchg/End) had an impact on the entire build, allowing me to shift more slots around and change the slotting on other powers again.
For this build, purples offer two bonuses which make the way I want to play it more viable. +Accuracy, which allows me to forgo slotting that in other powers, and +Recharge, which allows me to cycle TT and NF more quickly (i really, really enjoy many versus one (critters versus me) fights, rather than one on one or eight on one (team versus single foe)). Those were goals I had before I started acquiring purples, but purples do achieve those goals, so I started using them.
Now I'm sitting on another pile of influence and considering another purple set. I have a new goal, to get Hasten down under 119.27s recharge, so it will be permanent. The character has evolved and previous goals (enough Accuracy to allow me to slot TT in this way, for example) have been met, so I've set new goals. Perma-Hasten is one of those new goals, and another purple set will put me one step closer to that goal.
So... Really worth all that? |
It's not worth it if all you want them for is to wave your set bonus list in other peoples' faces, if you haven't figured out exactly what you're trying to accomplish with a build, or if they don't help you reach the goals you do have.
Follow up.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
The Swan Device: Level 50 Technology Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Presence
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: X-Ray Beam -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(3), Thundr-Dmg/Rchg:30(3), Thundr-Acc/Dmg/Rchg:30(5), Thundr-Dmg/EndRdx/Rchg:30(5)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg:30(A), Enf'dOp-EndRdx/Immob:30(13), Enf'dOp-Acc/EndRdx:30(15), Enf'dOp-Immob/Rng:30(37), Enf'dOp-Acc/Immob/Rchg:30(43), Enf'dOp-Acc/Immob:30(43)
Level 2: Irradiate -- M'Strk-Acc/Dmg:30(A), M'Strk-Dmg/EndRdx:30(7), M'Strk-Dmg/Rchg:30(7), M'Strk-Acc/EndRdx:30(9), M'Strk-Acc/Dmg/EndRdx:30(9), M'Strk-Dmg/EndRdx/Rchg:30(11)
Level 4: Caltrops -- TmpRdns-EndRdx/Rchg/Slow:49(A)
Level 6: Hurdle -- Jump-I:50(A), Jump-I:50(11), Jump-I:50(13)
Level 8: Combat Jumping -- LkGmblr-Rchg+:25(A), Krma-ResKB:10(50)
Level 10: Acid Mortar -- AnWeak-Acc/Rchg:49(A), AnWeak-Acc/Rchg/EndRdx:49(15)
Level 12: Aim -- GSFC-ToHit/Rchg:30(A), GSFC-Rchg/EndRdx:30(25)
Level 14: Swift -- Run-I:50(A)
Level 16: Force Field Generator -- RedFtn-Def/EndRdx:30(A), RedFtn-Def/Rchg:30(17), RedFtn-EndRdx/Rchg:30(17), RedFtn-Def/EndRdx/Rchg:30(19), RedFtn-Def:30(19), LkGmblr-Rchg+:25(21)
Level 18: Cosmic Burst -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/EndRdx:30(21), Thundr-Dmg/Rchg:30(23), Thundr-Acc/Dmg/Rchg:30(23), Thundr-Dmg/EndRdx/Rchg:30(25), Dsrnt-I:50(46)
Level 20: Stamina -- P'Shift-EndMod:30(A), P'Shift-EndMod/Acc:30(27)
Level 22: Poison Trap -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(29)
Level 24: Aid Other -- Heal-I:50(A)
Level 26: Neutron Bomb -- Posi-Acc/Dmg:49(A), Posi-Dmg/EndRdx:49(33), Posi-Dmg/Rchg:49(33), Posi-Acc/Dmg/EndRdx:49(34), Posi-Dam%:20(34), LdyGrey-%Dam:21(34)
Level 28: Seeker Drones -- Cloud-ToHitDeb:30(A), Cloud-Acc/ToHitDeb:30(36), Cloud-Acc/Rchg:30(36), Cloud-ToHitDeb/EndRdx/Rchg:30(36), Cloud-Acc/EndRdx/Rchg:30(37)
Level 30: Aid Self -- Dct'dW-Heal/EndRdx:33(A), Dct'dW-Heal/Rchg:33(31), Dct'dW-Heal/EndRdx/Rchg:33(31), Dct'dW-Heal:33(31), Dct'dW-EndRdx/Rchg:33(33)
Level 32: Provoke -- Mocking-Acc/Rchg:32(A), Mocking-Taunt/Rchg/Rng:32(37), Mocking-Taunt/Rchg:32(40), Mocking-Taunt:32(42), Mocking-Taunt/Rng:32(50), Mocking-Rchg:32(50)
Level 35: Trip Mine -- M'Strk-Acc/Dmg:38(A), M'Strk-Dmg/EndRdx:38(39), M'Strk-Dmg/Rchg:38(39), M'Strk-Acc/EndRdx:38(39), M'Strk-Acc/Dmg/EndRdx:38(40), M'Strk-Dmg/EndRdx/Rchg:38(40)
Level 38: Health -- Heal-I:50(A)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg:41(A), Enf'dOp-EndRdx/Immob:41(42), Enf'dOp-Acc/EndRdx:41(42), Enf'dOp-Immob/Rng:41(43), Enf'dOp-Acc/Immob/Rchg:41(46), Enf'dOp-Acc/Immob:41(46)
Level 44: Web Cocoon -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(45), BasGaze-Rchg/Hold:30(45), BasGaze-EndRdx/Rchg/Hold:30(45)
Level 47: Summon Disruptor -- ExRmnt-Acc/Dmg:49(A), ExRmnt-Dmg/EndRdx:49(48), ExRmnt-Acc/Dmg/Rchg:49(48), ExRmnt-EndRdx/Dmg/Rchg:49(48)
Level 49: Scorpion Shield -- RedFtn-Def/EndRdx:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
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Whether purples are worth it is entirely different from player to player, and even from build to build.
The reason I'm starting to slot purples is mainly for the exemplar feature. I like to do low level tfs and keeping those bonuses make a significant difference in performance.
The +recharge and +acc are also nice additions also.
Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.
Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.
It is beyond me why they are so sought after, beyond simple vanity.
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If you have any particular objection to the particular number 50, feel free to insert some other plateau. 41 for epic pools. 32/38 for your "tier-9" power. 31 for the three slots per level. 22 for the ability to slot SO-level enhancers. 20 for access to Stamina.
People play this game, and indeed many MMOs, for the ability to feel a sense of progress and increasing power. Unlike many other MMOs, in CoH we can actually become significantly more powerful than our environment as we level, even though our foes also become more powerful and disruptive along the way. This is one of the attractions of this game for many of its players. For people who enjoy this about the game, IOs in general provide added enjoyment benefits. Purples simply provide very specific benefits in very large magnitutes.
If they can benefit from their benefits, purple sets can provide significant performance benefits for the right builds. One of the most obvious is if you have powers that benefit from high recharge, or perhaps fast activating attacks that get high DPS benefit from the purple damage procs, or even endurance-hungry builds that can use high +recovery bonuses found in several sets.
Is building so that these benefits make your character more powerful about vanity? Or is that good, escapist fun?
Honestly, if really think that it's vanity, I feel sorry for you.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
So I have to admit here that I have not played with purple sets much. I have made a couple of fully slotted heroes that have had a purple set, or the random proc thrown in but could someone help me out and WHY I would use purple sets in my build? I am going to makes some guesses here...
1) I want to have a team toon build and wont have to depend on def because I will either get it from my team mates, have team mates to heal me or I just plain will never solo. 2) I want to do something really well i.e. regen or recovery or damage but dont really care if that AV face plants me in 2.2 seconds because of... see above. 3) I really have lots and lots of money to spend and I will be slotting full PvP sets as well that I will have spent billions on just one full set. In all seriousness, are there any types of toons who, using purples extensively, are survivable and good for soloing AVs and being the last hero standing when the **** hits the fan and the team is getting wiped? If you could share some of your builds and describe what the builds are designed for that might help. So... Really worth all that? |
You know, the only reason I'm going for purples on my build is to give me something to do. Now sit down kids I have a story to tell you all.
So I joined back into game a bit ago, and AE was booming, I mean strippers on the side walks giving free shows, people partying and having lvls like they were candy. I realized why Pinnacle was such the bomb server again.
I think to myself, why not try out AE since it's new to me. I go there get a team and guess what I found out, the main tanker was completely maxed out with purples and I felt absolutely useless, in fact the whole team did. He was invulnerable or WP can't remember but I do remember this; We sat back watched him trigger 18 ambushes and sat back and saw him kill everything in that room. Now since ED came out we have an aggro cap so not everything was attacking him of course.
Took him a half an hour! but it looked like the funnest thing ever. It was also the reason why I left AE for good. Couldn't stand feeling left out like that.
So the morale of this story is if you purple out, you can become a god(almost like what it was like pre-ED) The reason someone would want to do this????
-Bored
-Want to just finish off everything in the game and play god
-wants to be a d***
-has a major ego problem
-or wants to feel what it's like to have your build maxed out and beable to do anything.
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
For most of my characters I wouldn't bother with purples, hitting the def soft cap seems far more beneficial.
Let me ask you something. Why do people want level 50 characters? Is it vanity? Or is it because we enjoy the heights of power a 50 can have?
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If they can benefit from their benefits, purple sets can provide significant performance benefits for the right builds. One of the most obvious is if you have powers that benefit from high recharge, or perhaps fast activating attacks that get high DPS benefit from the purple damage procs, or even endurance-hungry builds that can use high +recovery bonuses found in several sets. |
Many people argue that you need purples to do certain things, and that they only have fun doing those particular things. Well, I have to ask how they can justify playing a game in which 100% of the content doesn't matter, but doing a few things that they have built out of the content (but technically aren't something the Devs intended to be done) worth their time. It takes time and "effort" to get to 50 and to have the resources available to be able to do the only thing that these folks are here to do.
Is building so that these benefits make your character more powerful about vanity? Or is that good, escapist fun? Honestly, if [you] really think that it's vanity, I feel sorry for you. |
I think that making your character more powerful for power's sake or to be able to say that X AV got soloed, or I have 837% of X attribute is all about vanity. To me, playing the numbers game is so far removed from an escapist mentality as to be ridiculous. Planning builds, and crunching numbers takes you away from the fun of the game, IMO, that's why I spend so little time dealing with my enhancements, and why I don't sit around trying to build a team of 8 every time. I want to ESCAPE from life for a bit and actually friggin' play a game. NOT do mindless and repetitive amounts of math and jimmy-riggin' to get an extra .5% of something to be able to do something else an extra time so that some ridiculous activity is doable that I shouldn't really be doing in the first place!
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And, no, purples are certainly not vanity. They have a practical use, therefore they are not vanity. You may argue they are not cost-effective (and even that is debatable), but claiming that anything that is not necessary is vanity is a false dichotomy.
Thank you for presenting a false dichotomy. There are many reasons why people want level 50 characters. Personally, I don't really "want" level 50 characters (Beyond the first one that is, unlocking Kheldians was a goal for me to be sure.)... but I know that if I play any character long enough that it will get there. Now, one could ask why I wouldn't simply turn XP off if that is my attitude. Well, it would get pretty darn repetitive playing the same missions endlessly on the same character in the same level range.
And this is exactly where I stop caring in this argument. Bigger numbers =/= bigger fun. They certainly CAN, but I have plenty of fun without ever having used a purple for anything but a market sale. Sure, many powers can use certain attributes in greater amounts... but isn't part of the fun of the game in being challenged? If endurance and recharge and regen and ToHit and all of the other attributes are not an issue for your character... why bother playing? Many people argue that you need purples to do certain things, and that they only have fun doing those particular things. Well, I have to ask how they can justify playing a game in which 100% of the content doesn't matter, but doing a few things that they have built out of the content (but technically aren't something the Devs intended to be done) worth their time. It takes time and "effort" to get to 50 and to have the resources available to be able to do the only thing that these folks are here to do. I think that making your character more powerful for power's sake or to be able to say that X AV got soloed, or I have 837% of X attribute is all about vanity. To me, playing the numbers game is so far removed from an escapist mentality as to be ridiculous. Planning builds, and crunching numbers takes you away from the fun of the game, IMO, that's why I spend so little time dealing with my enhancements, and why I don't sit around trying to build a team of 8 every time. I want to ESCAPE from life for a bit and actually friggin' play a game. NOT do mindless and repetitive amounts of math and jimmy-riggin' to get an extra .5% of something to be able to do something else an extra time so that some ridiculous activity is doable that I shouldn't really be doing in the first place! |
So I was going to reply to you saying I totally agree with you and this game is meant to be fun, and a challenge is great to have! but I spent like 10 minutes staring at this post thinking to myself,"You can't state anything better or new about this post"
Truly well said.
At least you have the decency to point out that this is merely your opinion rather than a fact. For some of us, tinkering with a loved character is fun, and a big part of playing the friggin' game.
And, no, purples are certainly not vanity. They have a practical use, therefore they are not vanity. You may argue they are not cost-effective (and even that is debatable), but claiming that anything that is not necessary is vanity is a false dichotomy. |
EDIT: now is it a waste of my money, maybe but it's not a waste of my time because I love my fire fire tanks more than any other class in the game and it gives me something to do with him.
MAIN: Desi Boy> Level 51 Fire/Fire Tank
Super Group: C.O.R.E.
Tanking since 05'
Vigilante
So I was going to reply to you saying I totally agree with you and this game is meant to be fun, and a challenge is great to have! but I spent like 10 minutes staring at this post thinking to myself,"You can't state anything better or new about this post"
Truly well said. |
I'm all for fun and challenge, too, but this is a thread on purples, and folks that admit to not caring about 50s probably are not good sources of advice for folks asking about an enhancement that can only work once you get to 50.
I don't know if they really have a practical use, I can do the same, if not sometimes better than a character (happens to be a fire fire tank for me) who is fully outfitted with purples. I mean I can sit there and tank just fine, yeah my hp might go down a little bit for like one second or two but I don't think spending millions just so your health or whatever never moves is worth it. It's such the slightest notice that it really is a vanity thing. That's why I'm actually going to purple my tank out, because I am bored, want to say I did it, and I can be a PRETTY tank lol
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It constantly amuses me how people who are supposedly all about "escapism" and "having fun" and "just playing the game" nevertheless feel the urge to come here and loudly deride people who enjoy different aspects about the game. I don't like number-crunching! Number-crunching is pathetic! I don't do mindless and repetitive amounts of math and jimmy-riggin' to get an extra .5% of something to be able to do something else an extra time so that some ridiculous activity is doable that I shouldn't really be doing in the first place!
Once you get past all the wild exaggerations and strawman arguments and outright lies, what these people really enjoy is putting down others for the benefit of puffing up their own ego.
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The purples came later because after playing it for awhile i wanted some extra oomph. My Siphon life had some issues to endurance slotting(ran like 3 touch of nictus and 3 crushing impacts). I wanted some extra recovery so i reslotted it to something like that. It was purely based on how i play and my needs. I had 3 devastations instead of the apocalypse in Gloom. I wanted better slotting in that power as well and picked up some extra hp for the loss in Siphon Life.
I also had a Perfect Zinger Acc/Rech instead of the Eradication Dmg/Rech which was an oversight.
I enjoy these kind of things and am currently considering blind building another toon just to see how many things i could tweak.
I also pondered getting the pvp unique but when i had around 900 million laying around it had already climbed beyond my grasp. And i dont really need it as it performs really well already.
My build goal was a sturdy toon that can handle most things. Which it can.
Are purples needed? No my traps defender soloś avs has currently 1 purple(ragna acc/rech) and i i want 14 more so i can do it even better. Perhaps take on a GM or two.
My trapper is built for teaming at base though.
Heres another build ehich was more a test than anything my ice/kin corr:
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I think min/maxing is fun which is why i do it. I do have toons with nothing but SOś and Frankenslotted with cheap sets and i like them just fine.
I hope my ramblings makes sense.
So I have to admit here that I have not played with purple sets much. I have made a couple of fully slotted heroes that have had a purple set, or the random proc thrown in but could someone help me out and WHY I would use purple sets in my build? I am going to makes some guesses here...
1) I want to have a team toon build and wont have to depend on def because I will either get it from my team mates, have team mates to heal me or I just plain will never solo.
2) I want to do something really well i.e. regen or recovery or damage but dont really care if that AV face plants me in 2.2 seconds because of... see above.
3) I really have lots and lots of money to spend and I will be slotting full PvP sets as well that I will have spent billions on just one full set.
In all seriousness, are there any types of toons who, using purples extensively, are survivable and good for soloing AVs and being the last hero standing when the **** hits the fan and the team is getting wiped?
If you could share some of your builds and describe what the builds are designed for that might help.
So... Really worth all that?