A Modest Proposal


Ad Astra

 

Posted

hear are some sugestions i think would make the game alot better and more fun for ppl pls read and tell me wat u think. tia

1: free up names of unused chacters its realy hard to get a good name nowadays i litrally spend like 30 minutes trying to come up w/ something but its alwasy taken. champions online has a system where names are tied to globals i think taht would be nice to have in coh.

b. the abillity to pick up and throw stuff would be cool. u could pick up cars or telephone poles or even pedestrains lol the amt of weight u can lift would be based on ur lvl and at or somethin.

3. make fly faster srsly its slower tahn a crippled glacier u ever watch superman he flys really fast unlike the turtles in this game.

4. make it so heroes can go to the rouge isles and villians can go to pargon city and make it so u can flag urself for pvp so u can fight anywhere, i think this would encorage pvp alot its dead right now if u havent noticed.

thanks for readin /sign if u like.

PS

5: vEHICLES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


 

Posted

Quote:
Originally Posted by fibblins View Post
hear are some sugestions i think would make the game alot better and more fun for ppl pls read and tell me wat u think. tia

1: free up names of unused chacters its realy hard to get a good name nowadays i litrally spend like 30 minutes trying to come up w/ something but its alwasy taken. champions online has a system where names are tied to globals i think taht would be nice to have in coh.
No, it's not particularly hard to get a good name. And I *despise* Champions system.

Name freeing scripts are run on occasion. They've run twice, perhaps three times in the past. The first time, it was inactive over 90 days and under 35. The second time, it dropped to under 6, since that's where the names were being freed up - it didn't really seem to make much of a difference. I'd expect it to be run again before Going Rogue is released.

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b. the abillity to pick up and throw stuff would be cool. u could pick up cars or telephone poles or even pedestrains lol the amt of weight u can lift would be based on ur lvl and at or somethin.
Grappling is not possible with this engine, so we've been told - and why would heroes be throwing pedestrians? Not to mention how the zones would look - it gets bad enough with grav controllers/doms around.

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3. make fly faster srsly its slower tahn a crippled glacier u ever watch superman he flys really fast unlike the turtles in this game.
Again - technical reasons.
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4. make it so heroes can go to the rouge isles and villians can go to pargon city and make it so u can flag urself for pvp so u can fight anywhere, i think this would encorage pvp alot its dead right now if u havent noticed.
HELL NO. Keep PVP out of the PVE zones. Fix PVP itself first. If you want more PVP stuff to do, hey, fine - but do NOT shove PVP into the PVE zones. What you're suggesting wouldn't encourage PVP, it would encourage people to *quit the game.*

PVP isn't as unpopular as it is because it's tucked away in four zones and the arena, PVP is dead because people *just aren't interested* in it in this game, for the most part. And this is coming from someone who, casually, DOES PVP. The PVP rules for powers being so different doesn't particularly help, either.

And the word is Rogue. R O G U E. Rouge = makeup. Unless you want to fight Loreal and Avon, you want to go to the ROGUE isles. (Yes, I *really* wish people would finally get that straight. It was bad enough with the Isles - now we have an entire expansion people are going to spell wrong.)


 

Posted

I thought Super Speed was capped for tech reasons and fly was capped to balance its maneuverability against super speed vertical limit.

Also I see this whole post is a joke but could someone explain to me the pitfalls of a PvP optional flag the player had control over (not talking about a duel option where you get a pop up request). Only problem I could see is two dinguses fighting it out while on mission...but anyone who does that would probably been the type to over pull for fun anyways.


 

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Wow, it's like he carefully went through the history of this board and picked the worst ideas that have already been mooted a million times apiece, then threw in "speed up fly" just to round out the set.


 

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Originally Posted by Captain_Photon View Post
Wow, it's like he carefully went through the history of this board and picked the worst ideas that have already been mooted a million times apiece, then threw in "speed up fly" just to round out the set.
Hmm, well it's no call for real babyback ribs.


 

Posted

We should totally merge the servers as well.


 

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The only thing I can agree on is that fly needs to speed up. I don't care about freaking balance, it's a travel power, I don't use it in combat anyway...

I know, it's totally unrealistic and it won't happen but it's stays kinda a downer that fly is so incredibly slow


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Posted

Quote:
Originally Posted by Mr. NoPants View Post
Also I see this whole post is a joke but could someone explain to me the pitfalls of a PvP optional flag the player had control over (not talking about a duel option where you get a pop up request). Only problem I could see is two dinguses fighting it out while on mission...but anyone who does that would probably been the type to over pull for fun anyways.
A couple of reasons:

First one is easy - certain people, myself among them, do not want to be exposed to active PvP. We don't go to the PvP zones for a reason. The mere presence of PvP changes attitudes and alters the nature of the game, even if you can avoid it.

Secondly, it's just ugly to have villains in hero zones committing crimes and destroying property and not be able to do anything about it because you suck at PvP. It'd yank me clear out of my state of immersion. Granted, high-level NPC villains sort of do that, too, but all they do is stand around. If we had villains UNDERCOVER in hero zones so you couldn't tell they were villains (which might be an option with Going Rogue) then I can see that, but PvP is, again, out of the question.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Captain_Photon View Post
Wow, it's like he carefully went through the history of this board and picked the worst ideas that have already been mooted a million times apiece, then threw in "speed up fly" just to round out the set.
All while transferring it into the gibberish language.

Reading this thread is kinda like going to your boss with a proposal written on napkins with crayon.......


 

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Originally Posted by brophog02 View Post
All while transferring it into the gibberish language.

Reading this thread is kinda like going to your boss with a proposal written on napkins with crayon.......
+Rep for that comment


 

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Quote:
Originally Posted by Leo_G View Post
Hmm, well it's no call for real babyback ribs.
You got it, babycakes


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Posted

Quote:
Originally Posted by Mr. NoPants View Post
I thought Super Speed was capped for tech reasons and fly was capped to balance its maneuverability against super speed vertical limit.
they both are capped for technical reasons. the more of the 3d environment a character can see, the more work it is, and the more info that has to be pumped to the player wrt spawns in the world, etc. Flying over is a lot more intensive than running past.

Quote:
Originally Posted by Mr. NoPants View Post
Also I see this whole post is a joke but could someone explain to me the pitfalls of a PvP optional flag the player had control over (not talking about a duel option where you get a pop up request). Only problem I could see is two dinguses fighting it out while on mission...but anyone who does that would probably been the type to over pull for fun anyways.
The perils of the flag are for everyone else subject to the two yahoos duking it out, or the people who have to shut off Broadcast in King's Row because it now sounds like Siren's Call.

The problem with a system that lets people fight anywhere is they can and will promptly gravitate to the spot they find most convenient, which is conversely the spot anyone not interested in PvP would find the most inconvenient. In SWG it meant wannabe jedi and bounty hunters pissing off the entertainers in the cantina, or a ton of added lag at the starports because of the running gun battles.

Short answer: it may be fun for the people doing it, but it rarely is for anyone else.

PS- such a change does nothing to make finding PvP matches easier. Truth be told it makes it harder. Hard enough finding willing peeps at your playtime when there are only 4 zones for them to be in, letting them wander through 30+ with multiple easy exits for each one would be impossible.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by fibblins View Post
1: free up names of unused chacters its realy hard to get a good name nowadays i litrally spend like 30 minutes trying to come up w/ something but its alwasy taken. champions online has a system where names are tied to globals i think taht would be nice to have in coh.
No, it's not hard. I suggest that you ask for advice about how to find unused names, so that it can be easy for you too.
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b. the abillity to pick up and throw stuff would be cool. u could pick up cars or telephone poles or even pedestrains lol the amt of weight u can lift would be based on ur lvl and at or somethin.
So, everyone gets SuperStrength on top of thier other abilities?
And as for that "lol" comment? If you can't take your suggestions seriously, why should anyone else?
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3. make fly faster srsly its slower tahn a crippled glacier u ever watch superman he flys really fast unlike the turtles in this game.
Supposedly, it's the tradeoff for being the safest and most manueverable travel power. But really, if Fly were as fast as SuperSpeed, why would anyone ever take SS, with it's complete lack of vertical movement? Or even SJ or TP?
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4. make it so heroes can go to the rouge isles and villians can go to pargon city and make it so u can flag urself for pvp so u can fight anywhere, i think this would encorage pvp alot its dead right now if u havent noticed.
The lack of PvP isn't from lack of places to do it.
We have BB, Siren's, Warburg, RV and the Arena for PvP.
The entire Redside PvE game has only 7 zones (and access to Co-op RWZ, Cimmerora and Pocket D for holiday events)

Opinion: Spreading out the PvP locations would spread out the PvPers to the point that they wouldn't find each other, thus resulting in NO PvP.
The lack of PvP is more due to the way that PvP is set up.


 

Posted

I'm going to Siren's call to research.


 

Posted

Quote:
Originally Posted by fibblins View Post
1: free up names of unused chacters its realy hard to get a good name nowadays i litrally spend like 30 minutes trying to come up w/ something but its alwasy taken. champions online has a system where names are tied to globals i think taht would be nice to have in coh.
I hate the way CO ties names to the global. I want to feel like a hero/villian, not an email address. While it can be hard to find some name types, I still find good names all the time on Virtue.

Quote:
Originally Posted by fibblins View Post
b. the abillity to pick up and throw stuff would be cool. u could pick up cars or telephone poles or even pedestrains lol the amt of weight u can lift would be based on ur lvl and at or somethin.
This would require a total reworking of how objects work in the game. again, something I'm glad we don't have in CoH. This game should feel like you ae in a comic. Not all heroes/villains have super powers.

Quote:
Originally Posted by fibblins View Post
3. make fly faster srsly its slower tahn a crippled glacier u ever watch superman he flys really fast unlike the turtles in this game.
There is a trade off for getting the easy travel power. You go slower. All of the other travel powers require you to work at moving around as well as exposing yourself to attack as you go by.

Quote:
Originally Posted by fibblins View Post
4. make it so heroes can go to the rouge isles and villians can go to pargon city and make it so u can flag urself for pvp so u can fight anywhere, i think this would encorage pvp alot its dead right now if u havent noticed.
You already can set up a PvP match anywhere. They gave us the arena option in our menu. There is a reason that the PvP zones and arenas are empty. Most people don't PvP in this game. Its not that people don't know about it. Anyone that has been around since PvP was added should remember all the complaints about how people were forced into the PvP zones before they could get new missions. Adding PvP everywhere/anywhere would just piss off the largest part of the player base and spread out the already thin PvP population. If you really want to dual someone you just met on the streets, you can just set up an arena match and challenge them. Don't be surprised when they slap you on ignore and run off though.


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The Justiciars

 

Posted

Fibblins - They are not uncommon suggestions, but not generally well-regarded.

Non-unique names: Many players feel proprietary about the names they have. There is also the assumption that desirable names are tied up on inactive characters, which is not provable. Among other concerns: If two players, one good guy who has proven himself a friendly and valuable teammate, and one cretinous jerk who has proven to be agony on the hoof as a teammate, both play as Superguy, the concern is that the first player will be tarred with the brush created by the second.

Faster fly: I won't complain. Love fly, yes it is slow. My understanding is that it is as fast as the graphics engine can handle. If they ever crank that limitation up, I will be among those applauding.

Destructible/usable environment: Same as above. Many-many issues would have to be resolved in setting it up, though.

Open PvP: Would be a deal breaker for me. I'd unsubscribe rather than deal with it.


My scrapper doesn't need an AoE. She IS an AoE.

 

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Originally Posted by DocArcus View Post
Most people don't PvP in this game. Its not that people don't know about it. Anyone that has been around since PvP was added should remember all the complaints about how people were forced into the PvP zones before they could get new missions.
And that's *now,* when you talk to a contact by a helicopter or building.

When PVP zones were first introduced, the contact was *inside* the PVP zone. The fact they were moved *out* so quickly should give an idea about just how eager to PVP much of the playerbase is. (Well, that and PVP zone emptiness.)


 

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Originally Posted by Fleeting Whisper View Post
You got it, babycakes
....

.....

*grins*


 

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Nom Nom Nom



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Originally Posted by Lemur Lad View Post
they both are capped for technical reasons. the more of the 3d environment a character can see, the more work it is, and the more info that has to be pumped to the player wrt spawns in the world, etc. Flying over is a lot more intensive than running past.
Technically, there is no mechanical reason that Flight couldn't have the same speed as Super Speed. At least, as far as the game is concerned. I asked Castle about that a long time ago, and that was the answer I got. There's nothing on their end stopping them from increasing Flight's speed, at least for technical reasons. Balance is really the only reason it's slower.


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Originally Posted by BBhumeBB View Post
Faster fly: I won't complain. Love fly, yes it is slow. My understanding is that it is as fast as the graphics engine can handle. If they ever crank that limitation up, I will be among those applauding.
Not quite, super speed is capped due to engine limitations. Fly is capped where it is for balance reasons. The basic idea is that the easier to use a travel power is the slower it is. So in terms of speed:
Teleport > Super Speed > Super Jump > Fly
But in terms of convenience:
Fly > Super Jump > Super Speed > Teleport

Quote:
Originally Posted by Memphis_Bill View Post
When PVP zones were first introduced, the contact was *inside* the PVP zone. The fact they were moved *out* so quickly should give an idea about just how eager to PVP much of the playerbase is. (Well, that and PVP zone emptiness.)
You know, I've seen that sort of argument in multiple MMOs and I really don't understand it. As long as the missions in question aren't required to complete a story arc then as far as I'm concerned it doesn't matter. If you don't want to enter the PvP zone then you don't do the mission, no one is forcing you to do it.


 

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Ever eat Nutripaste?


Proposal is already implemented.


 

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Originally Posted by Adeon Hawkwood View Post

You know, I've seen that sort of argument in multiple MMOs and I really don't understand it. As long as the missions in question aren't required to complete a story arc then as far as I'm concerned it doesn't matter. If you don't want to enter the PvP zone then you don't do the mission, no one is forcing you to do it.
Actually, when PvP was introduced,you *did* have to do those missions and go into the PvP zones. Those were the same "Intro to" missions that we still have to do before some of our contacts (at least blueside) will deign to give us anything else. The ones like "go see the field analyst", "go meet Jim Tremblor", etc.

It's not that going into a PvP zone was required to finish an arc. It's actually that here (way back in the bad times) you had to enter the PvP zone to even get the next arc.


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Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
You know, I've seen that sort of argument in multiple MMOs and I really don't understand it. As long as the missions in question aren't required to complete a story arc then as far as I'm concerned it doesn't matter. If you don't want to enter the PvP zone then you don't do the mission, no one is forcing you to do it.
You could not drop the mission at the time.
You could not get any other missions FROM your contacts at the time.
And IIRC, heroes didn't have Safeguard missions at the time, either. (Those introduced one issue further along.)

So, yes, you were forced to do it. Or, y'know, have no missions of your own for 10 levels (15 = BB, 20 = SC.) And yes, when they were introduced, you most certainly *did* have to enter the PVP zone to do it - and to make it more fun, redside, mastermind pets on release did zero damage to players, the BB hospital (redside) had no roof, there was no 30 second rez timer and far fewer drones - so to *exit* the zone, at times, you had to log out, back in, and hope you didn't have a long load eat up your 30 seconds.


 

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Originally Posted by Samuel_Tow View Post
A couple of reasons:

First one is easy - certain people, myself among them, do not want to be exposed to active PvP. We don't go to the PvP zones for a reason. The mere presence of PvP changes attitudes and alters the nature of the game, even if you can avoid it.

Secondly, it's just ugly to have villains in hero zones committing crimes and destroying property and not be able to do anything about it because you suck at PvP. It'd yank me clear out of my state of immersion. Granted, high-level NPC villains sort of do that, too, but all they do is stand around. If we had villains UNDERCOVER in hero zones so you couldn't tell they were villains (which might be an option with Going Rogue) then I can see that, but PvP is, again, out of the question.

While I can't agree with immerssion part (could always be the villain is better than the hero, and thus why the hero cant beat him...how is that immerssion breaking?).

I do agree with the attitude change. Don't need the sad talk from PvPers who cant win gracefully or the winners who cant win the same way,


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