Can we keep it?


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Posted

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Originally Posted by TRTerror View Post
Only if they remove hunta from tf´s and sf´s
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Originally Posted by Steel_Shaman View Post
Bingo. Two of my SG mates made the mistake of trying to do a Numina the other day. . . .

Let's just say they got a teensy bit frustrated at the lack of regular mobs on the streets. After all I can't repeat what they really said in Vent without getting my forum account at least temporarily banned.

As much as I hate the hunts myself, they really aren't that hard to do. The only mob that is a little hard to find is the Vasolik (sp?) but even they spawn during the day now.

All you need to do for numina is have predetermined zones each player goes to so that you can have one or two toons in each zone as you defeat your zone mobs.


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Posted

Quote:
Originally Posted by The_Larker View Post
Maybe some new baddies for valentine's day, like cupids shootin ppl with arrows.
That's a good thing, not a bad thing


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Posted

For those complaining about the lack of backstory about the Deadly Apocalypse, there actually is one, but it's so hard to find that it might as well not exist. If you click on the little blue "i" in your nav window, in addition to explaining how the event works, you also get some lore about the event, something to do with a Circle of Thorns summoning ritual gone wrong. (Hey, I said a backstory, not a good backstory.)

I was also under the impression that the event will continue to be triggered randomly in the same way that Zombie attacks can be, although since the two events share a trigger, that means each individual event will happen less often.

I suspect zone events are the wave of the future; we've had people clamoring for them forever. People just need to understand that we'll get the dev interpretation of a multi-participant zone event, not whatever particular thing we as individuals imagined.

My main server, too, can rarely muster a team or set of teams capable of completing a Deadly Apocalypse event. I imagine we'll see the same problem with the revamped Troll Raves and Hellion Arsons. In much the same way that no one fights Giant Monsters, I expect even a great event to suffer neglect after the first week or so of its release.

Finally, for cupids shooting people with arrows, see my signature link.


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Posted

I enjoyed trying out the Deadly Apocalyse a few times, then I was over it. The novelty had worn off. So, I wouldn't back it being 'always on', or even alternating it with the Zombie Apocalypse for costume trade-in events. I'm happy with it being once a year, at Halloween. As for backstory, yeah, I was oblivious to any, it should be fleshed out, and I think they should drop the random GM representation and make some fresh models for the big fella.

I've heard the idea of a Paragon City event, like Invasion Memorial Day or the like, and the one thing I'd like to see added in an event such as that....fireworks in the sky, rockets blasting skyward and sending prismatic sprays of colour across the city. Nothing says celebration like fireworks. Maybe they could hold it on the anniversary of the games release each year.

My 2 inf.


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Posted

Quote:
Originally Posted by Morac_Ex_Machina View Post
I dunno, I like the Supernatural Activity better than the zombie invasions, personally. Zombie invasions are kinda boring after a while.
^ This. Zombie invasions are less fun than the banner runs. Rikti are alright, they get tiresome but, hey, its a WAR. War doesn't wait for a convenient time. It makes in-game sense too.

Zombies? All year around? Randomly?! Oh-kay then...
At least the banners could be explained as general dark magic forces trying to do something nasty to a city zone...rather than the random shambling hordes showing up.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Olantern View Post
If you click on the little blue "i" in your nav window, in addition to explaining how the event works, you also get some lore about the event, something to do with a Circle of Thorns summoning ritual gone wrong. (Hey, I said a backstory, not a good backstory.)
Someday, somewhere, SOMEONE will finally get one of these summoning rituals right.

I like the zone event; it's something new, has a bit of a different dynamic and a bit of a sense of urgency. And I solo most of the time so it's nice to be part of a collaborative effort that I really don't have to be that invested in. But, I could see it getting stale pretty quickly.

I would like to see a few more comic-booky zone events though (Rikti are kinda like that) rather than supernatural ones. Maybe ones that aren't zone specific and are less predictable (with the programming involved, I realize this may be tough to do) to rotate in with the standard events (Troll Rave, Hellion fires, Paladin construction, Scrappy, Deathsurge, etc).

I wouldn't even mind something formulaic like the newspaper missions, if it had enough variety. Supervillain X and group Y are attacking zone Z! Go get 'em! (for some reason I'm envisioning an army of carnies here, but could be 5th, could be DE, could be Nemesis, could be Malta...)


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Posted

Quote:
Originally Posted by The_Larker View Post
Maybe some new baddies for valentine's day,like cupids shootin ppl with arrows.
Quote:
Originally Posted by Golden Girl View Post
That's a good thing, not a bad thing
It's not a good thing if the arrows port you to Pocket D...


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Posted

Quote:
Originally Posted by Olantern View Post
For those complaining about the lack of backstory about the Deadly Apocalypse, there actually is one, but it's so hard to find that it might as well not exist. If you click on the little blue "i" in your nav window, in addition to explaining how the event works, you also get some lore about the event, something to do with a Circle of Thorns summoning ritual gone wrong. (Hey, I said a backstory, not a good backstory.)
This thingy:
http://wiki.cohtitan.com/wiki/Deadly...nt_Description


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

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Originally Posted by EnigmaBlack View Post
I'm on the fence about these zones events, they are usually cool the first few days but the luster wears off shortly after..
The devs try to cater to everyone but it's an impossibility. It's a balancing act the devs has to navigate. They need to run the event long enough to allow the casual players to get in enough play time for the zone events. But players who can play a lot more, they get in the event play time, and then they want it over with.

And then there are players like me who went on 2 week vacation (Herocon) as the event started. I'm thankful they are extended it another week as I was recovered from my vacation over the week-end. I really didn't want to do much except veg.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
That's a good thing, not a bad thing
Well they could add some wings on the Redcaps, give 'em the ability to fly....

>.>
<.<

What?

Put down the pitchforks....


 

Posted

Quote:
Originally Posted by Fuzun View Post
The devs try to cater to everyone but it's an impossibility. It's a balancing act the devs has to navigate. They need to run the event long enough to allow the casual players to get in enough play time for the zone events. But players who can play a lot more, they get in the event play time, and then they want it over with.

And then there are players like me who went on 2 week vacation (Herocon) as the event started. I'm thankful they are extended it another week as I was recovered from my vacation over the week-end. I really didn't want to do much except veg.
Which is why I suggested a seasonal TF instead of a zone event. This way zones would have less lag and players that are running normal missions or TFs of "defeat x enemies" wouldn't be affected. Yet players that want to obtain the event badges etc can still do so.

I think it's a win/win and don't really see a downside to it, but I could be mistaken.


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Posted

I think that TFs take much more development time, as well as generally a lot more time out of the players day. Invasions take around 20 minutes, but a TF can take anywhere from one to three hours on average (speed runs excluded).


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Posted

Quote:
Originally Posted by Morac_Ex_Machina View Post
I think that TFs take much more development time, as well as generally a lot more time out of the players day. Invasions take around 20 minutes, but a TF can take anywhere from one to three hours on average (speed runs excluded).
If M.A. uses similar development tools as the rest of missions/TFs do, I'm not sure how much more time it would take to create a TF rather than a zone event.

However you are right; TFs do take some time to complete, but if the event were a TF it can be scheduled, where as a zone event you have to wait for it to start, then hope to find a team, something that is more difficult to do as the event gets older.

Also the event this year takes a bit more coordination from multiple teams, which can be both good and bad depending on who is leading. Having all the associated badges, merits enemies etc mashed into a TF with a fleshed out story would mean only one team needs to coordinate it's actions instead of several.


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Posted

Quote:
Originally Posted by Carnifax View Post
Thanksgiving isn't a proper holiday. No-one outside North America celebrates it.

Obviously there should be a St Patricks Day event instead. Involving copious usage of the vomit animation.


Actually many other countries have what is essentially the same thing, but at different days. Fall harvest festivals of some sort are rather prolific.

I agree about the St. Pat's event - that would be cool to have in some fashion.


While we're tossig out ideas, maybe have the 5th of May trigger one of these? I know it's a Mexican thing, but many other places have taken it up informally as another excuse to drink.


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Posted

Quote:
Originally Posted by EnigmaBlack View Post
If M.A. uses similar development tools as the rest of missions/TFs do, I'm not sure how much more time it would take to create a TF rather than a zone event.
Don't forget that official TFs are held to a much higher standard than the average MA arc. And while the tools may be similar, the devs tools have an order of magnitude more options.
Quote:
However you are right; TFs do take some time to complete, but if the event were a TF it can be scheduled, where as a zone event you have to wait for it to start, then hope to find a team, something that is more difficult to do as the event gets older.

Also the event this year takes a bit more coordination from multiple teams, which can be both good and bad depending on who is leading. Having all the associated badges, merits enemies etc mashed into a TF with a fleshed out story would mean only one team needs to coordinate it's actions instead of several.
However, the zone event has the benefit of being able to be started on the fly, with whoever happens to be in zone when it pops up, as well as being something you can do in between instanced missions.

Yes, new TFs would be good, but that doesn't mean zone events should be excluded as an option.


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Posted

Quote:
Originally Posted by EnigmaBlack View Post
I'm on the fence about these zones events, they are usually cool the first few days but the luster wears off shortly after.

In the future I'd like to see special holiday TFs along with the zone events. For example for Halloween, you would have your zone activity such as ToTing, but there would be a special TF playable during the events duration. This year the TF would have incorporated the Deadly Apocalypse along with a fleshed out story. At the end of the event, the TF contact would disappear.
They're cool the first time you do them. When you're on a PUG and a zone event starts and one or two members of the group want to do the event so the entire team is expected to drop the missions they're doing to go do a zone event (especially those really, REALLY long zombie ones we had during Halloween) it can get tiresome, especially when you've done said events ten times already.


 

Posted

Quote:
Originally Posted by Steel_Shaman View Post
Bingo. Two of my SG mates made the mistake of trying to do a Numina the other day. . . .

Let's just say they got a teensy bit frustrated at the lack of regular mobs on the streets. After all I can't repeat what they really said in Vent without getting my forum account at least temporarily banned.
Last night (or two nights ago) I was in chat and one group doing Numia got hit three times by the DA event.


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Posted

Quote:
Originally Posted by DarkEther View Post
Actually many other countries have what is essentially the same thing, but at different days. Fall harvest festivals of some sort are rather prolific.
Indeed. Ours is called Halloween. Hey we should have some sort of event for that!!

I'm actually joking on the Paddys Day event, it'd be a bit silly really. But something in May would be interesting. Doesn't even need to be tied to a holiday really, it could be stuck onto an ingame anniversery as people have already suggested.


 

Posted

I like the idea of the banner event triggering as well or instead of zombie invasion.

A Paragon city event be good too.


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Thank you Devs & Community people for a great game.

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Posted

Quote:
Originally Posted by Carnifax View Post
Thanksgiving isn't a proper holiday. No-one outside North America celebrates it.
That's the same false logic that's usually applied when someone suggests an Independence Day event, and it's false for exactly the same reason: The game is set in the United States.


 

Posted

Quote:
Originally Posted by Captain_Photon View Post
That's the same false logic that's usually applied when someone suggests an Independence Day event, and it's false for exactly the same reason: The game is set in the United States.
Only part of it is. The entire Rogue Isles are not in America, and neither is the Shadow Shard.


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Posted

I love the deadly apocolypse event and concept and I hope for more like it (fixed so badges are awarded more consistently), but I agree it should be limited to halloween.


 

Posted

Quote:
Can we keep it?
404 - puppy not found.

--NT


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Posted

Quote:
Originally Posted by Morac_Ex_Machina View Post
Only part of it is. The entire Rogue Isles are not in America, and neither is the Shadow Shard.
I can (sort of) see the objection to extending US-based holiday events to a fictional dictatorship in the Caribbean, but holding up the Shadow Shard as a reason not to do something is pretty weak, don't you think?

Regardless, Paragon City is what literary types would call the principal setting of City of Heroes. Sure, they wouldn't have fireworks and turkey in the Isles - I don't think they have any holidays in the Isles, since that would require Recluse to let his slaves take a day off - but so what? It'd be just like the spiders to try and screw up an Independence Day celebration in Paragon, as they did a few years ago with the holiday event "toy shipments" thing.


 

Posted

Ehh... I guess you could shoe-horn it in that way. What about when Pretoria hits, though?

Anyways, that's not the main reason I wouldn't want American-only holidays in, I just thought I'd make you aware of an incorrect statement you were making.


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