its time we make a change, calling all buff bots to send a msg to devs


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Posted

FF/Therm/Cold buff bots,its time for a simple change to our powers

make that 4m buff timer a hour long on all our bubbles
the devs can in 1 single act of kindness give us so much relief of frustrating work we do in large teams


when we are on a full team, as we are made more for teaming then Solo powersets

we are buffing 7 diff people with 2 shields each, 14 buffs ever 4m,

but MM have it the worst, i have a FF/bots,and this drives ME crazy

i live for full teams , on my ff mm i have 7 team mates and 6 pets to buff

but their often a 2nd mm on my 8 man teams, so i have over 19 targets to buff ever 4m or 38 shields ever 4m

, i am a official slave buff bot on teams
not a fun job, but at lest your team HAS GOD MODE, worth it

but something happened, i snaped

on a team of me, a other MM WHO happens to be a ninja, and my god do i feel for him, ninja pets die a lot,goes with having melee pets, so am putting over 38 shields on my team ever 4m, xtreme end of my buff boting char

then someone left,and guest who joined,a Necro MM, now having 25 targets to buff ever 4m with total Of 50 shields! ,ever 4m, i just said **** it, told them after the next mission i was done for the day,

Frustrating is a understatement for being a mm buff bot who enjoys to omfg team with others. why must you make my life a pain devs as a therm or ff MM

devs,its time you make all this go away,
give us 1 hour buff timers
and get rid of these damn 4m recast buff bot powerset powers

you would make us all so much happy to play our chars again on large teams

if you think 4m fine as is
how about all the devs in charge of powers,

make a 8 man team full of FF/therm MMs ,AND MAKE them buff each other and ever single pet on that team, and see how they feel then

that would be 55 things to buff with 2 diff buffs, or 110 total buffs ever 4m
it cant be done, its the xtreme point i can think of,
could a 1 hour long buff timer do it, Sure,

hell 110 buffs ever hour, would be SO much better then the hell am already going thro Now, that's saying a lot!


to all my buff bots brother and sisters
plz lets send a msg to the devs now
make this insane 4m buff timer game design go away,and let us force on our other powers more often then being a FULL time buff bot for our team mates


 

Posted

That was pretty funny.

Oh, it's not a joke? How sad.


 

Posted

Would you accept a 15 fold increase in endurance cost per shield for the 15 fold increase in duration ?

That would be a 146.25 base cost per shield btw. (MM is 9.75 currently)



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Posted

Here's a thought - if you're on a full team, with another Mastermind (or Dominators, or Controllers in Co-Op areas,) just focus on the players. Buff your pets as well if there's time and they seem to need it - I find that in large groups the other players are usually active enough aggro-magnets that MM pets rarely get hit anyway. *Don't* bother buffing everyone else's pets, at least once you're past level 10 or so. Those players either have buffs of their own, or have already learned a playstyle that doesn't need them as much. And if there are seven other players, the amount of damage per second you lose when a Zombie or two goes down is minimal.

Yes, it would be nice if the duration on shields was increased to 10 minutes. However, some sets would have to be drastically altered to accommodate longer durations - higher endruance costs, lower values for whatever they buff, or both if they stack with themselves. (The Kinetics set would probably be pretty badly mauled by a change like this.) Increasing the duration to an hour is simply ludicrous, and would actually be counterproductive for ATs that have those abilities. Why? Observe: You get invited to a team. You buff everyone present. They kick you and get an AT that does far better damage, because unless they die, you have just become obsolete for the next 59 minutes.


 

Posted

Can I get auto-firing Fireballs so I can stop pressing that annoying button every spawn. You think shielding people every 4 minutes is a pain, people expect me to be attacking and using Fire Sword Circle every 10-12 SECONDS! Buff bots have it easy.

I'd also like the game to auto-target the most dangerous non-boss/EB/AV mob and then mez it for me for an hour after I activate Char when I log in.


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What the hell? Let's buff defenders.
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Posted

On a full team with my /Thermal MM, I just buff the Players and my Tier 2/3 henchmen. There is no point in buffing the minions.

If I have time, I might buff other MMs Tier 3 henchmen, or everyone and everything on the team. The only thing that matters are the players and my pets that count.

The only thing I could see happening is an option to turn our buffs into targeted AoE buffs somehow-- with a commensurate increase in endurance and recharge. I'd pay the price to cast my shields as a 15'radius targeted buff. The 4 minute timer is never changing, especially to your 1 hour proposal.


 

Posted

Quote:
Originally Posted by joshz View Post
but something happened, i snaped


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Posted

Quote:
Originally Posted by joshz View Post
FF/Therm/Cold buff bots,its time for a simple change to our powersmake that 4m buff timer a hour long on all our bubblesthe devs can in 1 single act of kindness give us so much relief of frustrating work we do in large teamswhen we are on a full team, as we are made more for teaming then Solo powersetswe are buffing 7 diff people with 2 shields each, 14 buffs ever 4m,but MM have it the worst, i have a FF/bots,and this drives ME crazyi live for full teams , on my ff mm i have 7 team mates and 6 pets to buffbut their often a 2nd mm on my 8 man teams, so i have over 19 targets to buff ever 4m or 38 shields ever 4m, i am a official slave buff bot on teamsnot a fun job, but at lest your team HAS GOD MODE, worth itbut something happened, i snapedon a team of me, a other MM WHO happens to be a ninja, and my god do i feel for him, ninja pets die a lot,goes with having melee pets, so am putting over 38 shields on my team ever 4m, xtreme end of my buff boting charthen someone left,and guest who joined,a Necro MM, now having 25 targets to buff ever 4m with total Of 50 shields! ,ever 4m, i just said **** it, told them after the next mission i was done for the day, Frustrating is a understatement for being a mm buff bot who enjoys to omfg team with others. why must you make my life a pain devs as a therm or ffMMdevs,its time you make all this go away,give us 1 hour buff timers and get rid of these damn 4m recast buff bot powerset powersyou would make us all so much happy to play our chars again on large teamsif you think 4m fine as ishow about all the devs in charge of powers, make a 8 man team full of FF/therm MMs ,AND MAKE them buff each other and ever single pet on that team, and see how they feel thenthat would be 55 things to buff with 2 diff buffs, or 110 total buffs ever 4it cant be done, its the xtreme point i can think of,could a 1 hour long buff timer do it, Sure, hell 110 buffs ever hour, would be SO much better then the hell am already going thro Now, that's saying a lot!to all my buff bots brother and sistersplz lets send a msg to the devs nowmake this insane 4m buff timer game design go away,and let us force on our other powers more often then being a FULL time buff bot for our team mates
fixed.

Its so much more appropriate without all those annoying line breaks. This really needed to be presented as a complete wall of text.

You can do better.


 

Posted

This post was meant as a joke right?



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Posted

an HOUR?! srsly....an hour. lol, yah the devs are gonna smack their foreheads and say "zomg he's RIGHT! What have we been thinking?!"


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
The only thing I could see happening is an option to turn our buffs into targeted AoE buffs somehow-- with a commensurate increase in endurance and recharge. I'd pay the price to cast my shields as a 15'radius targeted buff.
Yes; that is something I've repeatedly said would be a nice QoL enhancement. It wouldn't screw with balance - you can already shield everybody. It would just cut down on the aggravation, like the changing of the Mastermind upgrade powers to AoEs did.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by StratoNexus View Post
Can I get auto-firing Fireballs so I can stop pressing that annoying button every spawn. You think shielding people every 4 minutes is a pain, people expect me to be attacking and using Fire Sword Circle every 10-12 SECONDS! Buff bots have it easy.

I'd also like the game to auto-target the most dangerous non-boss/EB/AV mob and then mez it for me for an hour after I activate Char when I log in.
While we're at it, where are the "I WIN!" "Make me Level 50!" and "Full set of all Purple IOs for all powers!" buttons? We really need those, too.


 

Posted

Quote:
Originally Posted by Obscure Blade View Post
Yes; that is something I've repeatedly said would be a nice QoL enhancement. It wouldn't screw with balance - you can already shield everybody. It would just cut down on the aggravation, like the changing of the Mastermind upgrade powers to AoEs did.
The problem is that they can calculate a set, maximum value per endurance for the MM pet upgrades - there are, at most, six of them. If the shields were made into AoEs, they become *vastly* more efficient on large, high level teams. If you had a team with two Brutes, two Dominators plus pets, two Corruptors, and two Masterminds plus pets, then any AoE buffs could be affecting up to 22 targets. (And that's assuming that none of the Corruptors or MMs are playing a set like Dark Miasma with a short term pet that can take buffs.) I can't see the devs being very happy with that.


 

Posted

I don't think it would be too unreasonable to increase the duration and end cost of ally buffs two or threefold


 

Posted

Hmm. So, if I just keep two instances of CoH going, I could just swap out toons rapidly when the buff goes down between missions and reapply? Sounds like a really good plan. A really good plan. Hell, ran an ITF in 24 minutes last night then followed it up with a 28 minute LGTF, there wouldn't be any need for anything but debuffers and Kinetics at that point, just have everybody capped for defense and resistance for the entire night.

4 minutes is plenty long. Call back when you try to keep ID and SB up on multiple people, particularly when the justification for it being so short is because it's a potential of "griefing".


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Posted

Quote:
Originally Posted by Silverado View Post
I don't think it would be too unreasonable to increase the duration and end cost of ally buffs two or threefold
What actual problem does that solve? Is 4 minutes really a problem?

It would create problems in that now there is a complaint about the duration (give the people the world, and they'll complain they didn't get the universe) AND the end cost.

Endurance cost at triple rate for a FF defender would now be 327.6 for both shields on 7 teammates.


 

Posted

Quote:
Originally Posted by joshz View Post
FF/Therm/...blarghleblah...ndness give us so much relief of frustrating work we do in large teams


when we are on a full team, as we are ma....blarghleblah...ams, so i have over 19 targets to buff ever 4m or 38 shields ever 4m

, i am a official slave buff bot on teams
not a fun job, but at lest your team HAS GOD MO...blarghleblah...eme end of my buff boting char

then someone left,and guest who joined,a Necro MM, now having 25 targets to buff ever 4m with total Of 50 shields! ,ever 4m, i just said **** it, told them after the next mission i was done for the day,

Frustrating is a understatement for being a mm buff bot ...blarghleblah...py to play our chars again on large teams

if you think 4m fine as is
how about all the devs in charge of powers,

make a 8 man team full of...blarghleblah...that's saying a lot!


to all my buff bots brother and sisters
plz lets send a msg to the devs now
make this insane 4m buff timer game design go away,and let us force on our other powers more often then being a FULL time buff bot for our team mates
Okay, horrible spelling and writing in general, but i get what you're demanding. (i think. Some of the sentences in the OP parse as gibberish even on multiple passes.)
Not. Going. To. Happen.

First- You don't have to be a 'buff bot' and throw buffs on every valid target in sight. Only you are forcing yourself to do that.

Second- If buff durations were extended the buff values would have to be decreased to compensate. This would put buffers more in line with the long term buffs in many other MMO's. Which is to say far, far weaker. The majority of buffs do not stack from the same caster, so a 3% defense buff that needs to be renewed every hour is less desirable than a 25% defense buff that gets renewed every four minutes.

Third- Since most content can be completed in an hour or less with a skilled team it also enables the previously posted scenario of inviting buffer, getting buffs, then kicking them to get someone more useful. (Especially since you could then stack multiple buffs from all the buffers you invited and kicked.)

Arguments have been made for modestly extending the durations of some buffs in the past, especially some of the 90 second buffs, but an hour is so over the top that i have to wonder if you were at all serious.

There is a suggestions and ideas section of the forums. You should go post this there.


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Posted

Quote:
Originally Posted by Schismatrix View Post
Okay, horrible spelling and writing in general, but i get what you're demanding. (i think. Some of the sentences in the OP parse as gibberish even on multiple passes.)
Not. Going. To. Happen.

First- You don't have to be a 'buff bot' and throw buffs on every valid target in sight. Only you are forcing yourself to do that.

Second- If buff durations were extended the buff values would have to be decreased to compensate. This would put buffers more in line with the long term buffs in many other MMO's. Which is to say far, far weaker. The majority of buffs do not stack from the same caster, so a 3% defense buff that needs to be renewed every hour is less desirable than a 25% defense buff that gets renewed every four minutes.

Third- Since most content can be completed in an hour or less with a skilled team it also enables the previously posted scenario of inviting buffer, getting buffs, then kicking them to get someone more useful. (Especially since you could then stack multiple buffs from all the buffers you invited and kicked.)

Arguments have been made for modestly extending the durations of some buffs in the past, especially some of the 90 second buffs, but an hour is so over the top that i have to wonder if you were at all serious.

There is a suggestions and ideas section of the forums. You should go post this there.
Another main issue with extremely long duration buffs is that when you zone, the game loses ownership of buffs, and you can stack them again, normally this isn't a big deal, since a with the current design, the older set of buffs will wear out in a few minutes. If buffs were set to much longer durations, you could easily keep zoning to multi-stack buffs crazily


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Posted

If all the buff bots send in their votes on this, it's going to be like 50 people.

Buff bot is a terrible way to play any character, even when you have a powerset with per-ally buffs to cast.


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Posted

...People put shields on MM pets? o.O


 

Posted

Quote:
Originally Posted by UberGuy View Post
If all the buff bots send in their votes on this, it's going to be like 50 people.

Buff bot is a terrible way to play any character, even when you have a powerset with per-ally buffs to cast.
Quote:
Originally Posted by Laevateinn View Post
...People put shields on MM pets? o.O
Both of these adequately sum up my feelings about the OP.

Me, I play Defenders that have ally buffs and blast stuff in between (or even instead of buffing if the team is already strong enough to face the challenge).

I play Corruptors that may serve a buff/debuff role - or they may be blasting. They certainly will be doing at least a little bit of both, no matter what the team.

Kind of a theme going, hmmm?

I will never play a "buffbot".


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Posted

Quote:
Originally Posted by Lord_Thanatos View Post
Another main issue with extremely long duration buffs is that when you zone, the game loses ownership of buffs, and you can stack them again, normally this isn't a big deal, since a with the current design, the older set of buffs will wear out in a few minutes. If buffs were set to much longer durations, you could easily keep zoning to multi-stack buffs crazily
i'd forgotten about that detail. Very good point. A related point is that even though pets now zone with you, their buffs do not and have to be refreshed every time. MM pet upgrades persist, but all other buffs on pets get wiped when zoning.


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Posted

Quote:
Originally Posted by Laevateinn View Post
...People put shields on MM pets? o.O
Well, yes; I do. Especially since I usually solo. Even in teams, I sometimes will shield pets instead of players ( depending on if it's the pets or the players that are taking serious damage, and on the squishiness of the player in question ).


Arc #40529 : The Furies of the Earth